0modskilzs Posted June 3, 2021 Posted June 3, 2021 13 hours ago, xAteax said: I think the coldsteel stuff breaks Devourment... somehow. There's only been one instance I've had the issues you've been describing, and that was with an older version with that addon installed. As for outfits... there's "sort of" a way to make outfits, but it's not perfect. (clipping, you need to manually tweak, and you have to go into outfit studio) I can 'try' to explain how to do that. I got the newest version of Refractor. And what is the sort of way? I just want the outfits to fit my character cause all float in front of them as if they were huge but the body is still regular. Am I missing a mod or what?
Zeorik Posted June 3, 2021 Posted June 3, 2021 16 minutes ago, 0modskilzs said: I got the newest version of Refractor. And what is the sort of way? I just want the outfits to fit my character cause all float in front of them as if they were huge but the body is still regular. Am I missing a mod or what? No, I think whoever did the coldsteel conversions did them incorrectly/ something broke with them, as for me when I open them their default shape is already 'too big'... when they should only get that size when morphing. If you check on the previous page of comments I mentioned a dirty way to convert vanilla outfits manually, though you'll need a bit more effort to do so.
Macross. Posted June 4, 2021 Posted June 4, 2021 (edited) 1 hour ago, 0modskilzs said: Are you talking about this one? https://www.dropbox.com/s/oiyk5i1bi9ogb2z/BS_Primer.pdf?dl=0 I followed it but that is just for the bellies (which do work) the problem is you link to this conversion mod https://drive.google.com/file/d/1k91_MbjzYREGTp_5-JJu1G6EJvPBxJ_k/view?usp=sharing but it is just a drive link, I don't see any guide on how to set up the outfits and looking at them in BS they are all set to the 100 on the SSBBW sliders and in game it's the same thing. I thought it would be like setting uo Coldsteelj's Fallout 4 WG mod and batch building with the Nude SSBBW outfit SSBBW sliders set to 0 but...that isn't the case cause no Nude SSBBW body exists and the only thing close to that is the Devourment CBBE All Sliders body. And batch building with that does not set the outfits SSBBW sliders to 0 That guide technically covers any possible slider that could ever be made. I wrote it to help clear up a lot of the exact sort of confusion your comment is displaying. I'd strongly suggest you take a closer look at the introductory sections so you can understand what exactly bodyslide is, and does. EDIT: xAteax is exactly right, that conversion is a 3rd party effort, and apparently has some issues with it's construction. I'm not even sure if the creator is on LL. Mark and I have 0 ownership over it; it is just linked like all the other known mods/patches. Particularly because we haven't been able to make our own conversions for release yet (the one you are struggling with is a prime example of what can happen if you try to rush the process). Edited June 4, 2021 by Macross.
Raksuda Posted June 4, 2021 Posted June 4, 2021 On 5/27/2021 at 8:28 AM, markdf said: Best guess, you're missing either PapyrusUtil or JContainers -- or you have an outofdate version of one of them, or you have an outofdate version overwriting the uptodate version. Well, i do have the latest Version of either of them. Or rather are those the first files to show up in Nexus
merryMalfunctioning Posted June 4, 2021 Author Posted June 4, 2021 9 minutes ago, Raksuda said: Well, i do have the latest Version of either of them. Or rather are those the first files to show up in Nexus Are any mods overwriting them? Sexlab for example overwrites some of PapyrusUtil's files.
Raksuda Posted June 4, 2021 Posted June 4, 2021 I am looking into it right now. I just spotted libfire was not on my list, but i will have to see if i installed it before. I could put Sexlab... further down in the load order? In a few minutes we might know more. I will make a clean instance now with nothing but Sexlab, SoS, Devourment and Alternate Starts for testing. When it works then i can still figure out which mod it might have been and put it here.
merryMalfunctioning Posted June 4, 2021 Author Posted June 4, 2021 21 minutes ago, Raksuda said: I am looking into it right now. I just spotted libfire was not on my list, but i will have to see if i installed it before. I could put Sexlab... further down in the load order? In a few minutes we might know more. I will make a clean instance now with nothing but Sexlab, SoS, Devourment and Alternate Starts for testing. When it works then i can still figure out which mod it might have been and put it here. And JContainers, LibFire, SPID, PapyrusUtil, etc. Put Sexlab and Devourment near the TOP of your load order.
Raksuda Posted June 4, 2021 Posted June 4, 2021 27 minutes ago, Raksuda said: I am looking into it right now. I just spotted libfire was not on my list, but i will have to see if i installed it before. I could put Sexlab... further down in the load order? In a few minutes we might know more. I will make a clean instance now with nothing but Sexlab, SoS, Devourment and Alternate Starts for testing. When it works then i can still figure out which mod it might have been and put it here. I am so sorry i think it was libfire. I finally ate someone. I am happy now.
0modskilzs Posted June 4, 2021 Posted June 4, 2021 (edited) 3 hours ago, Macross. said: That guide technically covers any possible slider that could ever be made. I wrote it to help clear up a lot of the exact sort of confusion your comment is displaying. I'd strongly suggest you take a closer look at the introductory sections so you can understand what exactly bodyslide is, and does. EDIT: xAteax is exactly right, that conversion is a 3rd party effort, and apparently has some issues with it's construction. I'm not even sure if the creator is on LL. Mark and I have 0 ownership over it; it is just linked like all the other known mods/patches. Particularly because we haven't been able to make our own conversions for release yet (the one you are struggling with is a prime example of what can happen if you try to rush the process). Oooooooh I seeeeee gosh I thought it was because my pea brain couldn't understand how to get it to work. Maybe there should be a disclaimer there or else you'll get more people like me asking how to get an unfinished patch working. Thanks for the info! Also side note does Refractor work well with TBD? With weight gain and all? Or is it only CBBE 3BB? Edited June 4, 2021 by 0modskilzs
Macross. Posted June 4, 2021 Posted June 4, 2021 (edited) 1 hour ago, 0modskilzs said: Oooooooh I seeeeee gosh I thought it was because my pea brain couldn't understand how to get it to work. Maybe there should be a disclaimer there or else you'll get more people like me asking how to get an unfinished patch working. Thanks for the info! Also side note does Refractor work well with TBD? With weight gain and all? Or is it only CBBE 3BB? There is (was? not sure if Mark still has it in the download) a converted TBD body in the general installation that you can build, that I put together very quickly just to see if it was viable. It should work with the oral vore and weight gain slider systems, but I am not actively maintaining it, so it is missing some of the new features and refinements of the 3BA body. I obviously haven't, and I haven't hear of anybody else making outfit conversions. Unfortunately, while TBD started from CBBE, it is at this point an entirely different shape, with its own completely independent slider set. I simply don't have the bandwidth to handle more than one body per sex (considering my limited progress on outfit conversions, even that may be over-confident on my end). EDIT: That said, I believe either one of the equip bellies will work on TBD (the skin just might not match as well), so it is supported in that way. Edited June 4, 2021 by Macross.
Clintbeastwood115 Posted June 4, 2021 Posted June 4, 2021 i hope this was the last start new save XD i finished half the map lolololol now i gotta do it again
Failful Posted June 4, 2021 Posted June 4, 2021 Having great fun with this mod, although im probably not using it as intended by changing the stomachmorph to affect the root node of the body I was just wondering if there is currently a way in the mod to have the morph partially stick around, as in voring someone would temporarily make the target node a lot bigger but after digestion is done for example the belly would permanently stay just a little bigger than it was before, thus over the course of your game you would gradually "expand" with each victim, bonus points if followers could do the same
merryMalfunctioning Posted June 4, 2021 Author Posted June 4, 2021 8 hours ago, Clintbeastwood115 said: i hope this was the last start new save XD i finished half the map lolololol now i gotta do it again Hopefully. Is the WeightManager working for you? Because most of my changes have been to how it saves and loads its settings data (eg: moving it all into the devourment settings file).
merryMalfunctioning Posted June 4, 2021 Author Posted June 4, 2021 (edited) 4 hours ago, Failful said: Having great fun with this mod, although im probably not using it as intended by changing the stomachmorph to affect the root node of the body I was just wondering if there is currently a way in the mod to have the morph partially stick around, as in voring someone would temporarily make the target node a lot bigger but after digestion is done for example the belly would permanently stay just a little bigger than it was before, thus over the course of your game you would gradually "expand" with each victim, bonus points if followers could do the same Not what I intended, but that does sound awesome. The WeightManager system make long-term changes, try that. It doesn't handle nodes... although I suppose it could. K, the next version with have a secret pair of settings (changeable in the settings json file) called RootLow and RootHigh that apply the DevourmentWeightManager to size. Edited June 4, 2021 by markdf
ibiza6 Posted June 4, 2021 Posted June 4, 2021 Any tips on how to remove the skin gaps in armor or clothing when at very high thick levels? I am aware I need to edit them in the Outfit studio but I'm kinda clueless on that matter. Mostly using Ultkir and SSBBW3 Combined.
Zeorik Posted June 4, 2021 Posted June 4, 2021 I'm sure it's working as intended (and fixes some fringe scenario situation) But is it possible to toggle expelling prey when in a pred's gut? I have mine set to not defecate n crouch (As I devour a lot... then expel all at once to save time/ enjoy a large bonepile) and when running my current little 'gambit' (devouring some prey, then 'hiding' inside another to avoid their friends for a moment via retrovore) I'm having my fully digested prey being expelled form the top-level pred without me wanting this to happen.
Failful Posted June 4, 2021 Posted June 4, 2021 26 minutes ago, markdf said: Not what I intended, but that does sound awesome. The WeightManager system make long-term changes, try that. It doesn't handle nodes... although I suppose it could. K, the next version with have a secret pair of settings (changeable in the settings json file) called RootLow and RootHigh that apply the DevourmentWeightManager to size. Yeah I fiddled around with the weight system but after realizing nodes werent working there I started looking through other settings hoping to find something ? and amazing that could be great fun and a good replacer for the gameplay-wise way too stale size-mod I was currently using
Guest AthenaESIV Posted June 4, 2021 Posted June 4, 2021 (edited) While I always disable a ton of stuff in this mod in my game simply due to fetish tastes, I really like seeing it get so many refinements and updates. Really look forward to see how it progresses! Edited June 4, 2021 by AthenaESIV
Reena_Ribona Posted June 4, 2021 Posted June 4, 2021 the custom perk menu isnt popping up for me i select show perk menu and then nothing happens when i exit the menu
Zeorik Posted June 4, 2021 Posted June 4, 2021 (edited) 1 hour ago, Reena_Ribona said: the custom perk menu isnt popping up for me i select show perk menu and then nothing happens when i exit the menu Do you have all of the required mods? The custom perk menu doesn't work on its own, you'll need the additional mod requirements for it to function. Edited June 4, 2021 by xAteax
unluckynyss Posted June 5, 2021 Posted June 5, 2021 I don't know if this was answered earlier in the thread, if it was I'm sorry for repeating the question but I couldn't find it. What exactly is WeightManager? Specifically in relation to WeightMorphs. WeightMorphs' patch isn't included automatically anymore and thus vore digestion doesn't trigger weight gain, is WeightManager meant to be a replacement? Does it do things different? I saw mention it doesn't use nodes, presumably unlike WeightMorphs? Is weight gain and body changes beyond the distended belly going to be done by WeightManager? Thinking about it, are there supposed to be slider settings in the WeightManager menu like in Weightmorphs? I noticed an Add Morph button that feels like it isn't doing anything.
Clintbeastwood115 Posted June 5, 2021 Posted June 5, 2021 6 hours ago, markdf said: Hopefully. Is the WeightManager working for you? Because most of my changes have been to how it saves and loads its settings data (eg: moving it all into the devourment settings file). i just started a new game and set up so i check later tonight to see the weightmanager working i let u know!
Zeorik Posted June 5, 2021 Posted June 5, 2021 3 hours ago, unluckynyss said: I don't know if this was answered earlier in the thread, if it was I'm sorry for repeating the question but I couldn't find it. What exactly is WeightManager? Specifically in relation to WeightMorphs. WeightMorphs' patch isn't included automatically anymore and thus vore digestion doesn't trigger weight gain, is WeightManager meant to be a replacement? Does it do things different? I saw mention it doesn't use nodes, presumably unlike WeightMorphs? Is weight gain and body changes beyond the distended belly going to be done by WeightManager? Thinking about it, are there supposed to be slider settings in the WeightManager menu like in Weightmorphs? I noticed an Add Morph button that feels like it isn't doing anything. Long story short, weightmanager is an in-built solution as opposed to hooking/requiring another mod to do the job. They both change the morphbody (CBBE's mesh) as opposed to the root skeleton nodes, giving the sliders much more room. As for the slider settings, that's done on the page but not like in weightmorphs. Instead you'll need to know the name of the slider you want to edit (I used Outfit manager from Bodyslide to get the right shape/numbers) and rename one of the existing sliders to that name. On top of that at the moment the weightmanager seems to only be able to handle 20 sliders maximum, I'm unsure if this was intended but... eh.
unluckynyss Posted June 5, 2021 Posted June 5, 2021 30 minutes ago, xAteax said: Long story short, weightmanager is an in-built solution as opposed to hooking/requiring another mod to do the job. They both change the morphbody (CBBE's mesh) as opposed to the root skeleton nodes, giving the sliders much more room. As for the slider settings, that's done on the page but not like in weightmorphs. Instead you'll need to know the name of the slider you want to edit (I used Outfit manager from Bodyslide to get the right shape/numbers) and rename one of the existing sliders to that name. On top of that at the moment the weightmanager seems to only be able to handle 20 sliders maximum, I'm unsure if this was intended but... eh. Thanks for the answer! That clears up a lot.
Macross. Posted June 5, 2021 Posted June 5, 2021 26 minutes ago, xAteax said: On top of that at the moment the weightmanager seems to only be able to handle 20 sliders maximum, I'm unsure if this was intended but... eh. It is intentional. This is due to process load concerns. If you look at Ousnious's WeightMorphs mod (a fantastic entry point for anyone wanting to learn about papyrus scripting and integration) you'll see that on every update tick, the mod checks if the player's weight has changed. If yes, it goes through every single stored slider value, calculates the relative change in value, writes that new value to the player, then initiates a shaping update to initiate the visual update. The big issue there is the slider list. Because everyone has different preferences, you can't predict how the mod is going to be used, and thus what sliders people might want to edit. So, instead of trying to pick a viable subset, Ousnious just made options for all of them. As new sliders get added to bodies (the current devourment 3BAv2 body has ~200 different sliders right now) the general practice has been to just expand that list to add each new option. This read/write process is entirely linear, which is a horribly optimized system, especially for something with an ever increasing array size. However, WeightMorphs only applies to the player character, so even if the process is a bit slow, it is quite manageable for most systems. Enter Devourment. Weight gain is a huge part of the interest range, and because a substantial percentage of the user base is either prey or switch, they need the system to work on NPCs as well. What happens when you take the already staggeringly script heavy mod that is Refactor, and add on a slow system with hundreds of linear function calls running multiple times a second, multiplied by an effectively infinite pool of actors? Massive, unsustainable script load. We can't easily parallelize the system enough to make the load manageable, so something else needs to change; the number of slider calls. Instead of hardcoding every single possible slider into the MCM (which also requires an update each time the body changes...) Mark made them reasonable, and we determined that 20 slots is a fairly reasonable number of sliders to let you craft an additive fat shape while still providing a substantial reduction in script load. Basically, we give you hopefully about the same level of customization (though it might require slightly more work to get started with...) with a cleaner MCM, and a workable actor wide system. Hope that makes sense, and answers your question.
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