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On 3/25/2021 at 11:24 AM, TrollAutokill said:

Make sure to use honest slaves for task masters and sadistic trainers. Secondary requirements for task masters are willpower, smart and bold. Secondary traits for trainers are mean, thorough and tough.

I know we're still not at the point where this works, but I did have a question about how it's set up.

 

It lists the traits for trainers and taskmasters, but is the buff binary or gradual?

 

For example I have a slave that I think would be a good taskmaster. Here are her stats:

Spoiler

562046720_SkyrimSE2021-05-1522-42-19.png.1eaa5f51620cb99b342d40cca0b3fee3.png

 

Asking her what kind of slave she is just says "I am smart," with no mention to her other traits, but her Honesty and Willpower are slightly high, so would she only receive a flat bonus for being smart, or a couple smaller bonuses as well for being just above average in regards to Honesty and Willpower?

 

 

Anyways on another note I saw mention of someone asking about changing a slave's personality through training, and I think that could be cool for a few of the traits. While they almost all seem to have their uses, lazy seems to be objectively bad, which makes sense of course. And frigid could be useful for some slaves, but also would make sense as a trait that can be altered. Maybe being able to adjust the personalities through punishments would make for some interesting training possibilities. ("Sweep the floor!" as a pose state for lazy or "Touch yourself!" affecting sensual, for example.) But things like smart, kind, tough, etc. are still just luck of the draw.

 

I'm not sure if this would betray your original concept for the mod, but just sharing ideas, let me know what you think. :) 

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2 hours ago, InsanityFactor said:

I know we're still not at the point where this works, but I did have a question about how it's set up.

 

It lists the traits for trainers and taskmasters, but is the buff binary or gradual?

 

For example I have a slave that I think would be a good taskmaster. Here are her stats:

  Hide contents

562046720_SkyrimSE2021-05-1522-42-19.png.1eaa5f51620cb99b342d40cca0b3fee3.png

 

Asking her what kind of slave she is just says "I am smart," with no mention to her other traits, but her Honesty and Willpower are slightly high, so would she only receive a flat bonus for being smart, or a couple smaller bonuses as well for being just above average in regards to Honesty and Willpower?

 

 

Anyways on another note I saw mention of someone asking about changing a slave's personality through training, and I think that could be cool for a few of the traits. While they almost all seem to have their uses, lazy seems to be objectively bad, which makes sense of course. And frigid could be useful for some slaves, but also would make sense as a trait that can be altered. Maybe being able to adjust the personalities through punishments would make for some interesting training possibilities. ("Sweep the floor!" as a pose state for lazy or "Touch yourself!" affecting sensual, for example.) But things like smart, kind, tough, etc. are still just luck of the draw.

 

I'm not sure if this would betray your original concept for the mod, but just sharing ideas, let me know what you think. :) 

Traits give bonus/malus according to their value. So 51 is more than 50 but as you expect it will be marginal. Also it is not linear so 66 is much more than 65. The non linear thresholds are below 8, 16, 34 and above 66, 84, 92. So you have variety for all values and strong differences for lower and higher values.

 

Traits should only been allowed to change through longer period of time and for a reason. We can create such reasons and the system allows it, as the traits are saved but the bonuses are computed dynamically. I had thought maybe this can happen when a slave is shocked or for other higher moods: shock/broken/loyal/in love. Like if you have the right slaver perk and your slave gets to a higher mood you could get a +or- bonus in one stat to choose from.

 

As you see it still requires some work.

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9 hours ago, lostlegends said:

Regarding the tears. I did try and do a few bits with slave tats, However it turned out to be much more of a pain than I had imagined. Just getting Photoshop to work with the Nvidia DDS tools was a massive pain in the ass. Some DDS file formats just totaly lock up my photoshop, some crash my pc! and most of the rest just look like shit!

Then most just overwrite the current texture (NoOpacity). The problem is getting it to blend with the face/makeup/warpaint etc.

But I did start to get someplace, The tears themself were just 30 second wiggley lines lol, the test was more about the blending.

 

Teartest.jpg.974bb2a6dc7947da1701bb0e05dbd4a4.jpg

I think it looks pretty good!

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Quick question or two regarding tears, I get what tears are for, and I asume makeup tears are just alternatives for those who want mascara. But how many tears are actual used in game, you have 6 simple tears and 7 makeup tears. And whats the relationship to red eye tears? Do red eye tears come after simple tears, or are they to show a combination of stats?

If they are a combination of stats, shouldnt there b 6/7 of them, and if they come after simple/makeup tears shouldnt simple/makeup be a progression of 10 slides with the last 4 being redeye?

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59 minutes ago, lostlegends said:

Quick question or two regarding tears, I get what tears are for, and I asume makeup tears are just alternatives for those who want mascara. But how many tears are actual used in game, you have 6 simple tears and 7 makeup tears. And whats the relationship to red eye tears? Do red eye tears come after simple tears, or are they to show a combination of stats?

If they are a combination of stats, shouldnt there b 6/7 of them, and if they come after simple/makeup tears shouldnt simple/makeup be a progression of 10 slides with the last 4 being redeye?

Those different tears are there for varieties, I didn't want the slaves to have all the same tears. There are three levels of tears, triggered by the crying state, which can only happen during sad or shocked moods. For the moment those levels are simple, red-eye and mascara. But we can change that.

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5 hours ago, InsanityFactor said:

I know we're still not at the point where this works, but I did have a question about how it's set up.

 

It lists the traits for trainers and taskmasters, but is the buff binary or gradual?

 

For example I have a slave that I think would be a good taskmaster. Here are her stats:

  Reveal hidden contents

562046720_SkyrimSE2021-05-1522-42-19.png.1eaa5f51620cb99b342d40cca0b3fee3.png

 

Asking her what kind of slave she is just says "I am smart," with no mention to her other traits, but her Honesty and Willpower are slightly high, so would she only receive a flat bonus for being smart, or a couple smaller bonuses as well for being just above average in regards to Honesty and Willpower?

 

 

Anyways on another note I saw mention of someone asking about changing a slave's personality through training, and I think that could be cool for a few of the traits. While they almost all seem to have their uses, lazy seems to be objectively bad, which makes sense of course. And frigid could be useful for some slaves, but also would make sense as a trait that can be altered. Maybe being able to adjust the personalities through punishments would make for some interesting training possibilities. ("Sweep the floor!" as a pose state for lazy or "Touch yourself!" affecting sensual, for example.) But things like smart, kind, tough, etc. are still just luck of the draw.

 

I'm not sure if this would betray your original concept for the mod, but just sharing ideas, let me know what you think. :) 

More on that: there could also be a perk to educate slaves (Romans did that)

 

So far what I have listed for possible perks:

Trainer - gives a boost in pain training.

Persuader - gives a boost in praising and scding

Sex trainer : boost in sex training.

Mind breaker: can reduce some personality traits like willpower and bold.

Teacher: can increase some personality traits like smart and open-minded.

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20 hours ago, TrollAutokill said:

What about werehens or weremuths? I want to fuck my slaves in any form! ?

Sorry I couldn't help it. Don't feed the troll ?

 

 Seriously, that would be awesome. It would mean I could play as me, a troll! ?

lol

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16 hours ago, TrollAutokill said:

Once slave are in HSH they are out of pahe. So no more "come here slave" dialogue. I will have a look at how to make it work for HSH slaves too.

 

The "free person" I can fix easily by checking on HSH slave faction. I will do that for next update. Thanks for reporting it.

They also show only a much more limited list of emotions and traits while in HSH. Not sure if that is also connected to the HSH faction check.

 

From my point of view it would be great if HSH-slaves could be trained through DOM as well if thats possible. don't know.

 

a little suggestion if that might be welcome

there is some Mod called "Slave Jane" with a slave with some training stats. Maybe it would be possible to create something similar for DOM, or maybe a patch for an existing follower.

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1 hour ago, ashmodaivirolac said:

They also show only a much more limited list of emotions and traits while in HSH. Not sure if that is also connected to the HSH faction check.

 

From my point of view it would be great if HSH-slaves could be trained through DOM as well if thats possible. don't know.

 

a little suggestion if that might be welcome

there is some Mod called "Slave Jane" with a slave with some training stats. Maybe it would be possible to create something similar for DOM, or maybe a patch for an existing follower.

Normally, the spell slave info should work on HSH slaves. But you are right the dialogue might just show the default feelings and traits. I need to add a check for HSH faction there too.

 

So what does this "slave Jane" offers that we could implement?

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1 hour ago, TrollAutokill said:

Normally, the spell slave info should work on HSH slaves. But you are right the dialogue might just show the default feelings and traits. I need to add a check for HSH faction there too.

I personaly only see this behaviour when there is a problem with the install, which to be honest is almost every game, although this is probabily my issue alone my mods are a mess.

My solution that works every time is long winded but it does work, and I have to do this every fresh start or at least one mod wont start up.

I remove all PAH mods apart from PAHE, start a new game,wait for everything to set up, run sexlab/slal etc then quit, Install HSH run fnse, load game,save/quit. Install AYGAS, run fnse,save/quit. Install DOM, move DOM to the first mod in the load order. run fnse, load game.

I have to do this every new game, the weak point here for me is AYGAS, If I dont do this then AYGAS never starts and HSH starts having strange behaviour(Such as the traits). However this only happens if DOM is installed, without it and HSH/AYGAS work perfectly together.

But as I say my mods are a mess, I install a LOT of new mods, change my mind and restart, but more than once I have found files that should have been uninstaled in my mod draw.

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2 hours ago, TrollAutokill said:

Normally, the spell slave info should work on HSH slaves. But you are right the dialogue might just show the default feelings and traits. I need to add a check for HSH faction there too.

 

So what does this "slave Jane" offers that we could implement?

I just got from some other posts, that people are looking for the "ideal" task master or slave trainer.
why not implementing a custom NPC that have the ideal traits for this tasks.

Or for more immersive gameplay implement a script that that apply (with a very low chance) the necessary traits on an existing NPC, that the player have to "hunt" for the ideal slave trainer.

 

Unforntunatly i am not good in creating mods, otherwise i would try it myself.

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1 hour ago, lostlegends said:

I personaly only see this behaviour when there is a problem with the install, which to be honest is almost every game, although this is probabily my issue alone my mods are a mess.

My solution that works every time is long winded but it does work, and I have to do this every fresh start or at least one mod wont start up.

I remove all PAH mods apart from PAHE, start a new game,wait for everything to set up, run sexlab/slal etc then quit, Install HSH run fnse, load game,save/quit. Install AYGAS, run fnse,save/quit. Install DOM, move DOM to the first mod in the load order. run fnse, load game.

I have to do this every new game, the weak point here for me is AYGAS, If I dont do this then AYGAS never starts and HSH starts having strange behaviour(Such as the traits). However this only happens if DOM is installed, without it and HSH/AYGAS work perfectly together.

But as I say my mods are a mess, I install a LOT of new mods, change my mind and restart, but more than once I have found files that should have been uninstaled in my mod draw.

The correct install order for pahe mods is DoM last. The correct load order is not as important, but DoM last will ensure you have the correct slave info spell for example.

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1 hour ago, ashmodaivirolac said:

I just got from some other posts, that people are looking for the "ideal" task master or slave trainer.
why not implementing a custom NPC that have the ideal traits for this tasks.

Or for more immersive gameplay implement a script that that apply (with a very low chance) the necessary traits on an existing NPC, that the player have to "hunt" for the ideal slave trainer.

 

Unforntunatly i am not good in creating mods, otherwise i would try it myself.

Searching for the perfect slaves for a given task or for easier/harder training is part of the fun. The perk/skills system is what will allow you to turn your slaves mind around. Once they are well trained.

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12 hours ago, TrollAutokill said:

Traits give bonus/malus according to their value. So 51 is more than 50 but as you expect it will be marginal. Also it is not linear so 66 is much more than 65. The non linear thresholds are below 8, 16, 34 and above 66, 84, 92. So you have variety for all values and strong differences for lower and higher values.

Ah very nice, I was hoping for an answer like that. :D 

 

12 hours ago, TrollAutokill said:

Traits should only been allowed to change through longer period of time and for a reason. We can create such reasons and the system allows it, as the traits are saved but the bonuses are computed dynamically. I had thought maybe this can happen when a slave is shocked or for other higher moods: shock/broken/loyal/in love. Like if you have the right slaver perk and your slave gets to a higher mood you could get a +or- bonus in one stat to choose from.

Yes, the only issue I would be way of is accidentally changing a slave's stats. For example, if you have sex with your slave a lot and train them as a prostitute, then their sensual skill would reasonably be expected to go up, and would be helpful in the training you are doing anyway. In this case it makes sense and is helpful. But on the other hand pain punishments shouldn't raise masochism, since that would sabotage your efforts in making a decent HSH trainer.

What I think could be ideal is after you train up your slave like normal to a decent level, you can perform "psychological training" which lets you alter their personality traits deliberately and in parallel to normal training, so you don't have unintended outcomes as byproducts of normal training. It sounds like you are already thinking in that direction :) 

 

10 hours ago, TrollAutokill said:

More on that: there could also be a perk to educate slaves (Romans did that)

 

So far what I have listed for possible perks:

Trainer - gives a boost in pain training.

Persuader - gives a boost in praising and scding

Sex trainer : boost in sex training.

Mind breaker: can reduce some personality traits like willpower and bold.

Teacher: can increase some personality traits like smart and open-minded.

Yes! I have studied Classical Era slavery systems quite a bit and you are certainly right. That could be a nice addition. However, I wonder what "Smart" means in DoM context, since it affects taskmaster efficiency. It certainly isn't historical knowledge or arithmetic right? So I wonder how you would train a slave to be more "Smart." Maybe having books in their inventory, like the potions? "Read that book I gave you!" and maybe that would do it? Could be already in-game books too maybe, or a new book describing Dark Elf slavery processes?

 

And yes those perks seem very interesting. I really like the idea of perk progression, since AYGAS has perks for selling slaves now there would be another set for training them. Very nice.

Perhaps there could be some sort of a capture perk(s)? Maybe a perk that lets you make a super paralysis poison that lasts like 5 minutes or something, could even be a trick learned from Drelas ;) Or one that when using a mace auto knocks down NPCs for capture rather than killing them? That one might not be as practical I'll admit :/ 

 

 

3 hours ago, ashmodaivirolac said:

So what does this "slave Jane" offers that we could implement?

Honestly I think for DoM and Slave Jane to work together it would be more the responsibility of the author of Slave Jane than you to make a patch, just because of how his mod works. It's a mod that plans to add a handful of unique slaves you can acquire that come with some boosted stats (70 submission etc.) as well as being faster HSH trainers. For now there's only one: Jane. Essentially he could make a patch that would give her the ideal trainer personality, as well as boosted resignation etc. The overall eventual idea of the mod is just that after a little adventure you end up with a small collection of unique slaves that are great HSH trainers and you have a foundation to build your household off of. I just read the description a few days ago; haven't tried it since I tend to agree with you that the search for good girls is part of the fun. :) 

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13 hours ago, TrollAutokill said:

Those different tears are there for varieties, I didn't want the slaves to have all the same tears. There are three levels of tears, triggered by the crying state, which can only happen during sad or shocked moods. For the moment those levels are simple, red-eye and mascara. But we can change that.

Well had a good play tonight and I know now what is and isnt possible, I can knock out pretty much any tat overlay you want. However there is one issue that is bugging me, I cant make all races equaly as good, if they are good on redguards they are more or less invisible on light skin, and if you tune them for light skins, redguards look like cheap porno actresses with imitation cum on there faces ?

The only solution would be to make tears for different races or add a glow effect to the light skinned races, and considering this is only a very minor feature I dont think its worth the time. So looks like there going to be a lot of unhappy redguards.

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2 hours ago, lostlegends said:

Well had a good play tonight and I know now what is and isnt possible, I can knock out pretty much any tat overlay you want. However there is one issue that is bugging me, I cant make all races equaly as good, if they are good on redguards they are more or less invisible on light skin, and if you tune them for light skins, redguards look like cheap porno actresses with imitation cum on there faces ?

The only solution would be to make tears for different races or add a glow effect to the light skinned races, and considering this is only a very minor feature I dont think its worth the time. So looks like there going to be a lot of unhappy redguards.

I had the same problem when choosing tears to use. Different sets for different races is definitely possible, since this is an easy check for the script to do.

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6 hours ago, TrollAutokill said:

I had the same problem when choosing tears to use. Different sets for different races is definitely possible, since this is an easy check for the script to do.

Well I will just make them for the lighter skinned races for now, that way they can be adapted at a  later date if you want. However I am not sure that will help, the problem isnt actualy the race, its the skin colour and when you consider the amount of skins out there, it a simple 'you cant please everyone'. Should get them done by the end of today, asuming I get some free time.

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1 hour ago, Saeros said:

for (Curio) curiosity..

to which "trait" this feeling belongs?

image.png.276c030a8fd2c3f098c29b36301315d5.png

 

Hroki is in love but she want me dead...ahahah!

funny ?

Those are feelings. She loves you but she is really angry at you. It's not easy for her.

 

My guess is that you made her drink a love potion... Or she is just a mess. Seeing her personality traits could be interesting.

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Hi @TrollAutokill thank you for you mod. I am old slaver from Morrowind and I love how enslavement mods evolve hehe :)
Have a simple idea for immersion: when PC give potion to slave with dialog line "Drink the potion I gave you" can you add animations:
 

akTarget.playidle(IdleDrinkPotion)
utility.wait(10.0)
akTarget.playidle(IdleUncontrollableCough)
utility.wait(10.0)
akTarget.playidle(IdleDrunkStart)
utility.wait(10.0)
akTarget.playidle(IdleUncontrollableCough)
utility.wait(10.0)
akTarget.playidle(IdleDrunkStop)

 

Will be cool to add some interactions with drunk NPC, but I understand it more hard to realise of course :)

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I took a load of dark elf slaves in solsteim (playing an argonian so like the irony) but one of them the dialogue options are displaying a bit weirdly

 

How are you feeling



HowAreYouFeeling.jpg.a2aed977d5074252bd5316a5cfb1537d.jpg

 

How are you feeling exactly



HowAreYouFeelingExactly.jpg.3b36f97331c3923f69fa178d635bcb2b.jpg

 

The other slaves i have with me the dialogue options are working normally, tried using the PAH slave reset but remains the same

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43 minutes ago, pinky6225 said:

I took a load of dark elf slaves in solsteim (playing an argonian so like the irony) but one of them the dialogue options are displaying a bit weirdly

 

How are you feeling

 

  Reveal hidden contents

 

 


HowAreYouFeeling.jpg.a2aed977d5074252bd5316a5cfb1537d.jpg
 

 

 

 

How are you feeling exactly

 

  Reveal hidden contents

 

 


HowAreYouFeelingExactly.jpg.3b36f97331c3923f69fa178d635bcb2b.jpg
 

 

 

 

The other slaves i have with me the dialogue options are working normally, tried using the PAH slave reset but remains the same

Don't worry, that's just what shows up while they're shocked. Wait for her to calm down and it will go back to normal. :) 

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7 hours ago, TrollAutokill said:

Those are feelings. She loves you but she is really angry at you. It's not easy for her.

 

My guess is that you made her drink a love potion... Or she is just a mess. Seeing her personality traits could be interesting.

yes, I gave her a love potion (just for try).

here are some screenshots of her personality and info



image.png.f92b278b887f3b5a13c940a9ba688c12.png



image.png.f0f943b9af9011e38391419db7792d38.png

 

and PAHE spell info



image.png.e02dcac25dfd91a61f2bf28d49d2a531.png

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15 hours ago, pinky6225 said:

I took a load of dark elf slaves in solsteim (playing an argonian so like the irony) but one of them the dialogue options are displaying a bit weirdly

 

How are you feeling

 

  Hide contents

 

 


HowAreYouFeeling.jpg.a2aed977d5074252bd5316a5cfb1537d.jpg
 

 

 

 

How are you feeling exactly

 

  Hide contents

 

 


HowAreYouFeelingExactly.jpg.3b36f97331c3923f69fa178d635bcb2b.jpg
 

 

 

 

The other slaves i have with me the dialogue options are working normally, tried using the PAH slave reset but remains the same

This is because of the shock state. It's for debugging purpose mainly, since chance of entering shock is not yet final. You can see itas the slave not able to talk about their feelings because they are shock.

 

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