jojo434343237 Posted March 12 Posted March 12 On 11/26/2025 at 3:11 PM, ineedtherapy225 said: how do i interact with the heirs i cant see the option in the edicts menu did i do somthing wrong or am i just a bit stupid >.> I am also encountering this issue, I tried switching civics to one of the mod's civics to see if maybe it was required, but that doesn't seem to be the case.  It seems to just not be there.  Upon further testing, I tried the mod's unique origin. Immediately after the Heir Event, I had access to the Interact Edict. I'm unsure if it's intended that this is the only way to access this, but I really hope it's not.   I think this is a bug.
jojo434343237 Posted March 12 Posted March 12 3 minutes ago, jojo434343237 said: I am also encountering this issue, I tried switching civics to one of the mod's civics to see if maybe it was required, but that doesn't seem to be the case.  It seems to just not be there.  Upon further testing, I tried the mod's unique origin. Immediately after the Heir Event, I had access to the Interact Edict. I'm unsure if it's intended that this is the only way to access this, but I really hope it's not.   I think this is a bug. Follow up....  If I make both my ruler and heir have the Futanari gender, the option vanishes. No futaxfuta pregnancies I guess, but I imagine this is also a bug? 1
jojo434343237 Posted March 12 Posted March 12 1 minute ago, jojo434343237 said: Follow up....  If I make both my ruler and heir have the Futanari gender, the option vanishes. No futaxfuta pregnancies I guess, but I imagine this is also a bug? One more, it looks like the pregnancy chance doesn't show up if both have female portraits? The species has the Futanari trait from LV, but I guess it doesn't change anything? (I may not be understanding what I'm seeing exactly, this is just what I think is happening)
SirSwordsalot Posted March 21 Posted March 21 (edited) Did some brief examinations of this mod in 4.3. So far the only problem I've found is that lineage planners are labeled as no category and seem to take more pops than their jobs necessarily entail. Their job efficiency is still affected by the normal things. To clarify, they are no longer recognized as specialists. They flatly don't have a job category. But the jobs still exist and do their effects. I'll see if I can't wrangle something but i have a very limited technical knowledge of the game. EDIT: I fixed it. In Family Oriented, navigate to common, and then pop_jobs. In LO_lv_jobs.txt, under family planner change category = dystopian_specialist to category = specialist. The game no longer recognizes that, so it may be worth combing through anything else that was reliant on old category names mod dev. Also, the extra jobs was just me being a dunce. My planet just had the familiar interest modifier is all, which means that the jobs per pop thing still works too. Edited March 21 by SirSwordsalot Fixed my problem, sharing solution as edit. 1
FeverTheHeretic Posted March 24 Posted March 24 On 3/21/2026 at 7:54 AM, SirSwordsalot said: Did some brief examinations of this mod in 4.3. So far the only problem I've found is that lineage planners are labeled as no category and seem to take more pops than their jobs necessarily entail. Their job efficiency is still affected by the normal things. To clarify, they are no longer recognized as specialists. They flatly don't have a job category. But the jobs still exist and do their effects. I'll see if I can't wrangle something but i have a very limited technical knowledge of the game. EDIT: I fixed it. In Family Oriented, navigate to common, and then pop_jobs. In LO_lv_jobs.txt, under family planner change category = dystopian_specialist to category = specialist. The game no longer recognizes that, so it may be worth combing through anything else that was reliant on old category names mod dev. Also, the extra jobs was just me being a dunce. My planet just had the familiar interest modifier is all, which means that the jobs per pop thing still works too.  Would that require "everyone_but_dystopian_specialist_workforce_mult = 0.01" also need to be changed to just "everyone_but_specialist_workforce_mult = 0.01" ? Â
manusuke Posted March 26 Posted March 26 Hi, I got a problem now. I started with "Under one rule", got my heir and all good but due to an inminent civil war, an event is triggered and they "killed" my heir. The thing is that the mod resurrect her "once". Everything perfect for me, I didn't want to lose her buuuuut... Now she isn't the heir and another one is "reelected" automatically, then dissappears from the list and is "resurrected" by the mod. Then the game places another random heir and the cycle starts again. I have a new random semicopy of my heir every 10 days or so and they keep spanning all the time. How can I stop this? Can I use some command to end this annoying circle? Â Thanks in advance, the mod is great and I was enjoying it until this XDÂ
Stringy Bob Posted March 27 Posted March 27 On 3/12/2026 at 12:14 AM, jojo434343237 said: Follow up....  If I make both my ruler and heir have the Futanari gender, the option vanishes. No futaxfuta pregnancies I guess, but I imagine this is also a bug? Just noticed it myself was trying this & LV on 4.3 to see how it went, dont know if it happened before 4.3 because if havent used the futa option before
SirSwordsalot Posted March 28 Posted March 28 On 3/24/2026 at 1:48 PM, FeverTheHeretic said: Â Would that require "everyone_but_dystopian_specialist_workforce_mult = 0.01" also need to be changed to just "everyone_but_specialist_workforce_mult = 0.01" ? Â Sorry for the late reply. I...have no idea actually. All i can say for certain is that it seems to be functional, and I haven't had any problems that I could notice. There could be something crapping up under the hood, but if there is it hasn't really exposed itself to me yet.
Reignlief Posted April 17 Posted April 17 so my heir was assassinated during the luminary arc and was revived properly, but then the event fired a 2nd time removing them. now every few days i get a new heir that is immediatly removed and the heir revival event triggered again.
Stringy Bob Posted May 13 Posted May 13 On 3/27/2026 at 12:38 PM, Stringy Bob said: Just noticed it myself was trying this &Â LVÂ on 4.3 to see how it went, dont know if it happened before 4.3 because if havent used the futa option before Just noticed it also seems to happen for the androgynous trait
salodni Posted June 13 Posted June 13 When I build a lineage office, it gets removed at the start of the next month. Has anyone encountered this?
bobthebuilder434 Posted June 15 Posted June 15 Hello there is a CTD caused by this mod in the 4.4 patch, its caused from the edicts folder in common>edicts
bsdmm Posted June 15 Posted June 15 any updates for 4.4? I'm not sure if it still works I am going through all the mods i have to see what is broken or not and its taking awhile so if anyone has playtested recently and has had any problems let me know
dragondxlv Posted June 15 Author Posted June 15 2 hours ago, bsdmm said: any updates for 4.4? I'm not sure if it still works I am going through all the mods i have to see what is broken or not and its taking awhile so if anyone has playtested recently and has had any problems let me know  There is an update in the works, but I'd recommend leaving my mod off until I can get it at baseline running. 5
striker345 Posted June 17 Posted June 17 I can conficonfidently confirm that the game crashes when I have the mod on 1
dragondxlv Posted June 30 Author Posted June 30 On 6/16/2026 at 8:04 PM, striker345 said: I can conficonfidently confirm that the game crashes when I have the mod on Yeah sadly as I mentioned in Lithia / the Lustful Void discord, I don't have as much time as I'd like to work on the mod at this moment and haven't really even played the update yet. Hopefully things clear up in the upcoming weeks so I can at least get it to stop crashing even if it's not feature complete.
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