Serebryako Posted February 14, 2021 Posted February 14, 2021 Okay so this is my first post but hopefully I can word this right. I have all the creature mods sexlab mods frame works and animation packs needed for everything I've checked 20 times lol. For some reason randomly all mods using Creatures just quit working right and its annoying as hell because it was working fine before. Now whenever sex or animations are initiated with any NON HUMAN Npc, Giants, Wolves, everything. When you try to do anything with them they just RagDoll over and over constantly. It'll repeat the prompt for the action over and over while the creature ragdolls 20 times. All sex and animations with Humans still work fine. Defeat and everything works fine as well unless its with a creature then they'll just walk away or ragdoll then walk away. I've tried like a lot of stuff and even started a new game I am so lost here guys. Literally any ideas would be apricated. Also I should add all my animation packs ARE showing in game so it isn't that.
Gukahn Posted February 14, 2021 Posted February 14, 2021 Your load order would be important to have so someone might see a possible conflict. Only thing i can tell you without knowing anything about your game is try to rebuild your animation registry and hit register on animation loader mcm. Might sound silly but you would be surprised of how often i write that (and it even helps sometimes. xD) Edit: and make sure the load order is correct. Creature framework needs to overwrite xp if i remember correctly
King-Crimson Posted February 14, 2021 Posted February 14, 2021 55 minutes ago, Silver2140 said: I have all the creature mods sexlab mods frame works and animation packs needed for everything Can you please specify which mods (even those without esps), load order (esps) and which guides you used to verify that you've installed everything correctly? If you used anything else than this, it's probably best to do it all over again: Some more things to check: - Check that NOTHING overwrites the most current player and creature skeletons. - Atfer re-running FNIS, do a consistency check (same window). - The mod "Aroused Creatures" has a Help tab in the MCM that briefly checks for problems with your setup. - Run LOOT to check if that fixes things. But don't trust it completely. It is far from perfect.
MadMansGun Posted February 14, 2021 Posted February 14, 2021 5 hours ago, Silver2140 said: For some reason randomly all mods using Creatures just quit working right and its annoying as hell because it was working fine before. Now whenever sex or animations are initiated with any NON HUMAN Npc, Giants, Wolves, everything. When you try to do anything with them they just RagDoll over and over constantly. It'll repeat the prompt for the action over and over while the creature ragdolls 20 times. All sex and animations with Humans still work fine. Defeat and everything works fine as well unless its with a creature then they'll just walk away or ragdoll then walk away. I've tried like a lot of stuff and even started a new game I am so lost here guys. Literally any ideas would be apricated. Also I should add all my animation packs ARE showing in game so it isn't that. are you sure creatures are turned on in sexlab's MCM? because that sounds like the box is not checked.
Serebryako Posted February 15, 2021 Author Posted February 15, 2021 14 hours ago, King-Crimson said: Can you please specify which mods (even those without esps), load order (esps) and which guides you used to verify that you've installed everything correctly? If you used anything else than this, it's probably best to do it all over again: Some more things to check: - Check that NOTHING overwrites the most current player and creature skeletons. - Atfer re-running FNIS, do a consistency check (same window). - The mod "Aroused Creatures" has a Help tab in the MCM that briefly checks for problems with your setup. - Run LOOT to check if that fixes things. But don't trust it completely. It is far from perfect. Thanks I hadnt noticed but Vortex misplaced the order of some mods that I had to manually redo this fixed the issue.
Grey Cloud Posted February 15, 2021 Posted February 15, 2021 7 hours ago, Silver2140 said: Thanks I hadnt noticed but Vortex misplaced the order of some mods that I had to manually redo this fixed the issue. I very much doubt that.
King-Crimson Posted February 15, 2021 Posted February 15, 2021 8 hours ago, Grey Cloud said: I very much doubt that. Vortex really does this: https://wiki.nexusmods.com/index.php/The_Vortex_approach_to_load_order_sorting For normal mods, this will (probably) cause no problems. Vortex method of auto-sorting (i.e. LOOT) is however known to cause problems for many LL mods. In fact, the last LOOT update is over 13 months old and to this date there isn't a single SL mod in it's masterlist except for the Nexus release of Amorous Adventures. Just think about it. How do you feel running this on your LL-modded Skyrim? My load order, for example, is 100% manual. If I run LOOT on it, my game quickly becomes bugged and things start breaking. Consequently, in my opinion, this also makes Vortex the worst Mod Manager to use when modding Skyrim with LL mods. (But let's not start a mod manager discussion here please, we already have enough of them). That's why I said above, run LOOT (which, in Vortex, is forced upon you and runs automatically) but never trust it completely. Best practise (you probably already know that given your ~11K post count but I'll post it anyways): (Recommended but also optional) Run LOOT Re-read mod install instructions and make manual adjustments. Use your brain Test (Optional) Merge plugins
Grey Cloud Posted February 15, 2021 Posted February 15, 2021 I have been using Vortex for about 6 months and before that I used NMM. With NMM I always let LOOT sort things. The only 2 exceptions I can recall involved NPC overhauls - easy enough to rectify with a metadata rule. With Vortex you can turn off autosort and use regular LOOT. With Vortex you can set rules for which mod, plug-in or individual file loads when. Autosort is not 'forced on you' - it is on by default. 49 minutes ago, King-Crimson said: For normal mods, this will (probably) cause no problems. Define a 'normal' mod. Or, explain how a LL mod differs from a Nexus (or elsewhere) mod. 50 minutes ago, King-Crimson said: Vortex method of auto-sorting (i.e. LOOT) is however known to cause problems for many LL mods. Where have you read this? I currently have 246 plug-ins and 464 mods (with 60 more installed but inactive) all sorted by Vortex's autosort. I have set rules to make my 12 NPC overhaul mods work correctly and some rules to make my environment and terrain mods mix and match correctly. The only special effort I go to with LL mods is with MNC and ABC. 1 hour ago, King-Crimson said: My load order, for example, is 100% manual. And could you run 12 NPC overhauls at the same time and change the load order for the mods, the plug-ins or individual files with a few clicks of the mouse? 58 minutes ago, King-Crimson said: Consequently, in my opinion, this also makes Vortex the worst Mod Manager to use when modding Skyrim with LL mods. And what is your opinion worth if you don't use a mod manager? If the OP's comment about Vortex misplacing mods was correct then why are there not more people having the problem? There are a lot of people on LL who have creatures in their game and quite a number who use Vortex. The same argument applies to the 13 month old LOOT.
Tlam99 Posted February 15, 2021 Posted February 15, 2021 1 hour ago, King-Crimson said: My load order, for example, is 100% manual. If I run LOOT on it, my game quickly becomes bugged and things start breaking. Same here, sort manual with MO2 and using the functions there, like hide, check overwrites etc. It happed once that I run Loot accidentally... my game did't even start anymore. The only function I used on Loot was finding patches for standard stuff and some cleaning via xedit. and build masterlist for archiving. MO2 and xedit and bashed patch (this one checked and modified) and no autosorting. Btw, 280 FE slots filled, but there is still plenty of room
Grey Cloud Posted February 15, 2021 Posted February 15, 2021 2 minutes ago, T-lam said: It happed once that I run Loot accidentally... my game did't even start anymore. ? ? ? Really stable game you have there if running LOOT kills it. It's funny how heroes like you have to use manual whereas tens of thousands of peasants like me can use LOOT without any problems.
King-Crimson Posted February 16, 2021 Posted February 16, 2021 3 hours ago, Grey Cloud said: [...] But let's not start a mod manager discussion here please, we already have enough of them. Dude, this topic has already been discussed to death and needs no further this vs that. If it works out for you, fine, thats great. I use MO2 and can manually adjust both mod install order as well as load order by simple drag'n'drop. In my case, manual sorting (in MO2) has rendered me a stable game with a shitton of mods for a loooooong time, so thats fine. I tried LOOT once just to test my manual sorting vs auto-sorting and it messed up everything. Again, if it works for you, amazing, I may even envy you a little. I don't want to argue over this works for me VS this works for you, there is really no point in that. It works. That's what counts in the end. I have seen threads on this forum with people where it didn't and Vortex/LOOT was responsible for minor to huge fuckups (for example this thread). I've heard many times that Vortex (and by extension Nexusmods) isn't really on good terms with LL (or any other modding site to be precise). On top of that, LOOT doesn't even list most LL mods. You have to at least agree, that this doesn't sound, lets say "optimal", for mods on LL with LOOT, don't you? Oh, and please stop calling yourself peasant and other people hero etc.... I really dislike it when people immediately go for the passive-aggressive insult route. I don't think anyone sees you as a peasant here. I clearly don't. Cheers. Final thought: 2 hours ago, Grey Cloud said: Autosort is not 'forced on you' - it is on by default. My mistake. The Nexus wiki is written like it can't be turned off completely.
Grey Cloud Posted February 16, 2021 Posted February 16, 2021 This isn't about a 'mod manager discussion'. My post was aimed at your statements vis-a-vis Vortex etc which were largely inaccurate. I not even a fan of Vortex, largely because of the interface and the unintuitive way it goes about things, but it does work. What you say about your way working for you and my way working for me is fine. What is not fine is you talking nonsense about LOOT when thousands of people use it on a daily basis and have done for years. 13 hours ago, King-Crimson said: You have to at least agree, that this doesn't sound, lets say "optimal", for mods on LL with LOOT, don't you? No I don't have to agree to anything of the sort. I haven't had any problems with LOOT and LL mods. 13 hours ago, King-Crimson said: I've heard many times that Vortex (and by extension Nexusmods) isn't really on good terms with LL This is just your hearsay evidence, I have read similar things but have never seen anyone produce any evidence as to why. You, for example, have not answered my questions about the difference between a LL mod and a non-LL mod. As for LOOT and its masterlist not featuring LL mods, so what? Does LOOT not read the esp? Mod X has mods B, F and G as masters so LOOT puts it after those in the load order. It doesn't matter how far down the list mod X is after its masters so long as it is after them. This may be just semantics but what you describe as manually arranging your load order is not what I call manually arranging it. You are tweaking what MO gives you. It says a lot about MO, or at least your knowledge of it, that your "load order, for example, is 100% manual". If what the OP said about Vortex getting it wrong was true then unless he turns off autosort Vortex will just put the mods back in the order it wants.
King-Crimson Posted February 16, 2021 Posted February 16, 2021 4 hours ago, Grey Cloud said: You are tweaking what MO gives you. It says a lot about MO, or at least your knowledge of it, that your "load order, for example, is 100% manual". In MO2, every single mod is independent from each other. It does not matter in what order you install them. You can always just move things around and completely and manually change both install order as well as load order. How is that not 100% manual? MO2 doesn't give me anything except for an interface that lists the things that I installed. It does not alter anything in this list. It does not move mods or esps by itself. That's all on me. 4 hours ago, Grey Cloud said: You, for example, have not answered my questions about the difference between a LL mod and a non-LL mod. I have, twice. What I wrote is not nonsense if there are people like me, T-lam or the OP who have reported problems with it. It working perfectly for you doesn't mean that it is perfect by design or that your opinion weights more than others. For me, people reporting problems with stuff is enough proof I need. I have learned, during my time as a fullstack developer, that if I have the choice between something done automatically for me or doing it manually, I prefer the latter. That's my experience with stuff. And trust me, you can NEVER go wrong with doing things manually. Look, lets end it here. In the past year (with Corona and Home Office lockdown), I really lost my will to discuss things when there is no common ground to start from. As said above, all of these topics have been discussed already, especially at the time Vortex came out. Lets agree to disagree. I think we can both live with that, given that both of us have a good, stable Skyrim-setup that works for us Have a nice day
Grey Cloud Posted February 16, 2021 Posted February 16, 2021 2 hours ago, King-Crimson said: I have, twice. Where? Genuine question as I can't see any explanation. 2 hours ago, King-Crimson said: What I wrote is not nonsense if there are people like me, T-lam or the OP who have reported problems with it What is nonsense is you blaming LOOT in a sweeping generalisation which was originally based on your experience but has now grown to two of you. I'm not convinced by the OP's alleged solution. 2 hours ago, King-Crimson said: And trust me, you can NEVER go wrong with doing things manually. Wow, you've never made a mistake? Impressive.
King-Crimson Posted February 16, 2021 Posted February 16, 2021 46 minutes ago, Grey Cloud said: [...] Look, I tried to be as polite as possible and offered to end this on good terms, but you just continue in trying to escalate things when there is really nothing to talk about anymore. Right now, I don't see why I should continue talking with someone who outright refuses any other opinions than his own. You want to ignore the points I made? You want to ignore seeing people having problems with LOOT as proof that it isn't perfect (and that is NOT a generalization jesus christ)? You want to continue being agressive about this, implying things I didn't even say, when I tried to de-escalate things twice? Fine! In this case, welcome to my ignorelist, buddy and:
MadMansGun Posted February 16, 2021 Posted February 16, 2021 3 hours ago, King-Crimson said: . just add him to your block list, that's what everyone else is doing.
Grey Cloud Posted February 16, 2021 Posted February 16, 2021 In other words you cannot come up with anything to substantiate your assertion about LL mods being different than non-LL mods. 13 minutes ago, MadMansGun said: just add him to your block list, that's what everyone else is doing. Another one who doesn't like his assertions being challenged.
King-Crimson Posted February 16, 2021 Posted February 16, 2021 44 minutes ago, MadMansGun said: just add him to your block list, that's what everyone else is doing. Funny is, he already was, the feature just didn't work (it does now). I already clashed with him 2 years ago and blocked him afterwards - the discussion back then was even more frustrating than this. I even used the same Jojos meme to end it back then... Small world, eh?
Tlam99 Posted February 16, 2021 Posted February 16, 2021 the loading of the discussions become faster and faster ?
Grey Cloud Posted February 16, 2021 Posted February 16, 2021 1 hour ago, King-Crimson said: I even used the same Jojos meme to end it back then.. Pity you haven't a meme which will explain how a mod from LL differs from other mods.
Andy14 Posted February 17, 2021 Posted February 17, 2021 Neither LOOT, Vortex or any other tool are able to correctly sort the mods under all circumstances. This is also known to the authors of these tools. Therefore there is the possibility to create rules or to temporarily adjust the load order manually. And as Silver2140 wrote in post 5, that's exactly what happened to him. And so that everything is already said. But just a brief explanation of why the sorting is sometimes incorrect: - Mods that don't have a master file, but still have to be loaded after Mod x. Possible reason - Mod accesses properties of Mod x via script - Keyword: soft dependency - Own mods that are unknown to LOOT etc. - Mods that do not have a master file but make global changes - e.g. BodyReplacer (I don't just mean MeshReplacer like CBBE etc.) have to be at the end of the load order, although the Master-> Project rule would place them at the top - Mods with the same masters are sorted by date if the masterlist is not up to date. That is not always correct. Updates etc. - etc Nevertheless, e.g. LOOT is an excellent tool. But as already mentioned, it is advisable (as correctly noted in post 3) not to trust blindly. * without Masterfile = Except for Skyrim.esm and possibly Update.esm
Grey Cloud Posted February 18, 2021 Posted February 18, 2021 On 2/17/2021 at 8:07 AM, Andy14 said: And as Silver2140 wrote in post 5, that's exactly what happened to him. And you believe him? MMG points to his excellent guide and 5 minutes later the OP notices that Vortex has got 'some' unnamed 'files' wrong in the load order. In over 4 years with NMM and LOOT and more recently Vortex and its autosort I have never had a problem with animations human or creatures due to load order. I would be very interested in knowing the names of those 'files'.
Heroine HoneyCrotch Posted February 19, 2021 Posted February 19, 2021 On 2/14/2021 at 8:56 AM, Silver2140 said: they just RagDoll over and over rough sex with the critters,sheesh. dont recall ever having this problem, to me I think skeleton for the critters. what skeleton do you have and is anything other than updated MoreNastyCritters overwriting your creature skeletons? For fun, put skeleton at bottom LO, if you have Newer more nasty critters mod move it underneath that. Maybe post LO
MadMansGun Posted February 19, 2021 Posted February 19, 2021 1 hour ago, Heroine HoneyCrotch said: rough sex with the critters,sheesh. dont recall ever having this problem, to me I think skeleton for the critters. what skeleton do you have and is anything other than updated MoreNastyCritters overwriting your creature skeletons? For fun, put skeleton at bottom LO, if you have Newer more nasty critters mod move it underneath that. Maybe post LO the ragdolling is just Sexlab aborting the animation (also assuming that ragdoll on animation end is turned on) so either creatures are turned off in sexlab's mcm, or MNC has not been installed.
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