kepler78 Posted November 11, 2014 Posted November 11, 2014 By starting a new story, leading to Kvatch and all that routine... I used to see that the Lovers Bitch first Oblivion's door is in conflict with the game itself. If you didn't made Kvatch before install this mod, you're no more able to do it... The camp is empty, and the Oblivion's door which is front of the Kvatch's enter never spawns ! It was maybe an issue in my load order, but I tried it with differents loads on news saves, and that was the only result : the Kvatch vanilla story started only without LB...
fejeena Posted November 11, 2014 Author Posted November 11, 2014 Kvatch vanilla Story ? The LoversBitch gate is far away from the Kvatch camp and the Kvatch Oblivion gate in front of the city gate. Only the LB gate and one NPC were placed (and a Dog in the Kvatch camp) No vanilla changes, no NPC, no landscape, no quest changes. I start new games with LoversBitch enabled/activated, and no Problems with the Kvatch quest. And why "Lovers Bitch first Oblivion's door" ? there is only one LB Oblivion door. Must be a Kvatch rebuild Problem , not LB.
siskin Posted November 23, 2014 Posted November 23, 2014 I enslaved NPCs from other mods, sent them to work in the kennels, removed those mods, and all sort of other "don't" stuff, so Loversbitch got pretty badly bugged. Now, I want to reset it completely. My question is, are there any special cleaning instructions, or just the regular disable mod, load game, save game, load mod, enjoy ?
fejeena Posted November 23, 2014 Author Posted November 23, 2014 Yes disable mod, load game, best wait 3 days and save game, load mod, enjoy.
FubarN7 Posted December 5, 2014 Posted December 5, 2014 Is this mod still in development, or has this thread become a purely support center? Wouldn't blame anyone for abandoning this given how old it is, but it still has a ton of potential. Sorry if this has been stated before, but I may have missed it.
fejeena Posted December 5, 2014 Author Posted December 5, 2014 Seems that the modder-asshole lost interest or is working very slow, lets kick him in his ass so that he continues to work. Such a nice Mod, but the motherfucker published no new Version. What a wanker !
kingkong Posted December 5, 2014 Posted December 5, 2014 yah i agree he needs to stop playing and start working !!! or start modding and stop working !!!
FubarN7 Posted December 5, 2014 Posted December 5, 2014 Hah! Took me a second to realize you were the upoloader. For a second I was thinking "What a dick!" If you are still tinkering around with it I applaud you, but as I said before, it's been a while. I completely understand losing interest.
fejeena Posted December 5, 2014 Author Posted December 5, 2014 Yes I am still working ( slow), was a little bit LoversBitch tired.
FubarN7 Posted December 5, 2014 Posted December 5, 2014 Well, if you need any assistance lemme know. I'm not great with complex scripting, but give me some menial tasks and I could help. Always liked this mod.
lightbearer Posted December 25, 2014 Posted December 25, 2014 hello I am having an awful time trying to download the textures-all-versions.7z. What appears to be happening is that it is timing out about halfway through the download ... as it is an 80 meg + file its pretty annoying and I have tried multiple times to no avail... note .. I have downloaded quite a few files from this site and have never ran into this problem. Thank you for your time
fejeena Posted December 25, 2014 Author Posted December 25, 2014 ?? Link seems to work fine.... Don't know what wrong. New members have a download Limit (or had. not sure if it still exist) but I thought the download does not start if you reached the Limit. I have only a 4shared account but it takes nearly 2 hours to upload 80 MB, and you must also have a 4shared account to download it.
lightbearer Posted December 25, 2014 Posted December 25, 2014 Thanks fejeena for looking into this for me...but it doesn't send me to a 4shared account but rather to direct download after a 20 sec wait ... perhaps its a function of being a new account here... idk ... looks like I will have to skip this one I suppose Thank you again
fejeena Posted December 25, 2014 Author Posted December 25, 2014 maybe it was unclear. I have not uploaded it to 4shared, it is fucking slow. There is only the LoversLab Link. I can upload it to 4shared, but not in the next days. My Internet Connection sucks during these Christmas days, interrupts frequently. And if I need two hours or more to upload it I know it will Interrupts after 1:59.
lightbearer Posted December 28, 2014 Posted December 28, 2014 maybe it was unclear. I have not uploaded it to 4shared, it is fucking slow. There is only the LoversLab Link. I can upload it to 4shared, but not in the next days. My Internet Connection sucks during these Christmas days, interrupts frequently. And if I need two hours or more to upload it I know it will Interrupts after 1:59. Thank you for the clarification ... but I just read on the forums that their is in fact a download limit in place which explains everything again thanks and great work btw
HereticVoid Posted January 9, 2015 Posted January 9, 2015 Awsome mod thanks. But i have a question for some reason whenever i send a clesie (from your scantuary mod) down to the kennel and then go down and let her out the wolf follow her out of his kennel and is stuck at the door to the kennls.
fejeena Posted January 9, 2015 Author Posted January 9, 2015 ?? stupit dog. The Basement kennel Dogs should not leave the kennel and the kennel room. Never happend in my game. The dog loves her ? The dog get back in his kennel when you send another NPC in his kennel. there is a call back command in the script if a dog accidentally falls through the floor, grid or wall after sex.
varenne Posted January 17, 2015 Posted January 17, 2015 One minor suggestion or request. For the following parts below of the BitchTraining Quest, a print to console or maybe preferably a screen message showing where the PC is at in the number of dogs mounted, would be useful I feel. I know I could hack something from another MOD that does this but WappyOne is a zillion times faster than I at figuring out the right way to do it. After mounted by 50 unique Dogs, Rena sells two new Dogs and you gain new rank. After mounted by 100 unique Dogs, Rena sells two new Dogs and you gain new rank. Also in the OP under Cheats & Tips Spoiler: If you use a BashedPatch and loaded after LoversBitch ! Open the Bashed Patch with CS or Tes4Edit and delete Rena or she will use original AI and goes to church every day instead to her dog shop. This can be a bit tricky I think if you have already enabled the MOD and started the quest, and if Rena or her two dogs are in the church. Deleting her via CS/E and having a save with the prior conditions results in a CTD. Looking at her in TES4Edit under the group NPC, she shows no conflicts but I didn't look at quests, so it may be under that. Using a NoMerge tag in Wrye Bash has no affect in preventing her old AI from being used, I'm guessing since all Lovers MODs are disabled when rebuilding the Bashed Patch, so it naturally uses the old AI. Still after all these years one of my favorite MODs to always have installed and active.
WappyOne Posted January 17, 2015 Posted January 17, 2015 One minor suggestion or request. For the following parts below of the BitchTraining Quest, a print to console or maybe preferably a screen message showing where the PC is at in the number of dogs mounted, would be useful I feel. I know I could hack something from another MOD that does this but WappyOne is a zillion times faster than I at figuring out the right way to do it. After mounted by 50 unique Dogs, Rena sells two new Dogs and you gain new rank. After mounted by 100 unique Dogs, Rena sells two new Dogs and you gain new rank. Bringing up the info menu with Shift+<allfours key> tells you stats including unique dogs mounted by.
varenne Posted January 18, 2015 Posted January 18, 2015 (edited) Kewl! Thanks! For those using a MOD that does add Rena to your Bashed Patch, for example a beautification MOD if you delete Rena from your Bashed Patch it breaks those changes. I'm currently retesting using the Bash Tag, Actors.AIPackages and so far she is now going to her shop as intended. You would still disable all Lovers MODs, including this one before rebuilding your Bashed Patch, but with this tag added or enabled to Lovers Bitch it will add the actors AI Packages from it. I recommend making sure Rena AND her two dogs are not in the church in the save game you are using (before applying this) as it may produce undesirable results as well as potential CTDs. When she is home is IMO the best time. Not thoroughly tested yet so use at your own risk and do back up import files before applying it. Edited January 18, 2015 by varenne
aeroflare Posted January 25, 2015 Posted January 25, 2015 I'm currently retesting using the Bash Tag, Actors.AIPackages and so far she is now going to her shop as intended. You would still disable all Lovers MODs, including this one before rebuilding your Bashed Patch, but with this tag added or enabled to Lovers Bitch it will add the actors AI Packages from it. I've been using XEO and have had Rena bashed in with Actors.AIPackages for awhile in my current playthrough and have had zero issues. Heck I even used it to change Maera's appearance as well in the bashed patch with TES4Edit. I have to say I love TES4Edit, makes things so simple compared to mucking around in the creation kit.
varenne Posted January 25, 2015 Posted January 25, 2015 Each tool has its strengths and weaknesses. CS with Extension is far better. I like TES4Edit for when I need to really locate conflicts between MODs and in my Bashed Patch and eradicate them. NPC AI can be a tricky thing to play with and add to a Bashed Patch via Actors.AIPackages, but glad I'm not the only one using it.
Fienyx Posted January 25, 2015 Posted January 25, 2015 To avoid AI problems, you can always put it below the bashed patch. If you do, make sure to put slof's dogs below that as well (if you have it) or Rena's dogs will be ordinary dogs. I use OCOv2, and thos changes still apply. I personally keep all my lovers mods below the bashed patch, just to make sure those AI packages stay. I know with Dog Days from PSE, Ghandrel's AI gets messed up too from the BP. I never end up with issues with the lovers mods I use.
Wolf470 Posted January 26, 2015 Posted January 26, 2015 I personally have never tried wry bash, I have oblivion (and fallout 3/nv and skyrim) mod manager. I tried to download nexus mod manager but it would not cooperate and when I use BOSS or any sorter I end up doing it by hand anyway. However I have rarely had problems and those I have had usually mean I didn't read the OP like I should have. I will say I enjoy almost every one of the Lovers with PK mods. LBGW is one of my favorites with Bravil Underground.
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