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Posted

Who maintains the permission rights to GSB's models? I spent time making a Skyrim Draenei race using various Draenei assets from the community, but I can't really release it without getting permission first, especially since I had to convert GSB's assets from Oblivion to Skyrim:

 

2014-02-19_00002_zps096bc53e.jpg

Posted

It took me a while to find that passage (got reminded of some interesting stuff in there...), but after reading through GSB's locked original release thread I finally found what I was looking for: Read what GSBmodders states in this post.

 

What it boils down to is that you are free to use his assets as long as proper credit is given.

Posted

It took me a while to find that passage (got reminded of some interesting stuff in there...), but after reading through GSB's locked original release thread I finally found what I was looking for: Read what GSBmodders states in this post.

 

What it boils down to is that you are free to use his assets as long as proper credit is given.

Ok thanks! That's good to know! :)

  • 2 weeks later...
Posted

After reading through the old GSB thread I started searching and have found two more of GSB's mods in my collection:

 

StellaFutanari.rar

 

'Stella' outfit inspired by the game 'LOCO - Land Of Chaos Online'. As the archive name implies this one is sporting a little extra...

 

Batgirl.rar

 

Batsy. I found the cowl has head clipping issues so I made and added an egm file. The belt buckle features a weird effect I am unable to fix.

  • 3 weeks later...
Posted

Hello everybody!

 

I have a little problem with the sisters outfit. I installed it like any other clothing mod, dropped the textures and meshes into the data folder and checked the esp, but somehow it's not showing up in the game. Could it be that i missed something?

 

Your help would be appreciated! :)

 

Posted

Is there a readme with it or screenshot showing where it is located at? I never had a problem with it but then I no longer install clothing/armor mods anymore I just drop the meshes and texture folders where they need to be then start up the CS activate my .esp and then put the armor pieces that I want into the chest that I made.

 

 

Posted

@ myuhinny

 

The readme says it's for sale in Jensines shop. I think i'll play a bit with the CS and try to add it the way you described. 

 

Edit: So, with a small guide of how to add objects for sale, I managed to solve the problem!

  • 4 weeks later...
Posted

Not a real HGEC Version but without Hooves. HGEC Hands does not fit, so you must use the draeneiraider guantlets or other guantlets that covers the hand-arm seam.

draeneiraider.nif

I only replaced Lowerbody and hooves with human lowerbody and feet. Have not changed the body Color or Glossiness 1000.

If you want boots delete the feet in NifSkope and add boots you like.

 

Posted

To remove I right click Block -> Remove.

How do I add new meshes? Whenever I want to add something it just doesn't appear in nifskope.

Posted

Don't use block->remove, use block->remove branch.

Using remove alone creates dirty nif files, which take up additional processing power and disk space for no reason.

 

To add a new mesh, find one you like, right click it then block->copy branch.

Go back to the nif you want to add it to, find the scene root (should always be the first entry, which is a parent to all the others) right click it -> paste branch.

Posted

I wanted to paste DMRA lowerbody and see what happens probably clipping. It kinda looks like I can't do it. I get error message.

 

 

Never mind after I removed the feet it worked.

 

RugemEF.png

Posted

DMRA is too big. And a BBB ass use bones L Op 03 and R Op03  but the Draenei mesh have only 01 and 02 bones, so you must copy the bones. But be carefull with a BBB ass the lower clothes are not BBB so the ass can Clip through the clothes while moving. Better use only no BBB lowerbodies.

Posted

@Nepro

 

Yeah you will hit that error at times when trying to add something to a nif but sometimes you can paste the outfit into the other nif instead. The one way that I do it is to make a copy of my player skeleton and then paste it onto my skeleton you will rarely hit that error using this way. Once added make sure to go to spell - update tangent spaces then hit spells again and go to optimize and select remove bogus nodes this will remove everything from the nif that is not being used which will cut down it's size then save.

  • 8 months later...
Posted

Are there any scripts available for the Rancor? The file contains what I assume is a fully rigged and animated textured model but with no esp file it's just a resource. I guess what I'm asking is is there a straightforward way a complete novice like myself can get this working in-game with the animations?

 

EDIT- it appears the four models are just the same model in different poses. Nevermind then. Unless of course someone else wants to finish the work of animating and scripting the rancor, in which case I'd be happy to test.

Posted

The Rancor actually isn't rigged to be a functional creature. Just like another monster by the same Aria person (a friend and former team member of GSB's); although GSB once hinted at the existence of a fully rigged version of the 'Skeeter Demon' in Aria's possession.

 

Anyways, the Rancor as is just serves as an idle object for poses.

However, rigging the guy for use as a creature might be a project for Sroro - his 'XCV' mod features a huge lot of models he has rigged to vanilla skeletons.

  • 6 years later...
  • 8 months later...
Posted

Guess it did not get reported before either, no images (or gone ?) anyway. Sad.

 

Last post in his release thread here is from 2013 and now all images, save a few by others users, are gone.

 

Damn.

Posted

There were never pictures in Post 1.   And only one images in other post did not work ( a imgur link )

 

Download and watch in NifSkope or install and watch. And in some files are screenshots.

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