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LoversBitch Gone Wild 1.51 BB fix


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Posted

could you possibly port it to skyrim? if you could you would be the best.

Sorry I don't play Skyrim anymore. And never modded it (except for a few textures and mesh changes)

  • 2 weeks later...
Posted (edited)

I was wondering if it was possable to add the knotting ability to a player?  Like if I wanted to play as a Werewolf, Wolven Anthros, etc.  Would it be as simple as adding "Knot Chance Modifier" and "Knot Time Modifier" tokens to the player or would it require something more indepth?

Edited by MadDreamer
Posted

Not sure...WappyOne made the most scripts.

Perpaps you must also have :  ModelPathIncludes "\Dog\" or ModelPathIncludes "xBitchWWWerewolf"

 

I made some "Dog" NPCs: they react like Dogs if Player is on all fours.

i ceate a copy of the LAPF Skeleton , renamed it : data\Characters\_Male\xBitchskeleton.nif

Then I changed the NPC model file to Characters\_Male\xBitchskeleton.nif

Then i changed all scripts  which includes the model path ( 4 or 5 scripts)

Example the "xLoversBitchGetIsDog" script

if rDog.ModelPathIncludes "\Dog\" || rDog.ModelPathIncludes "xBitchWWWerewolf" || rDog.ModelPathIncludes "xBitchskeleton"

 

 

Now this NPC reacts like a dog. Player on all fours and some seconds late the NPS runs to the Player and "mount"

 

So try it with  "Knot Chance Modifier" and "Knot Time Modifier" Tokens. And if it does not work you can try it with a Skeleton.

You must change the Model path of the NPC : Player "Bendu Olo" [NPC_:00000007]

And then check and change the scripts.

 

Posted

Yep, now that I know what I'm looking for, "Knot Chance Modifier" and "Knot Time Modifier" do check if an actor is a "dog".  While I can change the skeleton of an NPC, I can't find a way to change the mesh path for a race skeleton.  I might need to add ModelPathIncludes "skeleton" to the script and just add the tokens to the charcter through the console.  I guess I'll test it that way.

Posted

You can not change race Skeletons ! race only have Body mesh path.

You must use the NPCs , Player = "Bendu Olo" [NPC_:00000007]

 

If you want all NPCs and Player use knotting and react like a dog you can use rDog.ModelPathIncludes "skeleton" ( or rDog.ModelPathIncludes "skeletonbeast"  for argonian and Khajiit )

 If you add rDog.ModelPathIncludes "Skeleton" in all scripts the Player can knot ( even without a "Knot Chance Modifier" and "Knot Time Modifier" token in inventory )....But also all NPCs will react like Dogs and knott...so if you are on all fours the NPCs will fuck you.

No "Knot Chance Modifier"  in the inventory = Default knott Chance (that's why not all Dogs have a "Knot Chance Modifier"  )

Posted

I suspected unwanted issues would occur, so I added an exception for \canis lupis\ instead.   I added exeptions into the Knot Chance Modfier, Knot time Modifier, and Get Is Dog scripts.  I'm using the Wolven Anthros race for testing and canis lupis is the file that was used for all the meshes.   I added exeptions into the Knot Chance Modfier, Knot time Modifier, and Get Is Dog scripts.  I also added a Bendu Olo overidde into the Wolven Anthros esp.  I copied the LAPF Skeleton into the Canis Lupis file, and redirected Bento's skeleton to that. 

 

In game I added 200 knot chance tokens, 100 knot time tokens, and one nodogd token.  I'm also playing Bravil Underground, so I grabbed a couple of slaves to try out on.  So far I haven't had much luck.  Maybe I'm missing a couple of scripts?

Posted

I told you I did it with  NPCs.

Only 4-5 scripts must be changed

And add a renamed Skeleton in data\meshes\characters\_male

And change the Player = "Bendu Olo" [NPC_:00000007]  model path

That's all.

 

 

If the ModelPathIncludes "\Dog\" works for all Dogs and wolves because all meshes ar in this Folder

But human bodies are in characters\_male ( even i a race use some unique head and hair meshes)

And if the canis lupis equip a wolfe Body...that's not the model path that are clothes items.

So I think it can only work with a renamed Skeleton, not with "canis lupis" model path.

 

  • 1 month later...
Posted

LoversBitch_art.7z is a texture replacer , dds files in textures\k9\art\      [11 Pictures]

Normal_Art_Replacement.zip the same and in the right Folder , copy the textures Folder in your data Folder ( or open the Folders and copy the dds files in  textures\k9\art\  )  [16 Pictures]

 

Both are "old" and relace only a few Pictures (11 or 16)  of the more than 50 pictures

------------------------------------------------------------------------------------------------------------------------------

werewolfposter01.rar put it in folder textures\k9\art\  [only the werewolf poster]

----------------------------------------------------------------------------------------------------------------------------------

Reference.zip is no replacer ! jpg and png files. You can reate your own Pictures ( dds Format and size 512x512 or 1024x1024 or 512x1024,.... It depends on the picture frame. you want to use for the dds file )

Posted

I have a problem...the animation is...WAY off. As in like 3 feet from my ass iun the mod. And it locks up when running it...I can't leave the cell.

Constant rape or can't move after leaving cell.

Edit: If I get it working and install Tamago and hiyoko...can I then give birth to puppies?

 

Posted

If you want to change the Position during sex with your Player character:

 

use keys 1 to 4 and 9 and 0

NPC or Creature 1 = forwards, 2 = back, 3 = down, 4 = up

player 9 = down, 0 = up

 

Faster and slower Position movement:

Holding down Shift and use keys = faster  

Holding down Ctrl and use keys = slower

 

Change Animation: grab key

 

Move the pair: both (Player and NPC)  use the 4 arrow keys ( usefull if you are "in" a wall or  furniture, you can move the pair to a empty/free area )

 

---------------------------------------------------------

If you watch two NPC having sex ( e.g NPC and your Dog )

first move the mouse-crosshair close enough to display the name of either actor of the pair.

Then the same as above.

---------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------------------

"...I can't leave the cell." ? the Basement cells ? sometimes you will be raped/trained 2-3 times but it can be 10+ times.

"Constant rape or can't move after leaving cell."   can't move after you get out of the cell ( not cheating out ouf the cell? you must wait till you are released from the cell, you get a message) Mod conflict or load order Problem .

 

 

 

Posted

Mod conflict? I'm using a mod that...well this site won't like it. and I mean it freezes when I'm released and am unable to move. What order should I load my mods? Your link shows a lot but I need to know where I should have LoversBitch

Posted

In my yellow link below is an example load order with Lovers Bitch and many other Lovers Mods.

 

Also in my yellow Link: first sort your Mods with BOSS ( NOT LOOT) then sort your Lovers/Tamago Mods manually like in my example load order.

 

---------------------

A Mod this side don't like : NEXUS Pasties  http://www.nexusmods.com/oblivion/mods/44575/?    :lol:  :lol:

Posted

Reply none of your buisness for one to the one guy, and also...by keys do you mean the numpad? because the keys don't work to position on my laptop and I duon't have a numpad.

Posted

Reply none of your buisness for one to the one guy, and also...by keys do you mean the numpad? because the keys don't work to position on my laptop and I duon't have a numpad.

Not the numpad , the "normal" numbers keys. ( think the numpad keys also work)

And that's Lovers/LAPF not LoversBitch, you could have read it all in the LAPF thread ;)

 

Post your load order (or PM it if you have a "bad" Mod.

and see http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

Posted

Fejeena...been trying this out. So far so good...lol. Question, though: What qualifies as a 'slave'? Is it any companion? Or do I need Bravil Underground (no MBP) as well? I'm not getting the 'wear this collar' line mentioned. I do get to pick the hot key for 'all fours'...

Posted

All in the spoiler

Some cheats and tip. And quests and things you can do.

If you want to use the Bitch-collar with a companion, and do not want to enslave him/her and break the slave (SlaveTrader-BravilUnderground or LoversRapeSlave or ...? ) you can add the Lovers PK slave token to the companion.
Open console, click on the companion, write in the console: additem xx00080D 1, press enter, Close console. (xx must be the load order number of Lovers with PK.esm)
Now your companion has the Dialog Option "put on this collar"

Posted

Ah, okay. I have those installed just rarely used...that is: slave hunting...thanks so much. PSE slaves don't count I gather? Or do they (add gag)?

Posted

Not sure if PSE slaves work ( I don't play it) but if they use the  Lovers PK slave token they should work.

Posted

Not sure if PSE slaves work ( I don't play it) but if they use the  Lovers PK slave token they should work.

 

It seems to add a token....the PC has one in the inventory, at least. I'll have to conduct a few more experiments.

Posted

The  "Lovers PK slave token" is set as No-playable so you can not see it in the inventory, must be a PSE token.

And the Collar is not for the Player ! do not wear/equip it  !

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