Jump to content

Recommended Posts

Posted

 

whenever i commit a crime the guards approach me and tell me i have commited crimes. when i click take me to jail the sheathe their weapons and just walk away? they don't arrest me or fine me? any idea why?

 

Are you using the patch?

 

 

 

yes i am also using the patch but it still don't work.

Posted

Inte, you have made optional sliders how long the sentrnece shall be. so it should not be difficult to enable a one-night-stand ? release at next morning, but with full penalties.

i think you get this for minor crimes, but without penalties.

i would use it more often if it is shorter.

Posted

 

 

So, here I am in the cell and get punished by the jailor. I'm then gagged and shackled and she tells me to follow her. The jailor exits the cell and then stops. After several minutes she walks to the entrance/office area and then comes back - repeats. Nothing further happens.

 

I have prison overhaul v33fix and patch 06f. I had just recently updated to SL 1.60

 

Thanks

hey, i'm experiencing the same problems. did you update to SL 1.59, and did that solve anything? thanks in advance.

 

 

I haven't played yet but I did downgrade back to 1.59 from 1.6. So, I don't know - I'm assuming that it will work, though.

 

 

Yep, downgrading to 1.59 has solved a lot of playing issues...

Posted

Inte, you have made optional sliders how long the sentrnece shall be. so it should not be difficult to enable a one-night-stand ? release at next morning, but with full penalties.

i think you get this for minor crimes, but without penalties.

i would use it more often if it is shorter.

 

Set days served to -1 and penalties will be applied no matter how long you serve.

 

Posted

 

Inte, you have made optional sliders how long the sentrnece shall be. so it should not be difficult to enable a one-night-stand ? release at next morning, but with full penalties.

i think you get this for minor crimes, but without penalties.

i would use it more often if it is shorter.

 

Set days served to -1 and penalties will be applied no matter how long you serve.

 

 

 

where can i ste days served to -1 and does this mean she will be released next morning ?

for example if she is catched at 9pm,she will be released at 8am of the same night ?

what do you think about a bug Option end sentence ( means immediately) ?

 

 

Posted

 

 

Inte, you have made optional sliders how long the sentrnece shall be. so it should not be difficult to enable a one-night-stand ? release at next morning, but with full penalties.

i think you get this for minor crimes, but without penalties.

i would use it more often if it is shorter.

 

Set days served to -1 and penalties will be applied no matter how long you serve.

 

 

 

where can i ste days served to -1 and does this mean she will be released next morning ?

for example if she is catched at 9pm,she will be released at 8am of the same night ?

what do you think about a bug Option end sentence ( means immediately) ?

 

 

It's the "Days to Start Loosing Skills" in "Jailed Options" in the MCM, but no ... it will not release you the next morning, I don't think I'll add that option, because I'll be tempted to use it too often. :P Jail is supposed to be a punishment after all.   

 

post-391319-0-60900600-1441320461_thumb.png

Posted

Ran into a bug last night, couldn't find any reference to it with a search of this topic but it's entirely possible I just missed something.  I apologize if this has been reported before.

 

There's a little-used scenario that can result in the player being arrested that triggers if a guard observes a dead friendly body.  The guard will "investigate" the murder, inevitably asking the player if they know anything about it.  You have two options for dialogue here, either stating you don't know what happened, or flat out refusing to answer questions.  If you refuse to answer questions, and continue to refuse when the guard threatens you, you end up in jail.

 

Going to jail in this manner failed to trigger PO.  It was the normal, boring, vanilla "click on a cot and emerge 9 days later" jail experience.

 

I'm running the most recent version of PO as well as Patch 7.

 

Thank you.

Posted

What am I doing wrong? When i get arrested and get into the prison my character just stands near those two chests in the prison. I can't move and nothing is happening. Tried waiting for about 10 hours, still nothing happens. 

Thanks in advance :)

Posted

What am I doing wrong? When i get arrested and get into the prison my character just stands near those two chests in the prison. I can't move and nothing is happening. Tried waiting for about 10 hours, still nothing happens. 

Thanks in advance :)

 

Sometimes the jailer cannot find a clear path to you. When that happens go in MCM and click on "Move Jailer" to move jailer to you.

And make sure you're using the patch.

Patch No. 7

You can get it here.

 

Pointer to PO Patches

 

is there really no emergency Exit like stopquiest or setstage ?

 

Well no, I was thinking this was a prison -- so no easy escape!

Besides, you can set the max sentence to one day, in the MCM.

Posted

Hey i've been trying your mod for a couple of hours now and i love the idea of the mod and how it all works! but the problem is everything is going REALLY slow and sometimes things are not happening in 24 hours game time straight I set the timers in the MCM to minimal for test purposes but now i've been waiting 36 hours in game in the jail being bound and the jailer is not doing anything but standing next to me. 

 

and yes i've got all the mods required installed

Posted

Hey i've been trying your mod for a couple of hours now and i love the idea of the mod and how it all works! but the problem is everything is going REALLY slow and sometimes things are not happening in 24 hours game time straight I set the timers in the MCM to minimal for test purposes but now i've been waiting 36 hours in game in the jail being bound and the jailer is not doing anything but standing next to me. 

 

and yes i've got all the mods required installed

 

Try looking at the post right above yours.

 

Posted

 

Hey i've been trying your mod for a couple of hours now and i love the idea of the mod and how it all works! but the problem is everything is going REALLY slow and sometimes things are not happening in 24 hours game time straight I set the timers in the MCM to minimal for test purposes but now i've been waiting 36 hours in game in the jail being bound and the jailer is not doing anything but standing next to me. 

 

and yes i've got all the mods required installed

 

Try looking at the post right above yours.

 

 

Already saw that but still it's not functioning properly

Posted

 

 

Hey i've been trying your mod for a couple of hours now and i love the idea of the mod and how it all works! but the problem is everything is going REALLY slow and sometimes things are not happening in 24 hours game time straight I set the timers in the MCM to minimal for test purposes but now i've been waiting 36 hours in game in the jail being bound and the jailer is not doing anything but standing next to me. 

 

and yes i've got all the mods required installed

 

Try looking at the post right above yours.

 

 

Already saw that but still it's not functioning properly

 

 

I see, good!

  1. Go in AP MCM and look for "Player control" menu.
  2. See how many AI are active on player.
  3. If more than 0, then hit "Release" and "Restore Player Controls".
  4. Go back in game -- if all good you're done, if not proceed to 5.
  5. Do 1 again.
  6. Hit "Force AI control"
  7. Do 4 again.
  8. After you are deposited in cell and can move freely do 6 to uncheck it.
  9. Done.  

     

Posted

 

 

 

Hey i've been trying your mod for a couple of hours now and i love the idea of the mod and how it all works! but the problem is everything is going REALLY slow and sometimes things are not happening in 24 hours game time straight I set the timers in the MCM to minimal for test purposes but now i've been waiting 36 hours in game in the jail being bound and the jailer is not doing anything but standing next to me. 

 

and yes i've got all the mods required installed

 

Try looking at the post right above yours.

 

 

Already saw that but still it's not functioning properly

 

 

I see, good!

  1. Go in AP MCM and look for "Player control" menu.
  2. See how many AI are active on player.
  3. If more than 0, then hit "Release" and "Restore Player Controls".
  4. Go back in game -- if all good you're done, if not proceed to 5.
  5. Do 1 again.
  6. Hit "Force AI control"
  7. Do 4 again.
  8. After you are deposited in cell and can move freely do 6 to uncheck it.
  9. Done.  

     

 

Used the mcm to get in prison. i get brought up to the jail as usually after 3 hours waiting in game a guard walks in saying "i will pay for what i did" then he freezes. repeated your steps twice and waited about 8 hours ingame and yet nothing happens again

Posted

Doesnt work with latest Sex Lab.

Go to jail and go to pillories works ok but no jail or pillary animations work, any ideas anyone.

Pity always liked this mod

Posted

Doesnt work with latest Sex Lab.

Go to jail and go to pillories works ok but no jail or pillary animations work, any ideas anyone.

Pity always liked this mod

 

Make sure you got arrested for major crimes.

 

Posted

Guess I'll wait for the newest version then, maybe that will fix alot on my side at this point i don't seem to get it working. thanks for the support so far! and i'll be eagerly waiting for 34

Posted

Guess I'll wait for the newest version then, maybe that will fix alot on my side at this point i don't seem to get it working. thanks for the support so far! and i'll be eagerly waiting for 34

 

You do that.

 

Posted

So with some geek help from my brother I have managed to get it working 90%. Yet the problem I am still having is that when ever I am stuck on the pillory and a npc comes to "have fun" with my character. He just ends up standing there. I can't seem to figure out if I'm missing something or the order in which my mods are set up is wrong. I'm attaching (hopefully) a picture of the current order of my mods.

 

post-70190-0-25776000-1441767989_thumb.png

Posted

Guess I'll wait for the newest version then, maybe that will fix alot on my side at this point i don't seem to get it working. thanks for the support so far! and i'll be eagerly waiting for 34

 

It is working for me (Po 33; Patch 7; SexLab 1.6 Hotfix2). Though I needed a Forced Restart to get it working.

 

Even so, in the Cage Event the nobles tend to gather inside the cage with no way out (I guess they want to get the real thrill :) ), which tends to bloat my save, so I disabled that.

Posted

This mod is great fun. My character is getting to know all the jails in Skyrim. It does seem odd to me, though, to be jailed in Morthal and be dragged all the way to Whiterun to put on a show for a noble, and later to be in the Whiterun jail only to be dragged to Morthal for a cage show. While it can be fun to run around like a headless chicken, trying to stay alive while Jailer does his relentless terminator thing and cleans out a Bandit camp, it is frustrating to be (inevitably) clobbered by a Snow Troll traversing Labyrinthium. I do know to do the "T" Wait thing, but that subverts the whole helpless-running-around shtick.

 

1. Can the Noble cage-show have some sort of hierarchy of town importance? So that a prisoner in the Solstice or Whiterun prison will never be dragged to a smaller town, but a small-town jail might send a prisoner to a bigger town.

 

2. Can the prisoner leash be lengthened when the Jailer has to fight?

 

3. And/or can bandits and other non-creature attackers be set to treat the prisoner as someone to set free or enslave, instead of someone to kill?

Posted

So with some geek help from my brother I have managed to get it working 90%. Yet the problem I am still having is that when ever I am stuck on the pillory and a npc comes to "have fun" with my character. He just ends up standing there. I can't seem to figure out if I'm missing something or the order in which my mods are set up is wrong. I'm attaching (hopefully) a picture of the current order of my mods.

 

I would need a complete load order not just a snippet.

But the usual suspects are,

  1. Make sure SexLab is working.
  2. Are you getting punished in the cell?
  3. Make sure you were arrested for a major crime.
  4. Make sure both the jailer and your punisher are next to each other and behind you when the scene is about to begin.

 

Posted

 

Guess I'll wait for the newest version then, maybe that will fix alot on my side at this point i don't seem to get it working. thanks for the support so far! and i'll be eagerly waiting for 34

 

It is working for me (Po 33; Patch 7; SexLab 1.6 Hotfix2). Though I needed a Forced Restart to get it working.

 

Even so, in the Cage Event the nobles tend to gather inside the cage with no way out (I guess they want to get the real thrill :) ), which tends to bloat my save, so I disabled that.

 

 

The nobles gathering inside the cage will not bloat your save, nevertheless they should not do that.

I thought removing the navmesh from inside the cage would fix it. Well, it did for me -- well sort-of, before the whole town would get inside the cage with us, see this http://www.loverslab.com/topic/16113-prison-overhaul/page-216?do=findComment&comment=1066378

After I removed the navmesh only one or max two nobles would sometimes get into the cage. I'm ok with that.

Posted

This mod is great fun. My character is getting to know all the jails in Skyrim. It does seem odd to me, though, to be jailed in Morthal and be dragged all the way to Whiterun to put on a show for a noble, and later to be in the Whiterun jail only to be dragged to Morthal for a cage show. While it can be fun to run around like a headless chicken, trying to stay alive while Jailer does his relentless terminator thing and cleans out a Bandit camp, it is frustrating to be (inevitably) clobbered by a Snow Troll traversing Labyrinthium. I do know to do the "T" Wait thing, but that subverts the whole helpless-running-around shtick.

 

1. Can the Noble cage-show have some sort of hierarchy of town importance? So that a prisoner in the Solstice or Whiterun prison will never be dragged to a smaller town, but a small-town jail might send a prisoner to a bigger town.

 

2. Can the prisoner leash be lengthened when the Jailer has to fight?

 

3. And/or can bandits and other non-creature attackers be set to treat the prisoner as someone to set free or enslave, instead of someone to kill?

 

First, I love being dragged around Skyrim all bound and helpless, but hate being killed for it. To that end I made the PO BH's a bit OP, but it is great fun being dragged to jail while being protected by them.

I thought, I made getting your PC dead while helpless harder with the patch. Here http://www.loverslab.com/topic/16113-prison-overhaul/page-257?do=findComment&comment=1308348

When combat starts, you know red dots in your compass HUD, you can move freely... run away and hide/sneak behind trees, rocks, Lydia until the combat is over.

 

1. You know, I keep getting reports of PC being jailed in one town, but being dragged and punished in another. I could never duplicate that on my rig. It just doesn't happen in my game. It must be a conflict with other mods, move PO to last in your load order also, try manually resetting the PO before and after each patch update, IDK maybe that will do something. Also, run LOOT.  

 

2. You can do that in the AP MCM as of version 607.

 

3. It would not be very immersing if everybody would ignore your PC while bound and helpless. There are mods that prevent your PC from being killed while bound.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...