wain Posted February 28, 2021 Posted February 28, 2021 Okay, this patch does work, just that it seems the asset_selectors folder should be moved inside the portraits folder so that it's SE Human 2 LV Patch\gfx\portraits\asset_selectors I simply moved that folder inside the portraits folder and seem to work. 3
Furryfurry Posted February 28, 2021 Posted February 28, 2021 4 hours ago, wain said: Okay, this patch does work, just that it seems the asset_selectors folder should be moved inside the portraits folder so that it's SE Human 2 LV Patch\gfx\portraits\asset_selectors I simply moved that folder inside the portraits folder and seem to work. WHAT AM I DOING WRONG why dont it work XD ok i open C:\Users\<user>\Documents\Paradox Interactive\Stellaris\mod\SE Human 2 LV Patch take asset_selectors in ther and put it in D:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2310933502\gfx is that correct?
MaxBiggy Posted February 28, 2021 Posted February 28, 2021 Hello. A silly question. If i remove files in models. They simply wont load or will choose what remains, or do i need to go throu each assets text file and remove covering clothes there for atleast humans to be mostly nude?
wain Posted March 1, 2021 Posted March 1, 2021 6 hours ago, Furryfurry said: WHAT AM I DOING WRONG why dont it work XD ok i open C:\Users\<user>\Documents\Paradox Interactive\Stellaris\mod\SE Human 2 LV Patch take asset_selectors in ther and put it in D:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2310933502\gfx is that correct? Oh, no no, you put the asset_selectors from this patch's folder, into the gfx\portraits of this patch. So it should be like this Documents\Paradox Interactive\Stellaris\mod\SE Human 2 LV Patch\gfx\portraits\asset_selectors Once you do that, simply enable the patch from the launcher as normal. Not sure if I can post files but here's the edited file, it's just moving the folder location but it worked for me. SE Human 2 LV Patch.zip 1
DickerSandmann Posted March 1, 2021 Posted March 1, 2021 15 hours ago, wain said: Okay, this patch does work, just that it seems the asset_selectors folder should be moved inside the portraits folder so that it's SE Human 2 LV Patch\gfx\portraits\asset_selectors I simply moved that folder inside the portraits folder and seem to work. YES! THANK YPU! That fixed the patch!
Furryfurry Posted March 1, 2021 Posted March 1, 2021 4 hours ago, wain said: Oh, no no, you put the asset_selectors from this patch's folder, into the gfx\portraits of this patch. So it should be like this Documents\Paradox Interactive\Stellaris\mod\SE Human 2 LV Patch\gfx\portraits\asset_selectors Once you do that, simply enable the patch from the launcher as normal. Not sure if I can post files but here's the edited file, it's just moving the folder location but it worked for me. SE Human 2 LV Patch.zip 2.84 MB · 2 downloads ohh now it works i think i see more tits when i did befor anyway XD
SunTan Lotion Posted March 2, 2021 Posted March 2, 2021 I would love to see you do this of all of the SE mods. The art work of them is amazing i just want more skin.
Dude678 Posted March 3, 2021 Posted March 3, 2021 On 2/28/2021 at 5:42 PM, wain said: Okay, this patch does work, just that it seems the asset_selectors folder should be moved inside the portraits folder so that it's SE Human 2 LV Patch\gfx\portraits\asset_selectors I simply moved that folder inside the portraits folder and seem to work. Hot damn, that worked for me. I was starting to get desperate with this mod, thanks for the help.
amdhans Posted March 3, 2021 Posted March 3, 2021 On 2/28/2021 at 4:42 PM, wain said: Okay, this patch does work, just that it seems the asset_selectors folder should be moved inside the portraits folder so that it's SE Human 2 LV Patch\gfx\portraits\asset_selectors I simply moved that folder inside the portraits folder and seem to work. Yea, the folder structure is wrong. Moving the asset_selector folder 1 level fixes it.
jorgen.klein Posted March 8, 2021 Posted March 8, 2021 question; is lustfull void and absolute requirement? I dont use it
evanz1701 Posted March 10, 2021 Author Posted March 10, 2021 On 3/1/2021 at 10:54 AM, wain said: Oh, no no, you put the asset_selectors from this patch's folder, into the gfx\portraits of this patch. So it should be like this Documents\Paradox Interactive\Stellaris\mod\SE Human 2 LV Patch\gfx\portraits\asset_selectors Once you do that, simply enable the patch from the launcher as normal. Not sure if I can post files but here's the edited file, it's just moving the folder location but it worked for me. SE Human 2 LV Patch.zip 2.84 MB · 20 downloads yes you can share it because i dont own anyting
Lamadi Posted March 20, 2021 Posted March 20, 2021 Actually managed to get it working, though I'm somewhat offended I had to read through the entire 4 page long thread to figure out how (/s) Still, I'm thankful I managed to get it working without having all the DLC. Currently waiting for the necrophiles pack to go on sale, which probably won't happen until Nemesis drops. I'm also profoundly disappointed that there's no nude portrait with the mechanical tentacles, which was one of the things I was really hoping for. Still, great work and huge thanks to everyone who contributed to bringing us this masterpiece! The only thing lacking now is the ability to pick out individual clothing options that you want your pops to generate with. Like, if I roleplay as a nudist race, or a dumbass version of humanity that decided to try and counteract climate change by just getting naked. (Just to be clear, I am not expecting or asking for such a thing, just saying it would be pretty neat. Maybe we'll see a variant of Undiverse Humanities for this mod at some point)
Furryfurry Posted March 21, 2021 Posted March 21, 2021 i got it working but it always show this when AI plays human https://gyazo.com/bd837e708178a45135d1b3dd11239153 why?
SunTan Lotion Posted April 20, 2021 Posted April 20, 2021 this mod isn't working all of the sudden? am I crazy.
Lamadi Posted April 20, 2021 Posted April 20, 2021 4 hours ago, SunTan said: this mod isn't working all of the sudden? am I crazy. Didn't Stellaris release a new expansion recently? Mods are probably not updated yet.
SunTan Lotion Posted April 21, 2021 Posted April 21, 2021 6 hours ago, Lamadi said: Didn't Stellaris release a new expansion recently? Mods are probably not updated yet. it was working in nemisis 3.01 but now that the game is 3.02 this mod does not work anymore
akimaruto Posted April 21, 2021 Posted April 21, 2021 Same issue here with 3.02 since the patch I get male human when the perk all female is on the species , no issue in the 3.01 patch
camistrie Posted April 25, 2021 Posted April 25, 2021 Confirming that this mod no longer works (even when you correct the misplaced folder)
jllllll Posted April 30, 2021 Posted April 30, 2021 I made some patches for the rest of the SE mods as well as Human 2, Hopefully they work for you guys. There was a typo in the previous Human 2 patch that likely caused a few issues. I should note that this patch does not force nudity (in most cases), but merely enables it to appear. Included are LV gender and nudity patches for the following mods: SE: Human 2 SE - Humanoid SE - Humanoid - DLC1: Humanoid Hives All mods required. Extract to \Documents\Paradox Interactive\Stellaris\mod. Might make a patch later to enable unused assets for synthetics, mainly to enable male synthetic portraits. EDIT: LV gender patch is currently broken due to a vanilla bug. It may or may not work in the future depending on if Paradox ever fixes it. A better version of the nudity patch is available on the next page (page 5). SE LV Patch.zip 3
akimaruto Posted May 1, 2021 Posted May 1, 2021 9 hours ago, jllllll said: I made some patches for the rest of the SE mods as well as Human 2, Hopefully they work for you guys. There was a typo in the previous Human 2 patch that likely caused a few issues. I should note that this patch does not force nudity (in most cases), but merely enables it to appear. Included are LV gender and nudity patches for the following mods: SE: Human 2 SE - Humanoid SE - Humanoid - DLC1: Humanoid Hives All mods required. Extract to \Documents\Paradox Interactive\Stellaris\mod. Might make a patch later to enable unused assets for synthetics, mainly to enable male synthetic portraits. SE LV Patch.zip 12.42 kB · 10 downloads SE Uncensored.zip 94.27 kB · 11 downloads Hey , thanks for sharing your patch , I have just test it and for an unknow reason , the gender trait of lustful void are not taking into account for the pops creation in SE humans 2 but it work for the rest of SE mods series. I don't understand why
jllllll Posted May 1, 2021 Posted May 1, 2021 3 minutes ago, akimaruto said: Hey , thanks for sharing your patch , I have just test it and for an unknow reason , the gender trait of lustful void are not taking into account for the pops creation in SE humans 2 but it work for the rest of SE mods series. I don't understand why I'll look into it. The file in question is way more complex then the other ones, so to save time I copied the file from wain's upload and fixed typos where I saw them. Either that file has way more typos than I thought, or there is some other fundamental flaw with it. If I can't find the error, then I will have to make my own edits from scratch which will take a few hours.
akimaruto Posted May 1, 2021 Posted May 1, 2021 1 hour ago, jllllll said: I'll look into it. The file in question is way more complex then the other ones, so to save time I copied the file from wain's upload and fixed typos where I saw them. Either that file has way more typos than I thought, or there is some other fundamental flaw with it. If I can't find the error, then I will have to make my own edits from scratch which will take a few hours. Yes I seem the patch have an issue, I have already look the file and didn't find something wrong, the issue have appear with the 3.0.2 and still persist on the beta branch. If you find the issue you will be my savior ?.
jllllll Posted May 1, 2021 Posted May 1, 2021 28 minutes ago, akimaruto said: Yes I seem the patch have an issue, I have already look the file and didn't find something wrong, the issue have appear with the 3.0.2 and still persist on the beta branch. If you find the issue you will be my savior ?. It seems that upon starting a game, the worker pop portraits receive a default portrait allocation independent of any restrictions. If you remove the workers from their jobs, then their portrait resets to what it should be. So, it seems to be a new bug in the game. At the very least my patch should work fine once Paradox fixes the bug. In the mean time, just mess around with job priorities to fix the portraits. 1
akimaruto Posted May 1, 2021 Posted May 1, 2021 30 minutes ago, jllllll said: It seems that upon starting a game, the worker pop portraits receive a default portrait allocation independent of any restrictions. If you remove the workers from their jobs, then their portrait resets to what it should be. So, it seems to be a new bug in the game. At the very least my patch should work fine once Paradox fixes the bug. In the mean time, just mess around with job priorities to fix the portraits. okay I understand we need an official bug fix maybe later , but for your current solution, when I remove a worker with the wrong portait (male portraits but all female traits put on), they go on the unemployed section and after when I put this worker in another job only the outfit change but not the gender. Maybe I do something wrong to force the reset. Do I need to do another thing ?
jllllll Posted May 1, 2021 Posted May 1, 2021 44 minutes ago, akimaruto said: okay I understand we need an official bug fix maybe later , but for your current solution, when I remove a worker with the wrong portait (male portraits but all female traits put on), they go on the unemployed section and after when I put this worker in another job only the outfit change but not the gender. Maybe I do something wrong to force the reset. Do I need to do another thing ? Honestly, at this point, it seems that we just have to wait for Paradox to fix this. Until then mods like this aren't going to work correctly. As far as I can tell, there are no vanilla pop portraits that change based on traits (or anything really). This means it will probably be a while before Paradox fixes the bug.
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