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Posted
4 hours ago, DanteGreenwood said:

I like habing em hunging around, and maybe freeing them to move em to another prison or something 

Try Display model, that one is more suited to handling live victims.

Posted
On 1/22/2021 at 6:17 AM, Pamatronic said:

Setting the "Victim Endurance" Slider in the MCM to 0 will make it nonlethal. (does not apply to characters which are already on a cross when changing the setting)

Oh, nice! Ty ^^

Posted
On 2/25/2022 at 2:33 AM, DrBuksgfegh said:

I expanded this mod with a few things.

I added 2 poses and now the player can use the crosses as well.

I commented the LE commands in the script, so it needs to be recompiled if you want to use it with the LE version.

This zip only contains the changed files. Just overwrite the original.

Crux_m.zip 13.61 kB · 36 downloads

Thanks a lot for this!!

Posted
On 5/12/2023 at 1:55 PM, Pamatronic said:

Try Display model, that one is more suited to handling live victims.

I was using It, but furniture disappears some times. Dont worry, tho ^^

  • 6 months later...
Posted

 

 

One of the animation-dependent mods I want to work most, and it's animations firing when needed that's vexed me most.

 

This has left me able to post up crosses wherever I want, but not able to use them. And my plan to edit a follower or NPC to the appearance of my Kiri, and nail her up on one.

 

 

And so, the crosses stand in many places in Skyrim, empty and silent, but softly beckoning with the bittersweet promise of absolute helplessness, enforced exhibitionism, and inimitable, exquisite suffering. My Faux Dragonborn and fanatic pain-slave unable to finish a huge step on her main quest as one of Skyrim's most infamous public whores and slaves. *sigh ?

 

 

 

 

ScreenShot23510.png.eb4b9abbb1af389d42a474c470a57b91.png

 

 

 

ScreenShot23738.png.cd5969205a257214cfef90b79038dcbf.png

 

 

  • 2 months later...
Posted
On 11/16/2021 at 5:55 PM, Pamatronic said:

Not even remotely.

 

Run FNIS, that should do the trick.

If that doesn't work, you placed the cross on a non-navmeshed position. Try putting it somewhere where NPC can reach.

what is FNIS? Im also having this issue

  • 1 month later...
Posted (edited)

Feeling a bit silly right now, having used this without any issues several times in the past, but for some reason the NPCs in my current game aren't placing themselves on the constructed cross.

  • using ZAP8+2023 and the latest versions of SKSE and Papyrus Extender.
  • using Pandora Behavior Engine, confirmed that ZAP animations are running
  • NPCs do respond to Puppetmaster
  • NPCs do acknowledge Call of Crucifix spell ("Sure thing," "Can do," "I understand" etc) but then do nothing, as though the animation is failing to fire
  • using diagnostic on crucifix with Call of Crucifix spell cast on NPC returns this: https://imgur.com/qf1EWzQ

This must be user error on my part, but I would love some advice on how to troubleshoot!

  • SSEEdit shows no conflicts
  • I do not have Deadly Furniture installed, but I don't *think* it's a requirement
  • as an aside, I also only seem to be able to construct 2 types of cross -- Nailed Type 3, and the plain rope/hung version
  • while Pandora is definitely in beta, it has worked with all other animations I've thrown at it so far, including FNIS creature-dependent stuff, so I don't suspect that it is the issue. But I might be wrong.

Anyway, any suggestions would be appreciated! I'll keep working on it and update this comment if I resolve it.

 

Edited by dillondillon
  • 1 month later...
Posted
2 hours ago, Exploited Kiri said:

Can anyone here please  link off to the newest/most relevant version of Papyrus Extender that works with this thing?

Its on the Nexus. Which version you need depends on your game version. (same as always)

  • 2 weeks later...
Posted
On 3/11/2024 at 10:25 PM, dillondillon said:

Feeling a bit silly right now, having used this without any issues several times in the past, but for some reason the NPCs in my current game aren't placing themselves on the constructed cross.

  • using ZAP8+2023 and the latest versions of SKSE and Papyrus Extender.
  • using Pandora Behavior Engine, confirmed that ZAP animations are running
  • NPCs do respond to Puppetmaster
  • NPCs do acknowledge Call of Crucifix spell ("Sure thing," "Can do," "I understand" etc) but then do nothing, as though the animation is failing to fire
  • using diagnostic on crucifix with Call of Crucifix spell cast on NPC returns this: https://imgur.com/qf1EWzQ

This must be user error on my part, but I would love some advice on how to troubleshoot!

  • SSEEdit shows no conflicts
  • I do not have Deadly Furniture installed, but I don't *think* it's a requirement
  • as an aside, I also only seem to be able to construct 2 types of cross -- Nailed Type 3, and the plain rope/hung version
  • while Pandora is definitely in beta, it has worked with all other animations I've thrown at it so far, including FNIS creature-dependent stuff, so I don't suspect that it is the issue. But I might be wrong.

Anyway, any suggestions would be appreciated! I'll keep working on it and update this comment if I resolve it.

 

Same problem here also working with Pandora. I am not using FNIS anymore neither Nemesis because I don't know how to handle both.

  • 1 month later...
  • 10 months later...
Posted

Strange issue, everything seemed to work fine, but I had a couple of NPCs on crosses and I returned after a few in-game days, and they are both just stood there in the middle of the cross clipping through it. Unable to move. They're not actually on the cross like they're supposed to be.

 

I click the cross, select option to remove the NPC, but they are just stuck there. Selecting the option to kill does nothing either.

I tried resetai, nothing. Tried disabling/enabling but even this does not work. Recycleactor seems to do something but it dumps them back in their original location, and they're still stuck unable to move. 
Then the weirdest thing, if I initiate conversation with them, I'm permanently stuck in conversation with no options or way to get out of it. If I hit them, it teleports me (yes you read that right) miles and miles away from where they are standing. 

 

So it's as if the NPC scripting/AI is completely messed up after they are put on the cross and removed. I don't mind if once they are on the cross, there's no going back. But I can't even remove the NPC from the game now and it's not even doing what it's supposed to. 

 

 

  • 9 months later...

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