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LoversBitch Gone Wild 1.51 BB fix


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Posted

How do I fix/remove the googly eyes from the lbgw race? (And the other non mbp versions with fake mbp file). Can anyone please help me?

I did run boss,etc. So its not my load order. Load order is perfect. I narrawed it down to the fake mbd file and the bitch race.

The only cosmetic mod I am using is elaborate eyes with coolsims.

My personal experience is that the fake MBP esm dependency may be even removed (safely) with TES Gecko, so I agree with fejeena, that's not the problem. And there are no custom races in LBGW - no MBP, only vanilla ones are used.

Usually Wrye Bash takes care of the googly eyes, so probably rebuilding your bashed patch could be effective.

Also, have you noticed that some cosmetic mods include optional esps? They should be used for compatibility with commonly used vanilla races changing mods (e.g. room207's "Comprehensive Cosmetic Compilation" provides a custom esp for use with Robert Male esp - which must be deactivated). Perhaps you're using a mod that alters vanilla races, while the cosmetic mod is the standard version.

 

Posted

Possibly. Thank you everyone, I will re install TES4 again tommorow, this without the eyes and hair mod, and then see how it goes. I also noticed that whenever my character got into a sex scene, that my camera view kept stuck in free camera view. Will see how it goes later today (its now 00:00 here). I think I am going to delete all my lovers mods, and redownload them all again, and start from there.

I will try and post a load order later as well.

Posted

I tried earlier to install deadly reflex 6 with lovers, but it also caused some glitches.so I took out. Here below is my load order with lovers.

I installed everything (HGEC, roberts male skin, hi rez face and skin textures, less seam textures,BBB, and all bbb compatible, some other non lovers mods then made a bash patch. After that I installed lapf, and the rest. I didn't install the non mbp ( bravil underground + addon, crowning isle, immorral guards, immoral sisters) the last time. I did install the revised bbb 11-200 animations. I used the latest boss masterlist, and sorted plugins in wrye, then made sure they were correct in bash. I also did archieve invalidate with obmm.

Here is my load order:

 

Oblivion.esm

Cobl Main.esm

Lovers with PK.esm

LoversCreature.esm

Finwe's Portable Mansion.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Weather_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

GoldnSilverBars.esp

Portable Campsite.esp

Simple Portable Tent.esp

DropLitTorchOBSE.esp

kuerteeCleanUp.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DMCWeapons.esp

Immersive Weapons.esp

M.O.E. - New Staffs, Blight and Ashstorms.esp

M.O.E. - Playable Scythe.esp

Wm-Portable-Coffins.esp

Dude Wheres My Horse.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp

Cobl Si.esp

BHC_Expanded.esp

Dark Brotherhood Outpost v3.1.esp

Guards.esp

M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp

M.O.E. - The Black Sacrament - Night Mother's Ritual.esp

MrPwner's Marihuana Mod.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

M.O.E. - Visit Valen Dreth Topic.esp

M.O.E. - Main Quest Delayer.esp

Shadowcrest_Vineyard_COBL.esp

Millstone_Farm_COBL.esp

Salmo the Baker, Cobl.esp

Natural_Vegetation_by_Max_Tael.esp

M.O.E. - Travel Services.esp

BettysSailboat.esp

BettysNPCsWithVehiclesOx.esp

M.O.E. - Lucien Lachance Rumors Fix.esp

M.O.E. - Lycanthropy and Lichcraft.esp

M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp

M.O.E. - New Classes.esp

P1DKeyChainSI Merged.esp

Quest Item Tag Remover.esp

RMDailyIncomeV2.esp

LoversAdultPlayPlusforSSP.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversVoiceSSPplus.esp

LoversBed.esp

LoversDarkLessons.esp

PlayerSlaveEncounters.esp

LoversPayBandit.esp

PSE-PayBandit-Patch.esp

Lovers with PK.esp

LoversBitch.esp

PSELoversBitchPatch.esp

LoversCreature.esp

LoversBackup2.esp

LoversEscapeRapeVPlayer.esp

LoversRapeSlave.esp

LoversMB2.esp

LoversLight.esp

LoversTrueCrimeEx.esp

LoversSlaveTrader.esp

M.O.E. - Vampire Clan Raelu.esp

Disenchant.esp

M.O.E. - Ethereal State Spell.esp

M.O.E. - Levitation Magic.esp

M.O.E. - Lock Spells.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - Teleportation Magic and Icarian Flight.esp

pmSkoomaDeals.esp

SM Combat Hide.esp

M.O.E. - Realistic Law Enforcement - Part One.esp

No psychic guards v1.2.esp

AsharasSirensAndTritons.esp

Colourwheels Sexy Oblivion OverHaul.esp

CWRaceFix.esp

Bashed Patch, 0.esp

RingofMara.esp

Parps Invisibility Cloak-6294.esp

Huis in IC EG District.esp

eek's Skooma Refining.esp

Vampiric Affiliation.esp

BanditDeluxeV2.1.esp

Finwe's Portable Mansion.esp

BettysIslandFan.esp

FPMData.esp

CoolsimsHairElaborateEyes.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Posted

? Does everything work ?

And the revised bbb 11-200 animations. Do not overwrite the LAPF animations ! Only fill the empty Animation numbers with the old bbb 11-200 animations.

Posted

Sorry, perhaps I should have spoken earlier... :(

I recall gregathit once said that all Lovers mods would better be placed after the Bashed Patch. Probably because it makes troubleshooting problems simpler, or maybe there is some other reason I cannot remember. The cosmetic mod with elaborate eyes and coolsims hairs, and every other vanilla race changing mod, I would place those before the Bashed Patch, so that Wrye Bash can do the sorting and fix potential problems.

 

Useful hint:

to see what mods alter the race records, go to the Mod tab of Wrye Bash, select a mod and look at the lower right corner of the window (Bash Tags).

 

From the Wrye Bash documentation:

 

 

 

 

Race Records

•  Overview

   This patcher component will extract the eyes and hair from the loaded source mods and, if necessary, merge that data over changes from later loading mods that change the same races. (Note that if the source mods are not in the load list, they will not be used.)

•  Configuration

•  Source mods must contain one or more of the following bash tags.

•  Body-M: If specifying male body textures, height, or weight.

•  Body-F: If specifying female body textures, height, or weight.

•  Eyes: If mod contributes eyes.

•  Hair: If contributing hair.

•  R.AddSpells: if adding racial spells.

•  R.Attributes-F if specifying race attributes for females.

•  R.Attributes-M: if specifying race attributes for males.

•  R.Description: if specifying race description(s).

•  R.ChangeSpells: if totally overwriting race spells list(s).

•  R.Mouth: If specifying/changing mouth/tongue. (See Merged Mouth.)

•  R.Relations: If specifying race relations.

•  R.Skills: if specifying race skill bonuses (Race Records).

•  R.Teeth: If specifying/changing upper/lower teeth. (See Merged Teeth.)

•  Voice-M: If specifying male voice.

•  Voice-F: If specifying female voice.

   E.g., for Beautiful People, the tag should be {{BASH:Hair,Eyes}}.

•  Merge Procedure

•  Body: The last mod tagged with Body-M (Body-F) will win for males (females). Note that "body" includes: body texture, height and weight – i.e. the winning mod (for a given gender) will determine all of these factors (for that gender).

•  Hair: All hairs will be merged into final record.

•  Eyes: All eyes will first be merged, then filtered by eye mesh to avoid googly eyes (see below).

•  Relations: All relations will be merged into final record. Procedure is pretty much the same as for importing faction relations.

•  Voice: The last mod tagged with Voice-M (Voice-F) will win for males (females). This tag is useful for (the very few) mods which replace/change default voices.

•  Avoiding Googly Eyes

•  "Googly eyes" happens when an eye texture built for one eye mesh is used in combination with a different eye mesh. In vanilla Oblivion, this never happens because all races use the same eye meshes. However, several of the cosmetics mods change the meshes for various races. When different cosmetics mods are mixed or (sometimes) when custom races are used, this can result in at least some eyes for a given race being mismatched to the eye mesh for that race.

•  As of version 104, Bash will try to prevent this sort of eye texture/mesh mis-matching. Unfortunately, Bash cannot guarantee success in all cases.

•  Some suggestions for modders:

•  When adding a custom race, use either only vanilla eyes, or only custom eyes. I.e. do not mix custom eyes and vanilla eyes. If you mix vanilla eyes and custom eyes, and if the race is playable, then bash will filter down to just the vanilla eyes.

•  When creating a cosmetics mod, do not replace the vanilla eye resource with a different eye mesh resource. Instead, create a new eye mesh resource and use that. Note: If you're using one of the standard alternative eye resources (e.g. Rens) then use the standard path for that. When bash does its filtering, it determines what eye mesh each eye is using, and then filters the eyes for a given race to so that only eyes using the same mesh will be used. This is why it's important for mesh resources to be consistent.

•  Unfortunately, one of the most popular race mods, Beautiful People, does replace the standard eye mesh resource. To resolve this, the Beautiful People installation will need to be patched. (Sorry, but I don't know if such a patch is available yet.)

•  Notes

   Even if none of the source mods are selected, this patcher component will sort hairs and eyes as well as attempt to remove googly eyes from all active mods. It will also randomly assign hairs and eyes to npcs that are otherwise missing them.

 

 

 

 


 

Posted

Yes for some Lovers Mods it's better to load after the bashed Patch.

But Beautification mods are normally after Lovers in load order, So the eye Problem must be a install Problem ; a Mod has overwritten the elaborate eyes meshes = wrong mesh for the Elaborate eye textures.

 

But LoversBitch can be after the Bashed Patch to fix Renas AI.

Princess Rarity I hope you know NO Lovers Mods in the Bashed Patch !!!!

So if Lovers Bitch is above the BashedPatch Rena will use the original AI ( She goes out with the Dogs and go to the church )

Her LoversBitch AI is : go to the Dog Shop.

 

So LoversBitch after the BashedPatch.

Or if LoversBich is above the BashedPatch: Load LoverBitch and the Bashed Patch with Tes4Edit and change  NPC Renas AI packages ( open the LoverBitch NPC Rena and copy the AI packages in BashedPatch Rena. )

 

Posted

 

But Beautification mods are normally after Lovers in load order.

Allow me to kindly disagree. I'm not quite sure about this. But the example you made for Rena AI is certainly correct, and is among the reasons why lovers mods should go after the patch.

 

How about moving CWRaceFix.esp and CoolsimsHairElaborateEyes.esp before the BP (mantaining their relative order)? There could be other mods changing vanilla races involved. Check the hint before the spoiler in my previous message.

Posted

In all example load orders the race and Beautification mods are after Lovers. See my yellow Link or http://www.loverslab.com/topic/4487-please-read-before-posting-here/

Or the Load order instructions without Lovers http://wiki.theassimilationlab.com/tescosi/Load_Order#LO_Template  and  https://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder Lovers Mods should be after 12.2 ( after Unique Landscapes, before OpenCities)

And also in  the BOSS Load order Lovers Mods are after UL , and after Lovers are all race Mods, Beautification mods and companion Mods, followed by Better Cities Mods. At the end the Bashed Patch.

Of course no esm Versions.

 

Yes Princess Rarity you should check the Mods after the Batch patch.  If BOSS does not sort/know the Mods sort manually (see my yellow Link or the Links above ) None of then should be after the Btshed Patch ( hope that's right I don't know all the Mods)

RingofMara.esp
Parps Invisibility Cloak-6294.esp
Huis in IC EG District.esp
eek's Skooma Refining.esp
Vampiric Affiliation.esp
BanditDeluxeV2.1.esp  ( my conflict with LoversTrueCrimeEx.esp and LoversPayBandit.esp )
Finwe's Portable Mansion.esp
BettysIslandFan.esp   ( not at the end of the load order, somewhere above Knight esp )
FPMData.esp
CoolsimsHairElaborateEyes.esp

Posted

Sorry I don't understand the WryeBash stuff.

I never installed or used Wyre Bash. So I never used a Batshed Patch.

 

I have a  Modular Beautiful People and WryeBash  phobia :D

Posted

@ fejeena & QuiteTheTail

 

Princess Rarity's initial issue was with "I am having googly eyes with the lgbw race", (and yes I know this is not used fejeena) so I took a look, just to see if her eyes were okay:

 

 

post-18672-0-03811000-1440655747_thumb.png

post-18672-0-78466200-1440655763_thumb.jpg

post-18672-0-53408500-1440655764_thumb.jpg

post-18672-0-34237200-1440655765_thumb.jpg

 

 

 

I'm using v1.51bb. So the only thing different for this race is the head mesh. Could it be that if Princess Rarity didn't install the extra head meshes for this race? 

 

 

post-18672-0-86426600-1440656430_thumb.jpg

 

 

I personally don't see this as being a very big issue, since that part of this MOD (this race) isn't even used in any quest.

 

And yes, for those using Wrye Bash and a Bashed Patch you can use a Bash Tag to fix the AI issue, I posted that quite a while back:

 

 

post-18672-0-12565600-1440656058_thumb.jpg

 

 

 

And although I don't disagree with greagthit's recommendation to place Lovers MODs after your Bashed Patch, it can be a disaster for some to do so now, largely dependent on their specific set of MODs used; installed and active, and whether or not they are using WB and their Bashed Patch effectively.

 

Posted

Fejeena, is there a console code that can be used to add the kneel command to a companion? I have a legacy character from the old LB who has already done the initial training quest. I can buy a collar but I really don't have an option to train companions. Any thoughts or do I need to start over?

Posted

If you have made the Training and you have the on-all-fours key you have the companion key, ( In the "new" LB Version only Player OR slave must do the Training, not both)

! Ctrl+mount-key or Alt+mount-key works for your slave if he/she wears the Bitch collar, 

 

Or you can choose a separate slave-mount-key:

Change Mount key:  press shift and Mount key and the Bitch menu opens with your statistics " mounted by Dogs and times knotted and the buttom to choose/change the Mount key" )

You can choose a new  Key for Player and the slave/companion.

Like in the Training quest a Menu pops up and you press the key you want (Player Mount key) and click ok, then a next menu pops up and you press the key you want for your slave ( or you close the second menu , then you have only one key and Ctrl+mount-key or Alt+mount-key is for the slave and only the key is for the Player )

 

You know your companion must be a broken slave !

If you want to use the Bitch-collar with a companion, and do not want to enslave him/her and break the slave (SlaveTrader-BravilUnderground or LoversRapeSlave or ...? ) you can add the Lovers PK slave token to the companion.
Open console, click on the companion, write in the console: additem xx00080D 1, press enter, Close console. (xx must be the load order number of Lovers with PK.esm)
Now your companion has the Dialog Option "put on this collar"

 

When the companion wearing the collar you press the companion Mount key.

Posted

I got the eye problem sorted. Did a complete reinstall without the coolsims hair and elaborate eyes. So my eyes are all fixed now (vanilla eyes)

What do you meean lovers mods after the bash patch? (Do I install and bash patch, and then add lovers mods? Or should the loversmods be loaded after the bash patch?

I ran boss, then disable lovers mods in wrye, and then build patch. (I moved loversbitch down to after the bash patch).

Also I am looking for the lovers resource pack v3. I can't seem to find it?

Yes I have the bbb 11-200 animations.

I am looking for the correct and newest animations. I read somewhere its the resource pack v3 with the bbb animations?

I can't download the deadra sutra, cause my isp blocks mediafire and 4shared accounts (maybe dropbox or other free share site can work?) Dropbox works for me cause I download some of my minecraft mods from there.

When I enter first person, its as if it currupts the animations, and then I see a half body of my character frozen. But when I change back to 3rd person view it seems fine again.I am going to try and download the free mod look from nexus and see if it fixes anything. I tried the lapf enchanced skeleton, and it didn't help. The modified DR skeleton works, only after I added the first person animations for it. Don't know why the ### I am having such a hard time installing lovers. Last I had it on my pc and worked perfectly, but lost everything, and decided to redownload it again recently. :( I also have a few ideas for lovers bitch though. He he! I will post again later this eve. Thank you Fajeena and everyone else for your advice and help.

Posted

I got the eye problem sorted. Did a complete reinstall without the coolsims hair and elaborate eyes. So my eyes are all fixed now (vanilla eyes)

You can mantain your custom eyes and hairs if you want, just be sure they load before and are merged in the bashed patch. The worst thing that may happen is that they are replaced with vanilla eyes and don't show up in game.

 

I ran boss, then disable lovers mods in wrye, and then build patch. (I moved loversbitch down to after the bash patch).

Good.

 

The skeleton issue is common. Check both meshes:

- Data\Meshes\Characters\_Male\skeleton.nif

- Data\Meshes\Characters\_1stPerson\skeleton.nif

Overwrite with the standard LAPF meshes.

 

For the sutra animations fejeena is much better informed than me.

Check the awesome yellow link in fejeena's signature, if you haven't done it yet.

Posted
When I enter first person, its as if it currupts the animations, and then I see a half body of my character frozen.

 

I experienced this with one of the first person camera MODs, so I disabled and uninstalled everything to do with it; .dll file?

Posted

Princess Rarity: LAPF has the newest and best animations ! Do not overwrite the LAPF animations ! Use the bbb 11-200 animations pack to fill empty Animation numbers ( LAPF has "only" about 140 animations, so you fill the "missing 60 animations with bbb 11-200 animations or Daedra Sutra animations. )

 

Lovers resource pack v3 ? outdated. Use LAPF not the old Lovers with PK.

 

LAPF: http://www.loverslab.com/files/file/354-lapf/

Special LAPF Mods: http://www.loverslab.com/files/file/355-lovers-supplemental-plugin-pack/

! NOTE: YOU MUST either reinstall Lovers Creatures 2.0 after installing LAPF (if you have already installed LC 2.0) or replace the two files listed below with the ones from LC 2.0:

LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

LoverCreatures2 must overwrite these two esp or the creatures animations will not work right.

 

Use only to fill empty ani numbers!

Daedra Sutra http://www.loverslab.com/topic/8232-the-daedra-sutra-lovers-with-pk-animation-collection/

bbb 11-200 animations ( end of post 4) http://www.loverslab.com/topic/11501-lovers-animations-workshop-old-one/?do=findComment&comment=255685   These are the newest old Lovers with PK animations.

 

--------------------------

If you use LAPF you MUST use the LAPF Skeleton (in the LAPF download)

 

----------------

BashedPatch.

Yes first sort with BOSS, then create your BashedPatch ( all Lovers Mods deactivated).

And better not move Lovers Mods below the BashedPatch (read varennes post), better  modify your Bashed Patch. For LoversBitch; open the BashedPatch with Tes4Edit ( or CSE) and delete NPC Rena. Save, done. ( These tip/instruction is also in the "Some cheats and tip. And quests and things you can do"  Spoiler.

Posted

Thank you for your help. I reinstalled today (with less mods), and as I did it I documented every step. I still have the first person view problem, and now its worse. I started a new game and did masturbate spell to test. The animation shows fine in 3rd person, but if I press R, for first person, then it shows the top part of my characters body (breast and arms). When I press R again, it returns to 3rd person view, and the animation shows correctly.

Problem is, when the animation is finished and I am back in first person, then it doesn't show myself. Like if I draw my weapon, I can see my weapon. Same when I attack. I can't see anything.

I have come to the conclusion that this problem must be my first person skeleton. Or first person meshes (if one even get that), or my first person animations?

I am exhausted now trying to get lovers to work.

I can post the whole process of what I did?

What is the size of the correct working first person lapf skeleton?

Posted

As far as I know, nearly every animation or pose pack is intended to be used for 3rd person only. If you try switching to 1st person during a LAPF animation, for instance, you will only reset the camera view (but remains 3rd person). Try also this: during game, type tfc (toggle flying camera) in the console. If you switch to 1st person view, you will see only the torso of your character, in a funny pose.

 

EDIT

Now I remember, there IS a way to get the 1st person view during LAPF animation. You'll need and additional mod. I never used it though, so I can't vouch for it.

If I find the link to the comment, I will post it.

Here it is:

http://www.loverslab.com/topic/43118-how-to-change-camera-between-1st-person-and-3th-person-using-lapf16a/

Posted

@quite the tail.

Yes what you describe:" Try also this: during game, type tfc (toggle flying camera) in the console. If you switch to 1st person view, you will see only the torso of your character, in a funny pose"

Is what I am experiencing now with my game.

Posted

@quite

I downloaded that mod you suggested. It didn't work for me. My character is NoW stuck in her last animation... Can't do anything... I am playing with the siren race. I don't know if the race make any differnce ?

Posted

@princess rarity

 

The race doesn't matter. When you go to 3rd person and see the funny torso pose, try clicking your middle mouse button. Also make sure to cast the lovers settings spell, select player settings, camera to 1st person.

Posted

@fienyx

I have added that manually into my lovers with pk ini. When in game. I just cast it and select the ini.

 

SetloversPkrini.playercamera to 1

 

I'm going to post each step I did. With load order...

29 August 2015

Steps that I installed Oblivion:

1) Core Installation:

- Oblivion Goty (C:\Bethesda\The Elder Scrolls IV Oblivion)

- Unofficial patches:

- Oblivion Patch 353b

- Shivering Isles Patch-10739-1-5-7

- Oblivion DLC Patches-9969-22

- OBMM v1.1.12,

- BOss v2.3.0,

- Wrye bash v295 in game directory.(copied latest boss masterlist file into boss (Update 08-19-15) got it from nexus)

- Operation Optimization v1.1.1

- OBSE v0021 + plugins

- Oblivion stutter remover 4-1-37

- OBSE Elys Pluggy (dev v132)

- MenuQue v16b

- AddActorValues

- clean up 0.56

- Cobl core v173 (without the cobl races.esp)

2) Body Mesh & textures installation:

- Robert Male Body Replacer v52 - omod

- HGEC Body with BBB v1dot12 (made a backup of meshes in game folder)

- Replace HGEC Body with HGEC GM (The one I downloaded from loverslab site with the foot fix)

- High Rez skin textures for HGEC v1.2.7 (full package v1.2 - 2048x2048)

- High Rez face textures for HGEC v1.2.7

- body seam reducer (only the meshes, not the textures)

3) BBB & Sensual walks installation:

- Growlf's Universal skeleton (made a backup of skeletons in game folders)

- EVE HGEC BodyStock and Clothing - OMOD (I decided not to install Colorwheel`s overhaul this time, but this instead)

- BBB for EVE HGEC Eyecandy Variants Expansion

- NoMaaM BBB Animation Replacer V3.1 - OMOD

- Sensual Walks Animations Installer 8.0 - OMOD

- Sensual Walks for Female NPCs 8.4.2 - OMOD

4) Immersion mods:

- Natural Environments v2.1.3

- SM Combat Hide v1.2

- Keychain version 2.1

- No Psychic Guards v1.2

- Barter Gold Mod

- Dude Wheres My Horse

- Vampiric Affiliation

- Quest Item Tag Remover v1.0

- LivelyCities v1.00

5) Race add ons:

- Asharas Sirens And Tritons v30 - OMOD

- Low resolution textures - patch for version 30

- Asharas Sirens And Tritons - no vampire eyes fixed patch v3

6) COBL mods:

- Cobl tweaks

- Item interchange

- Item interchange - Placement for Frostcrag

- Salmo the baker

- Millstone Farm

- Shadowcrest Vineyard

7) Other mods:

- MOE Lycanthropy and Lichcraft

- MOE Vampire Clan Raelu

- MOE Other Plugins

- Immersive weapons 2

- BHC Expanded 1.2

- Dark Brotherhood Outpost v3-1

- Dark club mod

- Bandit Deluxe V2.1

- Bank of Cyrodiil

- Eek's Skooma Refining v1.1

- The Imperial Legion V4 Part 3 + patch (colorwheel mod makes trouble with this mod) OMOD

- Skooma Deals v2.0

- MrPwners Majord Marihuana Mo v091

- Gold and Silver Bars v1.1

- IC and Anvil Homes 1.1

- Moriarcis v1.05

- Devil May Cry Weapons v1.3

8) Portable stuff:

- Portable Campsite

- Portable Coffins

9) Archive Invalidation via BSA redirection in OBMM enabled

10) Run BOSS

11) Run WRYE (make bash patch above the unrecognized plugins0) enable all except cobl filter late merge)

12) Build Bash Patch

Received this error after making bash patch:

“Immersive Weapons.esp: Unexpected subrecord: SPEL.OBME

Error loading SPEL record and/or subrecord: 01000ED3

eid = 02RealSwordsOrc

subrecord = OBME

subrecord size = 32

Error in Immersive Weapons.esp

Guards.esp: Unexpected subrecord: SPEL.OBME

Error loading SPEL record and/or subrecord: 01021117

eid = WildMagic1

subrecord = OBME

subrecord size = 32

Error in Guards.esp”

Don`t know what the error means?

13) Tweak Oblivion ini file in my documents

14) Run Oblivion via obse (Test game) ... game works fine, nude meshes working + BBB

15) Make backup of Game directory (except oblivion goty bsa and esp files, basically just the mods + other programs like boss, obmm and wrye bash)

16) Congratulate myself, run test ... Oblivion working 100%)

17) Lovers Mods

(I first extracted these into a separate folder on desktop, before i added them all to my game data directory)

- LAPF - v1.6a1

- LAPF Afterglow

- Lovers Creatures v2

- LoversHooker v2.51 - adjusted for 11-200 bbb animations pack

- LoversSlaveTrader v1.0aFinal

- BudongsNarcolepsySpell v10

- LoversAchievements v0-4

- Lovers Club Cats SX v1.0c (its missing an ini file for the music: LoversClubCatsSxMusic1.ini)

- Lovers Bitch Version 1.51 BB with BB Fix3

- Crowingisle no mbp

- Revised BBB 11-200 Animations Pack 12-12-12

- LSTBravilUnderground-v96v2 no MBP

- BravilUnderground addon V 2.3

- RogueMage's Daily Income Revised 2.0

- LoversDarkLessons0.3a

- LoversTrueCrimeEx - beta 1.1 for LAPF v1.3

- Lovers Horse Rider fejeena edition

- LoversHorseRider2

- LoversImmoralSisters no MBP special v2

- PlayerSlaveEncounters v0.0694

(The following I am using I extracted from LAPF Supplemental Plugin Pack 1, I don`t know if there is a newer version of these plugins or a newer plugin pack for lapf?)

- loversadultplayplusforSSP

- loversbackup2

- loversbed

- loverslight

- loverspaybandit

- loversraper

- loversrapeslave

- loversvoiceSSPplus

18) Run Boss, and then sort plugins manually in wrye,

19) Apply settings in ini files of mods where needed

20) Replaced LoversAnimObjectsPriority and LoversIdleAnimsPriority (copied them from lovers creatures 2, like Fajeena said) Copied all the lapf 1.6 a1 meshes into meshes directory of game, deleted all 1-200 ini files that lapf made in data\ini folder . ReDownloaded the bbb 11-200 animations and

21) Then run the game ... made a new character. Waited for all the things to load, then casted a masturbate spell. The camera goes to camera view. If I try and return to first person. Then the graphics goes all weird, and it messes up the game. When the animation is finished, then its half as if my view is stuck on the floor.

The animations all works fine in 3rd person view (animation plays fine in 3rd person, and when finished, it returns to first person again.), but not in 1st person view (which is disappointing). It’s a bit unclear in what specific order one should install lapf with mods, maybe if someone could delete all the old and "now confusing" threads of some obsolete mods? Also an updated guide on installing lapf and in which order installing all lapf mods works best? And maybe if possible, one big zip file with everything in, so all you just got to do is copy and set your ini files?

(I don`t know have tes4 edit, and I don`t know how it works. I only know skyrim`s creation kit when I made mods for skyrim few years back. I am using a old pc now: P5 dual core intel 2.8ghz, 3gb ram, g41 chipset, onboard graphics)

Here is my Load order afterwards:

Oblivion.esm

Beautiful People 2ch-Ed.esm

Cobl Main.esm

Lovers with PK.esm

LoversCreature.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Weather_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

GoldnSilverBars.esp

Portable Campsite.esp

kuerteeCleanUp.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

EVE_StockEquipmentReplacer.esp

DMCWeapons.esp

Immersive Weapons.esp

M.O.E. - New Staffs, Blight and Ashstorms.esp

M.O.E. - Playable Scythe.esp

Wm-Portable-Coffins.esp

Dude Wheres My Horse.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp

Cobl Si.esp

Dark Brotherhood Outpost v3.1.esp

Guards.esp

M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp

M.O.E. - The Black Sacrament - Night Mother's Ritual.esp

MrPwner's Marihuana Mod.esp

Sno_DarkClub.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

M.O.E. - Visit Valen Dreth Topic.esp

Shadowcrest_Vineyard_COBL.esp

Millstone_Farm_COBL.esp

Moriarcis.esp

Salmo the Baker, Cobl.esp

Natural_Vegetation_by_Max_Tael.esp

EVE_ShiveringIslesEasterEggs.esp

M.O.E. - Travel Services.esp

M.O.E. - Lucien Lachance Rumors Fix.esp

M.O.E. - Lycanthropy and Lichcraft.esp

M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp

M.O.E. - New Classes.esp

P1DKeyChainSI Merged.esp

Quest Item Tag Remover.esp

RMDailyIncomeV2.esp

LoversClubCatsSx.esp

LoversAdultPlayPlusforSSP.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversBed.esp

LoversDarkLessons.esp

LoversHorseRider.esp

LoversHorseRider2.esp

LoversImmoralSisters.esp

LoversPayBandit.esp

PSE-PayBandit-Patch.esp

Lovers with PK.esp

LAPF Afterglow.esp

LoversBitch.esp

LoversCreature.esp

LoversAchievments.esp

LoversCrowningIsle.esp

LoversCrowningIslenoMBP+Sirens.esp

LoversBackup2.esp

LoversEscapeRapeVPlayer.esp

LoversRapeSlave.esp

LoversMB2.esp

LoversLight.esp

LoversTrueCrimeEx.esp

LoversSlaveTrader.esp

LSTBravilUnderground.esp

LSTaddonInH.esp

ZAZHorseRidesYou.esp

BudongsNarcolepsySpell.esp

M.O.E. - Levitation Magic.esp

M.O.E. - Lock Spells.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - Teleportation Magic and Icarian Flight.esp

pmSkoomaDeals.esp

SM Combat Hide.esp

No psychic guards v1.2.esp

AsharasSirensAndTritons.esp

Bashed Patch, 0.esp

Huis in IC EG District.esp

eek's Skooma Refining.esp

Vampiric Affiliation.esp

BanditDeluxeV2.1.esp

LivelyCities.esp

PlayerSlaveEncounters.esp (not sure where this one needs to go exactly)

PSELoversBitchPatch.esp (shows red in wrye, yet I have loversbitch) LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Posted

I downloaded menu and camera toggler, ran boss. The graphic glitches seemed to have been fixed. Game now returns to 1stperson after a animation, and I can see my characters hands again... But I can't attack or do magic. :(

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