Jump to content

[mod] Character Body Overhaul


Recommended Posts

Posted (edited)

Anyone notice that temples for norse religion are all messed up with 1.82? I get these korean backgrounds with weird korean clothes for norse temple backgrounds and clothes for temple holders.  The worst part is the clothes don't work and there is a lot of clipping. 

 

edit: it seems to be only after reforming norse. 

Edited by cascinova
Posted
8 minutes ago, smoky0mcpot said:

Does the mod now have support for EK 2?

And if not could you add it please.

No, it's something I would like to do. But it seems like it would be a bunch of work that I haven't had time to do. Any new clothing models added by EK 2 would require additional modeling, same with any new body shapes for EK races. IIRC mer and men don't edit the bodies much. But kajit and argonians do. So it would require basically redoing a bunch of the modeling work they've done. 

Posted (edited)
On 4/20/2023 at 2:51 PM, Israel.cock said:

Well i guess a potential AGOT compatability should be easier *for now* since it's only humans unlike EK2 and Lotr where you have diffrent races. (White walkers could get spicy as well as greyscale once it gets propperly added). The main problems i encountered while trying to get everything to work ist just the black faces (something with shaders) and everyone being almost skeletal levels of thin.

The skeletal thin thing is because of the common\dna_data folder. Non-generated characters need to have the genes I add or they will zero out by default. The skinny thing  is the most obvious because I added variety to the body fat gene. But it would also apply to the other ones I added. 

Never figured out the black face thing. It's definitely a compatibility thing people experience but I haven't. I think its the result of mods referencing facial attributes that aren't in my head .asset file. You get weird behavior when gfx errors like this happen.

Edited by Mange2020
Posted (edited)

Hey everyone, maybe someone can help.

 

This mod was working great (except for the random beards it puts on Arabic and Steppe children) when it suddenly crashed the game.

 

When I brought the game back up, every male character over 18 had a small leaf, like the one the game usually uses. The penis is visible through it, and it is the minimum size. No amount of changing the mod file changes it, so I assume the mod is just broken. The slider is also no longer visible in the character maker. Women are untouched by this. I have tried reloading the game, including a total kill of the Steam files, and it won't fix.

 

Update: yeah, the mod broke itself entirely. Now CK3 won't even recognize it as existing in the launcher. But everything else, like muscles and gender morph, still works. If I edit the muscles file in debug, the characters will change to match.

2023_05_02_1.png

2023_05_02_2.png

Edited by trskmfrnjgrhrh
Posted

Excellent update this version. Obviously, a mod like this can change character DNA pretty drastically. Since I started playing the game, certain historical characters have ended up looking completely different each iteration. This version was an enormous step toward restoring their original looks (not completely, but you can see it in them.)

Thanks for the great work, Mange. You're very much appreciated. Hope the upcoming expansion won't bork things too much.

Posted
On 5/2/2023 at 6:03 AM, trskmfrnjgrhrh said:

Hey everyone, maybe someone can help.

 

This mod was working great (except for the random beards it puts on Arabic and Steppe children) when it suddenly crashed the game.

 

When I brought the game back up, every male character over 18 had a small leaf, like the one the game usually uses. The penis is visible through it, and it is the minimum size. No amount of changing the mod file changes it, so I assume the mod is just broken. The slider is also no longer visible in the character maker. Women are untouched by this. I have tried reloading the game, including a total kill of the Steam files, and it won't fix.

 

Update: yeah, the mod broke itself entirely. Now CK3 won't even recognize it as existing in the launcher. But everything else, like muscles and gender morph, still works. If I edit the muscles file in debug, the characters will change to match.


What's your mod list look like? The issues you described sound like mod conflicts. Either load order or other mods themselves.

Posted (edited)

only works in character editor for me, afterwards the new clothes work but no proportions. 
I followed the install instructions and requirements

edit: no matter i had the wrong carnalitas mod

Edited by Schreiner
Posted
On 3/5/2021 at 8:21 PM, Mange2020 said:

Character Body Overhaul


SEE INSTALLATION INSTRUCTIONS BELOW

Credit to WaffleIron, whose Simple Slits mod provided the asset I used to make the female model.

Also if anyone wants to use any of the code, models, or assets in any other mod. Feel free to do so without crediting me, as long as its legal.

This is basically an huge modelling and animation mod I've been working on that is designed to make a lot of the stuff that people are looking for out of the 3d models either possible, better or easier. As time has gone on and I've improved at modelling and animating I've added and will continue to add stuff to it. Just based on the way this is coded, this stuff is usually together.

So quick run down of what this does.

Adds new character models. The new character models have a higher poly count so they should look generally better than the base game models. They also have genitalia.

Added variation in butt sizes.

I feel like the variation of breast, muscles, and fat that you see in the base game is pretty narrow, compared to what you see in real life, so I've increased that variation. While people at the upper limit of what I modelled exist, they admittedly may appear in the game more often then in real life and different people may have different experiences. I'm mostly going to attempt to deal with the distribution in my physical attributes mod, because I don't want to have to edit a ton of ethnicity files.

I've corrected for the way the base game coded its head and body animations, so that there isn't a gap between the torso and head like there is in the base game.

I've added bones to the base models that allow animators to move the penis, butt, breasts, vagina, balls, and stomach of the models. In my attempts to create sex animations I basically found that I needed more control of these areas.

I've adjusted the clothing to work with all these changes.

Yes, I've added sex animations too. I just changed the name because the last name was too long and doesn't give the full impression of the things this mod does. If you can't figure out the sex animations stuff there's a bunch of stuff that work immediately.

My Coetus Anima mod includes events coded with each animation.

Included in this mod is a version of the Carnalitas example scene which works with the animation. So if you have Carnalitas, you can see the animation using the sex interaction.

New Clothing and Hairstyles:

The new clothing and hairstyles won't exist in the game by default, but they are available to be added in full screen barbershop

 

If you want to add any of the underwear to a character you have to make them naked via the toggle in full screen barbershop first. This removes the modifiers added when the vanilla clothing is added. 

For those who want to mod the underwear into the game outside of the barbershop these are the flags needed

        has_character_flag = wearing_cbo_briefs
        has_character_flag = wearing_cbo_panties
        has_character_flag = wearing_cbo_thong
        has_character_flag = wearing_cbo_g-string
        has_character_flag = wearing_cbo_bra
 

IF YOU THINK THE SHAPES ARE TOO EXTREME FOR YOU:

You have two options, one is CBO Vanilla. CBO Vanilla is the exact same mod as CBO, just with the butt sizes removed, and using the vanilla game's weight gene, and bust gene.

You could also download Physical Attributes. I personally like to have a broader range of potential characters but physical attributes is designed to redistribute the wider range created by CBO. The result is that you will still see the extreme sizes but less often.

 

Installation:

You can access the mega link through the download button. But also here.

https://mega.nz/file/kAdxhLpK#5whF2R2PfqG3WDEjX17Ntu9e0trf5RuDLdtNuMPY7eo

CBO Vanilla has been switched to an optional download like the CFP Compatibility patch. You just need to place both of those lower in your load order than CBO so that they will overwrite the correct files. They don't interact with each other.

IMPORTANT INSTALLATION INSTRUCTIONS, NEW FOR 1.6.2 

If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla, both CBO Clothes, and the CFP Compatibility patch.

In order to install place the zip files in your mod folder (you may also place CBO Vanilla and/or the CFP Compatibility Patch in there too). By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over a GB of graphical assets. It will not work.

Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won't overwrite. Find a different unzipping software and use that. 

 

You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders.

If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor.

 

Load Order without CFP

Full Screen Barbershop
Carnalitas

char_body_overhaul

(optionally CBO Vanilla)

Load Order with CFP

Full Screen Barbershop

Carnalitas
CFP

char_body_overhaul
(optionally CBO Vanilla)
CBO CFP Compatibility



Below are the other animation tags that can be used


For Heterosexual couples - the male and female character should have the same animation coded in and each of the following works
sex
sex_doggy
sex_felatio
sex_missionary
sex_cowgirl
sex_reverse_cowgirl
sex_standing_doggy
sex_standing

sex_cunnilingus

For Homosexual Male couples - each character needs to have a different animation so below the ones that go together are side by side
sex_doggy - hom_sex
sex_felatio - sex_felatio_hom

For Homosexual Female couples
hom_sex - hom_sex_2

sex_cunnilingus - sex_cunnilingus_hom

 

Known Issues:

 

There has been some weirdness reported with all genes unlocked, I believe this mod is incompatible, though unclear on the details.

 

Lots of naked characters. You are probably using EPE. EPE isn't compatible. As I've discussed in the thread its a little more difficult to keep compatible than CFP. And it wouldn't just be an issue of making it compatible but maintaining it. I've decided that I don't have the time for CBO, my other mods, maintaining CFP compatibility and EPE compatibility. Anyone else should feel free to make a compatibility patch if they want. With 1.6.2 I added a thing that I think might help. It won't hurt and I'm curious, though I haven't been able to test it. 

 


 

I use the "impregnate spouse" mod but every time I interact with my husband/wife the female body doesn't match what I created using your mod. could you tell me how to solve this?

Posted

Can anyone tell me if the Full Screen Barbershop is a hard or soft requirement?

 

I have Fitgirl 1.7.0 version, so no steam workshop for me, and the old steam workshop downloader doesn't work. So no CFP or FSB for me.

Posted
2 hours ago, Ignis18 said:

Has anyone checked if the mod is working after today's patch?

It is not working, we'll have to wait for another update

Posted
19 hours ago, Soronarr said:

Can anyone tell me if the Full Screen Barbershop is a hard or soft requirement?

 

I have Fitgirl 1.7.0 version, so no steam workshop for me, and the old steam workshop downloader doesn't work. So no CFP or FSB for me.

here you have the barbershop link that you were seeking for https://mods.paradoxplaza.com/mods/11746/Any

Posted

It seems that the errors related to this mod, are that the only GUI archive 'window_event.gui' (which I dont know which parts are modified from the vanilla one), Paradox must have splited It into 4 archives in a new subfolder called 'event_windows', and also that in the '/gfx/models/portraits/attachments' directory, some archives have been renamed by Paradox for some reason and that might affect the relation between the .asset or .mesh archives (I dont even know what they do), and the apparently new .dds that I guess must be the textures. This is what I've seen from this mod and I haven't been able to launch the game into the main menu screen with this mod activated as It crashes in the loading screens when you launch the game.

 

Also sorry if I dont make myself clear enough but english is not my native language.

Posted

Quick question does CBO work with EPE Im going to try EPE and CFP for the fist time. I see that there is a CFP compatibility patch but I dont see any EPE so I assume no?

Posted (edited)
8 hours ago, dtmr said:

Quick question does CBO work with EPE Im going to try EPE and CFP for the fist time. I see that there is a CFP compatibility patch but I dont see any EPE so I assume no?

 

This question is extensively answered. There is a search function in the top right of the page where you can find the answer.

Edited by xhalighx
Posted
57 minutes ago, xhalighx said:

 

This question is extensively answered. There is a search function in the top right of the page where you can find the answer.

Fair enough probably should've checked, thx btw

Posted (edited)

CBO crashes for me as well with the new update. I hunted down the problem. My event log is filled with "Could not find texture due to 'VFSOpen Error: gfx/models/portraits/attachments/male_clothes/secular/northern/war_nobility_01/male_clothes_secular_northern_war_nobility_01_normal.dds not found'" error. Paradox has .dds files under the corresponding folder, while CBO does not. I will try to copy files over to see what would happen.

 

Edit: Was not helpful lol. Log spit the same error. 

Edited by Nord06
Posted (edited)

Hey.

Please help with the Character Body Overhaul, Karnalis and Character beautification mods.

I had a lot of mods on versions 1.7 and 1.8, now when I realized what wilds appeared in the mods and steamworks folder, I tried to figure it all out and realized that I was completely confused. I also use the Community Flavor Pack and Ethnicities & Portraits Expanded (EPE don’t use it in version 1.9 yet, because in the Steam comments they write that the mod is not ready for the new version) If no one minds,

I will write the questions point by point so that they are more understandable.

 

1) Mods often need compatch for example - CFP + EPE Compatch - CBO + CFP Compatch - CC + CFP Compatch Do these patches need to be downloaded from the workshop or are they somewhere on the forum? Since paradox games are famous for the fact that each new version breaks 70-90% of mods, there are quite a lot of Compatch in the workshop even within one version, and sometimes it’s difficult to understand which one is needed for the stable operation of the game.

 

2) I honestly tried to figure out the correct operation of mods and everything even worked on version 1.7, but since the version has already changed twice and I cleared the Mods folder in my documents (but did not clean the mod workshop) I would like to understand if there is a stable modlist for CFP mods , EPE, SBO, Karnalis and CB and also whether the CB will conflict in this assembly on version 1.9.

 

3) On versions 1.7 and 1.8 I used CFP and SBO and there were a lot of tabs for the character's clothes, but on version 1.9 there is only one tab, there are few clothes in it, and also the last, third and fourth clothes from the end are not drawn and the character's torso is drawn incompletely with bugs. Searching the forum, I saw that there are mods for CBO Clothes 1-4, but I could not find download links anywhere. On versions 1.7-1.8 of the fashion, I did not install clothes, but there were a lot of them. What am I doing wrong?

 

4) In the character editor, new mod tabs are signed in the format PORTRAIT_Modifier_хххххх_ххххххх.

Is that how it should be?

 

5) Where is the best place to follow updates of mod versions: on the forum or in the discord channel and what combinations of mods and submods do you play and recommend?

6) CBO
also have a version of Vanilla, I could not find links to download it and a description of the version, except for the message that it removes some settings.

Many thanks to all those who read this post and help me fulfill my dream of playing a working playlist!

Edited by Luxorserg50
Posted
36 minutes ago, Luxorserg50 said:

Hey.

Please help with the Character Body Overhaul, Karnalis and Character beautification mods.

I had a lot of mods on versions 1.7 and 1.8, now when I realized what wilds appeared in the mods and steamworks folder, I tried to figure it all out and realized that I was completely confused. I also use the Community Flavor Pack and Ethnicities & Portraits Expanded (EPE don’t use it in version 1.9 yet, because in the Steam comments they write that the mod is not ready for the new version) If no one minds,

I will write the questions point by point so that they are more understandable.

 

1) Mods often need compatch for example - CFP + EPE Compatch - CBO + CFP Compatch - CC + CFP Compatch Do these patches need to be downloaded from the workshop or are they somewhere on the forum? Since paradox games are famous for the fact that each new version breaks 70-90% of mods, there are quite a lot of Compatch in the workshop even within one version, and sometimes it’s difficult to understand which one is needed for the stable operation of the game.

 

2) I honestly tried to figure out the correct operation of mods and everything even worked on version 1.7, but since the version has already changed twice and I cleared the Mods folder in my documents (but did not clean the mod workshop) I would like to understand if there is a stable modlist for CFP mods , EPE, SBO, Karnalis and CB and also whether the CB will conflict in this assembly on version 1.9.

 

3) On versions 1.7 and 1.8 I used CFP and SBO and there were a lot of tabs for the character's clothes, but on version 1.9 there is only one tab, there are few clothes in it, and also the last, third and fourth clothes from the end are not drawn and the character's torso is drawn incompletely with bugs. Searching the forum, I saw that there are mods for CBO Clothes 1-4, but I could not find download links anywhere. On versions 1.7-1.8 of the fashion, I did not install clothes, but there were a lot of them. What am I doing wrong?

 

4) In the character editor, new mod tabs are signed in the format PORTRAIT_Modifier_хххххх_ххххххх.

Is that how it should be?

 

5) Where is the best place to follow updates of mod versions: on the forum or in the discord channel and what combinations of mods and submods do you play and recommend?

6) CBO
also have a version of Vanilla, I could not find links to download it and a description of the version, except for the message that it removes some settings.

Many thanks to all those who read this post and help me fulfill my dream of playing a working playlist!

 

Hey CBO has not yet been updated for 1.9 and Carnalatis is only 1.9 compat if your using the development build whilst Cheri is working on a proper patch, all of the compatches for CBO can be found in its thread on Cheris Carnalitas discord server

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...