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LoversBitch Gone Wild 1.51 BB fix


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So, i have been searching through this thread as i ran into a bit of a problem with the mount-key. 

 

Everything works fine, until i get to select the mount key, which i wanted to be "M" as that does not conflict with any other mod i have installed (made doubly sure of that). But it does not work, i don't get on all fours. SHIFT-M does bring up the menu and possibility to change the key, which i tried with a few alternatives, none of which worked to drop down on all fours, except for the Shift+key to bring up the menu again. 

 

So something is going wrong, and i am suspecting Blockhead maybe? Or Oblivion Reloaded? Since it also did not play the forward moving-on-all-fours animation in the cellar (it played the normal "walkforward", but all others were fine, and i could not run).

 

I made sure all the animations are in the correct place, skeleton is LAPF, and all other animations work fine as well. Any way to find out what is causing this?

 

Active Mod Files:

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  TamagoClub.esm
04  HiyokoClub.esm
05  EURN.esm
06  All Natural Base.esm  [Version 1.36]
07  Cobl Main.esm  [Version 1.74]
08  Open Cities Resources.esm  [Version 4.1.6]
09  Harvest[Containers].esm
0A  Lovers with PK.esm
0B  LoversCreature.esm
0C  CustomSpellIcons.esm
0D  DLCShiveringIsles.esp
0E  EURN.esp  [Version 0.9b]
0F  Unofficial Oblivion Patch.esp  [Version 3.5.4]
10  Oblivion Citadel Door Fix.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.5.8]
12  SM Plugin Refurbish - SI.esp  [Version 1.30]
13  LoadingScreens.esp
14  All Natural.esp  [Version 1.36]
15  All Natural - SI.esp  [Version 1.36]
++  Louder Nirnoot.esp
16  Storms & Sound.esp
17  Rainbows.esp
18  All Natural - Real Lights.esp  [Version 1.36]
19  WindowLightingSystem.esp
1A  My Voice Extender.esp
1B  Camping.esp
++  VA_BetterGold.esp
1C  Enhanced Economy.esp  [Version 5.4.3]
1D  Display Stats.esp  [Version 2.0.1]
1E  Duke Patricks - Safe Save.esp  [Version 3.2]
1F  kuerteeCleanUp.esp
20  OblivionReloaded.esp
++  OblivionReloadedArenaCombat.esp
21  Dynamic Map.esp  [Version 2.1.1]
22  Map Marker Overhaul.esp  [Version 3.9.3]
23  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
24  Enhanced Hotkeys.esp  [Version 2.3.1]
25  DLCOrrery.esp
26  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
27  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
28  DLCVileLair.esp
29  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
2A  DLCMehrunesRazor.esp
2B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
2C  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]
2D  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2E  FB_Dark_Crusader_2_FHQ.esp
++  Mass Outfit Redesign.esp
2F  Neck Seam Concealers Expanded.esp  [Version 1.1-SI]
30  ArmoryCompilation.esp
31  DLCThievesDen.esp
32  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.14]
33  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
34  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]
35  Cobl Glue.esp  [Version 1.73]
36  OCR+COBL Luggage Patch.esp
37  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks - SI.esp
++  Alluring Potion Bottles v3.esp
++  Alluring Wine Bottles.esp
38  Harvest[Containers].esp
39  EM_CompInnsleeping.esp  [Version 0.9]
3A  TalosBridgeGateHouse.esp
3B  TSSoupHouse.esp
3C  BrotherhoodRenewed.esp  [Version 1.1.2]
3D  Better Abandoned House.esp  [Version 2.01]
3E  Better Benirus Manor - Helping Hands.esp  [Version 2.01]
3F  Better Benirus Manor.esp  [Version 5.01-IO-Cobl-SI]
40  Better Benirus Manor - AN Patch.esp  [Version 5.01]
41  Better Benirus Manor - RL Patch.esp  [Version 5.01]
42  BHC_Expanded.esp  [Version 1.2]
43  Castle.Bedwyr 1.0.0.esp
44  FutaPriory.esp
45  SM Bounty.esp  [Version 1.22c]
46  SB IC Palace Tower Light Mod v1.1 - Modified Version.esp
47  ImpeREAL City Unique Districts - All the Districts - Merged.esp
48  Mondstein - female Companion.esp
49  Sonia.esp
4A  Viconia.esp
4B  MTCExpandedVillages.esp
4C  Reaper's The Dark Tower.esp
4D  Reaper_Drakelowe's Witch.esp
4E  SaveWaterEdgeEng.esp
4F  SMChorrol.esp  [Version 1.0]
50  Star's Rest.esp  [Version 01]
51  ThermaeIC.esp  [Version 1]
52  AFK_ICTempleCleanup.esp  [Version 1.0.Non-LtPD]
53  BrumaGuildReconstructed.esp  [Version 1.0.2]
54  TOTF.esp
55  OCR + TOTF Patch.esp  [Version 6.0]
56  The Lost Spires.esp
57  OCR + Lost Spires Patch.esp  [Version 3.0]
++  The Lost Spires v14 Delayer.esp  [Version 3.1]
58  MTCVillages-LostSpiresPatch.esp
59  ReclaimSancreTor.esp  [Version 1.0.5]
5A  ElsweyrAnequina.esp
5B  Roads of Cyrodiil.esp  [Version 1.0]
5C  MTCEV-RoC Patch.esp
5D  HackdirtAlive.esp
5E  WaterfrontMarket.esp
5F  HESU AppleHotSprings.esp
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
60  ROC-AppleHotSprings Patch.esp
61  HESU HellLands.esp
62  HESU PoisonSwamp.esp
63  HESU SkyrimTemple.esp
64  HESU GnollMountain.esp
65  HESU SmokeTown.esp
66  HESU ValenwoodMine.esp
67  HESU GreatForestGorge.esp
68  HESU Shipton.esp
69  Salmo the Baker, Cobl.esp  [Version 3.09]
6A  Open Cities New Sheoth.esp  [Version 2.0.1]
6B  Open Cities Reborn.esp  [Version 1.1.7]
++  OCC-COBL-Wells.esp
6C  Better Abandoned House - OCR Patch.esp  [Version 2.01]
6D  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.5]
6E  RST+OCR Patch.esp  [Version 1.1]
6F  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
70  Colourwheels Sexy Imperial Legion.esp
71  HUD Status Bars.esp  [Version 6.3.2]
++  BrighterTorches_v1.2.esp
72  RMDailyIncomeV2.esp
73  Alternative Beginnings.esp  [Version 1.4.3]
74  Basic Primary Needs.esp  [Version 6.3]
75  Basic Personal Hygiene.esp  [Version 3.0]
76  Vampire Revolution.esp  [Version v1.13]
77  EnchantmentMastery.esp
78  LoversTamagoClub.esp
79  HiyokoGenerator.esp
7A  HiyokoGeneratorGeneForge.esp
7B  HiyokoGeneratorBroodMother.esp
7C  TamagoSetBody.esp
7D  TamagoFertilityClinic.esp
7E  FuroGeneratorTrap.esp
7F  LoversAdultPlayPlusforSSP.esp
80  LoversVoiceSSPplus.esp
81  LoversHooker.esp  [Version 2.2a]
82  LoversRaperS.esp
83  LoversPayBandit.esp
84  LoversSoundCreature.esp  [Version 0.1.0]
85  Lovers with PK.esp  [Version 96v5]
86  LoversBitch.esp
87  LoversCreature.esp
88  LBPMill.esp
89  LoversTrueCrimeEx.esp
8A  LoversSlaveTrader.esp
8B  LSTBravilUnderground.esp
8C  LSTaddonInH.esp
8D  LST-EURN.esp
8E  LoversClubCats.esp
8F  LoversClubCatsSx.esp
90  LoversLoveJuice.esp
91  LoversStalkerM.esp
92  LoversStalkerMN.esp
93  Storms & Sound - The Lost Spires.esp
94  MadCompanionshipSpells.esp  [Version 2.5]
95  SetBody.esp
96  Mighty Magick - Core.esp  [Version 1.2]
++  Mighty Magick - Skills.esp  [Version 1.2]
97  Mighty Magick - Magicka Pool Progression.esp  [Version 1.2]
98  Mighty Magick - Side Effects.esp  [Version 1.2]
++  Mighty Magick - Sigil Stones.esp  [Version 1.2]
99  MidasSpells.esp
9A  SorcerysToll.esp
9B  SM Combat Hide.esp  [Version 1.2]
9C  HumantouchNPC.esp
++  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
**  TribalOrc.esp
9D  eyja.esp
9E  X.Races.Comp.esp
9F  From2ch Lives.esp
A0  DACompilation_GO_SI_APN.esp
A1  UVIII.esp
**  ROC - OCReborn Road Record.esp
++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29b]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
++  Harvest Containers Filter patch for mods.esp  [Version 1.00]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
A2  Bashed Patch, 2.esp
A3  Maskar's Oblivion Overhaul.esp  [Version 4.8.1]
A4  LoversMB2.esp
A5  LoversIdleAnimsPriority.esp
A6  LoversAnimObjectsPriority.esp

 

 

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Don't know

I use the Blockhead OBSE plugin. Only blockhead Mod I use is HiyokoGeneratorGeneForge. My mount key works.

 

I dont use Oblivion Reloaded, UVIII  and no female walk ani Mod.  And no BashedPatch.

 

Have you tried to place LoversBitch at the end of the load order ?

LoversBitch.esp

LoversMB2.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

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It is strange since the shift+M works, so i see no reason why the "M" alone would not work.

 

I looked more into it and disabling animations PERNPC and PERRACE in Blockhead.ini, as well as setting OR's CameraMode to 0 seems to help for one or two tries (rarely), but then it does not work again. Changing load order does nothing. It seems completely random if it will work after i load a savegame or not. 

 

Edit: Further testing. I tried to uninstall Enhanced Hotkeys as a likely candidate. No change. Also confirmed that the .ini settings above actually have no influence, it is completely random if it will work ONCE, or not at all after loading a savegame. 

 

I removed Blockhead, no change, UVIII, no change, ENBoost, no change, but when i removed Alchemy (EAX), i suddenly was able to use the key for three times. Not sure what the deal here is...

 

Fejeena, what mods that i have loaded, which could affect this, do you not have? Also what OBSE plugins?

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Have you always use a new game ? The error can be in your save, so only deactivate Mods is not enough.

Deactivate a Mod and start a new game.

Then use the console
Player.additem xx022C03 1
xx = the LoversBitch.esp load order ID
Then the choose-key-menu pops up and you can select your key and the slave key. So you must not play the first quest again and again.

 

---------------------

my OBSE plugin.

CSE

MenuQue

Blockhead.dll  ( nothing changed in the ini, I only need it for HiyokoGeneratorGeneForge )

DisableVampRace.dll

Elys_USV.dll

FastExit2.dll  ( i know it's also in the stutter remover )

OBSE_Elys_Pluggy.dll

OBSE_Elys_Uncapper.dll

sr_Oblivion_Stutter_Remover.dll

vipcxj_plugin_collection.dll

weOCPS.dll  ( Oblivion Crash Prevention System)

 

My load order

my load order.txt

 

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Map Marker Overhaul uses "insert" (that is key 210) actually. At least it does in my version. No M key is used in any other mod i have. I also tried other "free" keys, like V, B, X, ",", ".", the result is always the same. I can shift+key click to bring up the menu, but the mount key alone does not work (or at a maximum two or three times right after loading the safe game; once i move though that stops working). 

 

I'll try a new game with console adding the item, we'll see. I started the Lovers Bitch Quest very late in the game, lvl 28, all guilds finished, only main quest is still open (+ tears of the fiend and the lost spires). 

 

EDIT: New game has the same result. It works once or twice, sometimes not. I used "V" to test this time, as it is free for sure. Shift+V brings up the menu, but just "V" or changing the key does not make me crawl again. 

 

EDIT2: I reinstated the "print to console" in the canineslut script, and it seems the key does in fact get polled and responds, but the setting for "forceonallfours" does not get set. Since my scripting knowledge is very limited, i am not sure where to look further, or how something else can interfere. I am guessing it has to do with how idles are set up, but apart from the lovers mods, only blockhead would affect that. And i removed the animations completely and set it to zero (so only for Hiyoko and SetBody now). 

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I'm using Blockhead/SetBody and Map Marker Overhaul along with LoversBitch, and I've not had any issues with the mount key*. I usually use backspace, and key, shift+key, and alt+key all work as expected.

 

 

 

* with the player, at least. Vilja sometimes causes a CTD when I try to put her on all fours, but she's stopped doing that recently, so it may have been something else I had active previously that was interfering.

 

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You wrote the V key is not used in your game... have you changed your LoversMB2 ini ?

set xLoversMB2Quest.sChangePositionKey to 47 

47  is V key !

But even with LoversMB2 V key the LoversBitch mount V key works fine, because LoversMB2 V key is only active during masturbation.

 

Think only thing you can do is deactivate Mods and test with new games till you found the "bad" mod.

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Fejeena, yes i have changed LoversMB2.ini (in fact i have taken it our completely for a new game test). I tested some more things to see where things went wrong. As i understand it, most scripts are activated by adding tokens, or by the presence of tokens. So i made all the relevant tokens "playable" so i can see them in my inventory. Here is what happens:

 

Select key, fine. Press key first time, works, Attraction Pulse Token gets added, i get on all fours. Press key again, i stand up. Now here is where the divide happens. Sometimes the Attraction Pulse Token gets removed, sometimes not. If NOT then nothing happens on the next key press, except i get another token. IF it does get removed, sometimes the key press works again. Sometimes i get the End Attraction Token instead and then that will pile up on repeat presses, without enabling the scripts to get down on all fours i suspect.

 

So once that happens, getting multiple tokens, the script does not work anymore. So i assume the fault lies in the actual removal of the tokens, so the script understands that it should add them again at the appropriate times. 

 

Here are the inventory pics after the first (working) keypress and after the fourth:

 

 

 

post-208-0-34345100-1471471144_thumb.jpg

 

post-208-0-60954600-1471471150_thumb.jpg

 

 

 

So what could influence these tokens not being added/removed correctly?

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Sorry I don't know. It never happens in my game in all the years. Not with the original Chase Roxand Mod (2011) or with my LB gone wild.

And no one else ever had this problem.

 

Many of your Mods I never used or don't know.

 

You must "hunt" the bad Mod.

 

deactivate all Mods ( except DLCs , body Mod and Lovers LAPF and Creatures) and test with a new game.

Then activate 10 or 20 Mods and test again with a new game,.....till until the error occurs.

Then test the last activated Mods one by one.

till you found the "bad" mod.

 

If you have the bug with only  DLCs , body Mod and Lovers LAPF and Creatures active it must be one of your OBSE plugins or ??? something wrong with your game.

Have you tried a new Oblivion ini? Delete the ini and let the game create a new one.

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Thanks for all your help anyway, i THINK i found the culprit. Namely HUD Status Bars Enhanced. I wanted to test mod by mod and removed the ones who are most likely to have an effect on Inventory, and on a hunch included that in it. Then tested it with just that, and the problems returned. Then tested my old save without HSBE and the problems returned. So now, i have to find out if the old HSB also has this problem, since i really can't live without it... ;)

 

Quick Edit: The old HSB works normally, no problems with LoversBitch, neither has any other mod in my load list (posted above), so it really was HSBEnhanced.

 

Now it was a pain in the rearguard to edit the HSB.ini so it shows wombstate again, but i managed in a messy way :) Thanks again for all who assisted me.

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  • 1 month later...

after along few years I decided to go into oblivion again, tried this mod and got a few weird bits + got a few questions if possible

 

1. is the mod still being worked on?

2. do you take suggestions if 1 is still valid?

 

bugs.

 

during 1 animation they arnt aligned, see picture

 

the hellhound is still loitering in the cellar/training room and is in the cages

 

 

besides that loving the mod so far!

post-53106-0-06024900-1475243407_thumb.jpg

Link to comment

The animation...? That's strange, a little out of place can happen, but that's a lot.

But it's not LoversBitch it's Lovers Creatures. It will also happen with No-LoversBitch dogs and wolves. All animation are from Lovers Creatures ( except the "on all fours" ani )

You can fix it with the Lovers Position keys ( 1 to 0)

keys 1 to 4 and 9 and 0 are there for position changes.
NPC or Creature 1 = forwards, 2 = back, 3 = down, 4 = up;

player 9 = down, 0 = up

The number pad numbers can also be used for position adjustments.

Holding down Shift while making position adjustments makes them at quadruple speed. Holding
down Ctrl makes them at half speed.

-----

 

Or you can install the bugged anination again ( all kf and the ini )

Open the console during the bugged ani is playing, you will see the ani number. Now you unpack Lovers Creatures and copy the right ini and the 8 kf files in you game folder )

In your picture it is animation 207

-------------------------------------------------

All dogs in the training room walk . But in the kennel they should stand still.

Does not happens in my game, so I don't know why your hellound is moving in the kennel.

 

-------------------------

Your questions

1: not sure, maybe some day.

2: why not

Link to comment

 

-------------------------------------------------

All dogs in the training room walk . But in the kennel they should stand still.

Does not happens in my game, so I don't know why your hellound is moving in the kennel.

 

-------------------------

Your questions

1: not sure, maybe some day.

2: why not

 

no I mean I have a hellhound in the cellar AND in the dog kennels

 

1 more before I list a few ideas >.<

 

is the bitch race from this mod? if so does using it have any benefits other than asthetics?

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Two hellhounds ? That never happend in my game. Kill the one in the room with console, then test the one in the kennel.

 

The xBitchBitch "Dog Bitch" race have own skin texture with tattoos.

It's a WoodElf copy (skills and spells) but not so small. A Dog Bitch NPC is in the Wolf Cave Temple in the "Bitch heaven" cell. So far not used. ( is for the Stone dog quest )

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Two hellhounds ? That never happend in my game. Kill the one in the room with console, then test the one in the kennel.

 

 

after killing then disabling the one in the training room, the one in the dog kennels (proper place) worked fine :)

 

did noticed something weird though, I prejoined with a stray german shepard all german's had "xxxx's german shepard" labled on them >.< lol

 

im trying to get to the 20 but I swear I've had every dog in every major city, main halls, outside the city, at the priory but nothing >.< how do you tell how close you? and whats classified as an "unique" dog?

 

 

suggestions :P

 

1. if the pc wears the bitch collar then they enter a state where any dog near or in range (except your companion dog if you have one) can knock you down and mount you, then you get a cooldown period (changeable)

 

2. npc females if you have a doggy companion can approach you and ask for the use of your dog, followed by a cooldown period (changeable)

 

3. npc females can approach stray wondering dogs and use them in public (maybe have a public notice of this broadcast if close)

 

4. hostile dogs/wolves can do a random knockdown hit on you that would allow them to mount you or any npc / companion

 

5. during the quests sometimes you get a lot of text up, sometimes its hard to read it all before it disappears before I have to reload and use 'ESC to read any chance of having a longer pause to read them?

 

6. add dog/sex quests to the main story or side quests, ie like if you buy the waterfront shack you can get it 1/2 price if you have sex with the sellers dog or your companion in front of the seller.

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All wolves count as dogs, you can fuck all wolves, Timber wolves,Bandit dogs and SI Skinned Hounds.

If you dont fast travel and walk from town to town you have your 20 wolves/dogs very quick.

 

 

1. The PC never wear the Bitch collar !!!! The script messed up if you do it. So I will not modify the script.

Simply go in all fours position and all dogs near by will mount you.

 

2+3: Why should they do it?

But maybe after you sent them to train dogs. After you release them from training they miss the dog sex and want more.

 

4. use Joburg or LSMN.

 

5. do you use Elys Universal Silent Voice ? You can add longer silent files ( Yes I can split the text in more lines so less to read before the line change )

 

6. the more original game you add the more conflicts with other Mods, but not bad idea.

 

 

EDIT: the city German Shepherds should have no player name ( not "fejeenas German Shepherd" ) the name should be "German Shepherd"

That's weird :s

You know I have not made the scripts ( I'm not good with scripting ) the scripts are from the original Mod by Chase Roxand and were changed by WappyOne. But WappyOne has gone and Chase Roxand stopped Oblivion modding.

Without WappyOne I will do no script changes ( I would do more damage than improve )

But new quests are possible.

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  • 2 weeks later...
  • 2 weeks later...

Base ID xMaeraGermanShepherd "Maera's German Shepherd" [CREA:xx023A04]

 

The dog in game, in her basement (Ref ID )  xx023A05

 

The XX is your Load order ID

 

thanks.. weirdly enough this time I went back he was there O_O

 

little thing again sorry :P

 

did the staff quest no problems, but if I equip it the game gets very jittery/laggy and if unequipped that stops

 

there was something else but I forgot -.-

 

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