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Posted
15 hours ago, TrollAutokill said:

I looked at PLANCK video a,d it does look impressive.

Which VR set do you use?

 

Quest 2. Indeed it's very impressive. It refreshed my interest in vr skyrim as it really sells the immersion, get's pervy quite fast hahaha to the Zuck level and beyond.

 

You can push people around, grab them by hands and whats even more funny is that when you drag people by hands they follow you taking little steps and all.

In fact inside the source code I saw that the developer coded NPC responses according to how annoying you get. But I couldn't see yet any interface/api to be able to access that from papyrus.

 

It would be great if we had some kind of event or something that notifies when you interact with an NPC bone and maybe a vector and force. With that it would be really simple to say for instance if we receive an event with the hip bone area, then you are being naughty and a proper dialogue could be added to the NPC. The same with the neck or head bone simulating caress if you are feeling emphatic.

 

I have no idea how skse libraries interface with papyrus, never done anything with skse (do know plenty of c++ tho).

Posted

I have been playing with HSH/DOM 2.7.1/PAHE 8.1 and all was fun. However I do not normally let DOM overwrite HSH, this is because the 'dishonest' trait is just too rare to find in NPC's. Even bandits, vampire and necromancers seem to all be honest. Looking for suitable trainers and taskmasters becomes a major chore, and to be honest I want the trainers I want to use, not the ones that have the right stats. This combined with the fact that the pose and combat stat's don't advance, when Dom overwrites HSH, so trainers never finish training slaves.

I know slave trainers and taskmasters advance whilst training slaves, but this ends up with me just constantly sleeping for months on end, and gets very boring.

Anyway I thought I would try it again properly. Installed DOM 2.9.9 with PAHE 8.1.2 and over wrote HSH. Found a nice group of slaves to become trainers and a taskmaster, and settled in for a long haul of training randoms and sleeping to advance the trainers. Trained 1 taskmaster and trainer then left them too train 3 other trainers. Ended up with 4 good trainers after over 10 real hours of gameplay.

Only problem is they wouldn't stop training each other! slave A trained slave B, then slave B trained slave A, then A started on B again, and on it went constantly. Removed them from the HSH room put them in a new room, and again they carried on. All the stats are at 100 but they still keep on training each other. I was getting nowhere so I went back to not letting DOM overwrite HSH. Unfortunately now even fully trained HSH slaves just start constantly yelling for help and attacking me.

This wasn't fun so I went back to HSH/DOM 2.7.1/PAHE 8.1. But it seems something must be left behind, because I cant even talk to a slave. I go to give them a command and before I have even chosen what I want to, they often start trying to run away, yell for help or just attack me.

So it looks like I now have the of not using HSH or DOM which is not a nice place to be lol.

 

Posted
5 hours ago, lostlegends said:

I have been playing with HSH/DOM 2.7.1/PAHE 8.1 and all was fun. However I do not normally let DOM overwrite HSH, this is because the 'dishonest' trait is just too rare to find in NPC's. Even bandits, vampire and necromancers seem to all be honest. Looking for suitable trainers and taskmasters becomes a major chore, and to be honest I want the trainers I want to use, not the ones that have the right stats. This combined with the fact that the pose and combat stat's don't advance, when Dom overwrites HSH, so trainers never finish training slaves.

I know slave trainers and taskmasters advance whilst training slaves, but this ends up with me just constantly sleeping for months on end, and gets very boring.

Anyway I thought I would try it again properly. Installed DOM 2.9.9 with PAHE 8.1.2 and over wrote HSH. Found a nice group of slaves to become trainers and a taskmaster, and settled in for a long haul of training randoms and sleeping to advance the trainers. Trained 1 taskmaster and trainer then left them too train 3 other trainers. Ended up with 4 good trainers after over 10 real hours of gameplay.

Only problem is they wouldn't stop training each other! slave A trained slave B, then slave B trained slave A, then A started on B again, and on it went constantly. Removed them from the HSH room put them in a new room, and again they carried on. All the stats are at 100 but they still keep on training each other. I was getting nowhere so I went back to not letting DOM overwrite HSH. Unfortunately now even fully trained HSH slaves just start constantly yelling for help and attacking me.

This wasn't fun so I went back to HSH/DOM 2.7.1/PAHE 8.1. But it seems something must be left behind, because I cant even talk to a slave. I go to give them a command and before I have even chosen what I want to, they often start trying to run away, yell for help or just attack me.

So it looks like I now have the of not using HSH or DOM which is not a nice place to be lol.

 

Try turning off the alarm in the MCM.

Posted
11 hours ago, TrollAutokill said:

Did you try to ransom her already? We might have to look at it in n sssedit and CK to understand what's going on. First is their relationship correctly set up in Skyrim?

I don´t know how to check the relationship in xedit or CK, and i did not try to get a ransom for them yet, i just got them short before i posted yesterday. But i found that there might be a much bigger problem: Neither her nor her Daughter Nilsine get recognized by AYGAS as sellable slaves. I took both of them with me using the the latest update of DOM, without changing anything in the Debug-Menu. I can ask an NPC if they are in need of a Servant, and usually you would get the Slaves you have with

you listed to sell. Somebody here said that he can´t sell any slaves anymore via the auction at the Restless Hunter, this the case for me as well.

 

Also, if somebody could point out with which NPC the Ransom thingy worked for him, i would be grateful.

Posted

Resignation seems harder to train now.  I'm trying to use the tips but it seems that some things, like "Let me see how much you are worth" that used to train it up, no longer have any effect.  

 

What is the best way to train this on the slaves? I understand different stats may make it take longer, but generally speaking?  

Posted
41 minutes ago, gekker said:

What is the best way to train this on the slaves? I understand different stats may make it take longer, but generally speaking?  

I do it more or less passively while focusing on other training: 0–60, by punishing them for trying to escape; 61–100, by scolding them for crying.

Posted
1 hour ago, kf05 said:

I don´t know how to check the relationship in xedit or CK, and i did not try to get a ransom for them yet, i just got them short before i posted yesterday. But i found that there might be a much bigger problem: Neither her nor her Daughter Nilsine get recognized by AYGAS as sellable slaves. I took both of them with me using the the latest update of DOM, without changing anything in the Debug-Menu. I can ask an NPC if they are in need of a Servant, and usually you would get the Slaves you have with

you listed to sell. Somebody here said that he can´t sell any slaves anymore via the auction at the Restless Hunter, this the case for me as well.

 

Also, if somebody could point out with which NPC the Ransom thingy worked for him, i would be grateful.

Last time I tried I sold Camilla to Lucan.

Posted (edited)
45 minutes ago, gekker said:

Resignation seems harder to train now.  I'm trying to use the tips but it seems that some things, like "Let me see how much you are worth" that used to train it up, no longer have any effect.  

 

What is the best way to train this on the slaves? I understand different stats may make it take longer, but generally speaking?  

Punish them for crying

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

Last time I tried I sold Camilla to Lucan

Thank you, i will try?. Little update on my problem: i can easily offer slaves that i caught with earlier DOM-Versions (i tried a unique NPC slave who i trained 28th/29th of April, must have been with DOM 2.98, and a cloned one (Immersive Wench, don´t know when i enslaved her, could have been even before i ever used DOM), in both cases it worked fine selling them via AYGAS Dialogue to a random NPC or giving them to an AYGAS Auction (i did not wait out if they actually got sold, i will tomorrow). If my freshly caught Tova was with them, i did not even get the Option at the Auction-Master to put any of them at the auction. there clearly is something strange going on. it´s very possible that the problem is on my side only, but probably DOM now handles things differently than before? that´s why i love modding skyrim, there is always something to troubleshoot(i have over 3k hours in the game, but i never completed it. and this is only my 2nd character?).

 

BTW, the only reason i enslaved the remaining Shatter-Shield Lady´s was to try out if there is an reaction of the other if i punish one (there is, she is impressed by the punishment of her kinsmen). Also the "Ohh, Shiny" Reaction of jealous slaves works fine?

Edited by kf05
addaed
Posted
12 minutes ago, sinfull said:

Do I understand correctly that support for LE pahe 8.1.3 will drop eventually?

 

DoM LE is working with PAHE 8.1.3+script patch 8.1.2  without issues, even with PAHE 8.1.1

Posted
1 hour ago, sinfull said:

Do I understand correctly that support for LE pahe 8.1.3 will drop eventually?

DoM is developed for SSE; LE versions are just backports.  There's no SSE version of PAHE 8.1.3, so there's no way to develop a DoM version with it in mind.

Posted
On 5/8/2022 at 11:18 AM, VahzahVulom said:

I don't know if its an issue with this mod or one of the other PAH mods... My PC is a vampire and is able to feed on slaves with a pop up menu with the options: Feed, Drain and Talk. "But" when the slave falls in love I'm only able to: Feed or Drain and feeding initiates dialogue for a few seconds before dropping off where I then have to repeat the process again and again until it doesn't drop off so that I can clean the slaves factions which fixes the issue with initiating dialogue but also removes the pop up menu to Feed, etc... Any help with this matter or directions to a fix would be great and thanks

an update on this issue... cleaning the factions to fix this issue also removes the ability to "Promote" your slaves to slavers also:

 

On 5/8/2022 at 9:56 PM, BloodDollMaria said:

I've had this problem myself.
I checked with xedit and couldn't find any conflicts and didn't know how to remedy it.

this gave me the idea to have a look myself and I found that Sacrosanct disables the vanilla feeding system for its own system but that's all I could find.

 

I'm not sure if that's the problem or if there's something else going on but it's a really annoying bug...

@TrollAutokill if this is a bug you can fix or if there is any guidance as to how to fix this can you let me know and thanks for all your work so far

P.S. sorry for "bumping" the issue I hate being annoying

Posted (edited)

Okay, @TrollAutokill.  I've finished tagging the animations from GS Poses.  I hope you'll find this useful.

 

GS Poses.txt

 

Note: This was created with v03.04 SSE.

 

At minimum, I would exclude all animations with any of the following tags from "Just be cute!" by default:

  • Wall — There are a lot of animations that need to play at a wall marker, otherwise the slave is leaning against an invisible wall.
    • Maybe in some distant future plans, these could be used with HSH-style wall markers for slaves sandboxing in player homes.  But at least for now, they should just be excluded.
  • Object — The animation spawns an item in the slave's hand.  Everything from various weapons to bondage devices to cigarettes.
    • There are lots of animations with books and staves, so I've labelled them specifically.  Perhaps these could be included only if the slave has a book or staff in her inventory?  Or perhaps they should have separate dialogues?
    • Maybe you could consider an MCM toggle to allow people to include these if they don't mind unimmersively spawning items out of the ether, but at minimum, I'd exclude these by default.
  • Furniture — The animation spawns a piece of furniture, broadly construed as anything that appears in the world itself rather than carried by the slave.
    • If furniture is unspecified, it's not bondage furniture.  There are lots of chairs of various types, and quite a few bar stools, but also dwemer objects, coffins, etc.
    • Maybe you could consider an MCM toggle to allow people to include these if they don't mind unimmersively spawning furniture out of the ether, but at minimum, I'd exclude these by default.
  • Impractical — Should always be accompanied by an explanation.
    • "Clipping" & "Deformation" should go without saying.  These probably need some work from the animator.
    • "Location" means the animation is designed to work in a specific location, e.g., on a bench, and doesn't work when called in most normal locations.
    • "Preset-dependent" means the animation is very obviously designed with the animator's specific bodyslide preset in mind, and it looks really awkward for presets that deviate far from it.  With Skyrim's archaic animation system, some of this is inevitable, but I've only applied this tag in cases where it's pretty extreme.  There aren't that many of them, so I'd just exclude them entirely for compatibility.
    • "Non-looping" — I couldn't figure out exactly what these should be called or even if they should all be in the same group, but basically, these just don't look right as ongoing animations like DoM is using them.  I think these animations are more resources for animating scripted scenes rather than just generic poses.
  • Non-lore-friendly — Exactly what it sounds like.  I think most of these are using Fallout assets.  I've also applied this tag to things that break physics, e.g., there are half a dozen or so flying animations.
  • Covering — The animation specifically involves covering one's important assets.  Bad slave!
  • Penis — The animation assumes the actor has a penis.
    • I think most of these were made with Futa in mind, but most of them should work for males, too, I guess.  I'm not the one to ask.  I don't have SoS nor any interest in messing around with naked male slaves, so I can't really comment much further here.
  • Placeholder — Just the vanilla "cover self" animation as a placeholder.

Beyond just paring down the list by eliminating animations with the above tags, I've tried to give you some more information about what each animation is doing so that you can create more specific dialogue options to call related animations.

  • Fits — What it sounds like.  Animations that would be a good fit for DoM somewhere, whether that's for "Just be cute!" or otherwise.
  • Reversed — Any animation where the slave is looking or presenting her assets away from the PC; would look better and/or more natural rotated 180°.
    • Reversed:90 — Might look better rotated sideways instead of completely reversed.
  • Animations are Standing unless otherwise tagged:
    • Sitting, Squatting, Kneeling, Lying
  • Animations have a tag for the movement involved:
    • Still, Calm, Active, Gyrating
    • "Very Active" and "Rapid Gyrating" are just more extreme movement.
  • Jiggly = Especially good for breast movement.
    • My body preset has nice, perky B-cups.  If my slaves' breasts are jiggling, you can reliably assume that almost all users will have plenty of jiggle, since most users have larger breasts with softer physics than I do.  Even with my preset, though, I found no shortage of "Jiggly" tags.
    • Might be used with a "Shake those breasts for your Mistress/Master!" dialogue.
    • A few animations also have "Very Jiggly" tags... because they're extra jiggly.
  • Presentation: Ass, Breasts, or Pussy
    • Slave is positioned in such a way as to particularly accentuate one of her assets.
    • Might be used with a "Show off your [pussy / ass / breasts]!" or "Display your [pussy / ass / breasts]!" dialogue.
  • Rubbing body = Sensual; Rubbing crotch = Masturbatory
    • Not sure if you'd want to do anything with these tags.  It's probably fine to leave them in "Just be cute!"  But if you decide to make GS Poses a hard requirement, then you could utilise some of these in "Touch yourself" stages and such.
  • Exercise — There is a good variety of really nice exercise animations.  It'd be cool to do something with them.
    • Simply a dialogue like, "Keep that body in shape for your Mistress/Master!" would be one option.
    • If you could have well-trained slaves spontaneously exercise when sandboxing, that'd be really cool.  Well-trained pets should know they need to work hard to look their best for Mistress!
  • Relaxation — Any animations where the slave looks like she's just comfortably chillin'.
    • Similar to "Exercise", this could be called through dialogue, or used automatically while sandboxing.
  • Serving: Chalice — I expected to find more "serving" animations when I started this tag, but I ended up with only three.  I kept the tag, though, because I could imagine you possibly wanting to do something with the slave holding Mistress's chalice for something or another.
  • Submissive — Any animation that includes some characteristically submissive position, e.g., crossed wrists, arms folded behind back, etc.
  • Cleaning — There are only two of these, but I wanted to point them out especially since they could be useful for slaves with housekeeping jobs.  The rag one especially.  Clean up those blood spatters from punishment!

Animation #373 is the only one that I buy as being remotely in the realm of "dances".  Aside from #373, I remain convinced that DoM should use ZAP or TDF for dances rather than GS Poses.  Animation #388 appears to be twerking, which I couldn't decide how to tag, lol.

Edited by Antiope_Apollonia
Posted
3 hours ago, VahzahVulom said:

an update on this issue... cleaning the factions to fix this issue also removes the ability to "Promote" your slaves to slavers also:

 

this gave me the idea to have a look myself and I found that Sacrosanct disables the vanilla feeding system for its own system but that's all I could find.

 

I'm not sure if that's the problem or if there's something else going on but it's a really annoying bug...

@TrollAutokill if this is a bug you can fix or if there is any guidance as to how to fix this can you let me know and thanks for all your work so far

P.S. sorry for "bumping" the issue I hate being annoying

No idea. I finished the Serana quest long ago and never cared about vampires after that. Sorry

Posted
11 hours ago, サマエル said:

 

DoM LE is working with PAHE 8.1.3+script patch 8.1.2  without issues, even with PAHE 8.1.1

Thank you. Because this mod is in SE section I always thought LE is not supported. Missed a good one

Posted

I have a question, is a Slaver just a slave trainer?
If you promote a slave to a slaver, they will complain about the crime
Is a slaver different from a slave who trains slaves in HSH?
I would like a slave who trains slaves in HSH if possible.
I will miss being able to do things like Dom's Inspection, posing, etc. with the slaves I promote to slavers.

Posted (edited)
39 minutes ago, BloodDollMaria said:

I have a question, is a Slaver just a slave trainer?
If you promote a slave to a slaver, they will complain about the crime
Is a slaver different from a slave who trains slaves in HSH?
I would like a slave who trains slaves in HSH if possible.
I will miss being able to do things like Dom's Inspection, posing, etc. with the slaves I promote to slavers.

That was the plan initially. But doing so would imply modifying the PAHE package. Hence the slavers solution, who use a different package. I try to avoid editing the PAHE plugin, but we might have to come to that. I will try to deep copy the PAHE slave template package to DoM's plugin.

Edited by TrollAutokill
Posted
On 5/9/2022 at 6:16 AM, DocClox said:

 

Not currently a vampire (shocker!) but I'll test that as soon as I am

next update uses the item added/removed events to check for nord and remove the cattle voice on equipping the gag

Posted
45 minutes ago, TrollAutokill said:

That was the plan initially. But doing so would imply modifying the PAHE package. Hence the slavers solution, who use a different package. I try to avoid editing the PAHE plugin, but we might have to come to that. I will try to deep copy the PAHE slave template package to DoM's plugin.

depending on the circumstance you might not need to, blabla was adding additional packages to certain conditions

Posted (edited)
1 hour ago, CliftonJD said:

depending on the circumstance you might not need to, blabla was adding additional packages to certain conditions

Yes using addpackageoverride could also be a possibility. I don't remember why I ruled it out though.

Edited by TrollAutokill
Posted

So I updated to the most recent version and now a few of my slaves will use 2 voices, (they gain the voice that lydia uses) it seems to be whenever they refer to me as "thane or Dragonborn" has anybody have this problem before and know how to fix it?

Posted
23 minutes ago, LordSpud said:

So I updated to the most recent version and now a few of my slaves will use 2 voices, (they gain the voice that lydia uses) it seems to be whenever they refer to me as "thane or Dragonborn" has anybody have this problem before and know how to fix it?

That's expected. Everything coming from PAHE uses generic voices, those are not always corresponding to the character voice type. DoM is not voiced but if you downloaded the xvasynth voices you will have the correct voices.

Posted (edited)

I have a weird bug (?). I enslaved two bandits (they were cloned), I am at relatively low level (9) and the bandits are lower (1 and 5). For some reason they both have exactly 1000 hit points, and I am not able to find out why. In any case, it's way too much, if I want to play with fighting slaves 1000 hitpoints at that level is "too good"...

 

[Edit] I suspect that it is caused by the code that sets health when the slaves call for help, it looks like health is "normal" directly after enslaving. I am trying to reproduce the issue...

Edited by Kharos

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