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Bodyslide Armor And Clothes List V2


no-remorse

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Posted

So let me get this straight...

 

I see any bbp/tbbp armor I like

 

with the new bodyslide I can change it to my fav bodyslide preset???

 

You see any armor you like for any body and with the new Outfit Studio you can make it BodySlide compatible (optionally add TBBP, you can make non-TBBP to TBBP).

AFTER that you can use it in BodySlide to apply your presets and build it.

Posted

 

So let me get this straight...

 

I see any bbp/tbbp armor I like

 

with the new bodyslide I can change it to my fav bodyslide preset???

 

You see any armor you like for any body and with the new Outfit Studio you can make it BodySlide compatible (optionally add TBBP, you can make non-TBBP to TBBP).

AFTER that you can use it in BodySlide to apply your presets and build it.

 

 

This is going to be a huge change for a lot of people. There's going to be no more conversion threads because everyone can do it themselves because outfits and such are probably the most requested things out there. Outfits that I've always wanted to see be converted will now be converted which means I'm going to spending hours upon hours converting stuff. The hype is tangible. You're doing god's work.

Posted

 

This is going to be a huge change for a lot of people. There's going to be no more conversion threads because everyone can do it themselves because outfits and such are probably the most requested things out there. Outfits that I've always wanted to see be converted will now be converted which means I'm going to spending hours upon hours converting stuff. The hype is tangible. You're doing god's work.

 

 

Remember this, though:

Just because it's 5.000 times easier than it was before, it doesn't mean it's easy. ;)

Posted

What about sliders for the new bodyslide? are the extra sliders that you have to download now, going to be standard in the new version? or is someone going to have to create them separately?

Posted

What about sliders for the new bodyslide? are the extra sliders that you have to download now, going to be standard in the new version? or is someone going to have to create them separately?

 

They're going to be the standard, but you can turn them off with a check box (for people that don't want/need them).

Posted

 

 

This is going to be a huge change for a lot of people. There's going to be no more conversion threads because everyone can do it themselves because outfits and such are probably the most requested things out there. Outfits that I've always wanted to see be converted will now be converted which means I'm going to spending hours upon hours converting stuff. The hype is tangible. You're doing god's work.

 

 

Remember this, though:

Just because it's 5.000 times easier than it was before, it doesn't mean it's easy. ;)

 

 

True as that may be, I still want to have your babies. Well, at least I will when the ++ version is released. Then I'll just whinge about wanting the base body mesh fixed.

Posted

 

What about sliders for the new bodyslide? are the extra sliders that you have to download now, going to be standard in the new version? or is someone going to have to create them separately?

 

They're going to be the standard, but you can turn them off with a check box (for people that don't want/need them).

 

I was sorta noticing that a lot of the CBB++ sliders weren't there.

 

The only other thing I was really having a problem with playing with things today was trying to figure out how to get my preset loaded over as a reference, so I could just build it directly in Studio.

 

I do hope that presets are made easier to find under Outfit/Body. That always seemed weird to me that they have to be resaved onto the Outfit/Body.

 

(Of course, I don't think saving Presets is actually fully implemented, so I could be talking old problems that aren't going to exist).

Posted

 

 

I was sorta noticing that a lot of the CBB++ sliders weren't there.

The only other thing I was really having a problem with playing with things today was trying to figure out how to get my preset loaded over as a reference, so I could just build it directly in Studio.

 

I do hope that presets are made easier to find under Outfit/Body. That always seemed weird to me that they have to be resaved onto the Outfit/Body.

 

(Of course, I don't think saving Presets is actually fully implemented, so I could be talking old problems that aren't going to exist).

 

 

The CB++ sliders aren't there in OS because you have to load up the CB++ reference separately (select the CB++ Bodies.xml sliderset in the dialog). The CB++ meshes still have an offset which will be fixed.

 

About the preset thing, use "Slider -> Load Slider Preset", the file has to be in the SliderPresets folder. However, OS was made to create conversions, not build directly to the game (doesn't even work because of _0 and _1.nif variants).

Posted

 

So let me get this straight...

 

I see any bbp/tbbp armor I like

 

with the new bodyslide I can change it to my fav bodyslide preset???

 

You see any armor you like for any body and with the new Outfit Studio you can make it BodySlide compatible (optionally add TBBP, you can make non-TBBP to TBBP).

AFTER that you can use it in BodySlide to apply your presets and build it.

 

 

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Posted

 

So let me get this straight...

 

I see any bbp/tbbp armor I like

 

with the new bodyslide I can change it to my fav bodyslide preset???

 

You see any armor you like for any body and with the new Outfit Studio you can make it BodySlide compatible (optionally add TBBP, you can make non-TBBP to TBBP).

AFTER that you can use it in BodySlide to apply your presets and build it.

 

 

JPL-Celebration-at-Mars-Landing.gif

 

Posted

Hi all, could do with some help. http://skup.dip.jp/up/up06144.zip seems to be HDT_for_CB++_TBBP_collision.zip

 

I'm not too experienced with HDT or TBBP.

 

Can someone let me know what it does and I can add it to the list.

 

It seems like the default TBBP base shape for CB++, just with an extra node to make it compatible with HDT Physics (for visibility in first-person more-like)--basically the node links the .xml file's file path so HDT can link it up properly.

 

Hope this helps!

Posted

http://www.mediafire.com/download/t7ukyekn0fabffp/CB%2BDCS_TBBP.7Z Updated Sorceress CB++ conversion for tbbp, more clipping on extreme slides but better fitment overall.

 

Ehm. Thong floats about 2 inches in the front of the character, the rest ends up inside the body and corset has right nipple piercing the fabric unless using pushup at 100+, in which case you end up with breasts straight out of 7base bombshell, which isn't the look I'm after. That's some clipping, but maybe I'm doing it wrong.

Posted

I didn't make it but the old version put the boobs in a box. Yeah if you set the sliders higher there is more clipping, the thong has always been an issue, but I did some other things to solve those two issues like using the craftable panties from chronotriggers77 mak conversions, and using nifskope on the corset to increase the scale vertices along the x/y axis' by .02 each to refit the corset to reduce clipping. (also doing this with the skirt will reduce the clipping at the sash)

Posted

 

Hi all, could do with some help. http://skup.dip.jp/up/up06144.zip seems to be HDT_for_CB++_TBBP_collision.zip

 

I'm not too experienced with HDT or TBBP.

 

Can someone let me know what it does and I can add it to the list.

 

It seems like the default TBBP base shape for CB++, just with an extra node to make it compatible with HDT Physics (for visibility in first-person more-like)--basically the node links the .xml file's file path so HDT can link it up properly.

 

Hope this helps!

 

Not to get off topic or anything, but could someone teach me where to install this? I thought it was a Bodyslide shape at first, but now i'm wondering if it's supposed to be installed in place of the hdt files. Sorry, thanks in advance!

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