BillyG Posted August 3, 2021 Posted August 3, 2021 Could this mod help with the alignment issue? In FONV, the Legion did know how to do it without assistance :-)
Pamatronic Posted August 4, 2021 Author Posted August 4, 2021 On 8/3/2021 at 3:31 PM, BillyG said: Could this mod help with the alignment issue? In FONV, the Legion did know how to do it without assistance ? Not related. The root of the issue lies with Fnis. In FONV this is a vanilla animation, so it would work flawlessly there.
maxqazwsxedc Posted August 6, 2021 Posted August 6, 2021 This mod works flawlessly for me, however there's one thing that actually isn't a problem for this mod but I hope someone here have insight on it, I use simple npc outfit manager to assign different outfits for each of my victims using the same outfit manager slot, they wear the assigned clothes correctly when alive, but their corpses for some reason all get updated to whatever outfit I current have in that slot and changes with it, is there some way to avoid that? Also is there any way to put clothes on the corpses so they keep wearing the same outfit?
FredOof Posted August 6, 2021 Posted August 6, 2021 Just wanted to double check, so the files in download, say, version 2.0 works as-is for both LE and SE as long as the correct requirements are installed correct?
Pamatronic Posted August 6, 2021 Author Posted August 6, 2021 2 hours ago, FredOof said: Just wanted to double check, so the files in download, say, version 2.0 works as-is for both LE and SE as long as the correct requirements are installed correct? Yup
Pamatronic Posted August 6, 2021 Author Posted August 6, 2021 13 hours ago, maxqazwsxedc said: Also is there any way to put clothes on the corpses so they keep wearing the same outfit? If you set the "Auto strip options" in the MCM to 0, this mod wont touch Characters clothing.
maxqazwsxedc Posted August 7, 2021 Posted August 7, 2021 (edited) 15 hours ago, Pamatronic said: If you set the "Auto strip options" in the MCM to 0, this mod wont touch Characters clothing. I have the strip option to 0 and give outfits normally through inventory, no manager was used and the npc is wearing that clothes, when the victim die, I waited a few hours, travel back, and the body returned to its ugly vanila default outfit, I did the same with the mcm set to complex strip and end up with the same result, so I guess what I'm asking is whether there's a way keep the inventory outfit, the one npv wears when it die, or maybe that's the engine's decision and can't be changed? Edit: actually the npc always revert to its default clothes dead or alive after changing cell Edited August 7, 2021 by maxqazwsxedc
Gudulba Posted August 9, 2021 Posted August 9, 2021 (edited) I am a bit confused. Papyrus Extender is listed as required. So far I've only known and used PapyrusUtil SE for a couple of other mods (SexLabFrameworkSE etc.). Are these two Papyrus things compatible with each other? Or mutually excluding? Edit: ok so I have also installed Papyrus Extender. No problems so far. Placing crucifixes works fine now. Cool mod! Edited August 12, 2021 by Gudulba Edit
Pamatronic Posted August 15, 2021 Author Posted August 15, 2021 On 8/9/2021 at 11:07 AM, Gudulba said: I am a bit confused. Papyrus Extender is listed as required. So far I've only known and used PapyrusUtil SE for a couple of other mods (SexLabFrameworkSE etc.). Are these two Papyrus things compatible with each other? Or mutually excluding? Edit: ok so I have also installed Papyrus Extender. No problems so far. Placing crucifixes works fine now. Cool mod! You´ve already figured it out, but let me mention that PapyrusUtil is an implicit Requirement for this mod as well (because its part of sexlab, which is a master for Zap, which is a master for me). So yeah, These two don't conflict. 1
PariahOh Posted August 20, 2021 Posted August 20, 2021 My god what had i lost, beautiful mod. I knew FO4's CRX. It would be great if it was integrated into Defeat or similar, a kind of Bad End.
hongzu Posted September 30, 2021 Posted September 30, 2021 (edited) I like this mod very much,it makes my dark desire come true. But today I have some problems: When I put a new victim in Raven Rock, mod reminds me that there are more than five victims in a cell, but I'm pretty sure this is the first cross I placed in Solstheim. I tried to ignore the message, but when I came back again, my victim seemed to be stuck somewhere. I don't know how to solve this problem. On 2/21/2021 at 1:21 AM, Pamatronic said: The Mod will notify you, and the worst thing that could happen is that Victims exceeding the limit will T-Pose. I think this is a proper description, my victims look like "T-Pose" Edited October 1, 2021 by hongzu
Farsh-nuke Posted November 4, 2021 Posted November 4, 2021 Forgive me for being ignorant but is there a way to have Lydia say (since you have her in one of the images) up on a cross while still having her as a follower. I've been reading through the support pages of mods that clone uniques as part of their process and they seem to encounter problems and they are expert modders who use complicated scripting and kill the original NPC to prevent problems or could I just clone Lydia, tell the clone to get on the cross and continue having Lydia as a follower without causing problems I mean the NPCs you are going to want as decoration tend to also be the NPCs you want with you. Or at least that's what I find.
Pamatronic Posted November 4, 2021 Author Posted November 4, 2021 22 minutes ago, Farsh-nuke said: Forgive me for being ignorant but is there a way to have Lydia say (since you have her in one of the images) up on a cross while still having her as a follower. I've been reading through the support pages of mods that clone uniques as part of their process and they seem to encounter problems and they are expert modders who use complicated scripting and kill the original NPC to prevent problems or could I just clone Lydia, tell the clone to get on the cross and continue having Lydia as a follower without causing problems I mean the NPCs you are going to want as decoration tend to also be the NPCs you want with you. Or at least that's what I find. Using a clone should be fine. As far as I remember, the mod doesn't make any changes to the ActorBase. 1
Farsh-nuke Posted November 4, 2021 Posted November 4, 2021 4 minutes ago, Pamatronic said: Using a clone should be fine. As far as I remember, the mod doesn't make any changes to the ActorBase. Thank you
maxonline Posted November 15, 2021 Posted November 15, 2021 Hi, i need help with this mod. i want to use the pamatronic cruxifiction mod, but i cant make it work. Installed it with Mod Organizer, then i activated it, and started the game. There is now the "Construct Crucifix, and Call of Crucifix options in magic options. Well, i construct the crucifix and use call of crucifix in any npc, the npc comes and ask "what i want" and i select the crucifix. the npc says something like "ok, going" and nothing happens, May someone know what is wrong. i will really appreciate your help.
maxonline Posted November 16, 2021 Posted November 16, 2021 (edited) I am getting this message, dont know if its related to the not working status of this mod [2021-11-16 00:29:43.041 E] file 'C:/Users/Maxi/AppData/Local/ModOrganizer/SkyrimSE/mods/PamaPermanentCrucifixes_V/scripts/pamaCruxificationOnGameLoad.pex' has no associated executable Crash_2021_11_15_22-26-50.txt usvfs-2021-11-15_23-30-21.log Edited November 16, 2021 by maxonline
Pamatronic Posted November 16, 2021 Author Posted November 16, 2021 (edited) 22 hours ago, maxonline said: I am getting this message, dont know if its related to the not working status of this mod Not even remotely. Run FNIS, that should do the trick. If that doesn't work, you placed the cross on a non-navmeshed position. Try putting it somewhere where NPC can reach. Edited November 16, 2021 by Pamatronic
DrBuksgfegh Posted February 25, 2022 Posted February 25, 2022 I expanded this mod with a few things. I added 2 poses and now the player can use the crosses as well. I commented the LE commands in the script, so it needs to be recompiled if you want to use it with the LE version. This zip only contains the changed files. Just overwrite the original. Crux_m.zip
kadsend Posted March 15, 2022 Posted March 15, 2022 Thank you for the mod! Just asking for your insight on this: What mod do you recommend to pair when forcing enemies to surrender and allow for them to be crucified? I know it can be done on passive NPCs, but how about hostile ones? Thanks for answering!
bytorredoubt Posted March 23, 2022 Posted March 23, 2022 given that it looks like you figured out how to do unlimited corpses in a cell for the deadly furniture mod, would it be possible to get that functionality in this mod as well (just for corpses, I understand why not more victims)
Pamatronic Posted March 25, 2022 Author Posted March 25, 2022 On 3/23/2022 at 3:49 AM, bytorredoubt said: given that it looks like you figured out how to do unlimited corpses in a cell for the deadly furniture mod, would it be possible to get that functionality in this mod as well (just for corpses, I understand why not more victims) This would require a complete from-scratch rework of he Crosses. Not Impossible, but I have other priorities Right now.
Yoen Posted July 7, 2022 Posted July 7, 2022 Does anyone know how to make it so the Devious Devices gagged expressions continue after death? or even have gagged expression if they're spawned dead but with a ballgag equiped?
Arinoch Posted January 7, 2023 Posted January 7, 2023 (edited) I simply cannot get NPCs to obey the spell command to use the device. It worked once, the first time I tried it, but never again after that. The command does something--they will kind-of-sort-of move (when you use the spell and hit E on an empty location), though it requires a ton of presses to get them to actually move anywhere, but they won't enter any devices (either this one or for the other mod). This problem was asked about once before: Pama said to check the frontpage, but I don't see anything there that could help with this. Diagnosis is of no use since there is (apparently) nothing wrong with the devices themselves. Any idea what might be interfering with the command? Edit: Never mind, this is apparently related to the choice of target, they have to be non-hostile and free to move. Edited January 9, 2023 by Arinoch
dillondillon Posted March 19, 2023 Posted March 19, 2023 (edited) Would it be possible to use Death Expressions or Death Expressions DX with this mod? Death Expressions DX says that it uses Papyrus Extender's OnActorKilled event; is there a way to hook the crucifixion event to the Death Expressions DX mod? edit: to be more specific, I mean apply the Death Expressions while the NPC is still alive, so that their expression looks more pained. The Death Expressions mod already DOES affect them once they've died, of course. Edited March 19, 2023 by dillondillon 1
DanteGreenwood Posted May 12, 2023 Posted May 12, 2023 You got me at "they stay permanently on the Cross". But I would like to know a way to cheat the Game, so my npcs dont die. I like habing em hunging around, and maybe freeing them to move em to another prison or something
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