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Posted
5 hours ago, wbarmstr said:

I really like the option to "bag" the slave and transport them. Is there a separate mod which can do this?

 

4 hours ago, Fraying9981 said:

 

immersive abduction patch with defeat. 

You can already do this in DOM in one of the wheel menus. They go in a bag and you can take them wherever you want, you can even put them inside chests and stuff.

Posted (edited)
9 hours ago, DonQuiWho said:

 

Ta!

 

Is it safe to update this now with the MCM settings as is, or will we still need to reset them, pls?

 

DQW 

The MCM settings were already there. I just added a check so it won't trigger if there is only one trainee or the same trainee is being trained again. To avoid the in and out of tied/pose. Use the toggles only if this new behaviour is still annoying to you.

 

Completely safe to update from any 7.9.

Edited by TrollAutokill
Posted
7 hours ago, shuman85 said:

I have an issue where after sex the slave won't redress (allowed clothing and armor) and when I try to access their inventory I get the message "Slave's inventory is busy". Also any equipment they keep on (slave collars) stays on. My question is where should I start looking (hopefully in xedit) to find the culprit that's most likely messing with the inventory manager? 

Edit-So if they get mad or ashamed they'll requip, but still gettting the inventory is busy message

 

Reset the slave with the k key.

Posted
6 hours ago, wbarmstr said:

I really like the option to "bag" the slave and transport them. Is there a separate mod which can do this?

 

5 hours ago, Fraying9981 said:

 

immersive abduction patch with defeat. 

 

1 hour ago, crazymango54 said:

 

You can already do this in DOM in one of the wheel menus. They go in a bag and you can take them wherever you want, you can even put them inside chests and stuff.

Exactly. DOM bagging is inspired from defeat. Except with defeat you can only bag one NPC at a time. With DOM you can have as many as you want, slave or NPC and the bag is named.

Posted
21 minutes ago, TrollAutokill said:

Reset the slave with the k key.

 

After doing some troubleshooting on my own, I figured I had too many scripts firing. I didn't have the issue if I was indoors in a "bare" location. So I started a new modlist :3, btw the link for the women bathing for the new version just links back to this thread. I guessed you meant the shadowman one. 

Posted (edited)
5 hours ago, TrollAutokill said:

 

 

Exactly. DOM bagging is inspired from defeat. Except with defeat you can only bag one NPC at a time. With DOM you can have as many as you want, slave or NPC and the bag is named.

 

indeed, I was just replying to the person looking for an alternative.

 

I have been playing DoM for a few weeks now and it's really cool. 

I noticed minor odd things, not game breaking, probably known bugs or due to my setup:

  • Slaves sometimes travel to me from very far. For example they are with their trainer in Whiterun, and they spawn in Windhelm where I am. or even without a trainer, they occasionally travel even though they are restrained. I haven't found a way to predict accurately when this happens, and all slaves seem to be affected (though not at the same time, thank god). I also sometimes see slaves TPed to a different location: for example one was indoors in Whiterun and made it to the marketplace (restrained)
  • When I unbag slaves, occasionally I hear a door sound, and even more rarely, I get tp to the door of the place I'm currently in. No big deal, just a bit strange.
  • When I ungag a slave (cloth gag item): the gag disappears for 1 sec then reappears. The only way to ungag is through the inventory. No big deal either, jfyi
  • I have had slaves disappearing from the list. I noticed it because the I get the DoM count notification (-1) and that other slaves are not friends anymore. For this one the easy fix is simply to reenslave them.
  • this one I'm not 100% sure: when slaves are gagged, I think I noticed their DoM dialogue lines are still worded i.e. they talk normally
Edited by Fraying9981
Posted
13 minutes ago, kreuzritter111 said:

It's a great mod, but there's one problem- the slaves can't fight and they cycle through taking out and putting away their weapons.(

Which version? This was reported early and usually comes from another mod counteracting with DOM. Are your slaves bandits?

Posted
On 9/10/2025 at 6:01 AM, pdd001 said:

Can we give skooma some effect. I think skooma have pefect vibe with this mod

 

 

An addiction mechanic would be interesting. Consuming skooma could increase addiction level by an amount that varies depending on the slave's personality traits. You could force her to take it, maybe some NPC's will take it voluntarily, or giving her skooma could be one of the cheer-up options for crying slaves. Gameplay-wise, promising an addicted slave skooma could be a potent way to get her to do anything voluntarily which would be useful early game when compliant slaves are scarce, and the downside would be a nerf to other stats and needing more upkeep since you need to give her skooma to prevent withdrawal.

 

If the dialogue routes to enslave an NPC are ever expanded, one where you get a girl hooked and use that to enslave her or lead her somewhere secluded would be fun.

Posted
1 hour ago, Splendor Solis said:

 

An addiction mechanic would be interesting. Consuming skooma could increase addiction level by an amount that varies depending on the slave's personality traits. You could force her to take it, maybe some NPC's will take it voluntarily, or giving her skooma could be one of the cheer-up options for crying slaves. Gameplay-wise, promising an addicted slave skooma could be a potent way to get her to do anything voluntarily which would be useful early game when compliant slaves are scarce, and the downside would be a nerf to other stats and needing more upkeep since you need to give her skooma to prevent withdrawal.

 

If the dialogue routes to enslave an NPC are ever expanded, one where you get a girl hooked and use that to enslave her or lead her somewhere secluded would be fun.

 

just use SkyrimNet.

Posted
6 hours ago, Fraying9981 said:

When I unbag slaves, occasionally I hear a door sound, and even more rarely, I get tp to the door of the place I'm currently in. No big deal, just a bit strange.

Not sure about the other items you pointed out, but I do know about this one. It's an animation bug that actually affects a lot of mods, there's no fix that I know of, there's just ways to avoid it. It's caused by going into first-person camera during a third-person animation, for whatever reason when that happens your character automatically forces himself back to the last load-screen door you opened. Usually it's the door to wherever you are currently, but I've had it pull me from the outdoors of The Reach all the way back to the Whiterun gates. 

 

You can avoid this by staying in third-person camera during the DOM animations such as tying up, untying, and un-bagging. You also need to give it like 5 extra seconds because even if the animation appears to be done it still happens for a little while after. You'll get the feel for how long it takes after a few observations.

Posted
6 minutes ago, crazymango54 said:

Not sure about the other items you pointed out, but I do know about this one. It's an animation bug that actually affects a lot of mods, there's no fix that I know of, there's just ways to avoid it. It's caused by going into first-person camera during a third-person animation, for whatever reason when that happens your character automatically forces himself back to the last load-screen door you opened. Usually it's the door to wherever you are currently, but I've had it pull me from the outdoors of The Reach all the way back to the Whiterun gates. 

 

You can avoid this by staying in third-person camera during the DOM animations such as tying up, untying, and un-bagging. You also need to give it like 5 extra seconds because even if the animation appears to be done it still happens for a little while after. You'll get the feel for how long it takes after a few observations.

 

thanks! this is super helpful

Posted
7 hours ago, kreuzritter111 said:

It's a great mod, but there's one problem- the slaves can't fight and they cycle through taking out and putting away their weapons.(

I think when this happens to me, it's simply when they want to fight, but don't have the right to wear weapons. Simply opening the radial menu with the Clothes option, i forget which one, then I choose to let them wear weapon, and they stop cycling and simply takes the weapon out. The option kinda resets if you earlier told them to get naked, or strip, or something like that, didn't test extensively

Posted (edited)

I have an odd one that could likely benefit from a functionality enhancement from Dom:

It seems when you enslave a follower/NPC that has an inherent outfit system or a mod that similarly tries to force equip certain outfits on an actor then both DOM and that other mod can produce a ton of script lag as both mods fight to equip the same items on that actor contently. An Example of this would be Serana Dialogue Add-On https://www.nexusmods.com/skyrimspecialedition/mods/32161 and some versions of Song of the Green (which someone graciously wrote a solid voice addon for these both in this thread).

 

With this in mind could we potentially get an option to exempt DOM slaves from having their outfits managed by DOM's outfit scripts that could be activated in the slave's MCM record? This would likely go a long way to improve compatibility with DOM for a lot of custom followers and additions to existing follower characters, etc. This could also help with issues when slaves are getting into weird modes with said outfit system, stripping, etc.

Edited by cap_wacky
Posted

On version 7.9.4.

 

My slaves keep doing the thing where they will continuously sheathe and unsheathe their weapons if I have my weapons drawn, even if there is no combat(like when i am sneaking. 

 

Even after downloading Followers don't draw weapons)- https://www.nexusmods.com/skyrimspecialedition/mods/3870?tab=description This continues happening. It gets irritating hearing that sound over and over again.

 

Furthermore, am I supposed to be getting the "You'll do exactly what I tell you" dialogue on anyone I have a positive in-game relationship with? It's just a little annoying to scroll past every time.

Posted
32 minutes ago, Snickerer said:

On version 7.9.4.

 

My slaves keep doing the thing where they will continuously sheathe and unsheathe their weapons if I have my weapons drawn, even if there is no combat(like when i am sneaking. 

 

Even after downloading Followers don't draw weapons)- https://www.nexusmods.com/skyrimspecialedition/mods/3870?tab=description This continues happening. It gets irritating hearing that sound over and over again.

 

Furthermore, am I supposed to be getting the "You'll do exactly what I tell you" dialogue on anyone I have a positive in-game relationship with? It's just a little annoying to scroll past every time.

The dialog options, they are set in the MCM. You have it set to give you the dom dialog on people over a relationship threshold. You can turn that off in the MCM. It has excellent filters (unlike Display Model for example)

Posted
10 hours ago, TrollAutokill said:

Which version? This was reported early and usually comes from another mod counteracting with DOM. Are your slaves bandits?

Recently installed 7.9.5. I noticed that if you transfer the slave to pahe and then back to dom, this bug has disappeared and the slave is fighting normally. But another bug appears - it is impossible to order a slave to interact with objects. Maybe I installed the mod wrong, but I can't trace the cause back to any conflicts. This applies to all slaves, including bandits and unique NPCs.

Posted
3 hours ago, Cleave said:

I think when this happens to me, it's simply when they want to fight, but don't have the right to wear weapons. Simply opening the radial menu with the Clothes option, i forget which one, then I choose to let them wear weapon, and they stop cycling and simply takes the weapon out. The option kinda resets if you earlier told them to get naked, or strip, or something like that, didn't test extensively

No, this bug appears after selecting "you will fight for me" in the dialog. If the slave does not have a weapon, then he cyclically raises his fists and lowers them.

Posted
5 hours ago, Snickerer said:

 

My slaves keep doing the thing where they will continuously sheathe and unsheathe their weapons if I have my weapons drawn, even if there is no combat(like when i am sneaking. 

 

Even after downloading Followers don't draw weapons)- https://www.nexusmods.com/skyrimspecialedition/mods/3870?tab=description This continues happening. It gets irritating hearing that sound over and over again.

 

As said earlier, make sure to either remove any weapon from their inventory or allow them to use weapons. Otherwise Skyrim will get in the way and fight with DOM.

 

I will make sure weapons are always allowed for fighters.

Posted

Thank you so much for making this!

 

I have a tiny issue in 7.9.4a that has been present for several versions and new games by now:

 

After bathing a slave I don't get the option to praise for "being clean and fresh" - but instead for "being in a gangbang".

 

 

Could perhaps be related to the DOM01SlavePraise30 dialog topic checking for faction rank 29 in DOMPraiseReason0-7, but I haven't had much success editing it myself.

 

Hardly important, but since everything else is working so perfectly for me now I thought I'd mention it.

 

 

I also have to recommend the Unlimited Hostile Encounters mod which works well with DOM for providing random enemy encounters with potential slaves. Build Your Own Bandits is en example of how to put generic follower mods into the random enemy lists.

Posted
7 minutes ago, n55421 said:

 Build Your Own Bandits is en example of how to put generic follower mods into the random enemy lists.

 

I don't know you. but I want to sincerely thank you for this. I have been looking for a simple solution to add NPCs with presets I want and this looks like it.

Posted

Is it posible to integrate DOM with this mod? Knockout Extensions SKSE
The mod makes perfect sense to use together with DOM: it can put enemies or other NPCs unconscious and then (this needs to be added) enslave them.
Currently it does not work with DOM and I do not know why.
Unfortunately I do not have time to reverse engineer both mods at once.
If someone skilled could make this possible, it would be a great addon for DOM!
 

Posted
44 minutes ago, RustyOldSword said:

Is it posible to integrate DOM with this mod? Knockout Extensions SKSE
The mod makes perfect sense to use together with DOM: it can put enemies or other NPCs unconscious and then (this needs to be added) enslave them.
Currently it does not work with DOM and I do not know why.
Unfortunately I do not have time to reverse engineer both mods at once.
If someone skilled could make this possible, it would be a great addon for DOM!
 

DOM 7 works with vanilla Skyrim knockout. There is also a bludgeon on Lucan's desk just for that. The bludgeon will appear if you install DOM stories. Otherwise you can use the console or the forge to get it.

 

If this particular mod doesn't use the Skyrim knockout flag, then it won't work with DOM. But why wouldn't it use the flag?

Posted (edited)
4 hours ago, RustyOldSword said:

Is it posible to integrate DOM with this mod? Knockout Extensions SKSE
The mod makes perfect sense to use together with DOM: it can put enemies or other NPCs unconscious and then (this needs to be added) enslave them.
Currently it does not work with DOM and I do not know why.
Unfortunately I do not have time to reverse engineer both mods at once.
If someone skilled could make this possible, it would be a great addon for DOM!
 

I tested that mod a while ago and yes it does work basically as you would expect right out of the box. It used to have an issue with corrupting save files, but I think it's been fixed, not sure. Check the posts on the mod page to see if people are still having that issue, if it's fixed, then this mod already works great with DOM.

Edited by crazymango54

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