TrollAutokill Posted January 9, 2025 Author Posted January 9, 2025 (edited) 57 minutes ago, LeonardoGarr said: Female Generic: https://mega.nz/file/J6c22Jgb#JCXd0myAJ0Uqej0OlkKI0wDHnFZ2ZTJjqHfZYspKrmU Female Unique: https://mega.nz/file/BmdnEZrJ#aO8lHp9DugqOF2HEBqAvrGSPgHXKBISXc7kmjjQFbGk Male Generic: https://mega.nz/file/UjFU2YYT#3zWqgcdxO5kvinqybBP_1LUFoht3VJtc6gkmjIIoEYI Male Unique: https://mega.nz/file/Z3NnALwZ#u8OQPD1rPmVJuC7wdrjgOQCI6js7wH62KapYJnXw5IQ Do I have to download and install all 4? If you're that horny and you want to abuse all possible uniquely and non uniquely voiced, males and females or Skyrim, yes. And I believe that might include all Skyrim dragons. Edited January 9, 2025 by TrollAutokill
SkyrimOptimized Posted January 9, 2025 Posted January 9, 2025 (edited) I tested the new update further to see how it performs. The alignment issue when capturing an NPC doesn't occur with SexLab installed. I tested several interactions between the mods, and the best results were achieved without ZAZ installed. The mod has greatly improved without ZAZ. ZAZ. ZAZ causes a lot of SexLab mods to bug out. There are still issues with several consecutive freezes in the animations before starting due to SexLab. Also, there's a small error where the NPC sticks out their tongue before the scene begins. Edited January 9, 2025 by LeonardoGarr
TrollAutokill Posted January 9, 2025 Author Posted January 9, 2025 13 minutes ago, LeonardoGarr said: I tested the new update further to see how it performs. The alignment issue when capturing an NPC doesn't occur with SexLab installed. I tested several interactions between the mods, and the best results were achieved without ZAZ installed. The mod has greatly improved without ZAZ. ZAZ. ZAZ causes a lot of SexLab mods to bug out. There are still issues with several consecutive freezes in the animations before starting due to SexLab. Also, there's a small error where the NPC sticks out their tongue before the scene begins. Actually the actors alignment during DOM paired animations is performed using Sexlab functions, so there you have your explanation.
SkyrimOptimized Posted January 9, 2025 Posted January 9, 2025 (edited) XP32 Maximum Skeleton Special Extended XP32 Maximum Skeleton Special Extended - Fixed Scripts XPMSSE - Nemesis - Script Fix - SE Nemesis Unlimited Behavior Engine Optimised Scripts for XPMSSE (for Papyrus Stack Fix 4.8.4) SexLabFrameworkAE_v166b.7z Diary Of Mine for Paradise Halls 7.1.16 I am using the Nemesis Engine with Skyrim version 1.6.1170, but I am still encountering these errors: WARNING(1026): Invalid option File: FNIS_DiaryOfMine_List.txt Line: 60 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 209 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 212 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 261 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 265 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 270 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 274 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 279 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 284 Option: Tn Warning Count: 9 IGNORE THE WARNING MESSAGE(S) IF YOU ARE NOT THE MOD AUTHOR. IT IS FOR DEBUGGING PURPOSES Edited January 9, 2025 by LeonardoGarr
TrollAutokill Posted January 9, 2025 Author Posted January 9, 2025 27 minutes ago, LeonardoGarr said: XP32 Maximum Skeleton Special Extended XP32 Maximum Skeleton Special Extended - Fixed Scripts XPMSSE - Nemesis - Script Fix - SE Nemesis Unlimited Behavior Engine Optimised Scripts for XPMSSE (for Papyrus Stack Fix 4.8.4) SexLabFrameworkAE_v166b.7z Diary Of Mine for Paradise Halls 7.1.16 I am using the Nemesis Engine with Skyrim version 1.6.1170, but I am still encountering these errors: WARNING(1026): Invalid option File: FNIS_DiaryOfMine_List.txt Line: 60 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 209 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 212 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 261 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 265 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 270 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 274 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 279 Option: Tn WARNING(1026): Invalid option File: FNIS_SexLab_List.txt Line: 284 Option: Tn Warning Count: 9 IGNORE THE WARNING MESSAGE(S) IF YOU ARE NOT THE MOD AUTHOR. IT IS FOR DEBUGGING PURPOSES 1) it's just warnings 2) Tn is to skip idle reset at the end of the animation, expect a few glitches.
McLovin3 Posted January 9, 2025 Posted January 9, 2025 (edited) Man the saved training and memories feature for uniques in multiple playthroughs really makes me wish for something more user friendly for non uniques. I'll bet it feels like an accomplishment having saved files of your inlove/loyal high devotion stat slave as you bring your favorites and pride and joys between playthroughs I like just started browsing through my jsons trying to understand things (also wondering how some were made as I never hit the write json button or started using todays auto save json update). edit: I think a few are treating OBIS bounty bandits as unique Maybe a bare minimum for a recommendation. But when jsons are written it if you can add the baseid of the slave into the file for at least reference purposes, that would make my life easier as I can never remember to do so when it comes to having to start a new game over. And then if things somehow become a possibility of like a Create slave feature from a blank slot, whether from DoM, HSH addon (restless hunter has a debug spawn slave dialog) or whatever. You can select a json name and it can pull from its written baseid to easily bring back your specific slave Speaking of HSH Not sure if this helps in anyway with my DoM HSH transferring issue (Whenever you get around to it of course) but I was messing around and found a few more things I did a quick new game trying an archived DoM 6.1 and HSH transferring is working. I know things vastly changed since in 7.x. If you have any old 7.x versions you like me to test out on HSH transferring I'd be happy to do. On the newest DoM 7.x version - The Restless Hunter tab in HSH MCM doesn't work. These lines spam a bit in the log [PHHSHStorage (68008402)].PHHSHConfigmenu.OnPageReset() - "PHHSHConfigmenu.psc" Line 126 [PHHSHStorage (68008402)].PHHSHConfigmenu.SetPage() - "SKI_ConfigBase.psc" Line 453 [SKI_ConfigManagerInstance (FE019802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 330 [01/09/2025 - 12:56:03PM] Error: Cannot call GetRef() on a None object, aborting function call stack: Using the debug spawn slave in the Restless Hunter fails to do so and spams these lines [PHHSHAuction (680651C8)].phhshAuctionScript.CheckHunterSlot() - "phhshauctionscript.psc" Line 147 [PHHSHAuction (680651C8)].phhshAuctionScript.SpawnAuctionSlaves() - "phhshauctionscript.psc" Line 38 topic info 680AD055 on quest PHHSHAuction (680651C8)].TIF__060AD055.Fragment_0() - "tif__060ad055.psc" Line 9 [01/09/2025 - 12:55:47PM] Error: Cannot call GetActorRef() on a None object, aborting function call stack: Edited January 9, 2025 by McLovin3 1
Sasa19823330 Posted January 10, 2025 Posted January 10, 2025 5 hours ago, TrollAutokill said: Yeah, what could go wrong editing the esp... Wait which esp? The esp of the npc that failed to be transfered.
Sasa19823330 Posted January 10, 2025 Posted January 10, 2025 5 hours ago, Sasa19823330 said: The esp of the npc that failed to be transfered. Nvm I was stupid. Mixed up different versions. Sry for the bothering lol. 1
TrollAutokill Posted January 10, 2025 Author Posted January 10, 2025 6 hours ago, McLovin3 said: Man the saved training and memories feature for uniques in multiple playthroughs really makes me wish for something more user friendly for non uniques. I'll bet it feels like an accomplishment having saved files of your inlove/loyal high devotion stat slave as you bring your favorites and pride and joys between playthroughs I like just started browsing through my jsons trying to understand things (also wondering how some were made as I never hit the write json button or started using todays auto save json update). edit: I think a few are treating OBIS bounty bandits as unique Maybe a bare minimum for a recommendation. But when jsons are written it if you can add the baseid of the slave into the file for at least reference purposes, that would make my life easier as I can never remember to do so when it comes to having to start a new game over. And then if things somehow become a possibility of like a Create slave feature from a blank slot, whether from DoM, HSH addon (restless hunter has a debug spawn slave dialog) or whatever. You can select a json name and it can pull from its written baseid to easily bring back your specific slave Speaking of HSH Not sure if this helps in anyway with my DoM HSH transferring issue (Whenever you get around to it of course) but I was messing around and found a few more things I did a quick new game trying an archived DoM 6.1 and HSH transferring is working. I know things vastly changed since in 7.x. If you have any old 7.x versions you like me to test out on HSH transferring I'd be happy to do. On the newest DoM 7.x version - The Restless Hunter tab in HSH MCM doesn't work. These lines spam a bit in the log [PHHSHStorage (68008402)].PHHSHConfigmenu.OnPageReset() - "PHHSHConfigmenu.psc" Line 126 [PHHSHStorage (68008402)].PHHSHConfigmenu.SetPage() - "SKI_ConfigBase.psc" Line 453 [SKI_ConfigManagerInstance (FE019802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 330 [01/09/2025 - 12:56:03PM] Error: Cannot call GetRef() on a None object, aborting function call stack: Using the debug spawn slave in the Restless Hunter fails to do so and spams these lines [PHHSHAuction (680651C8)].phhshAuctionScript.CheckHunterSlot() - "phhshauctionscript.psc" Line 147 [PHHSHAuction (680651C8)].phhshAuctionScript.SpawnAuctionSlaves() - "phhshauctionscript.psc" Line 38 topic info 680AD055 on quest PHHSHAuction (680651C8)].TIF__060AD055.Fragment_0() - "tif__060ad055.psc" Line 9 [01/09/2025 - 12:55:47PM] Error: Cannot call GetActorRef() on a None object, aborting function call stack: I will add a toggle to choose between reading/not reading JSON at capture. What I would need is more a saveID to put them in a dedicated directory, or maybe just player's name. Listing the JSON files in directories just feel out of character. Same with choosing the name of the non unique at capture. You can still change their name in the MCM and hit load JSON. HSH is being revamped, so just forget about it with 7.1 or use it without the DOM addon with DOM->PAH->HSH. 2
DieHans Posted January 10, 2025 Posted January 10, 2025 In case you are looking into the sexlab function (for possible p+ compatibility). A reminder that we still have a "control your orgasms" menu option without much functionality behind. Would love to see some edging play options. I am playing a lot survival lately, and i would love to see that beeing naked in the cold is recognized as an actual painful punishment. I think there is already one voiceline played (but it plays rarely). A bit more reaction would be nice both visual and numerical.
McLovin3 Posted January 10, 2025 Posted January 10, 2025 (edited) Found a new tiny issue in 7.1.16 Everytime I choose Gag and Ropes on a newly captured slave, the slave will break out of being gagged and tied before your character finishes the animation. "Slave will stand still". Which quickly will wander around (slave will mind their own buisness), sometimes they'll even bolt again running away Edited January 10, 2025 by McLovin3 1
深淵の神 Posted January 10, 2025 Posted January 10, 2025 16 hours ago, TrollAutokill said: Version beta 7.1.16 is out: Sexlab is now a soft dependency. Beware that DOM uses a lot of Sexlab animations, but you can install Sexlab and deactivate the plugin, to keep the animations. For the moment there is no other alternative baked in so you'll need to use the Otsim patch available on the download page . Zaz is now a soft dependency. Beware that DOM uses a lot of Zaz animations, but you can install Zaz and deactivate the plugin, to keep the animations. When capturing a slave, DOM will try to read its memories and stats from the JSON file. Slaves sent to HSH and PAH can be fully restored this way. Freed and recaptured slaves will update their diary accordingly. Slaves from previous games will also recover their memories and you can continue the training where you left it. If it's not what you're looking for, don't forget to delete their named JSON files (do not touch the files with just ID and no NPC name). This is also valid for spawned characters, providing their name is identical. Wake up perk doesn't show if player is sneaking, allowing to pickpocket the sleeping NPC. Enslave perk doesn't show on bleeding DOM slaves and slavers. Follow me I need to show you something should be off for followers. Note: I arrived too late in Whiterun today and Olava's door was already closed. I will go drink and sleep at the Drunken Huntsman and will try to talk to her tomorrow about her niece. Well I'm just starting the malignancy and it seems that everything is working fine. I could notice that now the abduction spell faints the victims, it no longer produces the animation of submission with strangulation, it's not a change that really bothers me, all good. I loved that now there is an option to disable the DOM conversation with the NPCs, it works well. The new addition of transferring the statistics already achieved to me does like it so I can continue the work done, thanks. Spoiler Now that you have switched to ESM I assume that some dependent mods will stop working, I don't use any so it's not a problem for me, as is the case with this mod: The truth is that the mod has the solution in practice, which is to deactivate all the options so that it works on all NPCs since DOM npcs "do not work now", although of course it does with the solution mentioned before. The voice file has not worked for me anymore, I don't know if I'm the only one, we'll have to wait for the update, no problem. 👍 I will keep reporting if I find anything else.
pdd001 Posted January 10, 2025 Posted January 10, 2025 If i make my slaver a miner how long for her to produce ore and where the ore store at
DocClox Posted January 10, 2025 Posted January 10, 2025 (edited) This might be of interest. I've got a repeating crash, looks to be around the end of sex, or soon afterwards. DoM is features strongly in the crashdump. Looks to be a recursion loop of some sort. Oddly enough part of the loop seems to involve "Riften Dialogue", which is odd since I was outside Shriekwind Bastion and hadn't been to Riften. v7.1.16 Edited January 10, 2025 by DocClox
TrollAutokill Posted January 10, 2025 Author Posted January 10, 2025 (edited) 2 hours ago, pdd001 said: If i make my slaver a miner how long for her to produce ore and where the ore store at Ore is produced every 24 DOM ticks and 1 tick is 3 real seconds. A bit faster if it's a slave and the slave is being whipped. Bit there is only 50% chance an ore will be produced. This chance goes up to 100% for slaves with work training of 100%. The ore will be in the slave's inventory. I don't know what happens if you order a slaver to mine. This is untested. Edited January 10, 2025 by TrollAutokill
TrollAutokill Posted January 10, 2025 Author Posted January 10, 2025 27 minutes ago, DocClox said: This might be of interest. I've got a repeating crash, looks to be around the end of sex, or soon afterwards. DoM is features strongly in the crashdump. Looks to be a recursion loop of some sort. Oddly enough part of the loop seems to involve "Riften Dialogue", which is odd since I was outside Shriekwind Bastion and hadn't been to Riften. v7.1.16 Any hope to get a log file?
SkyrimOptimized Posted January 10, 2025 Posted January 10, 2025 (edited) XP32 Maximum Skeleton Special Extended XP32 Maximum Skeleton Special Extended - Fixed Scripts XPMSSE - Nemesis - Script Fix - SE Nemesis Unlimited Behavior Engine Optimised Scripts for XPMSSE (for Papyrus Stack Fix 4.8.4) SexLabFrameworkAE_v Open Animation Replacer AnimObject Swapper Animation Limit Crash Fix SSE Animation Queue Fix Animation Motion Revolution Paired Animation Improvements ZaZ Animation Pack 8.0 ZAZ NPC Fixer Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Diary Of Mine Does anyone know how to fix this bug if using Nemesis Engine with Zaz 8 or Zaz 8+? Edited January 10, 2025 by LeonardoGarr
McLovin3 Posted January 10, 2025 Posted January 10, 2025 Oh yeah I've been meaning to ask Is there a way to tell (or i guess calculate since its not just getting the main 6 stats or # of shocks/brokens anymore) progress to loyal/inlove slaves looking at the slaves json?
UserTemp2024 Posted January 10, 2025 Posted January 10, 2025 Great mod, I'm looking forward to the new developments. I encountered the following two bugs while playing: 1. When I try to tie a slave down with rope , the animation gets played but after the slave stands up. 2. Occasionally, the name of the slave may disappear. Similar to the Mia Lair bug in PAHe. However, I do have PAHe Mia Lair patch installed. Thank you again for the great mod
TrollAutokill Posted January 10, 2025 Author Posted January 10, 2025 1 hour ago, McLovin3 said: Oh yeah I've been meaning to ask Is there a way to tell (or i guess calculate since its not just getting the main 6 stats or # of shocks/brokens anymore) progress to loyal/inlove slaves looking at the slaves json? No. But you have the mood spectrum spell which will give you the moods %. 1
TrollAutokill Posted January 10, 2025 Author Posted January 10, 2025 (edited) 1 hour ago, UserTemp2024 said: Great mod, I'm looking forward to the new developments. I encountered the following two bugs while playing: 1. When I try to tie a slave down with rope , the animation gets played but after the slave stands up. 2. Occasionally, the name of the slave may disappear. Similar to the Mia Lair bug in PAHe. However, I do have PAHe Mia Lair patch installed. Thank you again for the great mod Which version of DOM are you using? The Mia lair's patch might not apply to v7+. Where did you get it from? Edited January 10, 2025 by TrollAutokill
UserTemp2024 Posted January 11, 2025 Posted January 11, 2025 2 hours ago, TrollAutokill said: Which version of DOM are you using? The Mia lair's patch might not apply to v7+. Where did you get it from? Thank you for the quick reaction I had the problem with DOM 5.5. So I decided to upgrade to DOM 7.1.16 and start a new game. Unfortunately, this bug remained. It seems that the slaves loose their name either in combat or after fast travel. I have PAHe 8.2.0 installed which has now the SexSlaves patch in the FOMOD installer. Also, I made sure that PAHe is loaded after Mias Lair and Mias Lair Tweaks.
Ero Sama Posted January 11, 2025 Posted January 11, 2025 2 hours ago, UserTemp2024 said: Thank you for the quick reaction I had the problem with DOM 5.5. So I decided to upgrade to DOM 7.1.16 and start a new game. Unfortunately, this bug remained. It seems that the slaves loose their name either in combat or after fast travel. I have PAHe 8.2.0 installed which has now the SexSlaves patch in the FOMOD installer. Also, I made sure that PAHe is loaded after Mias Lair and Mias Lair Tweaks. the rename must be activate in PAH and Dom or not it's make a bug 1
McLovin3 Posted January 11, 2025 Posted January 11, 2025 6 hours ago, TrollAutokill said: Which version of DOM are you using? The Mia lair's patch might not apply to v7+. Where did you get it from? The old patch is probably from Paradise Hall's fomod Although I haven't fiddled with Mia'sLair since maybe prior to 5.0, but when DoM was no longer an addon to PAH was when the patch no longer worked on DoM slaves Damn I miss their fun loving nature, maybe some day we can have inlove DoM slaves have that same type of personality in their dialogues and AI generated voices
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