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Posted
5 minutes ago, Luka7777 said:

Yeah, but it does save you a lot of training if you start a new game

 

 

7 hours ago, Gukahn said:

Don't use it!
Me: I gonna use it!
It will break things!

Screw it, i'm using it! *breaks things* That's your fault!!!! FIX YOUR MOD!!

...

 

Yeah, that's going to happen

 

@TrollAutokill Told ya ?

Posted
3 minutes ago, Luka7777 said:

Seriously?First of all, I'm just giving feedback that the description seems to be wrong,You seem to be missing the point

you know what sarcasm is right? ? That was not an attack, chill.

Posted (edited)
15 minutes ago, TrollAutokill said:

I meant it, it's a debugging tool. ?

Yeah, I can see what you mean, I didn't use it, I just saw the relevant text in xTranslator...But from your description of it, I really want to use it?

Edited by Luka7777
Posted (edited)
3 hours ago, Luka9470 said:

Yeah, I can see what you mean, I didn't use it, I just saw the relevant text in xTranslator...But from your description of it, I really want to use it?

The description is actually for one of the potions you can craft at the bewitching bench in Drela's cottage. It is not the correct description for the spell.

 

Edited by TrollAutokill
Posted
1 hour ago, Gräfin Zeppelin said:

Not sure if this is the right place to ask but I used the spell and now my game is broken, please fix it.

 

 

 

 

 

 

 

J/K

I am trying to make the game more challenging, so let's keep that one a secret.

Posted (edited)

Hello I Would Just Like to Say First off that I've Been using this mod for Pahe for quite a bit and now it's one of my go to's for a while now and I Just Thought of Something That you Might Like the Idea Of i'm Unsure If slavers Are Fully Complete but I was Thinking of Maybe if A certain Slave is proving to problematic for you there could be a gangrape option to help break said slave maybe a bonus if said slaver happens to be a friend of the slave.

Edited by Superfart2000
Typo
Posted
7 hours ago, TrollAutokill said:

The description is actually for one of the potions you can craft at the bewitching bench in Drela's cottage. It is not the correct description for the spell.

 

yep, the main reason I asked this question was because I saw that there were several spellbooks with this description, and the description you wrote for "Ultimate Subjugation" didn't show up in the game, so I wanted to give feedback. If it's just a debugging tool, please ignore my question.?

Posted (edited)
3 hours ago, Luka9470 said:

yep, the main reason I asked this question was because I saw that there were several spellbooks with this description, and the description you wrote for "Ultimate Subjugation" didn't show up in the game, so I wanted to give feedback. If it's just a debugging tool, please ignore my question.?

I will check all the spell descriptions then. Thanks.

Edited by TrollAutokill
Posted
7 hours ago, Superfart2000 said:

Hello I Would Just Like to Say First off that I've Been using this mod for Pahe for quite a bit and now it's one of my go to's for a while now and I Just Thought of Something That you Might Like the Idea Of i'm Unsure If slavers Are Fully Complete but I was Thinking of Maybe if A certain Slave is proving to problematic for you there could be a gangrape option to help break said slave maybe a bonus if said slaver happens to be a friend of the slave.

Unfortunately the slaver part is still heavily WIP. I am focusing on other parts right now.

Posted
48 minutes ago, TrollAutokill said:

Unfortunately the slaver part is still heavily WIP. I am focusing on other parts right now.

okay just thought I'd throw in an idea. and thank you for making Skyrim infinitely Replayable for me :D

Posted (edited)
On 1/28/2022 at 5:45 PM, DieHans said:

 

I tested the stripping, it's still not working (working exactly like before, keyword from Sexlab.esm are not stripped all others are)

 

The keyword SexlabNoStrip SHOULD'NT BE stripped. So it is working.

Or are you talking about the AlwaysStrip keyword which is not checked by PAHE?

 

On 1/28/2022 at 5:45 PM, DieHans said:

Also made sure the keywords are applied correctly by initiating a sex scene. Sexlab stripped all items correctly (did not strip the collision armor and the wig both keyword not from Sexlab.esm) so how ever sexlab is doing it that's the way to go :D

Sexlab uses its own native function HasKeywordSub. I am not sure we are allowed to use it directly as it is not officially part of the framework.

 

On 1/28/2022 at 5:45 PM, DieHans said:

 

Edit: I think i have an idea what may have went wrong now. It's checking for the first keyword with the string SexlabNoStrip which is still the one from Sexlab.esm (which loads first). So you really have to check it for the EDID - EditorID which is non unique instead of the FormID which is unique and stays unique even if looking it up by a string. if that makes any sense

No it doesn't make any sense.

Edited by TrollAutokill
Posted (edited)
3 hours ago, TrollAutokill said:

The keyword SexlabNoStrip SHOULD'NT BE stripped. So it is working.

Or are you talking about the AlwaysStrip keyword which is not checked by PAHE?

 

I mixed that up, DoM does not strip an NPC when it wears an item with the keyword "SexlabNoStrip" from Sexlab.esm applied. But can't recognize "SexlabNoStrip" keywords from other esp/esl and therefore strips them. Sexlab can and some other Mods too DAR for example. Thats probably also goes for all the rest of the keyword checking DoM does. Problems that can may arise are custom followers strip their wigs even if patched, DoM may does not recognize custom patched armor with sexlab aroused keywords or so.

 

I use KID atm to add the Sexlab.esm keywords without adding masters, works but its not a that nice solution.

 

 

Edited by DieHans
Posted

About pregnancy status being "forgotten" by the game. I seem to have fixed it somehow. I used to have papyrusutil 3.8 running due to mod that hasn't been updated in ages but found an alternative to it that is far simpler and doesn't require the old papyrusutil version so I went to 3.9 instead and that may have "fixed" stuff somehow.

Posted
4 hours ago, DieHans said:

 

I mixed that up, DoM does not strip an NPC when it wears an item with the keyword "SexlabNoStrip" from Sexlab.esm applied. But can't recognize "SexlabNoStrip" keywords from other esp/esl and therefore strips them. Sexlab can and some other Mods too DAR for example. Thats probably also goes for all the rest of the keyword checking DoM does. Problems that can may arise are custom followers strip their wigs even if patched, DoM may does not recognize custom patched armor with sexlab aroused keywords or so.

 

I use KID atm to add the Sexlab.esm keywords without adding masters, works but its not a that nice solution.

 

 

We'll try the HasKeuwordSub("NoStrip") in next release. It might get you where you want. Hopefully without slowing down the code too much.

Posted

@TrollAutokill

 

Hi there

 

I'm getting my logs spammed by the error set out below.  This is a new game, in which I tried different world cells - first saw it in the Helgen Keep logs and wondered if it was the location that was a problem, but it follows me all the way to Riverwood and my Player homer there

 

Only place I can see reference to this issue anywhere else is in the link shown and the discussion there

 

You may wonder why I'm asking you, but the present version of the file phhshstoragefunctions comes from DOM, set up as

 

Pahe Diary Of Mine 2.5.5_fomod + PAHE 8.0.7 + HSH + AYGAS NO IBDSM

 

In that combo, DOM overwrites the original HSH script.

 

You got any ideas why this might be squiff? - and does it really matter?

 

Any help welcome  ?

 

======================

 

 

=======================

 

[01/31/2022 - 08:46:00PM] ERROR: phhshstoragefunctions.IsInPermaCell() being called on an invalid object, aborting function call
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12
[01/31/2022 - 08:46:00PM] warning: Assigning None to a non-object variable named "::temp24"
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12

Posted
On 1/30/2022 at 4:25 PM, Superfart2000 said:

Hello I Would Just Like to Say First off that I've Been using this mod for Pahe for quite a bit and now it's one of my go to's for a while now and I Just Thought of Something That you Might Like the Idea Of i'm Unsure If slavers Are Fully Complete but I was Thinking of Maybe if A certain Slave is proving to problematic for you there could be a gangrape option to help break said slave maybe a bonus if said slaver happens to be a friend of the slave.

 

I use sexlab tools for this its quite humorous at times, just que up 20 guys and let them at her

Posted
46 minutes ago, Randy77 said:

 

I use sexlab tools for this its quite humorous at times, just que up 20 guys and let them at her

I use it to I was Just Putting that idea out there As A sort of immersion Thing.  Totally forgot sl tools had a queue function though lol.

Posted
7 hours ago, DonQuiWho said:

@TrollAutokill

 

Hi there

 

I'm getting my logs spammed by the error set out below.  This is a new game, in which I tried different world cells - first saw it in the Helgen Keep logs and wondered if it was the location that was a problem, but it follows me all the way to Riverwood and my Player homer there

 

Only place I can see reference to this issue anywhere else is in the link shown and the discussion there

 

You may wonder why I'm asking you, but the present version of the file phhshstoragefunctions comes from DOM, set up as

 

Pahe Diary Of Mine 2.5.5_fomod + PAHE 8.0.7 + HSH + AYGAS NO IBDSM

 

In that combo, DOM overwrites the original HSH script.

 

You got any ideas why this might be squiff? - and does it really matter?

 

Any help welcome  ?

 

======================

 

 

=======================

 

[01/31/2022 - 08:46:00PM] ERROR: phhshstoragefunctions.IsInPermaCell() being called on an invalid object, aborting function call
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12
[01/31/2022 - 08:46:00PM] warning: Assigning None to a non-object variable named "::temp24"
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12

Your error is at the intersection between aygas and hsh AND player home.

 

You can try to use the original pex files from aygas and hsh, they are compatible, and see if you can reproduce. But I doubt it will change anything, as this part of the code is unchanged. You could also try to deactivate hsh and aygas and see what happens.

 

From what I can gather from your log it seems hsh or aygas or player home data are corrupted. Do you use any player home mods? Are you using LE or SE?

 

Posted (edited)
11 hours ago, DonQuiWho said:

@TrollAutokill

 

Hi there

 

I'm getting my logs spammed by the error set out below.  This is a new game, in which I tried different world cells - first saw it in the Helgen Keep logs and wondered if it was the location that was a problem, but it follows me all the way to Riverwood and my Player homer there

 

Only place I can see reference to this issue anywhere else is in the link shown and the discussion there

 

You may wonder why I'm asking you, but the present version of the file phhshstoragefunctions comes from DOM, set up as

 

Pahe Diary Of Mine 2.5.5_fomod + PAHE 8.0.7 + HSH + AYGAS NO IBDSM

 

In that combo, DOM overwrites the original HSH script.

 

You got any ideas why this might be squiff? - and does it really matter?

 

Any help welcome  ?

 

======================

 

 

=======================

 

[01/31/2022 - 08:46:00PM] ERROR: phhshstoragefunctions.IsInPermaCell() being called on an invalid object, aborting function call
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12
[01/31/2022 - 08:46:00PM] warning: Assigning None to a non-object variable named "::temp24"
stack:
    [aygasCore (B100182B)].aygashshfunctions.IsPlayerHouse() - "aygashshfunctions.psc" Line 44
    [aygasCore (B100182B)].aygascorescript.IsPlayerHouse() - "aygascorescript.psc" Line 1143
    [aygasScenes (B100F09A)].aygasscenesscript.OnUpdate() - "aygasscenesscript.psc" Line 12

 

Thanks very much for looking. 

 

I think you may well have hit the nail on the head with that, and I may have accidentally nailed it too

 

On my SE game, I use a Nexus mod that provides a house in Riverwood.  Nice little place, even if a bit over endowed, asset wise, for a Level 1 start

 

https://www.nexusmods.com/skyrimspecialedition/mods/24240

 

Some time back, in another game, I noticed that it did odd things.  'Player Home' status had been messed up/not added.  Someone here kindly helped me edit (and re-edit) versions, both of which actually were worse than the original, to which I reverted.  (You see why I don't try modding anything ... ?).   I spotted last night, after posting here, that I had put one of my duff versions into the game, and replaced it with the original

 

The error hasn't reocurred since, so you're probably quite right, and that my messing with the intersection traffic lights may very well be the cause of my pileup.  I'll keep an eye out to see if it occurs again, and if it does, I'll first look for a duff house before I bring it up here .. ? 

 

So thanks very much for the help.  I just hope I didn't waste an undue amount of your time ?

 

In case anyone else gets similar

SEARCH TAGS  aygashshfunctions playerhome

 

(edited to just tidy up a few things)

Edited by DonQuiWho
Posted (edited)
29 minutes ago, Kalysto said:

Just to put out there my rather unimportant voice. I don't like the .esm idea. I always try to avoid adding them into my loadorder.

Ok, the discussion is officially launched. Should it be an esm or not?

Edited by TrollAutokill
Posted
5 minutes ago, TrollAutokill said:

Ok, the discussion is officially launched. Should it be an esm or not?

Maybe make a pool for that and let it stay for a Week? Would give you some more input i think.

 

On the other hand.. What are the benefits of ESM vs ESP in Doms case?  i get that i can alter an esp with SSEdit and an ESM is always a Master.. Other than that.. going to research that tomorrow. (I will not play this week am i? xD)

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