SadSun Posted December 18, 2020 Share Posted December 18, 2020 So, I've created my new test quest. The problem is, I'm not sure how to get the topic to inject itself into the npc's list of normal topics... I was thinking that it had something to do with the 'Link From' section. But, It isn't working. Not pictured below is the fact that I added a quest stage 0 in the stages tab. Plugin is ticked in MO2. Spoiler Link to comment
Guest Posted December 19, 2020 Share Posted December 19, 2020 GECK Tutorial - Dialogue and Lip Synch - YouTube Link to comment
SadSun Posted December 19, 2020 Author Share Posted December 19, 2020 20 minutes ago, aghjax said: GECK Tutorial - Dialogue and Lip Synch - YouTube Good try, but. That tutorial is for when you want a NEW NPC to speak... I'm trying to inject this into an already created VANILLA NPC. (They already have greetings) I'm guessing that I'll have to either edit the NPC, or use AddTopic with code. Just figured it would be easier than that. Link to comment
Heroine HoneyCrotch Posted December 19, 2020 Share Posted December 19, 2020 https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Dialogue Link to comment
Heroine HoneyCrotch Posted December 19, 2020 Share Posted December 19, 2020 36 minutes ago, SadSun said: Good try, but. That tutorial is for when you want a NEW NPC to speak... I'm trying to inject this into an already created VANILLA NPC. (They already have greetings) I'm guessing that I'll have to either edit the NPC, or use AddTopic with code. Just figured it would be easier than that. Same thing, create dialogue, define who uses it. What greeting, vanilla greeting? You need to find quest associated with dialogue and edit/add there. Right click on npc in actor tab and hit user info, might find quest they are attached with vanilla greeting. Link to comment
Heroine HoneyCrotch Posted December 19, 2020 Share Posted December 19, 2020 All dialogue goes through quest. If that helps. Never through npc. Link to comment
SadSun Posted December 19, 2020 Author Share Posted December 19, 2020 2 minutes ago, Heroine of the Night said: Same thing, create dialogue, define who uses it. What greeting, vanilla greeting? You need to find quest associated with dialogue and edit/add there. Right click on npc in actor tab and hit user info, might find quest they are attached with vanilla greeting. Alright, this seems to be the answer I was looking for. I'll either have to edit the vanilla quest. (I know the one I need.) Or, AddTopic via script. Thanks a bunch! Link to comment
SadSun Posted December 19, 2020 Author Share Posted December 19, 2020 @aghjax @Heroine of the Night Confirmed working now. Thanks for the info both of you! 1 Link to comment
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