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Posted (edited)

Made a quick update based on sd201's 1.11 update

 

Tenets file are updated - Sky Burials is removed as per vanilla (now part of burial doctrine)

Included religion groups have funeral traditions updated. Red/Ebon Rose uses Stoic funeral tradition as a placeholder.

 

As far as I can tell these should be it, if anything doesn't work do tell me.

 

Edit 11/03/24: Minor edit to the special building in the mod that changed the now-depreciated monthly_county_control_change_factor to monthly_county_control_growth_factor

 

Carnalitas Dei for 1.12.zip

Edited by Kieva
Minor edit to mod.
  • 2 weeks later...
Posted
On 3/6/2024 at 8:19 PM, Kieva said:

Made a quick update based on sd201's 1.11 update

 

Tenets file are updated - Sky Burials is removed as per vanilla (now part of burial doctrine)

Included religion groups have funeral traditions updated. Red/Ebon Rose uses Stoic funeral tradition as a placeholder.

 

As far as I can tell these should be it, if anything doesn't work do tell me.

 

Edit 11/03/24: Minor edit to the special building in the mod that changed the now-depreciated monthly_county_control_change_factor to monthly_county_control_growth_factor

 

Carnalitas Dei for 1.12.zip 277.88 kB · 73 downloads

 

Thank you!

  • 4 weeks later...
  • 2 months later...
Posted

When I was checking the translations of this module, I found that one of the core teachings didn't have an English localisation or a Chinese localisation, so I added my own localisation
我在检查这个模组的翻译的时候发现核心教义里面有一个教义没有英文本地化和中文本地化,所以我自己补充了本地化

Cheri - Carnalitas Dei(修复版).zip

  • 2 weeks later...
Posted
On 6/16/2024 at 10:12 AM, slayers131313 said:

Where can I find the new religions? Thanks. I cant find any with the Find Character function.

They're all dead religions at start. Find them in the religions menu.

Posted

I'm trying to update this but it keeps crashing when launching a new game (but not when loading a save). I think it has to do with seeding the lust doctrine to all the religions event when the game starts. Anyone else have this problem? The relevant file locations are:
events\carnd_doctrine_seeding_events
common\on_action\carnd_doctrine_seeding_on_actions
common\scripted_effects\carnd_scripted_effects
 

Posted
9 minutes ago, zmc137 said:

I'm trying to update this but it keeps crashing when launching a new game (but not when loading a save). I think it has to do with seeding the lust doctrine to all the religions event when the game starts. Anyone else have this problem? The relevant file locations are:
events\carnd_doctrine_seeding_events
common\on_action\carnd_doctrine_seeding_on_actions
common\scripted_effects\carnd_scripted_effects
 

Disregard, I don't think that is the issue.

  • 3 months later...
Posted (edited)
On 10/6/2024 at 4:43 PM, Oolbl549 said:

mod seems broken on 1.13

 

It seems Restore Gomorrah and some other decisions have spilled out of Lilithism and are shown as regular decisions to any religion, but they don't do anything. Religious and cultural tenants from Dei and Mundi seem to work fine though. It's interesting to see what a seemingly minor change in decisions UI can do with mods. Have you encountered any other problems?

Edited by AngerMan
Posted
On 10/8/2024 at 8:29 PM, AngerMan said:

 

It seems Restore Gomorrah and some other decisions have spilled out of Lilithism and are shown as regular decisions to any religion, but they don't do anything. Religious and cultural tenants from Dei and Mundi seem to work fine though. It's interesting to see what a seemingly minor change in decisions UI can do with mods. Have you encountered any other problems?

if you want the working versions for RTP they have been uploaded in their own threads

  • 3 weeks later...
  • 5 weeks later...
Posted
On 11/28/2024 at 9:30 AM, aicha.ch4n said:

Will this mode have more updates? Or should I just use the unofficial version? refer to:

 

Just grab it from the unofficial update thread. It's better for visibility.

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