Hex Bolt Posted September 19 Author Posted September 19 Version 2.1.24 New: For users of Radiant Prostitution, a new MCM Mod Integration setting, Home Delivery Chance. It's the chance that, INSTEAD of prostitution with a quota, your owner will give you a Home Delivery assignment and the Working Slave quest will immediately finish. You do not have to qualify for Home Delivery jobs in Radiant Prostitution to receive them this way. New: Dark Mood Chance, an MCM Roleplay setting for owner behavior. It's the chance for your owner to experience dark moods and erratic behavior. At this time, this only affects the event where you have to say "I'm a dirty girl, take me roughly." New: Palace Shoe Cleaning Threshold, an MCM Rules setting for the minimum score for the palace shoe cleaning event. Your owner might not want to risk an embarrassing scene if you're not yet properly trained. Default is 20. New: Bondage Adventure books, "Lola's Secret" by @IBAGadget and "The Hunt" from me. Changed: Users of basic prostitution now have a "follow me" option for clients. Changed: The topics to ask for a spanking or whipping have moved into "If it pleases Master...", under "Master?" Changed: Speed adjustments for the Woof event should work better. Changed: If the "Owner's share of gold" setting is greater than 0, the owner will take ALL the gold while your score is negative. Changed: The calculation for prostitution quota better handles starting in an interior location, where city keywords are not available. Changed: Error checking now warns you when you try to import settings from a file with syntax errors. Fixed (again): The forced orgasm event would never succeed until the owner stimulated you again. Fixed: Importing or changing settings for owner taking keys or lockpicks now immediately checks your inventory if you're enslaved. 4
Hex Bolt Posted September 20 Author Posted September 20 4 hours ago, xyzxyz said: That radiant prostitution update sounds great I wish I'd thought of this a long time ago. It makes sense that an owner would receive requests, and bypassing RP's quest requirements lets it be available right away. It's a different experience from having to sell your services, so it depends on what you want.
firebinder Posted September 20 Posted September 20 So my PC got overloaded which triggered "Time to Relax" . Her mistress decided to bind her until she was unburdened and had returned to "a city . . . or your home". So they goes to her mod added player home (Frostfall Tower), which I have set up in Nethers Follower Framework as "Home", I have ownship the cell and the bed (I verified this in the console). Yet mistress still refuses to untie the PC. What do I need to do to make the owner recognize this place as "Home"?
CaptainJ03 Posted September 20 Posted September 20 1 hour ago, firebinder said: What do I need to do to make the owner recognize this place as "Home"? As far as I know, you need the LocTypePlayerHouse keyword. No idea if you can add that via console or if you need to do that in the CK. (At least that's what you need to get the Well Rested bonus, so I assume that's how the game decides if you're home or not.) 1
IBAGadget Posted September 20 Posted September 20 2 hours ago, firebinder said: So my PC got overloaded which triggered "Time to Relax" . Her mistress decided to bind her until she was unburdened and had returned to "a city . . . or your home". So they goes to her mod added player home (Frostfall Tower), which I have set up in Nethers Follower Framework as "Home", I have ownship the cell and the bed (I verified this in the console). Yet mistress still refuses to untie the PC. What do I need to do to make the owner recognize this place as "Home"? You need to use the 'Bless this Home' spell from Hearthfire in order to actually set it as your home. NFF only sets locations as 'Home Bases', not 'Player Homes'
Hex Bolt Posted September 20 Author Posted September 20 3 hours ago, firebinder said: What do I need to do to make the owner recognize this place as "Home"? The cell's location must have the LocTypePlayerHouse keyword. 1
DivineDefiance Posted September 20 Posted September 20 Is there any plan to implement Leash Framework into this mod at all?
Hex Bolt Posted September 20 Author Posted September 20 6 minutes ago, DivineDefiance said: Is there any plan to implement Leash Framework into this mod at all? I talked about that a couple of months ago.
DivineDefiance Posted September 20 Posted September 20 17 minutes ago, Hex Bolt said: I talked about that a couple of months ago. ahhh, okay... thanks, that makes sense. 1
Nincro Posted September 20 Posted September 20 (edited) Is it possible to get Submissive Lola 2.1.13 again? Saw it got removed and was using it for my modpack! Edited September 20 by Nincro
Talesien Posted September 20 Posted September 20 1 hour ago, Nincro said: Is it possible to get Submissive Lola 2.1.13 again? Saw it got removed and was using it for my modpack! Your modpack? Or the modpack you are using? If actually your modpack, use the new version for it, no use in insisting on using outdated versions that will only generate bug reports for already fixed bugs. If the modpack you are using, inform that modpacks author to update it. Few mod authors like dealing with support requests because a modpack ships with (sometimes way) outdated versions, which is why they remove obsolete versions. 1
Nincro Posted September 20 Posted September 20 8 minutes ago, Talesien said: Your modpack? Or the modpack you are using? If actually your modpack, use the new version for it, no use in insisting on using outdated versions that will only generate bug reports for already fixed bugs. If the modpack you are using, inform that modpacks author to update it. Few mod authors like dealing with support requests because a modpack ships with (sometimes way) outdated versions, which is why they remove obsolete versions. How does someone get 3.3k comments on loverslab?
Hex Bolt Posted September 20 Author Posted September 20 (edited) 1 hour ago, Nincro said: How does someone get 3.3k comments on loverslab? In that particular case, average about one and a half comments per day since joining. Edited September 20 by Hex Bolt 1
firebinder Posted September 20 Posted September 20 12 hours ago, CaptainJ03 said: As far as I know, you need the LocTypePlayerHouse keyword. No idea if you can add that via console or if you need to do that in the CK. (At least that's what you need to get the Well Rested bonus, so I assume that's how the game decides if you're home or not.) That did the trick. I did have to do it through the CK. There are console commands that look like they might have worked but the keyword needed a location, and Frostfall Tower did not have a location defined at all, so the CK was the easiest fix . Thanks! (Also my thanks to IBAGadget and Hex Bolt for their replies) 1
Hex Bolt Posted September 20 Author Posted September 20 Mod authors generally take the position that if you chose to use a curated mod pack maintained by someone else, then if something breaks, go pester that person, not me. As far as I know, all the creators of those mod packs tell their users to not bother mod authors by asking for outdated versions, so that fits. Regarding keeping older versions available, many authors only offer the latest version. A more tempered approach might be to also offer the previous version. If there's a serious problem with the current release, players can easily revert to the previous one while the author works on a fix. This also gives those mod packs time to update rather than immediately breaking. I've been generous with keeping old versions available. The one I just removed was a year and a half old. Eleven versions of this mod are still available (a glance at the update notes shows how much anyone on that oldest version is missing). I kept that many because I've been rather prolific over the last year, so I wanted people to have time to update. I understand that two updates in a month (or even three last December) could be a lot to deal with. Perhaps keeping that many around was excessive and just encourages complacency about staying up to date. I think half a year is plenty of time to get up to date. If you're going to maintain a collection, then maintain it. 9
vimpes Posted September 21 Posted September 21 (edited) I'd like to switch to SexLab P+, but its documentation states it's incompatible with ZaZ 8, which is a requirement for SLTR. Are there any ways to workaround that? (I tried to search this topic, but it looks like search chokes on "p+" phrase and returns no results). Edited September 21 by vimpes
Talesien Posted September 21 Posted September 21 4 hours ago, vimpes said: I'd like to switch to SexLab P+, but its documentation states it's incompatible with ZaZ 8, which is a requirement for SLTR. Are there any ways to workaround that? (I tried to search this topic, but it looks like search chokes on "p+" phrase and returns no results). It does not say that ZAZ is incompatible, but that the ZAZ scripts are. Which I think is also a bit broad of a statement. Yes you will not be able to use the ZAZ SL animations, for certain you can't register them with ZAZ. I'm pretty certain P+ has no issue with the the dances or the whipping in ZAZ, as those never touch SL (and by extension P+). That said keep in mind that P+ (still) has no furniture support, not 100% sure if SLTR uses any furniture SL animations, can't remember any, but if those would not work correctly, ZAZ or no ZAZ. 1
damarok Posted September 25 Posted September 25 PC is infinitely stack during dancing events, i use dynamic idle animations, could that be the cause? or its more likely something different
Oshee_it_ImLost Posted September 25 Posted September 25 Not a major issue atm, but I thought this was still a little odd. When wearing the required outfit, if a sex scene starts PC is warned for "not wearing correct clothing", if this turns into a rather long scene then PC is loosing points. I tried searching the posts here, but failed at finding anything about it, IS this working as intended?? Or, did I mess up some setting somewhere? Any advice would be very helpful, Thanks
IBAGadget Posted September 25 Posted September 25 10 minutes ago, Oshee_it_ImLost said: Not a major issue atm, but I thought this was still a little odd. When wearing the required outfit, if a sex scene starts PC is warned for "not wearing correct clothing", if this turns into a rather long scene then PC is loosing points. I tried searching the posts here, but failed at finding anything about it, IS this working as intended?? Or, did I mess up some setting somewhere? Any advice would be very helpful, Thanks Wearing what required outfit? If it SL starting the scene, you can set it to not strip the required items in the 'Strip Item Editor' section of the SL MCM If it's Flower Girls starting the scene, you are out of luck - FG strips everything with no options to tell it not to
Oshee_it_ImLost Posted September 25 Posted September 25 (edited) Just during the course of playing the mod, at some point mistress/master will make a outfit for the PC to ware depending on location, city, town, player home, etc. That is where the issue comes into play, if the PC is not wearing the correct outfit, then punishment, loss of earned points can happen. So much so that during my current playthrough my PC was instructed to be nude at home for a while ..BUT PC is still required to ware the correct clothing, therefor PC is loosing points and being shocked. I believe there is some setting I did incorrectly but so far I can not figure it out. NM I am a complete idiot LOL... it is the coffee task extension NOT the main mod. Edited September 25 by Oshee_it_ImLost
Hex Bolt Posted September 25 Author Posted September 25 4 hours ago, damarok said: PC is infinitely stack during dancing events, i use dynamic idle animations, could that be the cause? It's possible, but not likely. This mod doesn't care which animation is playing. Jumping usually cancels an animation. You might also try enabling the Wipe Brow at End dancing option. It plays a short animation, which cancel whichever one you're stuck in.
spartan47889 Posted September 27 Posted September 27 are there any mods that Lola may need to load before or after? Don't see it in the MCM and none of the options are availabe, so it's not loading for some reason.
IBAGadget Posted September 27 Posted September 27 1 hour ago, spartan47889 said: are there any mods that Lola may need to load before or after? Don't see it in the MCM and none of the options are availabe, so it's not loading for some reason. Well, your game is starting and not immediately crashing to desktop, so you are not missing any masters - ergo, you have all the files required for SLTR to function. If it's just not showing up in the MCM, you have a couple options: When starting a new game, after setting up your character and exiting RM, don't do anything. nothing at all. Don't look around, don't move, just wait until all the messages stop showing up in the top left corner. Game start is a very script heavy moment in the game, as all the various start up scripts fire off. Give them all a minute or two to clear through the engine. Once all the messages stop, then you can go into MCM and start setting things up. Once you have your initial setup done, save and exit the game back to desktop. Restart the game and load your save. Some mods require you to load a save to fully initialize, and the game load should also catch any MCM start up scripts that got missed the first time around. If after a couple minutes you are still missing MCM entries for some mods, you can try the following console command: setstage ski_configmanagerinstance 1 This command forces MCM to re-run any missed startup scripts Please note that missing MCM entries is not a problem with SLTR, but is instead a longstanding issue with MCM that has been around for years, primarily on large load orders as the number of scripts that have to run can overwhelm the papyrus engine 2
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