Trigoniris Posted May 30, 2024 Posted May 30, 2024 This crashes on startup now because 3.12.3 removed obsolete "research_leader" trigger from tech modifier. You gotta replace those with has_trait_in_council = 1
megaera Posted May 30, 2024 Posted May 30, 2024 1 hour ago, Trigoniris said: This crashes on startup now because 3.12.3 removed obsolete "research_leader" trigger from tech modifier. You gotta replace those with has_trait_in_council = Do you have a quick fix i could manually do?
Trigoniris Posted May 30, 2024 Posted May 30, 2024 11 minutes ago, megaera said: Do you have a quick fix i could manually do? Change all of these: research_leader = { area = society has_trait = "[name of trait]" } Into these: has_trait_in_council = { TRAIT = [name of trait] } in common/technology/FO_lv_technology.txt 1
megaera Posted May 30, 2024 Posted May 30, 2024 1 hour ago, Trigoniris said: Change all of these: research_leader = { area = society has_trait = "[name of trait]" } Into these: has_trait_in_council = { TRAIT = [name of trait] } in common/technology/FO_lv_technology.txt tried it, but i seem to be doing something wrong. If you did it yourself, mind sharing your file. If not, no biggie, i'll just a touch more patient and wait for the update 😄 1
Trigoniris Posted May 30, 2024 Posted May 30, 2024 25 minutes ago, megaera said: tried it, but i seem to be doing something wrong. If you did it yourself, mind sharing your file. If not, no biggie, i'll just a touch more patient and wait for the update 😄 Probably just some indent error, but sure. Here's the fix FO_lv_technology.txt 1
dragondxlv Posted May 30, 2024 Author Posted May 30, 2024 6 minutes ago, Trigoniris said: Probably just some indent error, but sure. Here's the fix FO_lv_technology.txt 2.65 kB · 1 download Well this looks better than what I did which was just remove all the modifiers and weight for the technology lol, i should have the update out by today or tomorrow 2
megaera Posted May 30, 2024 Posted May 30, 2024 12 minutes ago, Trigoniris said: Probably just some indent error, but sure. Here's the fix FO_lv_technology.txt 2.65 kB · 1 download Works like a charm. Thank you so much.
Splashwar482 Posted May 30, 2024 Posted May 30, 2024 I downloaded the mod and im missing a discriptor.mod file
dragondxlv Posted May 30, 2024 Author Posted May 30, 2024 1 hour ago, Splashwar482 said: I downloaded the mod and im missing a discriptor.mod file It's in the zip file, that shouldn't be the case
Splashwar482 Posted May 31, 2024 Posted May 31, 2024 (edited) 7 hours ago, dragondxlv said: It's in the zip file, that shouldn't be the case The zip file i keep downloading doesnt have the discriptor.mod file. It's completely missing Edited May 31, 2024 by Splashwar482
Smily1 Posted May 31, 2024 Posted May 31, 2024 Stellaris crashes on load-up when I have this mod active, was fine the day before but now I guess an update happened that's breaking it?
ker333777 Posted May 31, 2024 Posted May 31, 2024 19 hours ago, Trigoniris said: 可能只是一些缩进错误,但确实如此。以下是修复方法 FO_lv_技术.txt 2.65 千字节 · 1 次下载 thanks,This error has troubled me for a long time.
herrzog Posted June 26, 2024 Posted June 26, 2024 For some reason, I have to re-copy the mod files into my mod folder for Irony mod manager to see it, each time I start the mod manager.
dragondxlv Posted June 30, 2024 Author Posted June 30, 2024 On 6/26/2024 at 8:33 AM, herrzog said: For some reason, I have to re-copy the mod files into my mod folder for Irony mod manager to see it, each time I start the mod manager. I don't use irony mod manager, so I can't comment on how the mod performs with it.
erichhz Posted July 14, 2024 Posted July 14, 2024 i just started trying this mod, when i try to activate the visit the heir edict, the event did not trigger, is there some prerequisite or my game is bugged?
dragondxlv Posted July 15, 2024 Author Posted July 15, 2024 21 hours ago, erichhz said: i just started trying this mod, when i try to activate the visit the heir edict, the event did not trigger, is there some prerequisite or my game is bugged? What are your civics and authority?
erichhz Posted July 15, 2024 Posted July 15, 2024 (edited) 6 hours ago, dragondxlv said: What are your civics and authority? familial society + imperial cult Empire, i tried it again after setting the Ruler and Heir gender manually from the family oriented edict and that seems to do the trick, i can trigger the "talk with heir" edict event but only when my ruler is Female, if i use a Male ruler then i can trigger the event but the options on the event didn't show up and it crashed my game. Edited July 15, 2024 by erichhz typo
erichhz Posted July 15, 2024 Posted July 15, 2024 when i try to use male ruler this happened it crashed the game
dragondxlv Posted July 17, 2024 Author Posted July 17, 2024 (edited) On 7/15/2024 at 5:58 AM, erichhz said: familial society + imperial cult Empire, i tried it again after setting the Ruler and Heir gender manually from the family oriented edict and that seems to do the trick, i can trigger the "talk with heir" edict event but only when my ruler is Female, if i use a Male ruler then i can trigger the event but the options on the event didn't show up and it crashed my game. On 7/15/2024 at 8:36 AM, erichhz said: when i try to use male ruler this happened it crashed the game Let me do try and recreate this and I'll get back to you if something comes up. --- Edit: It seems to be working for me, do you get the starting heir gender/role screen within the first few months of the game? That controls what kind of interactions you'll have with your heir at the start of the game, so not receiving the event means something is wrong. Also, what is your ruler/heir's genders and roles? Edited July 17, 2024 by dragondxlv
erichhz Posted July 18, 2024 Posted July 18, 2024 yes i do get the starting heir gender/role screen. i've tried each of the options, and what i notice is my problem only arise when i use Male ruler no matter the roles and the heir is female no matter the roles. when the starting heir screen came up the heir is already generated as a leader and the starting heir gender/role screen options changes the heir if i choose the options that is different from what is already generated. now when the default heir generated is female it's either the "visit your heir" edict didn't show up on the edict list, or on the chance it shows up the interaction options are the same ones i get when i use female ruler. if the default heir generated is male and i change it to female in the starting heir screen, it bricks my game as when i trigger the edict it becomes what my picture above shows, and when i load the save file my game crashed everytime i open the governtment menu (F2).
Mizu_Dawn Posted July 20, 2024 Posted July 20, 2024 The problem I am running into is that no matter what I do, with or without Lustful Void, With or Without Irony, for both 1.3.0 and 1.3.1, I cannot seem to get the mod working. I've re-down loaded the mod a few times, changed the version of Stellaris multiple times. It just doesn't seem to work no matter what I do. I don't get any edicts or origins, which I have been using to see if the mod was working. Stellaris is recognizing that it is a mod, but its just not giving me any of the content, so I was wondering if there was a specific way to do it and if I was doing anything wrong.
Luan101 Posted August 3, 2024 Posted August 3, 2024 On 3/13/2024 at 8:57 PM, Mevris said: It's understandable, it's kinda same for, but i changed some of traits, so u can merge add, or remove them, but i feel it's kinda goes against the mod intent. Mostly these lines: species_possible_remove = { can_remove_beneficial_genetic_traits = yes } species_possible_merge_remove = { always = yes } species_possible_merge_add = { always = yes } FO_lv_species_traits.txt 6.73 kB · 5 downloads I just wanted to say, thank you for this. Worked wonders for me. 1
dragondxlv Posted November 11, 2024 Author Posted November 11, 2024 (edited) On 10/21/2024 at 2:59 AM, babynono said: how can i get Incestuous Devotion Research Genetic Sexual Attraction Optimizations, if you don't want to wait for it to pop up in your research tree, take the consanguinity tradition and finish it, the research will always be available once you finish the tree. Pops with incestuous interest trait will automatically switch to incestuous devotion over time. Edited November 11, 2024 by dragondxlv 1
Tsukigin Posted November 11, 2024 Posted November 11, 2024 On 7/21/2024 at 3:51 AM, Mizu_Dawn said: The problem I am running into is that no matter what I do, with or without Lustful Void, With or Without Irony, for both 1.3.0 and 1.3.1, I cannot seem to get the mod working. I've re-down loaded the mod a few times, changed the version of Stellaris multiple times. It just doesn't seem to work no matter what I do. I don't get any edicts or origins, which I have been using to see if the mod was working. Stellaris is recognizing that it is a mod, but its just not giving me any of the content, so I was wondering if there was a specific way to do it and if I was doing anything wrong. I don't know what happend, I have the same problem at first. then I change Family Oriented.mod file this is Original file name="Family Oriented 1.3.1" path="mod/Family Oriented" tags={ "Kek" "NSFW" "Incest" "Consensual(Probably)" "If this is on Steam it's stolen!" } dependencies={ } supported_version="3.12.*" I simply swapped the positions of the first and second rows, then the mod works path="mod/Family Oriented" name="Family Oriented 1.3.1" tags={ "Kek" "NSFW" "Incest" "Consensual(Probably)" "If this is on Steam it's stolen!" } dependencies={ } supported_version="3.12.*"
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now