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Posted
Just now, AP_rrom said:

Due to incompability of NetScriptFramework i cant start the game anymore without ctd or game breaking. I tried to use "BestOfAllWorlds downgrade patch" to fix the issue (even full 3gb patcher), it didnt help at all. I reinstalled: mods, Vortex, Vortex AND mods, game. I tried to verify the game files. I had to get rid of all my mod collection of 150 mods i've been collecting for 3 month. I tried to delete everything related to Skyrim from my PC - no effect. Al the time game cries that SKSE is too old/cries that NetScriptFramework is too old/simply dont start without any warnings or errors, like if you close it through task manager.


Can someone help me fix it?

 

Have you actually got the Microsoft .Net framework on your computer? Are you making absolutely sure to use the SE versions of all your mods (including SKSE), not the AE versions?

Posted
1 minute ago, Gherking said:

 

Have you actually got the Microsoft .Net framework on your computer? Are you making absolutely sure to use the SE versions of all your mods (including SKSE), not the AE versions?

1) I dont think i have any mods that might have AE versions, i will check it by reinstalling everything step by step though. 
2) Its actually a good question, if all my torchure was about not having .net framework (i reinstalled windows 10 recently), then hope i wont break through my skull with facepalming

Posted
8 minutes ago, Gherking said:

 

Have you actually got the Microsoft .Net framework on your computer? Are you making absolutely sure to use the SE versions of all your mods (including SKSE), not the AE versions?

Sadly, no. NetScriptFramework was installed all that time. Looks like i will never find an issue.

Posted (edited)
45 minutes ago, AP_rrom said:

Sadly, no. NetScriptFramework was installed all that time. Looks like i will never find an issue.

 

There's no need to give up yet. Definitely make sure that you have this version of SKSE: image.png.a0355131b9c96367e06889546067e8b9.png

 

And be sure and check those mods; many of them now have AE versions that won't be clearly labelled, so safest just to get versions from just before Nov. 11. USSEP, MCM Helper, etc come swiftly to mind - I have watched them break people's games with the new versions.

 

Use the full patcher, not best of both worlds. I don't believe I've ever seen anyone successfully use the latter.

 

If the game is crashing to desktop. it should be generating crashlogs in SkyrimSpecialEdition/Data/NetScriptFramework/Crash - and seeing one of those might help pin down the issue.

 

Make sure you're launching the game through SKSE rather than the vanilla Skyrim launcher, and that you both DON'T have the DLL Plugin preloader installed, and DO have SSE Engine Fixes installed properly.

Edited by Gherking
Posted
7 hours ago, RoxieRocks said:

So for 1-4, is there anything I can do to skyrim to help it? Are there mods that cause it? 
5. My Vortex tells me your reformation dialog and AI is installed, and I know the AI mod is installed due to the reform magic I have, but despite installing the special menu format for the lengthy amount of Dialog your ReformationDialog is supposed to have, none of it is popping up. 
6. Where are the tooltips? 
7. Thank you. I uninstalled only one. And... Essentially I installed high poly and CBBE and then decided I liked the Skimpy CBBE clothes more, uninstalled high poly, then it defaulted back to vanilla clothing.

 

1-4. Sorry, but no. It's a Skyrim level issue. Mods can't cause it or fix it. There is nothing to do about it - more than one of the developers have spent their energy trying to solve it. Without months of work, it can't be solved.

 

5. Is the plugin actually enabled?

 

6. Down the bottom of the MCM when you hover over an option.

 

7. No worries.

Posted (edited)
4 hours ago, Gherking said:

 

1-4. Sorry, but no. It's a Skyrim level issue. Mods can't cause it or fix it. There is nothing to do about it - more than one of the developers have spent their energy trying to solve it. Without months of work, it can't be solved.

 

5. Is the plugin actually enabled?

 

6. Down the bottom of the MCM when you hover over an option.

 

7. No worries.

1-4. So is it something that just randomly happens, without cause? If it does, do I have to start a new file, or is everything just fucked up now? Is my copy of skyrim just... broken?
5. So the plugin was disabled, for some reason. And now the plugin is enabled, and The Devouring Line Exists, but now dialog with preds are broken. I press the interact key, and the text pops up for a quarter of a second, and I have no chance or options to reply. And yes, I have Fuz Roh Duh installed. 
EDIT: Okay, disabling vore dialog in Devourment's menu and turning it back on seems to have worked?
EDIT2: No, nevermind, that didn't work.
6. I saw, but it doesn't really say how to install the models onto the characters so the breasts or ballsacks actually exist on the character? I think?


EDIT: And I keep forgetting to ask, what the heck are the struggle controls?

Edited by RoxieRocks
Posted
24 minutes ago, RoxieRocks said:

1-4. So is it something that just randomly happens, without cause? If it does, do I have to start a new file, or is everything just fucked up now? Is my copy of skyrim just... broken?
5. So the plugin was disabled, for some reason. And now the plugin is enabled, and The Devouring Line Exists, but now dialog with preds are broken. I press the interact key, and the text pops up for a quarter of a second, and I have no chance or options to reply. And yes, I have Fuz Roh Duh installed.
6. I saw, but it doesn't really say how to install the models onto the characters so the breasts or ballsacks actually exist on the character? I think?
 



Skyrim is fundamentally buggy even before adding on mods. If you want to get vored a lot use dialogue prompts to ask people to vore you.

Posted

This may be a bit "off topic" but is there a mod that allows you to wear a ring on each hand or something like that ? I just feel like it's dumb that you can only wear a ring on one hand at a time ...

Posted
14 minutes ago, AP_rrom said:

Devourment complains that database is corrupted, also JContainers and other dependancies are not installed, but they are.20211218213510_1.jpg.a1aff94632145473d5dd9669f6f47b3c.jpg20211218213443_1.jpg.cd05700029e904ff270011cb7be6963a.jpg20211218213445_1.jpg.5c5dd8c09193ad336416e5edabe8f22d.jpgVortex_3wTwE4YWz7.png.ab20f1c7cdce281dd9ac4eb1caa50faa.png

Are you using the right version of jcontainers

Posted (edited)

I don't know what's happening but MCM helper makes my mo2 just refuse to launch anything, fixes? Also have the GUI problem of seeing the empty bars on the side of the screen, and don't know how to activate skyrim.esm as it's master

Edited by MajorPink
Posted (edited)

I fixed the gui big with the empty bars on the side of the screen by checking to see if the file was checked for ESM which it was and the actual file was ESP so I changed it to ESM. Reloaded the game and it actually loads it now just one problem is that I can't change the settings, I can open the devourment tab in MCM but it says "error loading config" when I click to view it a message pops up saying "unknown error: check JSON syntax" going down the list only "stats and skill trees", " morph settings", "female weight morphs", " male weight morphs", and "dependencies" only show up. In the "dependancies" tab CustomSkillFramwork, BugFixes SSE, PO3 SPID, NetScriptFramework, ScrambledBugs, SSEEngineFixes, LibFire, NiOverride are all missing but I know I have them installed and correctly.

 

Edit: after some research I seem to know why most of the mod isn't working as it is racemenu, in AE racemenu isn't "that" compatible with it, so after the update becomes public (I don't like paying Patreon money) I will test my theries on this. Bare with me here

Edited by MajorPink
Posted
7 hours ago, MajorPink said:

I fixed the gui big with the empty bars on the side of the screen by checking to see if the file was checked for ESM which it was and the actual file was ESP so I changed it to ESM. Reloaded the game and it actually loads it now just one problem is that I can't change the settings, I can open the devourment tab in MCM but it says "error loading config" when I click to view it a message pops up saying "unknown error: check JSON syntax" going down the list only "stats and skill trees", " morph settings", "female weight morphs", " male weight morphs", and "dependencies" only show up. In the "dependancies" tab CustomSkillFramwork, BugFixes SSE, PO3 SPID, NetScriptFramework, ScrambledBugs, SSEEngineFixes, LibFire, NiOverride are all missing but I know I have them installed and correctly.

 

Edit: after some research I seem to know why most of the mod isn't working as it is racemenu, in AE racemenu isn't "that" compatible with it, so after the update becomes public (I don't like paying Patreon money) I will test my theries on this. Bare with me here

 

Best not to adjust file headers like that, you're bound to cause weird problems.

 

Go ahead and make sure that you have the version 1.3.0 of MCM Helper, and that UIExtensions is enabled.

 

Apart from that, use version 4.1.13 of JContainers; that's apparently the last one that works correctly for our application.

 

This should hopefully go without saying, but make sure your game is properly downgraded if you accidentally updated it to AE. Refactor is SE only until ALL the dependencies are fully ported.

Posted

Ok, I had to use "Unlimited" food capacity to feed 5 DRAGON CORPSES to Jenassa because they were starting to LITERALLY pile up in the middle of my college ... Almost every time I fast travel here, there's either a blood dragon, a frost dragon or a normal one ... Is the College some kind of dragon magnet or something ???

Posted

New bug ... probably ... Inventory vore has been working fine as of now, I did a bit of "prey level grinding" to get the "Stick the Landing" perk and now it seems as though Inventory Vore is broken ... Idk if that is the cause or not but that's what happened

 

Anyone knows how to fix Inventory Vore ..? (I tried resetting DR and it didn't work)

Posted
28 minutes ago, MelonLovr said:

New bug ... probably ... Inventory vore has been working fine as of now, I did a bit of "prey level grinding" to get the "Stick the Landing" perk and now it seems as though Inventory Vore is broken ... Idk if that is the cause or not but that's what happened

 

Anyone knows how to fix Inventory Vore ..? (I tried resetting DR and it didn't work)

I think I figured out what is happening ... Whenever i use Inventory Vore (after gaining the Stick the Landing perk) a ghost disabled Nord spawns. 

Enabling and killing them via vore allows me to use Inventory Vore ONLY WHILST THEY'RE DIGESTING.
Once they are fully digested, they'll respawn invisible, ghost and disabled once more and prevent me from using Inventory Vore ...

Posted

Ok so I fixed it ... but with a very weird method ... I vored and killed the Nord, then burped out her skull and ate it, reformed her and puked her out. Now it works just fine ... 

 

*I am very confused*

Posted (edited)
23 hours ago, Gherking said:

 

Best not to adjust file headers like that, you're bound to cause weird problems.

 

Go ahead and make sure that you have the version 1.3.0 of MCM Helper, and that UIExtensions is enabled.

 

Apart from that, use version 4.1.13 of JContainers; that's apparently the last one that works correctly for our application.

 

This should hopefully go without saying, but make sure your game is properly downgraded if you accidentally updated it to AE. Refactor is SE only until ALL the dependencies are fully ported.

My game is AE, I know the problems I had I mostly caused, I have uninstalled DR for now. But as with AE the problems I am having is with Race Menu there system has a lot of build in items that help other mods run and without that updated to AE no mods that run on RM won't work at all or with very buggy stuff..like DR as when I changed the header to ESM it loaded it (only because master files are forced to load no matter what happens) and all parts that didn't require a part from JContainers or RM loaded without fault. AKA, the message that told me I had a mod that alters kids. I did find out all what was wrong by doing a look through of RM which has a lot of mods built in to make said mod run right. (Also what other mods are they waiting for to get updated to AE before they can update DE JContainers is updated and from what one used of it, it works a good bit, not to buggy (but this comes from a guy with under 200 mods installed)) also where can I find this downgrader?

Edited by MajorPink
Posted
9 hours ago, MajorPink said:

My game is AE, I know the problems I had I mostly caused, I have uninstalled DR for now. But as with AE the problems I am having is with Race Menu there system has a lot of build in items that help other mods run and without that updated to AE no mods that run on RM won't work at all or with very buggy stuff..like DR as when I changed the header to ESM it loaded it (only because master files are forced to load no matter what happens) and all parts that didn't require a part from JContainers or RM loaded without fault. AKA, the message that told me I had a mod that alters kids. I did find out all what was wrong by doing a look through of RM which has a lot of mods built in to make said mod run right. (Also what other mods are they waiting for to get updated to AE before they can update DE JContainers is updated and from what one used of it, it works a good bit, not to buggy (but this comes from a guy with under 200 mods installed)) also where can I find this downgrader?

 

I'm amazed that you almost got it to work for AE. Maybe we're getting close. Anyhow, here's the downgrade patcher; https://www.nexusmods.com/skyrimspecialedition/mods/57618

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