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Posted
17 minutes ago, TrollAutokill said:

The boxtied animations are not yet in DD. So DOM defaults to normal cuffs in back for now.

 

Thanks!

Any insights on these? 👇

 

Slaves sometimes travel to me from very far. For example they are with their trainer in Whiterun, and they spawn in Windhelm where I am. or even without a trainer, they occasionally travel even though they are restrained. I haven't found a way to predict accurately when this happens, and all slaves seem to be affected (though not at the same time, thank god). I also sometimes see slaves TPed to a different location: for example one was indoors in Whiterun and made it to the marketplace (restrained)

 

When I ungag a slave (cloth gag item): the gag disappears for 1 sec then reappears. The only way to ungag is through the inventory. No big deal either, jfyi

Posted
51 minutes ago, TrollAutokill said:

I have yet to do the exercise myself. I certainly missed some keywords so some devices are not correctly flagged as compatible with offset animations.

 

DD is always a bit trickier to debug because of the many scripted items. They are cool but harder to figure out how to interface.

 

Anyhow thanks for you report, I'll keep it my long list of things to check.

 

Thanks.  No problem

 

In any event, AYGAS, together with Embry's burgeoning need to publicly demonstrate his carnal satisfaction are, as for his fellow purchasers' gratification and, indeed, even the very demonstrable fulfillment of their purchases' trained talents, so much more important .... :tounge_wink:

 

DQW

Posted

Given the importance of virginity to slaves, it would be great if we had a "Detect Virgin" spell.

Either area or targeted.

Question: Does slave training remove virgin status? Only male on female, or any sex?

Posted

Is there a link to the OAR animations pack for the dog walk or am i not useing OAR correctly. my slaves wont do the walk and i cant find it in the OAR menu anywhere

Posted
10 hours ago, fred200 said:

Given the importance of virginity to slaves, it would be great if we had a "Detect Virgin" spell.

Either area or targeted.

Question: Does slave training remove virgin status? Only male on female, or any sex?

I believe it's based on the animation's tags. So if the animation has the Vaginal tag, vaginal virginity is lost. The same for Oral, Anal, and Lesbian/Gay tags.

If you change the animation after it has started with SL tools, only the first selected animation's tag will matter.

 

This does lead to some weird behaviour at times. If you have 2 woman do a MF animation with strapon, it won't detect as lesbian. And some animation packs have inconsistent tags.

Posted
On 9/16/2025 at 2:35 AM, TrollAutokill said:

Since SynthEBD has rules depending on the inventory it might be that DOM is trying to sort the inventory of your slaves and that triggers SynthEBD script for another round of texture checks.

 

You can try to turn off DOM inventory check at cell load and location change to reduce SynthEBD scripting.

 

But best would be to be able to turn off inventory dependency for textures. 

Thanks for this. I have turned off the inventory check and things are running smoothly.

Posted
3 hours ago, a_random_user said:

I believe it's based on the animation's tags. So if the animation has the Vaginal tag, vaginal virginity is lost. The same for Oral, Anal, and Lesbian/Gay tags.

If you change the animation after it has started with SL tools, only the first selected animation's tag will matter.

 

This does lead to some weird behaviour at times. If you have 2 woman do a MF animation with strapon, it won't detect as lesbian. And some animation packs have inconsistent tags.

Which of course leads to another request:

Targeted spell of Hymen Repair, to cover those minor unintended indiscretions and restores the Virgin tag.

Posted
1 hour ago, fred200 said:

Targeted spell of Hymen Repair, to cover those minor unintended indiscretions and restores the Virgin tag.

Isn't there a Restore Virginity spell already, or am I imagining that?

Posted
3 hours ago, a_random_user said:

Isn't there a Restore Virginity spell already, or am I imagining that?

Man - I hope someone on this topic locates it! It would sure make life easier.

Posted
3 hours ago, a_random_user said:

Isn't there a Restore Virginity spell already, or am I imagining that?

 

36 minutes ago, fred200 said:

Man - I hope someone on this topic locates it! It would sure make life easier.

 

12 minutes ago, tonitrulupus said:

The sexlab spell won't update the DOM flags.

 

But from the console you can get the DOM restore virginity. Just type: help "restore virginity".

Posted

Any idea how I can enslave followers if thats possible, or maybe know something i could try? Or potentional followers. Theres a modded NPC i tried it on and cant get it to work. I tried to assault her via acheron but no dice. I keep getting the regular follower dialogue after clicking the enslave button while she on the floor.

Posted
5 minutes ago, pelle234 said:

Any idea how I can enslave followers if thats possible, or maybe know something i could try? Or potentional followers. Theres a modded NPC i tried it on and cant get it to work. I tried to assault her via acheron but no dice. I keep getting the regular follower dialogue after clicking the enslave button while she on the floor.

FIRST:

Make your relationship with the NPC '4' (Love).  Lots of ways to do that.  You can do quest favors for them. If you use SLEN then sex with them will do it. 

 

Then do this (quoted from the Mod Page):

  • For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch:
    • "Follow me, I need to show you something": Order to follow player.
    • "Wait here, I'll be back soon": Order to wait and stand still.
    • "You can go back to your duties now": Clear the follow and wait status and resume normal packages.
    • "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue.

'Abduct the NPC' = enslave them.

This also works for followers.

 

And there is a mod, "Follower Slavery Mod" at 

 

 

Finally, you can get an NPC AGREE to be your slave by getting their relationship to '4' (Love) and then doing the following things from the Mod page:

  • For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each):
    • "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway.

Flattered, insulted, and shamed are achieved by using the dialogue options :    Listen to me, Love -> I have something important to tell you.

Punished is achieved by raping the NPC:    Come Closer ->  I need you now -> (select one of the rape options)

Tied up is done by using the dialogue option:    Come Closer -> Now, for something a tad more challenging -> We need to tie your hands up.

Hugged is done by using the dialogue option:  Listen to me, Love -> You deserve a hug.

Posted (edited)

Looking for troubleshooting ideas:

Since I installed 7.9.4...and also including now that I have installed 7.9.5 whenever I brand a slave to show their status, it brands them with DOM Forehead instead.

It was working fine before the install.   It stopped working almost immediately after the install. 

I've checked everything I know to check.  It seems like the status tattoo is applied only when I select to apply my personal mark, and DOM Forehead is applied only when I select the status mark.

Any ideas of things I could look at?

 

 

Edited by elgordo371
Update
Posted

Wow, thank you very much, ill try that. I should really have read the whole  mod page but in my defense it is really fuckin long:p But the reason i asked is because i atleast think it worked in an earlier version. 

Also, just mentioning, the branding status worked for me on a freesh install of .5

Posted
7 hours ago, elgordo371 said:

Looking for troubleshooting ideas:

Since I installed 7.9.4...and also including now that I have installed 7.9.5 whenever I brand a slave to show their status, it brands them with DOM Forehead instead.

It was working fine before the install.   It stopped working almost immediately after the install. 

I've checked everything I know to check.  It seems like the status tattoo is applied only when I select to apply my personal mark, and DOM Forehead is applied only when I select the status mark.

Any ideas of things I could look at?

 

 

Is that using dialogues or the wheel menu?

 

Anyhow you can change which body part the tattoo will be applied to in the DOM MCM debug tab.

Posted (edited)

@TrollAutokill

 

(Just realised this goes on a bit, so apologies for length.  If you want to Just copy this and add YES/NO answers appropriately, that'll be fine!) 

 

I have been trying to sell a DD NG equipped slave to the innkeeper in Solitude - chastity belt, plugs and ringgag equivalent - without ever seeing the AYGAS 'buy a slave' equivalent narrative.  (Reason was I wanted to sell him a courtesan with an overwhelming passion for lollipops - something I'd like to have future planned trainees proficient as)   

 

But I couldn't get the proper AYGAS dialogue for the innkeeper (the sort of 'what do you think of this one, worth a few sovs, no' prompts?

 

So I first tried the guard dialogue that responds 'what do you take us for' a few times in case there was a need to get the guards onside first with no obvious change

 

I then tried removing her equipped DDs and somewhere in amongst doing all that she did some weird posing - pic attached - which required interventionist dialogue use to get her snapped out of it, and at one point the DOM armbinder also appeared on her, which I had to remove from inventory. 

 

As none of that seemed to make no difference, I next removed other DDs, gag, and then the  belt, and the plugs, applied ZAZ behind back cuffs and eventually - and I realise it might be a co-incidence - got the inkeeper to buy her.     

 

But on the sale, she sold OK wearing DD boots and piercings and a bell butt plug but she also seemed to add a cowl out of nowhere .   

 

She's now busily doing her thing as the house whore, so it eventually seemed to sort of work,   

 

A few thoughts/queries from that:

 

1 - I hadn't checked the DOM global strip option on initial capture.  I only used the NPC narrative 'let's take care of your equipment' and removed stuff from her inventory, and added restraints to her inventory at that point.

 

2 - I had the global 'restore outfit on t/f to HSH/AYGAS checked

 

Will the effect of those be to

 

    a - cause mod 'fights' when trying to change manually what is worn?

 

    b - treat the 'sale' as a transfer to AYGAS and hence result in DOM trying to equip the 'stored' outfit? 

 

Basically I want to be able to capture, equip, train, dress and offer for sale a resultant 'trained package, fully equipped for service' deal.  To do that, do I then need to use the global 'fully strip naked option' on capture, and also ensure that 'transfers' (& sales)  to HSH/AYGAS have the global 'restore original outfit' option unchecked, ie they only wear anything I gave them when in my DOM 'possession' and transfer out only with what I have added/equipped them?

 

3 - I wanted to sell this one to the inkeeper as an orally enabled, but otherwise filled up, slave 😝, something that you could do when using AYGAS, IIRC when selling to inn keepers, but which you definitely could do when setting up your own working girls, ie, they could/would then only provide oral services and animations to match were always selected .  Here, I only managed to make the sale after I removed belts, vag plug and ring gag, and the anim played when performing duties matched, but on two encounters was the same one - surprising given the number of anims I have installed that would match.  All of that could be co-incidental bad luck, but are there any limits on animations available within AYGAS, or restrictions on animations chosen in the way DOM will now interact with AYGAS ?- or is this just a consequence of the AYGAS etc still being under/at early stage in DOM integration development?  

 

4  - You kindly added toggles for some of the restraint animation options - I mentioned those before in the thread - but is there any way we can just have a straight 'on/off' switch for all animations that add restraints so as we don't have restraint devices/other related thingies doubling up/fighting each other? ☺️  If that's impractical/too much work FWIW, fine, just leave it as it's maybe not worth the candle  

 

TIA for any help/suggestions

 

EDIT: Thanks for adding back Farengar's Study.  Funny really as, after all these years, I'm now going to have to learn how to 'Enchant' stuff ☺️

 

DQW

 

SkyrimSE2025-09-1818-50-43-90.jpg.8a71b39aa695bcdc43e6811ccdd42e18.jpg

 

  

 

   

SkyrimSE 2025-09-18 18-33-01-17.jpg

Edited by DonQuiWho
Posted
4 hours ago, DonQuiWho said:

@TrollAutokill

 

(Just realised this goes on a bit, so apologies for length.  If you want to Just copy this and add YES/NO answers appropriately, that'll be fine!) 

 

I have been trying to sell a DD NG equipped slave to the innkeeper in Solitude - chastity belt, plugs and ringgag equivalent - without ever seeing the AYGAS 'buy a slave' equivalent narrative.  (Reason was I wanted to sell him a courtesan with an overwhelming passion for lollipops - something I'd like to have future planned trainees proficient as)   

 

But I couldn't get the proper AYGAS dialogue for the innkeeper (the sort of 'what do you think of this one, worth a few sovs, no' prompts?

 

So I first tried the guard dialogue that responds 'what do you take us for' a few times in case there was a need to get the guards onside first with no obvious change

 

I then tried removing her equipped DDs and somewhere in amongst doing all that she did some weird posing - pic attached - which required interventionist dialogue use to get her snapped out of it, and at one point the DOM armbinder also appeared on her, which I had to remove from inventory. 

 

As none of that seemed to make no difference, I next removed other DDs, gag, and then the  belt, and the plugs, applied ZAZ behind back cuffs and eventually - and I realise it might be a co-incidence - got the inkeeper to buy her.     

 

But on the sale, she sold OK wearing DD boots and piercings and a bell butt plug but she also seemed to add a cowl out of nowhere .   

 

She's now busily doing her thing as the house whore, so it eventually seemed to sort of work,   

 

A few thoughts/queries from that:

 

1 - I hadn't checked the DOM global strip option on initial capture.  I only used the NPC narrative 'let's take care of your equipment' and removed stuff from her inventory, and added restraints to her inventory at that point.

 

2 - I had the global 'restore outfit on t/f to HSH/AYGAS checked

 

Will the effect of those be to

 

    a - cause mod 'fights' when trying to change manually what is worn?

 

    b - treat the 'sale' as a transfer to AYGAS and hence result in DOM trying to equip the 'stored' outfit? 

 

Basically I want to be able to capture, equip, train, dress and offer for sale a resultant 'trained package, fully equipped for service' deal.  To do that, do I then need to use the global 'fully strip naked option' on capture, and also ensure that 'transfers' (& sales)  to HSH/AYGAS have the global 'restore original outfit' option unchecked, ie they only wear anything I gave them when in my DOM 'possession' and transfer out only with what I have added/equipped them?

 

3 - I wanted to sell this one to the inkeeper as an orally enabled, but otherwise filled up, slave 😝, something that you could do when using AYGAS, IIRC when selling to inn keepers, but which you definitely could do when setting up your own working girls, ie, they could/would then only provide oral services and animations to match were always selected .  Here, I only managed to make the sale after I removed belts, vag plug and ring gag, and the anim played when performing duties matched, but on two encounters was the same one - surprising given the number of anims I have installed that would match.  All of that could be co-incidental bad luck, but are there any limits on animations available within AYGAS, or restrictions on animations chosen in the way DOM will now interact with AYGAS ?- or is this just a consequence of the AYGAS etc still being under/at early stage in DOM integration development?  

 

4  - You kindly added toggles for some of the restraint animation options - I mentioned those before in the thread - but is there any way we can just have a straight 'on/off' switch for all animations that add restraints so as we don't have restraint devices/other related thingies doubling up/fighting each other? ☺️  If that's impractical/too much work FWIW, fine, just leave it as it's maybe not worth the candle  

 

TIA for any help/suggestions

 

EDIT: Thanks for adding back Farengar's Study.  Funny really as, after all these years, I'm now going to have to learn how to 'Enchant' stuff ☺️

 

DQW

 

SkyrimSE2025-09-1818-50-43-90.jpg.8a71b39aa695bcdc43e6811ccdd42e18.jpg

 

  

 

   

SkyrimSE 2025-09-18 18-33-01-17.jpg

I am always impressed at the kind of weird scenarii you manage to get involved with.

 

Anyhow your prose has been added to my to-do list. For the moment AYGAS+DOM7 is mostly unchecked so weird behaviours are expected and fun to read about 😉 

Posted
6 minutes ago, TrollAutokill said:

I am always impressed at the kind of weird scenarii you manage to get involved with.

 

Anyhow your prose has been added to my to-do list. For the moment AYGAS+DOM7 is mostly unchecked so weird behaviours are expected and fun to read about 😉 

Thing about this is that you get to know about possible issues, all the game testers I have ever talked with is they try "breaking the game", it seems to show more quirks and issues when you do that, lol.

Posted
1 hour ago, TrollAutokill said:

I am always impressed at the kind of weird scenarii you manage to get involved with.

 

Anyhow your prose has been added to my to-do list. For the moment AYGAS+DOM7 is mostly unchecked so weird behaviours are expected and fun to read about 😉 

 

Your patience, tact and politeness, do you credit  👏👏👏

 

DQW

Posted
3 hours ago, natybs said:

hi i got this mod for OAR https://www.nexusmods.com/skyrimspecialedition/mods/117127

but it doesn't show up in the OAR menu and the order slaves to crawl on all fours doesnt seem to work. if i select the slave and put her RefID into the OAR menu the DOMIsWalkingOnFour cant be found. how do i set it up for them to walk on all fours?

 

The DOM faction needs to be added to the OAR conditions. I will see if I can add some config files for next updates.

Posted

Hey, I still encounter the issue where slaves redress with nothing, but it seems only after entering or leaving a load zone city (Whiterun/Solitude/Riften/Markarth).

Entering buildings seems completely fine and when I fast travel they spawn in naked but then redress their clothes. After entering or leaving a city however they spawn in naked and stay that way until told to reequip their inventory. Not matter how often I tell them to reequip their inventory they will be naked the next time again.

I also read that the equipment checks conflict eachother so I tried various combinations however none seemed to resolve this issue. But since I don't really know what I/these options are doing I didn't try every combination or know if my test (walk through loadzone after setting checks) was any good.

I don't remember this happening on the pre esm version and I jumped straight to 7.9 from the esp version (on a new save), so it might be an issue with new mods I installed since then or their load order.

I'm kinda lost what to try and look into since I don't know whats happening tech wise. Could this be a mod conflict, settings issue or something else?

Posted
1 hour ago, Kyell said:

Hey, I still encounter the issue where slaves redress with nothing, but it seems only after entering or leaving a load zone city (Whiterun/Solitude/Riften/Markarth).

Entering buildings seems completely fine and when I fast travel they spawn in naked but then redress their clothes. After entering or leaving a city however they spawn in naked and stay that way until told to reequip their inventory. Not matter how often I tell them to reequip their inventory they will be naked the next time again.

I also read that the equipment checks conflict eachother so I tried various combinations however none seemed to resolve this issue. But since I don't really know what I/these options are doing I didn't try every combination or know if my test (walk through loadzone after setting checks) was any good.

I don't remember this happening on the pre esm version and I jumped straight to 7.9 from the esp version (on a new save), so it might be an issue with new mods I installed since then or their load order.

I'm kinda lost what to try and look into since I don't know whats happening tech wise. Could this be a mod conflict, settings issue or something else?

 I'm having the same issue, freshly caught npcs will remove their SPID clothing and put on base Skyrim clothing but DOM says they're naked. After removing their items from the inventory they actually become naked but eventually they'll re-equip their base skyrim faction clothing over whatever I gave them. I had it working properly at some point prior to the 7.9.4a

Nolvus V6 Beta SL.txt

Posted (edited)
9 minutes ago, lhlongsong said:

 I'm having the same issue, freshly caught npcs will remove their SPID clothing and put on base Skyrim clothing but DOM says they're naked. After removing their items from the inventory they actually become naked but eventually they'll re-equip their base skyrim faction clothing over whatever I gave them. I had it working properly at some point prior to the 7.9.4a

Nolvus V6 Beta SL.txt 139.82 kB · 0 downloads

This sounds like spid is trying to force equipment on your slaves. Actually this is a feature of spid. 

 

I am currently testing spid outfit distribution. I would recommend to use outfit to avoid single piece of equipment being forced.

Edited by TrollAutokill

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