LordFlawn Posted December 15, 2020 Posted December 15, 2020 Flawn's Vanilla Argonians Redux - June 16th 2025 View File -Flawn's Vanilla Argonians Redux- What does this do?: This is a complete and customizable Argonian texture overhaul based on 4k upscales of the vanilla textures. This mod fixes several vanilla issues that, to my knowledge, no other retextures fix. The textures are 4k and 2k with BC7 Compression. This mod is compatible with UNP, CBBE, SOS, and HIMBO based body meshes. (BHUNP, 3BA, TNG, etc.) Options: Body Default - Rough and scaly, for those who want their Argonians less human looking. Smooth - Human-like smooth skin, not very realistic but who cares? Nippleless - Same as default but without nipples, the most vanilla looking. (For females) Full Scales - Heavy scales directly based on the vanilla textures. (For males) Eyes (Optional) Replacer - Simple eye texture replacer. Replacer Plus - Replaces vanilla eye textures while adding new ones. Standalone - Adds new eye options without replacing vanilla ones. Glowing - Replace eye mesh with out that glows. Feet Human-Like - Uses the regular human foot mesh. Clawed - Replaces foot mesh with a clawed reptilian one NPCs (Optional) Vanilla Adapted - Vanilla NPC faces made to use the new head mesh. Flawn's Edits - NPC faces edited to my liking, some are only slight edits but some are more redesigned. Addons: Muscles - Alternate body normal maps that give a muscly appearance. (For CBBE, UNP, and HIMBO) Flat Chested - Alternate body textures, good for small/flat chested body presets. (For CBBE and UNP) TRX Schlong - Patch for TRXtrixter's Male and Futa SOS addons Glossy Feathers Fix - Use if you find the feathers to shiny or glossy Installation Order: Download whichever main file fits your female body mesh. If you're not planning on using the female textures then download either. Download any addons you want and make sure they overwrite the main file. Place any ESP plugins from this mod low in your loadorder. Use a mod manager like Vortex or MO2, manual installation isn't recommended. (For older versions and patches, click this link: https://drive.google.com/drive/u/0/folders/1A5HYUP9l47Hn-B6PTWKP10FZ2HPyrC0x) Recommended Mods: - Kabu's Argonian Fins by Kabunouveau - An updated and improved version of Chilean Wolf's Argonian Fins mod. - Argonian Creation Extended by WhiskersIsTheCat - Adds more racemenu sliders for Argonian faces. - HDT SMP beast race tail replacer by sandant25 - Adds proper physics to the tail mesh. Other mods used in screenshots, not Argonian related: - Remodeled Armor SE - CBBE 3BA by ChronoTrigger77 - Obi's SkimpyDemon armor 3BA by Obicnii - Savage Bikini SE CBBE 3BA BHUNPby spaz490 - Xavbio's Armor and Clothing textures by xavbio - CBBE 3BA Vanilla Outfits Redone by brokkamuky - Noble Skyrim Mod HD-2K by Shutt3r - Believable weapons by jg1 - Simple Steel Weapons SE by Some Stupid Asshole Permissions: -You may not reupload this mod as is onto any other website. -You may use my textures as a base for your own mod, so long as you give credit. -You may make compatibility patches for other mods and upload them, so long as you give credit. -You may port this mod to other versions of the game. Credits- - nevenbridge81 - Natural Eyes - no textures used, but inspired the eye textures - Navetsea - CBBE skin texture V2 V3 plus Thepal and UNP compatible - textures used - HHaleyy - Fair Skin Complexion - textures used - RomeoZero - [Schlongs of Skyrim] Fair Skin for Men overhaul textures - textures used - ScrollTrol1c - FAMOUS - Fitness And Muscle Options Utility Suite for UNP and 7B - textures used - fadingsignal - SkySight Skins - Ultra HD 4K and 2K - textures used - Phygit - Femfeet - model used - Bad Dog - Yiffy Age of Skyrim - feet models - Kartoffels - Skyrim Special Edition Upscaled Textures (SSEUT) - Upscaled vanilla textures used as base - BlackWolf24 - Argonians Enhanced - Hair\Horn textures used - Bethesda - Home Alone on NES -yes Submitter LordFlawn Submitted 12/15/2020 Category Models & Textures Requirements Special Edition Compatible Yes 5
LegendOfJan Posted December 15, 2020 Posted December 15, 2020 THERE IT IS Great job, they turned out awesome! Looking forward to the eventual CBBE patch. 1
LordFlawn Posted December 15, 2020 Author Posted December 15, 2020 Well, this took a hell of a long time to come out. I decided to release this now rather than wait to finish CBBE patch. (which is on the way) let me know about any suggestions for patches you think this mod may need. 1
Learningmoment Posted December 15, 2020 Posted December 15, 2020 looks great. two most important things (to me) is cbbe and npc replacer.
LegendOfJan Posted December 15, 2020 Posted December 15, 2020 36 minutes ago, LordFlawn said: Well, this took a hell of a long time to come out. I decided to release this now rather than wait to finish CBBE patch. (which is on the way) let me know about any suggestions for patches you think this mod may need. The good thing this time around is that most , if not all, additonal mods such as the Argonian Fins and Argonian Horn Improvements are inherently compatible this time around, since they're also based on the Vanilla textures. Although not strictly related to the textures, if you plan on doing some more modeling work, your feet mesh would greatly benefit from having a higher vertice/polygon count. This would make it easier for people to create conversions in Bodyslide for both, UNP and CBBE presets, as mesh seams do occur from time to time. But this is only a minor suggestion, though. I actually managed to create a bandaid fix for CBBE by baking some ankle bracelets into the feet mesh, essentially hiding the seam underneath.
LordFlawn Posted December 15, 2020 Author Posted December 15, 2020 11 minutes ago, LegendOfJan said: Although not strictly related to the textures, if you plan on doing some more modeling work, your feet mesh would greatly benefit from having a higher vertice/polygon count. This would make it easier for people to create conversions in Bodyslide for both, UNP and CBBE presets, as mesh seams do occur from time to time. The feet mesh isn't mine, it came from This Mod by Bad Dog, some of the texture assets came from there too. I know little to nothing about Bodyslide Conversion and even less about 3D modeling.
LegendOfJan Posted December 15, 2020 Posted December 15, 2020 6 minutes ago, LordFlawn said: The feet mesh isn't mine, it came from This Mod by Bad Dog, some of the texture assets came from there too. I know little to nothing about Bodyslide Conversion and even less about 3D modeling. Oh wow, didn't even know. Disregard my comment then.
Raydric Posted December 15, 2020 Posted December 15, 2020 1 hour ago, LordFlawn said: ...let me know about any suggestions for patches you think this mod may need. Could it be a patch from Bad Dog's digitigrade feet plugin? I would love to use it together with YA. Please and thank you Flawn 1
LordFlawn Posted December 15, 2020 Author Posted December 15, 2020 4 minutes ago, Raydric said: Could it be a patch from Bad Dog's digitigrade feet plugin? I would love to use it together with YA. Please and thank you Flawn This mod already uses the feet mesh from that mod, so it should work. Remember to load this mod after YA.
Lilzt3hcat Posted December 15, 2020 Posted December 15, 2020 This makes my male argonian followers look alot better, thanks. ?
TheLastKhajiit Posted December 15, 2020 Posted December 15, 2020 I like this mod so far, it reminds me of the old Masculine Argonians texture from Monsterraider (I think) On that note a chameleon option would be kinda neat
twofiveseven Posted December 15, 2020 Posted December 15, 2020 alhamdulillah little question, what bodyslide preset is that in your screenshots?
LordFlawn Posted December 15, 2020 Author Posted December 15, 2020 10 minutes ago, twofiveseven said: alhamdulillah little question, what bodyslide preset is that in your screenshots? UNPB
LordFlawn Posted December 15, 2020 Author Posted December 15, 2020 14 minutes ago, TheLastKhajiit said: On that note a chameleon option would be kinda neat I know exactly how I'd do that, but I don't know if I should. People might accuse me of stealing an idea.
TheLastKhajiit Posted December 15, 2020 Posted December 15, 2020 That's true, but Masculine/fenimine Argonains IS quite old, and it doesn't have support for BD's hoodies and if I remember right, only one schlong
Grey Cloud Posted December 16, 2020 Posted December 16, 2020 1 hour ago, LordFlawn said: I know exactly how I'd do that, but I don't know if I should. People might accuse me of stealing an idea. 1 hour ago, TheLastKhajiit said: That's true, but Masculine/fenimine Argonains IS quite old, and it doesn't have support for BD's hoodies and if I remember right, only one schlong Depends on what you mean by 'chameleon'. The one in the mod isn't a chameleon as such - it doesn't change its colour to match the surroundings. If we are just talking multi-hued then I don't see a problem. You could call it 'rainbow' or some such.
LegendOfJan Posted December 16, 2020 Posted December 16, 2020 7 hours ago, LordFlawn said: I know exactly how I'd do that, but I don't know if I should. People might accuse me of stealing an idea. I briefly checked with MONSTERaiders's permission tab and it seems like he's fine with using his assets so long as they are properly credited. Making them a racemenu overlay would probably be the better call, though. But in the end it's your call. I'm just happy we got these new textures!
LordFlawn Posted December 16, 2020 Author Posted December 16, 2020 7 hours ago, Grey Cloud said: The one in the mod isn't a chameleon as such - it doesn't change its colour to match the surroundings. I have an idea on how to make the colors change dynamically. do you know what mipmaps are? Its the game's way of making far off textures render at lower resolution. A 4k texture is not just a 4k texture, the file also has a 2k, 1k, 512, 256, and so on saved in the file as well. I'm thinking if I make the colors of each different, they'd change as you get further away. Not really a chameleon, but more visually interesting than static colors. This is just a thought, I don't know if that would work or even look good.
LordFlawn Posted December 16, 2020 Author Posted December 16, 2020 2 hours ago, LegendOfJan said: Making them a racemenu overlay would probably be the better call But then you wouldn't be able to get the colors on the tail. You can only apply overlays to the body, hands, feet, and head.
LegendOfJan Posted December 16, 2020 Posted December 16, 2020 1 hour ago, LordFlawn said: But then you wouldn't be able to get the colors on the tail. You can only apply overlays to the body, hands, feet, and head. True, you're right. My train of thought was that since the Feminine Textures already are close to Vanilla, simply slapping the colorful scales on top of your Redux Textures would surely look "questionable" in the ownership department for people who are unaquainted. More so, if you're going to eventually publish your new work on Nexus as well. Regardless, it's your call to make. I'm just here for the "main" version anyway. The dynamic version on the other hand sounds super unique too though!
LordFlawn Posted December 16, 2020 Author Posted December 16, 2020 13 minutes ago, LegendOfJan said: My traint of thought was that since the Feminine Textures already are close to Vanilla, simply slapping the colorful scales on top of your Redux Textures I was thinking of using bits from the _MSN normal maps as the color (I think that MONSTERaider did the same thing) because they're very colorful They look something like this: Spoiler
Grey Cloud Posted December 16, 2020 Posted December 16, 2020 1 hour ago, LordFlawn said: do you know what mipmaps are? Yes, I learned the hard way - lag from hell. ☹️ ? You could go for 'iridescent'. ?
LordFlawn Posted December 16, 2020 Author Posted December 16, 2020 OK, I slapped together a little test for a chameleon version, using the color from the _MSN maps. Spoiler I think that works, but I need to refine my process a bit. Maybe brighten the colors some. 6 minutes ago, Grey Cloud said: Yes, I learned the hard way - lag from hell. ☹️ ? You could go for 'iridescent'. ? I like the word "Iridescent", that could be what I call the option.
Grey Cloud Posted December 16, 2020 Posted December 16, 2020 49 minutes ago, LordFlawn said: I like the word "Iridescent", that could be what I call the option. 'Coruscating' is also available. ?
ASlySpyDuo Posted December 16, 2020 Posted December 16, 2020 11 hours ago, Grey Cloud said: The one in the mod isn't a chameleon as such - it doesn't change its colour to match the surroundings. Just FYI, chameleons don't change color to blend into surroundings, that's cartoon stuff. They change colors depending on their mood.
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