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LoversBitch Gone Wild 1.51 BB fix


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Posted

1st person camera support was added to the LAPF.  It is right in the tech notes spoiler.  You need to use the Enhanced First Person Camera mod and select it in the settings.  It isn't going to be perfect as the animations were not made with it in mind.  And no, there is no one in their right mind that is going to redo the 1,160 animations. 

Posted

Your Load order:

! Read Install instructions !!!

-------------------------

LoversHorseRider.esp
LoversHorseRider2.esp

You can only use one Version  !!!!

---

 The LoversHorseRider.esp have Master file ZAZHorseRidesYou.esp and must be after the master file!

 

ZAZHorseRidesYou.esp

LoversHorseRider.esp

------

If you use LoversHorseRider2.esp you don't need the ZAZHorseRidesYou.esp ( you can delete it)

 

-------------------------------

 

LoversCrowningIslenoMBP+Sirens.esp: Master file is  AsharasSirensAndTritons.esp! so load order after AsharasSirensAndTritons.esp

 

-------------------------------

Where is LoversIdleAnimsPriority.esp ? No Animation will work without this esp !!!

 

 

The end of your load order should look like this:

 Bashed Patch, 0.esp
 LoversMB2.esp
  LoversIdleAnimsPriority.esp
  LoversAnimObjectsPriority.esp

 

( and LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp must be the ones from LoversCreatures2  !  )

 

-------------------------------------------

MrPwner's Marihuana Mod.esp

If you smoke too much and becomes unconscious, Lovers does not recognize that you are unconscious. NPCs (Lovers Hookes customers ) ask for sex [ and Stalkers stalk (Lovers Joburg ) ] and you will stuck in the unconscious Animation. Only fix I found was load an old save.

 

______________________________________________________________

 READ INSTALL INSTRUCTIONS !     READ READMEs  !

 

Posted

Weird thing. If I choose a dog from the kennel then later put the dog back (by using the kennel door), the number of mounts and knots that occurred is doubled.

 

E.g If I take a dog out with 0 mounts and 0 knots, then have 8 mounts and 3 knots before putting him back into his kennel - he will now have 16 mounts and 6 knots.

 

If I take a dog out with 5 mounts and 2 knots, then have 8 mounts and 3 knots before putting him back into his kennel - he will now have 21 [(8x2)+5] mounts and 8 knots [(3x2)+2].

 

This also happened when I dismissed the alpha wolf by choosing a new dog from the kennel - doubled the mounts and knots.

 

Interestingly, if I opened a dogs kennel door and let him out but did not select him as an active canine, then any mounts and knots that happened until I placed him back in the kennel would not be doubled. So this only occurs for an "active" dog.

 

Just thought I'd let you know.

 

Also, I'm sad that my alpha wolf is borked. If I let him go then try to get him back later, he wont regain the commands he had previously unlocked - is there any console command to reset the number of knots so we can re-earn his commands if we try and get him back later?

Posted

Alpha wolf and any other wild wolves and Dogs: All are no good companions. You can not put them in a Kennel and most wild wolves do not follow in cities or indoor cells.

If you have one as companion ( Bitch Bone in inventory) and you activate one of your Player Dogs  you lose the wild wolf. If the wild wolf is in the Player kennel room he will stay there.

To get him back as companion you must  let him knot you again ( with no Bitch Bone in inventory) then you get a Bitch bone and you have the command menu again.

 

-----------------

The knot bug I must test ( but never noticed it before)

 

EDIT: Bug test. Yes if you put your dog back in the kennel  times mounted will be increased. If you take your dog out of the kennel with 4 times mounted and you have 3 times sex ( 3 Mounts) and you put him back in the kennel the get + 3 Mounts = total 10 Mounts.

 

If you have only one time sex with a dog which have 4 Mounts you have 5 Mounts + 1 if you put him back in the kennel.

So all new Mounts are add after sex and when you put him back in the kennel.

 

But not knots. I tried all. One new knot ( he had one + the new one = 2) back in the kennel and still 2 knots.

I tried a dog with 3 knots and let him knot 3 times = 6) then back in the kennel and still 6 knots.

 

Don't know how to fix the Mount bug. Scripts are made by WappyOne and my script Knowledge is too bad.

Posted

Your solution worked, Fejeena. Thanks very much.

 

One thing I've noticed with this version of LB is that the "walking dog bug" is back. In update 4a of the original, a fix was added (I recall doing some of the play-testing on Chases's version back then)...

 

Update v0.4a:
  - Added missing textures.
  - Canines from other mods (MMM and OOO) now work with LoversBitch.
  - Updated dog penish mesh to GSBmodders's newest version.
  - Added fix for dog's walking forward during sex.
  - Hopefully fixed crashing at the start of the Hellhound quest.

 

I'm not exactly sure what that fix was, exactly...ran an update3D on the dog mesh, I think.

Posted

The "Walking dog bug" was never realy fixed in original and my Version, it was only reduced.

With the last Chase Roxand Version" LoversBitch_v0_5b" the error occurred more frequently as in LBGW.   WappyOne reduced the bug in LoversBitch gone wild)

In my game sometimes I can play for hours ( fuck Dogs) and no Walking dog bug. Another day I have the bug every 4-5 Mounts.

Posted

The "Walking dog bug" was never realy fixed in original and my Version, it was only reduced.

With the last Chase Roxand Version" LoversBitch_v0_5b" the error occurred more frequently as in LBGW.   WappyOne reduced the bug in LoversBitch gone wild)

In my game sometimes I can play for hours ( fuck Dogs) and no Walking dog bug. Another day I have the bug every 4-5 Mounts.

 

For the present, I manually use an update3D which cures the walking...that is...open the console...click on the dog in question, type update3d and hit enter. That fixes things.

Posted

Alpha wolf and any other wild wolves and Dogs: All are no good companions. You can not put them in a Kennel and most wild wolves do not follow in cities or indoor cells.

If you have one as companion ( Bitch Bone in inventory) and you activate one of your Player Dogs  you lose the wild wolf. If the wild wolf is in the Player kennel room he will stay there.

To get him back as companion you must  let him knot you again ( with no Bitch Bone in inventory) then you get a Bitch bone and you have the command menu again.

 

-----------------

The knot bug I must test ( but never noticed it before)

 

EDIT: Bug test. Yes if you put your dog back in the kennel  times mounted will be increased. If you take your dog out of the kennel with 4 times mounted and you have 3 times sex ( 3 Mounts) and you put him back in the kennel the get + 3 Mounts = total 10 Mounts.

 

If you have only one time sex with a dog which have 4 Mounts you have 5 Mounts + 1 if you put him back in the kennel.

So all new Mounts are add after sex and when you put him back in the kennel.

 

But not knots. I tried all. One new knot ( he had one + the new one = 2) back in the kennel and still 2 knots.

I tried a dog with 3 knots and let him knot 3 times = 6) then back in the kennel and still 6 knots.

 

Don't know how to fix the Mount bug. Scripts are made by WappyOne and my script Knowledge is too bad.

 

Oh, am I mistaken with knots? Sorry. But yes, definitely mounts are bugged.

I'm not interested in picking up wild wolves and dogs. If I played it all over again, I'd deactivate wild companions from the start. However, since the Alpha wolf seems permanent (doesn't respawn), I just feel bad I've kinda ruined him - if I try to pick him back up as a companion again, he will never regain his attack command since I've accumulated more than 10 knots. Wish I could fix that.

Posted

Yes wild wolves and Dogs lose their abilities if you release them. Back in the wilderness, they forgot everything.

You must start Training again:

first knot = you get a Bitch Bone ( follow , stay here command )

5 knots   -   Command: Attack Target
10   -   Command: Canine Ability
15   -   Command: Rape Target
20   -   +5 Ability Points
25   -   +5 Ability Points
30   -   +10 Ability Points
50   -   Ability: Undying Loyalty

 

I never use vanilla wolves/dogs or LoversBitch horny wolves or Alpha wolf as companions. All training was wasted if you switch to a Player dog.

Only useful use of wild wolves/Dogs: If you have no Bitch Bone/Player dog and you want to enter a Bandit cave/ruin I search a wild wolf or use the summon spell and go in all fours Position and let him fuck till the knots and I get a bitch Bone. Then I enter the cave/ruin with the wolf, he fights if we are attacked ( no Attack Target command needed)

If he does not die during the fighting I kill him after leaving the cave/ruin or before I enter the next town. ( Yes that's mean and barbaric. Poor wolf ;) )

  • 4 weeks later...
Posted

How do i make it to where im not being forced down on all fours while im trying to do others quests is there a console command for it also i have the tamago mod installed so thats why I'm being forced down and in heat

Posted

Disable the "in heat" in the Menu ( the bag on Renas table)

 

You can not disable the horny Dogs. Your companions Dogs get horny if you don't fuck them from time to time, but you get many Messages before they fuck you. Some Dogs are "aggressive" and rapes you after a few Messages , and some are "tame" and don't fuck you , they become frustrated and lose lose Ability Points.

Posted

Whats the point of the ability points you cant do anything with them can you? Or have you not found something to use them for may I give you an idea basically when you fuck the dogs you get points which you can use towards stats for the dog and the stats stay even if you stop fucking the dogs but if you stop you lose all current or half of the current points you saved up for stats if this is possible they can be more useful in combat also you can give it certain abilities that you purchase with the points that you don't get through fucking the dogs or is that stuff already added and I'm too stupid and blind to notice or maybe I'm not fucking them enough... Idk also I enjoy the mods very much i cant wait for the next update even though I have only gotten as far as the staff quest

Also sorry if i posted the idea part in the wrong spot idk where to post it tbh

Posted

You need the Ability Points to use the spells/commands

Times Knotted  -  Ability Gained

5    -   Command: Attack Target
10   -   Command: Canine Ability
15   -   Command: Rape Target

 

without ability Points you can not use the Abilities. Some Abilities used a fixed amount of Points, others use Points per second, and some don't need Points.

If your fuck your dog often he has many Ability Points.

And if he knots often you get higher max Points.

Times Knotted  -  Ability Gained

20   -   +5 Ability Points
25   -   +5 Ability Points
30   -   +10 Ability Points

 

max is 25 Points ( you start with 10 Points)

 

And if you don't fuck you active dog for a Long time he will lose Ability Points ( he becomes frustrated, no longer follows your commands. ) If you use the spells/commands  you will get a message "Your companion needs more 'motivation' to use this ability"

 

You should read the books in game !!! ;) 

 

Posted

READ THE BOOKS !!!

 

from Book:  Training Your Canine

 

Times Mounted - Stats Gained
5    -   +5 Strength
10   -   +10 Speed
15   -   +10 Endurance
20   -   +5 Strength
25   -   +10 Agility
30   -   +10 Endurance

 

with higher stats they have more health

 

Times Knotted  -  Ability Gained
5    -   Command: Attack Target
10   -   Command: Canine Ability
15   -   Command: Rape Target
20   -   +5 Ability Points
25   -   +5 Ability Points
30   -   +10 Ability Points
50   -   Ability: Undying Loyalty*

 

*Undying Loyalty prevents your canine from dying. Instead, he can only be knocked out for a short time.

 

And in the books  "The Book of Canines" and "The Book of Canines2" are all Abilities

Posted

If you have installed my creatures with dicks replacer you will have two dicks with some Dogs/wolves.

That's why I've written on the download -page :

 

IMPORTANT !
If you use "LoversBitch Gone Wild" delete the folder meshes\creatures\dog
LoversBitch adds dicks to all dogs and wolves, you would have 2 dicks with the NIFs from this Replacer.

 

-----------------------------------------------

In the "creature overhaul animations" is only the dogbody.nif , so only Dogs could have double dicks ( if you have installed the nif)  ! The dogbody.nif have wrong texture, all your Dogs in game will look like Collies !

 

But if you use the "creature overhaul animations" you should use the "Creatures Overhaul - Workshop LBGWDogs.7z" ( LoversBitch meshes with animated dog dick )

 To find in LoversBitch Downloads.

 

install tips

 

 

if you have installed  "creature overhaul animations" Dogs - beta 2.7z ( and  creatures with dicks replacer )

first delte some meshes

in meshes\creatures\dog

delete: dogbody.nif, dogeyes01.nif, doghead.nif and wolfbody.nif

Do not delete dogd.nif and skeleton.nif ( both are from Dogs - beta 2.7z with animated penis bones )

 

Then install "Creatures Overhaul - Workshop LBGWDogs.7z" ( let overwrite !  old  LoverBitch meshes without penis bones)

 

 

Posted

The part where im drivin to be on all fours even when i turn off the option by disabling the in heat option most of the time it doesn't work correctly it acts as if it was never disabled so im still being forced on all fours

I even tried turning it back on and wait till im forced then disabled it then save and exit then re-enter the game and it did nothing I'm still getting it it's getting on my nerves i can't fully complete a quest without being driven on all fours

And bc of it my game keeps crashing after being forced down a few times

Posted

If the "in heat" works you are only forced to the ground if you are in Late Follicular and Ovulation Phase. (tamago)

Without  Tamago I don't know how it works.

But you get These messages

 "Suddenly you feel a burning desire to mate with a dog."
or
  "You drop to the floor from an intense need to be mounted."

 

You are even forced to the ground if you have no companion dog.

 

-------------------------

And there is the Canines lust , each dog/wolf has  different lust (increasing faster or slower )

But before he mounts you/forces you on all fours you get many Messages:

 

"Your canine paws at your leg and gives you a lusty look."

or

"Your companion is trying to push you to the ground."

or

 "Your canine is trying to mount you."

 

Then when Lust Level is very high some Dogs don't rape you, you get the message

 "Your canine whines in sexual frustration."

And the dog lose Ability Points.

 

Other "aggressive" Dogs will rape you, and you get the message:

"Your canine can't wait any longer and has forcibly mounted you!"

 

All this happened only when you have a companion dog !

 

------------------------

So if you shut off the 'In Heat' Tamago Crossover you will not get/see the first Messages and you are not forced to the ground if you have no companion dog.

 

But the lust still works . You can click your dog and check the  lust. Or if you get the first message "Your canine paws at your leg and gives you a lusty look." you fuck with your dog and he is happy again.

 

---------------------------------------

Crashes: Not in my game. And the latest esp ( http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-58?do=findComment&comment=948656 ) is one year old. The mod is stable.

Maybe wrong load order.

Posted

If you don't have Tamago you should disable "in heat"

In heat  sometimes "works" without Tamago , but uncontrolled.  Don't know how but sometimes you are in heat without Tamago. You have no Late Follicular and Ovulation Phase.

And Yes Dogs mount you.

 

I don't know why People activate in heat if they don't have Tamago. It's called "Tamago In Heat crossover"

Posted

it's activated by default, and if i don't know what something does, i usually don't change it.

also i haven't read about that feature anywhere (or skipped it because i don't use tamago).

my logic says: assume the user will read for every feature they want to use and skip the rest.

also everything should go as standalone and every additional compatibility-setting should be disabled by default, as the user will only activate it if needed.

 

TL;DR: okay, i'll deactivate it, but why is it active by default? :D

Posted

Good evening, I love your mod I have no problem with it is great thank you, but I do not know how to have after quest with Maera "she wants to see me later" What should I do?

 

thank you in advance for your help

 

 

ps : Sorry i'm bad in english :)

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