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Posted (edited)
6 hours ago, Keeplooking said:

I don't suppose there is a way to get this to work with the "More Religion Tents Slots" mod?

Not out of the box, but it's easy to make a fix on your own.

in \common\religion\doctrines\00_core_tenets you need to increase the number in the line "number_of_picks = 3" and then add a number of the following blocks right below that line.

tenet_zz_empty_1 = {
        icon = core_tenet_empty
        piety_cost = {
            value = 0
        }

        is_shown = {
            always = yes
        }

        can_pick = {
            always = yes
        }

        character_modifier = {
        }
    }

 

As I understand it, you need to have enough empty tenet blocks that their number is whatever you put into number_of_picks minus 3.

 

Here's my modified compatibility patch, though I also fiddled a bit with the Carnal Exaltation tenet, so that it makes people strip like Primitive Naturalism (but only the visual part without any of the law, tyranny or stress changes that comes with natural primitivism itself).

z_combined_core_tenets.txt

Edited by NoNickNeeded
  • 3 weeks later...
Posted

Nice addition, however, would it be possible to allow it to do things like ancestor worship, jizya, struggle and submission and others? That's a part of what the mod, more tenets, allows.

  • 4 weeks later...
Posted (edited)

Also for some strange reason both Red and Ebony rose religion is making their follower fat regardless of their trait gears toward fatness. Meaning if they are gluttonous, reaver, lazy, etc. It is becoming a pain to constantly using Daddy's Pinka cheat mod to diet all of the know character. Strangely enough, the Madeleinism religion does not such issues.

 

Here is my mod list in order:

Succession Expended

Community Title Project

VIET Events

CK3 Human Phenotype Project

Free Console Access

Daddy Pika's Cheat Menu

Carnalitas

Carnalitas Arousal Framework

Cheri - Carnalitas Dei

Cheri - Carnalitas Mundi

Cheri - Lewd COAs

Just Primae Noctis

Community Flavore Pack

CBO

CBO CFP Compatibility

CBO Carnal Court

Naked Ruler Designer

Physical Attributes

Intimate Encounters

Edited by sagimine1
Adding mod list
Posted
3 hours ago, sagimine1 said:

Also for some strange reason both Red and Ebony rose religion is making their follower fat regardless of their trait gears toward fatness. Meaning if they are gluttonous, reaver, lazy, etc. It is becoming a pain to constantly using Daddy's Pinka cheat mod to diet all of the know character. Strangely enough, the Madeleinism religion does not such issues.

 

Here is my mod list in order:

Succession Expended

Community Title Project

VIET Events

CK3 Human Phenotype Project

Free Console Access

Daddy Pika's Cheat Menu

Carnalitas

Carnalitas Arousal Framework

Cheri - Carnalitas Dei

Cheri - Carnalitas Mundi

Cheri - Lewd COAs

Just Primae Noctis

Community Flavore Pack

CBO

CBO CFP Compatibility

CBO Carnal Court

Naked Ruler Designer

Physical Attributes

Intimate Encounters

Have you tried without CBO + PA? Last time I checked, Mange's mods made characters following Hedonistic faiths continuously gain weight.

Posted
4 hours ago, The Lord said:

Have you tried without CBO + PA? Last time I checked, Mange's mods made characters following Hedonistic faiths continuously gain weight.

Did not realize the red rose were people.

Posted (edited)

Is there a way to edit the lilithist religious tenets and doctrines without making another faith in game? I wanted a temporal leader for the ebon rose and youthul rulership tenet, but it doesn't seem to do anything when I edit the "carnd_lilith_religion" txt file. Am I missing something there, maybe in localization? 

Edited by Saursf
Posted
On 4/14/2022 at 7:03 PM, Saursf said:

Is there a way to edit the lilithist religious tenets and doctrines without making another faith in game? I wanted a temporal leader for the ebon rose and youthul rulership tenet, but it doesn't seem to do anything when I edit the "carnd_lilith_religion" txt file. Am I missing something there, maybe in localization? 

If you're not making a new game, you need to edit the religion in the save game file.

  • 3 weeks later...
  • 1 month later...
Posted
18 hours ago, azumashin1 said:

Will we get this updated to fate of iberia? There were additions to religion that are ignored if playing with this mod

on Discord from the modder

 
you can just download the repository
carnalitas dei has not been "updated"
stephanus has just made a pull request to fix the religion bug

i have been too busy to really work on ck3 stuff

 

So you have to wait.

Posted
1 hour ago, Eagleman said:

on Discord from the modder

 
you can just download the repository
carnalitas dei has not been "updated"
stephanus has just made a pull request to fix the religion bug

i have been too busy to really work on ck3 stuff

 

So you have to wait.

He doesn't have to wait, he can download the three files that have been updated from the gitgud repository and overwrite the existing files in his Carnalitas Dei folder. Those are the only things that have been changed so that should be all you need to do. There's only three files you need to download and drop into the common/religion/doctrines and common/religion/religions folders.

 

Here's the merge request: Update for 1.6.0 (!4) · Merge requests · Cheri / Carnalitas Dei · GitLab (gitgud.io)

 

And here's the three files in question you need to download and drop into your Dei folder.

  1. common/religion/religions/00_taoism.txt · 7912ee8b7a5cdc4e4931d79fdee69ad9235c11fd · Cheri / Carnalitas Dei · GitLab (gitgud.io)
  2. common/religion/religions/00_christianity.txt · 7912ee8b7a5cdc4e4931d79fdee69ad9235c11fd · Cheri / Carnalitas Dei · GitLab (gitgud.io)
  3. common/religion/doctrines/00_core_tenets.txt · 7912ee8b7a5cdc4e4931d79fdee69ad9235c11fd · Cheri / Carnalitas Dei · GitLab (gitgud.io)

 

  • 2 weeks later...
Posted (edited)

Combining these two is relatively simple, so here you go.

z_combined_core_tenets.txt

You can either drop it into Carnalitas Dei's mod folder in \common\religion\doctrines or make a new mod with the Paradox mod manager and place it there (with the same internal path naturally) and have it below Carnalitas Dei in the load order.

 

If you prefer to do it yourself, as I said it's qutie easy. You just need open \common\religion\doctrines\00_core_tenets.txt

There change the line "number_of_picks = 3" to 23 and copy the "# Empty Tenets" block from more religious tenets' file over into the Carnalitas Dei file.

 

You can even customize how many slots you want exactly by fiddling with that number and making sure that you have <number> -3 empty tenets below it.

 

What I woudl like much more would be a compatibility patch with mods that add stuff to the religion UI like Far Eastern Cultures and Religions for example. I can figure out how to merge tenets and doctrines on my own, but GUI files are a different matter.

Edited by NoNickNeeded
Posted

I am trying to use this mod with an overhaul mod named Asia Expansion mod. This mod works with the other mod with exception of the religious tenent. The tenents for your mod does not show as an options at all. Is there a way to make it work?

  • 4 months later...
  • 3 weeks later...
Posted

With the release of 1.8, there is a new bug:

When I start the game with "Carnalitas Dei" activated, the illustrations for all tenets (except of Esotericism, Pacifism and Reincarnation) consist just of pink and black squares. I guess it's because in 1.8 most of the tenets got "new and unique illustrations" (quoting the changelog here).

(Vanilla and with other Carnalitas-mods looks everything fine, only with Dei activate the bug occurs.)

 

Does anyone know how to fix that?

Posted
7 hours ago, Mortrag said:

With the release of 1.8, there is a new bug:

When I start the game with "Carnalitas Dei" activated, the illustrations for all tenets (except of Esotericism, Pacifism and Reincarnation) consist just of pink and black squares. I guess it's because in 1.8 most of the tenets got "new and unique illustrations" (quoting the changelog here).

(Vanilla and with other Carnalitas-mods looks everything fine, only with Dei activate the bug occurs.)

 

Does anyone know how to fix that?

 

I had that as well but I created a new game and the illustrations were working.

Posted (edited)
1 hour ago, PrimaItalia said:

 

I had that as well but I created a new game and the illustrations were working.

Strange, I tried several new games today and the illustrations were always bugged (in game too) and only then appeared normal, whenn Dei was deactivated.

 

Just in case, here is my full mod-list:
Jus Primae Noctis

Carnalitas

GUK Fix Carnalitas

Carnalitas - Historical Slavery Doctrines

Cheri - Carnalitas Dei

Cheri - Carnalitas Mundi

Carnalitas Slavery Expansion

Character Body Overhaul

CBO Vanilla

GUK Fix Character Body Overhaul

CBO Carnal Court Lite

CBO Carnal Court Lite - Animation Pack
 

Edited by Mortrag
Posted
10 hours ago, Mortrag said:

I guess it's because in 1.8 most of the tenets got "new and unique illustrations" (quoting the changelog here).

 

This seems to be exactly the case from what I can tell.  From looking at the files, it seems like almost every single tenet got at least an icon rename (and probably a new icon).  Dei seems to have every single tenet redefined in its files, presumably to screw with the requirements, complete with the icon definition.  The old Icon definition.

As an example, 'Unrelenting Faith' has gone from
 

icon = core_tenet_sword

to
 

icon = core_tenet_unrelenting_faith

 

Thus Dei's 'Core Tenets' file needs almost every single 'Icon =' line updated to the new file names, since Paradox seems to have nixed the old icons entirely.  I'm currently in the midst of doing this, but it's going to take a bit.  Especially since I'm going to have to figure out what, exactly, to use for the new mod tenets.

A possible alternative would be to somehow retrieve the old icon files and dump them into a custom mod or something.  Side effect of this method would be not getting the new icons at all.

Posted (edited)

00_core_tenets.txt

 

Here's a Replacement 00_core_tenets.txt for Carnalitas Dei, modified with the new Icon names.  It goes in ..\Cheri - Carnalitas Dei\common\religion\doctrines

 

Not guaranteeing I didn't miss one somewhere, but I checked all existing religions and some did some quick poking at reforming a few different types without seeing any.

 


Some notes on what's been changed by the patch:

It seems like they eliminated the *vast* majority of cases where different traits share icons.  'Human Sacrifice', 'Exaltation of Pain', and 'Sacrificial Ceremonies' still share the same icon, but that's about it from what I could see.


The previous icons seem to still be there, but renamed because...


There's a new naming scheme for the icons.  Instead of descriptive names of what the icon *is*, they've been universally renamed to match the tenet the icon is matched with.  The few that worked were already named this way, so they didn't get changed.

 


That last is what caused the problem here.  The icons still *exist*, but under a different name, so the tenet definitions included with CD were trying to pull up the wrong filename.

Edited by TironRaptor
Posted
10 hours ago, TironRaptor said:

00_core_tenets.txt 73.81 kB · 3 downloads

 

Here's a Replacement 00_core_tenets.txt for Carnalitas Dei, modified with the new Icon names.  It goes in ..\Cheri - Carnalitas Dei\common\religion\doctrines

 

Not guaranteeing I didn't miss one somewhere, but I checked all existing religions and some did some quick poking at reforming a few different types without seeing any.

 


Some notes on what's been changed by the patch:

It seems like they eliminated the *vast* majority of cases where different traits share icons.  'Human Sacrifice', 'Exaltation of Pain', and 'Sacrificial Ceremonies' still share the same icon, but that's about it from what I could see.


The previous icons seem to still be there, but renamed because...


There's a new naming scheme for the icons.  Instead of descriptive names of what the icon *is*, they've been universally renamed to match the tenet the icon is matched with.  The few that worked were already named this way, so they didn't get changed.

 


That last is what caused the problem here.  The icons still *exist*, but under a different name, so the tenet definitions included with CD were trying to pull up the wrong filename.

Great work, thank you very much, that fixed it for me.

  • 2 weeks later...
Posted

Carnalitas Dei is apparently uncompatible with "more religious tenets" -mod and if you use it, some of Dei's tenets (sacred prostitution, fertility idols etc.) dissapear. I've been trying to increase the number of tenets you can choose to 20 (like in the quoted advice), but I just can't get it to work. Could someone who isn't as hamfisted as I when it comes to modding create a patch that I could just drop in Dei's folder, or update the whole mod.

If someone is kind enough to help, thank you so much in advance.

On 6/22/2022 at 4:23 PM, NoNickNeeded said:

Combining these two is relatively simple, so here you go.

z_combined_core_tenets.txt 72.43 kB · 107 downloads

You can either drop it into Carnalitas Dei's mod folder in \common\religion\doctrines or make a new mod with the Paradox mod manager and place it there (with the same internal path naturally) and have it below Carnalitas Dei in the load order.

 

If you prefer to do it yourself, as I said it's qutie easy. You just need open \common\religion\doctrines\00_core_tenets.txt

There change the line "number_of_picks = 3" to 23 and copy the "# Empty Tenets" block from more religious tenets' file over into the Carnalitas Dei file.

 

You can even customize how many slots you want exactly by fiddling with that number and making sure that you have <number> -3 empty tenets below it.

 

What I woudl like much more would be a compatibility patch with mods that add stuff to the religion UI like Far Eastern Cultures and Religions for example. I can figure out how to merge tenets and doctrines on my own, but GUI files are a different matter.

 

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