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Posted
8 hours ago, TrollAutokill said:

Not a common issue. If the plugin is actually checked and loaded, it means the quest didn't start. Try to remove and reinstall.

I've tried both moving it around in the load order and removing and reinstalling. The guards all have the dialogue option for "have you heard rumors about slavery in these parts?" so it's strange that the rest of it doesn't seem to be working. Is there a way to force start the quest? 

Posted
58 minutes ago, EmperorDoldan said:

I've tried both moving it around in the load order and removing and reinstalling. The guards all have the dialogue option for "have you heard rumors about slavery in these parts?" so it's strange that the rest of it doesn't seem to be working. Is there a way to force start the quest? 

Did you try on a clean game? Does your AYGAS plugin have DOM or PAH as master? Unfortunately I can't help you further for now. I am still on HSH. AYGAS will be next.

Posted
12 hours ago, EmperorDoldan said:

Having DOM 7.3 overwrite both HSH and AYGAS, HSH appears to be working fine but for AYGAS I don't have a menu in the MCM and I also don't get the dialogue option "Ever dreamed of having a servant?" I've followed the load order instructions, is this a common issue?

 

Had the same problem (see my posts since a few days 😪 ) and after 3 days of tests, tries, cries, tests and re-tests I think that, even having installed all the prerequisites for all the loverslab mods I continue to miss some elements.

My saviour was the file "DOM Dependency Scripts And Compile.7z" and after intalling it and re-installing the loverslab mods and their prerequisites I finally win! I now have a modded game with DOM7, HSH and AYGAS and all the 3 McM menus!!!

 

So, try installing DOM Dependency Scripts And Compile.7z and see if it solve your problem... Follow the integrated readme and let all other mods replace  the scripts.

Posted
2 hours ago, TrollAutokill said:

Did you try on a clean game? Does your AYGAS plugin have DOM or PAH as master? Unfortunately I can't help you further for now. I am still on HSH. AYGAS will be next.

 

So happy to have a functional game with DOM7-HSH-AYGAS (without PAH) I've done the complete questline of HSH and seen these problems (minor) :

1/ If you are not quick enough to furnish the 3 first slaves to mines in Dispending Justice Merian will appear before the stage 10 of the quest is launched and you can't have her dialog concening Mona, it breaks the quest...

2/ The 3 girls involved in the HSH quest (Merian, Mona and Melina) have black heads. If I remember well (it's far ago I did the quest with PAH) this problem of missing facegen was managed in PAH, maybe you could port that in DOM :) (I play without PAH).

 

Posted
5 hours ago, EmperorDoldan said:

I've tried both moving it around in the load order and removing and reinstalling. The guards all have the dialogue option for "have you heard rumors about slavery in these parts?" so it's strange that the rest of it doesn't seem to be working. Is there a way to force start the quest? 

move AYGAS higher in load order and start a NEW game. if you saved wtih mcm broken there little chance you get it working right. also your game is gettign spamed with mcm start quests due to the mcm broken.
test it on a NEW game never the old game with mcm broken

Posted
3 hours ago, Strec2 said:

Merian will appear before the stage 10 of the quest

I had this one.  She hunted me all across Skyrim for a while.  Eventually I tied her up outside the mine (via Abduction I think) and left her there until the proper stage.

Posted
9 hours ago, NOVOSIX said:

Hey, Any idea why there are no options after "Honor Your Mistress slave!" dialogue but "never mine."

It means you didn't install Sexlab nor OStim. Or you forgot to do a save/quit/reload before staring to play. Or you installed SLP+ instead of vanilla Sexlab.

Posted
8 hours ago, Strec2 said:

 

Had the same problem (see my posts since a few days 😪 ) and after 3 days of tests, tries, cries, tests and re-tests I think that, even having installed all the prerequisites for all the loverslab mods I continue to miss some elements.

My saviour was the file "DOM Dependency Scripts And Compile.7z" and after intalling it and re-installing the loverslab mods and their prerequisites I finally win! I now have a modded game with DOM7, HSH and AYGAS and all the 3 McM menus!!!

 

So, try installing DOM Dependency Scripts And Compile.7z and see if it solve your problem... Follow the integrated readme and let all other mods replace  the scripts.

As long as DOM dependencies is installed first and overwritten by all other mods.

Posted
8 hours ago, Strec2 said:

 

So happy to have a functional game with DOM7-HSH-AYGAS (without PAH) I've done the complete questline of HSH and seen these problems (minor) :

1/ If you are not quick enough to furnish the 3 first slaves to mines in Dispending Justice Merian will appear before the stage 10 of the quest is launched and you can't have her dialog concening Mona, it breaks the quest...

She is supposed to start disabled. I will check that.

 

8 hours ago, Strec2 said:



2/ The 3 girls involved in the HSH quest (Merian, Mona and Melina) have black heads. If I remember well (it's far ago I did the quest with PAH) this problem of missing facegen was managed in PAH, maybe you could port that in DOM :) (I play without PAH).

 

Black heads means they are missing textures. Potatoes heads means there meshes was redone. Do you have just black heads or both?

 

Posted (edited)
23 hours ago, TrollAutokill said:

Those are not bugs.

 

Custom voice NPCs can not be covered by voicepacks, unless you produce their own voicepack. Some of them don't even have an assigned voice.

 

If you use sword and magic you are probably going too fast capturing more than one NPC at a time, this can create problems because Skyrim is multi threading the same task and screwing up arrays. Try resetting the actors with the 'K' hotkey.

 

OStim animations use the same dual play trick as DOM or Sexlab, it would not make any difference. Plus you can already use DOM without Sexlab.

 

Brothels and mines are covered by HSH.

Then with the sex lab disabled. When I ask a Master NPC to have sex with the slave NPCs associated with him opens the stand Standalone menu. And sex starts with the player. It should be among the NPCs randomically.Like sex lab.

Edited by LeonardoGarr
Posted
On 6/3/2025 at 9:03 PM, LeonardoGarr said:

There is also a bug where the slaves stop talking.

I have this happen sometimes when I carputer a creature/monster, either for a slave or slaver, most if not 100% of the time when I disable and reenable, it reset to the DOM dialogs and I don't have issues with them, I have had one or two human type NPCs do the same an it works on them if the option in DOM does not work. but that is rare I have that issue after using the option in DOM in the MCM.

I have seen what troll is stating on capturing them to fast and I have actually froze a time or to or was un able to capture one of the targets, that what a sleep spell is good for, they become non violent and while they sleep easy capture.

Posted

I have an issue: for some reason male DOM slaves loose their TNG dongs after any sex scene. Thats not happening with any other male actors.

Posted (edited)
1 hour ago, TrollAutokill said:

She is supposed to start disabled. I will check that.

 

Black heads means they are missing textures. Potatoes heads means there meshes was redone. Do you have just black heads or both?

 

 

Faces are good but the color, like in this example

 

I have black heads, no purple heads (purple -> missing textures), it's why I did speak of facegen errors.

It's not really a problem and this mod solve it, the problem is that with so many skse plugins to make Skyrim useable I'll soon need a special hard disk to store all of them 🤪

 

 

 

Edited by Strec2
Posted
2 hours ago, Strager said:

I have an issue: for some reason male DOM slaves loose their TNG dongs after any sex scene. Thats not happening with any other male actors.

It sounds like they are fully undressing...

 

What is the dong you've been using? I need to check the body part mask.

Posted (edited)
5 hours ago, stnfnk said:

DoM Patch for Dripping When Aroused NG v2.0.4

 

Hi all, if anyone is using DW-NG with the optional patches included in DoM, they need an update for latest version. I will include the patched code in future versions so patches will no longer be necessary.

Thanks for taking care of that. If I remember well only DW_Core needed patching. The other files just include some subjective modifications to reduce papyrus log spam.

Edited by TrollAutokill
Posted (edited)

Hey, just as a heads up - I believe DoM seems to be incompatible with Player Death Aftermath, at least on existing saves - and will cause a crash on load.

Actually, i did some more testing, and despite being able to load the game once (after removing PDA), it seems its was just a one-of, and whatever else is causing my saves to not load after adding DoM is still a mystery. I'm on 1.5.97, but I do have Bees installed, and all the other requirements are up to date (other than SkyUI being on 5.2, not 5.1, but it is labeled as acceptable in the description). Any ideas would be appreciated


I've attached a Crash Logger log, in case you ever want to have a look at it. 

crashlog.log

Edited by Meekr0
Posted (edited)
2 hours ago, Meekr0 said:

Hey, just as a heads up - I believe DoM seems to be incompatible with Player Death Aftermath, at least on existing saves - and will cause a crash on load.

Actually, i did some more testing, and despite being able to load the game once (after removing PDA), it seems its was just a one-of, and whatever else is causing my saves to not load after adding DoM is still a mystery. I'm on 1.5.97, but I do have Bees installed, and all the other requirements are up to date (other than SkyUI being on 5.2, not 5.1, but it is labeled as acceptable in the description). Any ideas would be appreciated


I've attached a Crash Logger log, in case you ever want to have a look at it. 

crashlog.log 181.57 kB · 0 downloads

Your game crash when loading the first ESL, number FE000. I would look into that.

 

Make sure you have BEES 1.2 and enabled.

 

Run LOOT to see if it lists errors. Do not use it to change your load order though.

 

What's your last ESM number? FC? If so, you should be fine, but on the limit, try to reduce it by 1 or 2. 

 

Did you make the ESL yourself? If so there might be a problem with those. Remember ESL can not be used as Masters. Any other mod referencing an ESP as Master will crash if its Master was turn into an ESL.

 

Also any ESL will fail to load if it has the ESL flag but the ID of its forms could not be compacted successfully.

 

Try to deactivate the first or second ESL to see if it solves your problem.

Edited by TrollAutokill
Posted
22 hours ago, TrollAutokill said:

It sounds like they are fully undressing...

 

What is the dong you've been using? I need to check the body part mask.

Any of the standart ones from New Gentlemen. Newest version of that mod have an issue like that. I've tried version 3.0.2 and it works decent except sometimes slave become... headless

Posted

Is there any way to make DOM more compatible with Devious Devices? 

Locking slaves in DDs works, unlocking also works thanks to "Better Npc support for Devious Devices", 

but DOMs inventory manager seems to not like DDs.

Notable game slowdown and flickering of clothes and animations whenever inventory gets processed if the slave wears DDs.

Can't the manager not just ignore those Devices, like is there a keyword I could add to DDs for them to be ignored? 

 

Maybe I should patch the Non-DD mod to be compatible with the animation tech form DD NG, then I could just use the unenchanted DDs. It's impressive how their yoke and armbinder animations don't break, no matter the animation.

Posted
3 hours ago, Strager said:

Any of the standart ones from New Gentlemen. Newest version of that mod have an issue like that. I've tried version 3.0.2 and it works decent except sometimes slave become... headless

So they can have dong or head but not both? The ultimate choice. 

 

If you could try to open the new gentlemen and check the Armor Addon slot masks for the dongs, and send me a picture, that would help.

Posted (edited)
2 hours ago, verydarknut said:

Is there any way to make DOM more compatible with Devious Devices? 

Locking slaves in DDs works, unlocking also works thanks to "Better Npc support for Devious Devices", 

but DOMs inventory manager seems to not like DDs.

Notable game slowdown and flickering of clothes and animations whenever inventory gets processed if the slave wears DDs.

Can't the manager not just ignore those Devices, like is there a keyword I could add to DDs for them to be ignored? 

 

Maybe I should patch the Non-DD mod to be compatible with the animation tech form DD NG, then I could just use the unenchanted DDs. It's impressive how their yoke and armbinder animations don't break, no matter the animation.

Yeah, DD is a lot of scripts. Making it compatible with DOM would be a nightmare. Best would be if the DD NG team added a faction to exclude some actors. Meanwhile it's hopeless in my opinion.

 

But the new OAR animations in DD NG is just genius. I think it is also there for the armbinder and the yoke. If that's what you want, I could add it to DOM easily, like I did for the cuffs.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Yeah, DD is a lot of scripts. Making it compatible with DOM would be a nightmare. Best would be if the DD NG team added a faction to exclude some actors. Meanwhile it's hopeless in my opinion.

 

But the new OAR animations in DD NG is just genius. I think it is also there for the armbinder and the yoke. If that's what you want, I could add it to DOM easily, like I did for the cuffs.

All I really want is heavy bondage where the arms stay restrained during poses, paired animations and sex.
Your rope bindings automatically unequip during poses, which is fine for ropes, but I'd like more permanent bindings.  ZaZ has so many great restraints too, but the animations keep breaking. With DD NG on the other hand we don't even need specific sexlab animations anymore for restraints.

 

Can't decide whether I would want a yoke and armbinder packed with DOM or a patch for some ZaZ restraints, whatever is easier for you. 



Looking at how you set up the OAR configs it wouldn't be as easy as i had hoped to make a patch for Non-DD Masterlist and ZaZ. Thought I could just distribute some clothing keywords, but you're controlling it through factions. Explains how slaves stay restrained without their binding and cuffs reset sometimes.

 

I suppose I would have to either change the OAR configs or use the keywords from DD distributed with KID, but i doubt the DD scripts would like that. So I'll have to add non-devious copies of the keywords and add those to restraints in combination with SL nostrip, so that OAR triggers and bindings stay on during sex.

Atleast thats my novice assessment, I'm sure im missing something about why you use factions rather than clothing keywords for OAR

 

Also didnt know there were cold specific cuff animations, need to look out for those next time I visit Dawnstar

 

 

Posted (edited)
21 minutes ago, verydarknut said:

All I really want is heavy bondage where the arms stay restrained during poses, paired animations and sex.
Your rope bindings automatically unequip during poses, which is fine for ropes, but I'd like more permanent bindings.  ZaZ has so many great restraints too, but the animations keep breaking. With DD NG on the other hand we don't even need specific sexlab animations anymore for restraints.

 

Can't decide whether I would want a yoke and armbinder packed with DOM or a patch for some ZaZ restraints, whatever is easier for you. 



Looking at how you set up the OAR configs it wouldn't be as easy as i had hoped to make a patch for Non-DD Masterlist and ZaZ. Thought I could just distribute some clothing keywords, but you're controlling it through factions. Explains how slaves stay restrained without their binding and cuffs reset sometimes.

 

I suppose I would have to either change the OAR configs or use the keywords from DD distributed with KID, but i doubt the DD scripts would like that. So I'll have to add non-devious copies of the keywords and add those to restraints in combination with SL nostrip, so that OAR triggers and bindings stay on during sex.

Atleast thats my novice assessment, I'm sure im missing something about why you use factions rather than clothing keywords for OAR

 

Also didnt know there were cold specific cuff animations, need to look out for those next time I visit Dawnstar

 

 

Using factions allows for different cuffs to be used in different positions (front, back, ...) and custom animations to occur without OAR interfering or having to remove the cuffs.

Edited by TrollAutokill

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