Zeorik Posted May 26, 2021 Share Posted May 26, 2021 Sorry for all the trouble for asking so often about things, but does anyone know where to look to edit which creatures can be preds? I like the idea of some 'larger' preds being able to swallow the player, but right now the prime culprit is slaughterfish and my need to erase them from existence for being able to eat/attack me while I'm just trying to swim! ... But it does also bring up an idea for a potential 'feature' if the devs are interested in it. The ability for smaller creatures to 'reverse pred' a character, crawling inside on their own to 'attack' from within... with the danger of them being digested, but giving them a higher struggle damage as well. Things the player's stomach can't digest at the time like undead (is there a 'small' undead?) or machines wouldn't take acid damage, or reduced, with the former applying poison and the latter increased 'ambient' damage from within. 1 Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 22 minutes ago, xAteax said: Sorry for all the trouble for asking so often about things, but does anyone know where to look to edit which creatures can be preds? I like the idea of some 'larger' preds being able to swallow the player, but right now the prime culprit is slaughterfish and my need to erase them from existence for being able to eat/attack me while I'm just trying to swim! ... But it does also bring up an idea for a potential 'feature' if the devs are interested in it. The ability for smaller creatures to 'reverse pred' a character, crawling inside on their own to 'attack' from within... with the danger of them being digested, but giving them a higher struggle damage as well. Things the player's stomach can't digest at the time like undead (is there a 'small' undead?) or machines wouldn't take acid damage, or reduced, with the former applying poison and the latter increased 'ambient' damage from within. That's an interesting idea... Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 23 minutes ago, xAteax said: Sorry for all the trouble for asking so often about things, but does anyone know where to look to edit which creatures can be preds? I like the idea of some 'larger' preds being able to swallow the player, but right now the prime culprit is slaughterfish and my need to erase them from existence for being able to eat/attack me while I'm just trying to swim! ... But it does also bring up an idea for a potential 'feature' if the devs are interested in it. The ability for smaller creatures to 'reverse pred' a character, crawling inside on their own to 'attack' from within... with the danger of them being digested, but giving them a higher struggle damage as well. Things the player's stomach can't digest at the time like undead (is there a 'small' undead?) or machines wouldn't take acid damage, or reduced, with the former applying poison and the latter increased 'ambient' damage from within. You would add them to the SPID files as an exclusion. The Nexus page for SPID describes in detail how to do this. And it's very easy with slaughterfish since you can get them all by name. Link to comment
Zeorik Posted May 26, 2021 Share Posted May 26, 2021 4 minutes ago, markdf said: You would add them to the SPID files as an exclusion. The Nexus page for SPID describes in detail how to do this. And it's very easy with slaughterfish since you can get them all by name. I'm looking at that. So I'd want to exclude them from having the keyword "DevourmentVorish" correct? Link to comment
Zeorik Posted May 26, 2021 Share Posted May 26, 2021 7 minutes ago, markdf said: That's an interesting idea... It is! And a variant of it reminds me of a comic, with skeletons doing much the same to 'take over' people... basically taking over the victim's body as a meat-suit. But that... gets a little fuckey here and just goes a bit beyond easily addable. xD Nor would it really be that... 'impressive' in skyrim, as it could go ne of two ways. the skel- Oh. Actually, that DOES pose an interesting idea with skeletons taking over bodies...with the Phylactery reformation, you could end up having to reclaim your gear from your old, possessed body! Hah. Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 33 minutes ago, xAteax said: I'm looking at that. So I'd want to exclude them from having the keyword "DevourmentVorish" correct? Yes. You would want a line that looks something like Keyword = DevourmentVorish | NOT Slaughterfish | NONE | NONE | NONE | NONE | 100 If you have Skyrim Immersive Creatures or some other mod that adds other kinds of slaughterfish, you'd need to add their names too. Keyword = DevourmentVorish | NOT Slaughterfish , NOT Elder Slaughterfish , etcetra | NONE | NONE | NONE | NONE | 100 Link to comment
Zeorik Posted May 26, 2021 Share Posted May 26, 2021 2 minutes ago, markdf said: Yes. You would want a line that looks something like Keyword = DevourmentVorish | NOT Slaughterfish | NONE | NONE | NONE | NONE | 100 If you have Skyrim Immersive Creatures or some other mod that adds other kinds of slaughterfish, you'd need to add their names too. Keyword = DevourmentVorish | NOT Slaughterfish , NOT Elder Slaughterfish , etcetra | NONE | NONE | NONE | NONE | 100 Roger, thanks for the help. Link to comment
Chugly Posted May 26, 2021 Share Posted May 26, 2021 If you are looking for animal skeletons to use I suggest checking out this mod by MihailMods. https://www.nexusmods.com/skyrimspecialedition/mods/44489 Link to comment
Zeorik Posted May 26, 2021 Share Posted May 26, 2021 Minor thing, but it's for compatibility with mods like DA: Would it be difficult to add a forced regurgitate parameter for "on bleedout"? Had a situation where prey struggle downed me to bleedout (not death) then the prey's further struggles bypassed DA's 'downed' bar in favor of damaging actual health until player just broke and I had to use console to 'heal' back to >0 hp. As another example (if this sort of behavior is a 'thing') would be essential NPCs or protected followers as preds... would the only way out be to succeed in struggling out of the pred is they're downed but unkillable? Granted, I don't know how easy or even viable this would be to implement, these are just some thoughts I was having while playing and figured I might as well at least float the idea. Keep up the amazing work whenever you have the time/desire! Link to comment
MaveriKaos Posted May 26, 2021 Share Posted May 26, 2021 What if you wanted to, say remove draugrs, trolls, and giants? And maybe falmers too? 2 hours ago, markdf said: Yes. You would want a line that looks something like Keyword = DevourmentVorish | NOT Slaughterfish | NONE | NONE | NONE | NONE | 100 If you have Skyrim Immersive Creatures or some other mod that adds other kinds of slaughterfish, you'd need to add their names too. Keyword = DevourmentVorish | NOT Slaughterfish , NOT Elder Slaughterfish , etcetra | NONE | NONE | NONE | NONE | 100 Link to comment
Zeorik Posted May 26, 2021 Share Posted May 26, 2021 6 minutes ago, MaveriKaos said: What if you wanted to, say remove draugrs, trolls, and giants? And maybe falmers too? Same thing, go into console and type "Help (basic name of creature)" to get the possible variations. You need to specify each one by name. Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 2 hours ago, xAteax said: Minor thing, but it's for compatibility with mods like DA: Would it be difficult to add a forced regurgitate parameter for "on bleedout"? Had a situation where prey struggle downed me to bleedout (not death) then the prey's further struggles bypassed DA's 'downed' bar in favor of damaging actual health until player just broke and I had to use console to 'heal' back to >0 hp. As another example (if this sort of behavior is a 'thing') would be essential NPCs or protected followers as preds... would the only way out be to succeed in struggling out of the pred is they're downed but unkillable? Granted, I don't know how easy or even viable this would be to implement, these are just some thoughts I was having while playing and figured I might as well at least float the idea. Keep up the amazing work whenever you have the time/desire! Easy enough to add a VomitAll call when the player is knocked down. To escape from an unkillable pred, you just have to fill the struggle bar (or last until the holding time expires, if No Escape is unchecked). Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 2 hours ago, xAteax said: Same thing, go into console and type "Help (basic name of creature)" to get the possible variations. You need to specify each one by name. Or in the third column just put the FormID of the race. Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 3 hours ago, Chugly said: If you are looking for animal skeletons to use I suggest checking out this mod by MihailMods. https://www.nexusmods.com/skyrimspecialedition/mods/44489 Oooh, good idea. Thanks! Link to comment
LordsDu71 Posted May 26, 2021 Share Posted May 26, 2021 Maybe someone already ask but. How to easily up the prey perk ? And how to upgrade the stomach size ? Link to comment
MaveriKaos Posted May 26, 2021 Share Posted May 26, 2021 7 hours ago, markdf said: Or in the third column just put the FormID of the race. Where can I find the FormID exactly? Sorry, I’m extremely new to the modding scene. Link to comment
essedess Posted May 26, 2021 Share Posted May 26, 2021 1 hour ago, LordsDu71 said: Maybe someone already ask but. How to easily up the prey perk ? How to train your prey - YouTube Link to comment
forgetful hatter Posted May 26, 2021 Share Posted May 26, 2021 1 hour ago, LordsDu71 said: Maybe someone already ask but. How to easily up the prey perk ? And how to upgrade the stomach size ? i think i read somewhere your stomach capacity increases every 10 pred levels 1 Link to comment
markdf Posted May 26, 2021 Author Share Posted May 26, 2021 4 hours ago, essedess said: How to train your prey - YouTube The next update will have separate XP multipliers for the pred and prey skills. Link to comment
Zeorik Posted May 27, 2021 Share Posted May 27, 2021 ... Dumb question, but the 3BAv2 body does have stomach struggles right? I was fiddling in outfit studio and noticed that I didn't actually see any sliders for belly struggles. Link to comment
Macross. Posted May 27, 2021 Share Posted May 27, 2021 16 minutes ago, xAteax said: ... Dumb question, but the 3BAv2 body does have stomach struggles right? I was fiddling in outfit studio and noticed that I didn't actually see any sliders for belly struggles. Yeah? Your confusion might be that I remade the vore belly from scratch, which moved it down to the bottom of the morph list in OS, but the struggle sliders are still in the same place they've always been. Should also be visible in the Belly subsection in Bodyslide (keep meaning to set those as hidden, no reason for them to be filling up the list... Link to comment
Zeorik Posted May 27, 2021 Share Posted May 27, 2021 1 hour ago, Macross. said: Yeah? Your confusion might be that I remade the vore belly from scratch, which moved it down to the bottom of the morph list in OS, but the struggle sliders are still in the same place they've always been. Should also be visible in the Belly subsection in Bodyslide (keep meaning to set those as hidden, no reason for them to be filling up the list... Gotcha, thanks. I figured that was the case, but for the life of me I was just... completely missing the sliders on the list, and I was beginning to think I was actually just crazy. xD Link to comment
Raksuda Posted May 27, 2021 Share Posted May 27, 2021 I have actually the problem, that devourment doesn't show up. I tried any solution i could find or think of and it is not there. Well, technically it is. It is in the plugin List in- and outside of the game, labeled as 'activated'. But it neither shows up in the mcm nor do i get any powers or spells. I can, however, talk to people and ask them about vore, but nothing happens. Regardless of their answer. I'm gonna re-install my whole skyrim... the third time this week. But this is my mod-list as it is, intended for a chill, lewd playthrough: Spoiler SKSE All-in-One SSE Engine Fixes - did remove dll loader and installed part two as mentioned on the mod site Abduction Redux Alternate Start Ars metallica Ars Armorum Auto Rescale Disabler CBBE Outfits + DLC Patches Blush when aroused Bodyslide &Outfit Studio Books of Dibella CBBE Campfire CBBE SMP Consoleutil Creature Framework Custom Skills Framework Devourment Refactor Diverse Dragons Collection Dripping when Aroused Easywheel Eggfactory Estrus FNIS + Creature Pack Frostfall Fuz roh do HDT SMP Immersive Armors Immersive Armors CBBE Immersive Creatures Immersive Weapons iNeed Jaxonz MCM Kicker JContainers Midas Magic More Informative Console Morrowloot Ultimate Netscript Framework Papyrus Extender Papyrus Util Racecompatibility Racemenu Radiant Prostitution Realistic Lighting Overhaul Respawn NPCs (don't want empty feeding grounds one day^^) SoS SL Beastess SL Deadly Drain SL Eager NPCs SL Inflation Framework SL Solutions SL Aroused SL Framework SL Enchantress SL Defeat Skyland Textures SkyUI Spectator Crowds Spell Perk Item Redistributor Succubus Heart USSEP Weightmorphs XP32 Maximum Skeleton If not stated, everything is SE and latest Version as i did a clean reinstall after the last update for Devourment refactor. Anything i can add to help, just ask. (Where is that Log?) NetScriptFramework.log.txt Link to comment
markdf Posted May 27, 2021 Author Share Posted May 27, 2021 1 hour ago, Raksuda said: I have actually the problem, that devourment doesn't show up. I tried any solution i could find or think of and it is not there. Well, technically it is. It is in the plugin List in- and outside of the game, labeled as 'activated'. But it neither shows up in the mcm nor do i get any powers or spells. I can, however, talk to people and ask them about vore, but nothing happens. Regardless of their answer. I'm gonna re-install my whole skyrim... the third time this week. But this is my mod-list as it is, intended for a chill, lewd playthrough: Reveal hidden contents SKSE All-in-One SSE Engine Fixes - did remove dll loader and installed part two as mentioned on the mod site Abduction Redux Alternate Start Ars metallica Ars Armorum Auto Rescale Disabler CBBE Outfits + DLC Patches Blush when aroused Bodyslide &Outfit Studio Books of Dibella CBBE Campfire CBBE SMP Consoleutil Creature Framework Custom Skills Framework Devourment Refactor Diverse Dragons Collection Dripping when Aroused Easywheel Eggfactory Estrus FNIS + Creature Pack Frostfall Fuz roh do HDT SMP Immersive Armors Immersive Armors CBBE Immersive Creatures Immersive Weapons iNeed Jaxonz MCM Kicker JContainers Midas Magic More Informative Console Morrowloot Ultimate Netscript Framework Papyrus Extender Papyrus Util Racecompatibility Racemenu Radiant Prostitution Realistic Lighting Overhaul Respawn NPCs (don't want empty feeding grounds one day^^) SoS SL Beastess SL Deadly Drain SL Eager NPCs SL Inflation Framework SL Solutions SL Aroused SL Framework SL Enchantress SL Defeat Skyland Textures SkyUI Spectator Crowds Spell Perk Item Redistributor Succubus Heart USSEP Weightmorphs XP32 Maximum Skeleton If not stated, everything is SE and latest Version as i did a clean reinstall after the last update for Devourment refactor. Anything i can add to help, just ask. (Where is that Log?) NetScriptFramework.log.txt 750 B · 0 downloads Best guess, you're missing either PapyrusUtil or JContainers -- or you have an outofdate version of one of them, or you have an outofdate version overwriting the uptodate version. Link to comment
Kaonashi 顔無し Posted May 27, 2021 Share Posted May 27, 2021 Yo, just wondering - is a new save required for the new update? Link to comment
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