RezTheFatal Posted September 10, 2013 Posted September 10, 2013 I have an issue with the Deathclaw story, so after repairing the radio and giving Jess the weapons I still don't get the topic from Lucy to distract the guard. I even reached lvl 150 in friendship with her but no luck... Also one other issue, the offsprings have double the topics when spoken to. Using the latest version of all the mods. GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 Caliber.esm=1 FreesideOpen.esm=1 Interior Lighting Overhaul - Core.esm=1 Interior Lighting Overhaul - L38PS.esm=1 Military Explansion Program.esm=1 AWorldOfPain(Preview).esm=1 NVEC BugFixes.esm=1 NVInteriors_Core.esm=1 NVInteriors_ComboEdition_AWOP.esm=1 NVStripOpen.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 Project Nevada - Extra Options.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 ELECTRO-CITY - Highways and Byways.esm=1 New Vegas Redesigned II.esm=1 MikotoBeauty.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 T6M Equipment Replacer NV.esm=1 Sexout.esm=1 SexoutSharedResources.esm=1 SexoutCommonResources.esm=1 SexoutPregnancyV3.esm=1 SexoutSlavery.esm=1 SexoutLegion.esm=1 SexoutStore.esm=1 msexBase.esm=1 msexTopsOffice.esm=1 oHUD.esm=1 YUP - Base Game + All DLC.esm=1 NVEC Reduce CTD.esp=1 StripOpenMain.esp=1 DarNifiedUINV.esp=1 CASM.esp=1 DynamiCamera.esp=1 Readius_NV.esp=1 The Mod Configuration Menu.esp=1 The Weapon Mod Menu.esp=1 T6M Old World Blues Replace PN.esp=1 OWB HeadGear MOD Hair Fix.esp=1 populatedcasino.esp=1 Project Nevada - Cyberware Additions.esp=1 Project Nevada - Rebalance Complete.esp=1 Project Nevada - All DLC.esp=1 CONELRAD 640-1240.esp=1 Improved Sound FX.esp=1 Improved Sound FX - Weapon Sharing Fix.esp=1 Improved Sound FX - GRA.esp=1 Improved Sound FX - Merged Major DLCs.esp=1 Improved Sound FX - Project Nevada.esp=1 ManualReload.esp=1 ManualReload-OldWorldBlues.esp=1 GRA WRP Compatibility Patch.esp=1 Advanced Recon Range Finder.esp=1 FlashlightNVSE.esp=1 NVR- Recommended.esp=1 New Vegas redesigned- Honest Hearts.esp=1 AWOPDeadMoney.esp=1 AWOPDeadMoneyVendorPatch.esp=1 AWOPCaliberXAmmoPatch.esp=1 AWOPFSOPatch.esp=1 Companion Sandbox Mode3.esp=1 UnlimitedCompanions.esp=1 UnlimitedCompanions SCRIPT FIX.esp=1 NVWillow.esp=1 SexoutWillow.esp=1 SunnyCompanion.esp=1 KDC_Companions_Removable_Armors.esp=1 101Billboards.esp=1 101Posters.esp=1 ShilohDS-Color Maps and Icons.esp=1 Bullet Impact Increased LOD.esp=1 dD - Enhanced Blood Main NV.esp=1 Faster Terminals.esp=1 WMXUE.esp=1 WMXUE-AWOP.esp=1 WMXUE-PN.esp=1 EVE FNV - ALL DLC.esp=1 WMXUE-EVE.esp=1 WMXUE-CouriersStash.esp=1 WMXUE-ArenovalisTextures.esp=1 WMXUE-ArenovalisTextures-CS.esp=1 Project Nevada - EVE All DLC.esp=1 Vurt's WFO.esp=1 ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp=1 Nevada Skies.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 ILO - GS Shack.esp=1 ILO - NVInteriors Project - AWOP.esp=1 ILO - A World of Pain.esp=1 DYNAVISION 3.esp=1 MiscItemIconsNV.esp=1 SmallerTalk.esp=1 MikotoBeauty.esp=1 Continue After Games Ending 1.9.3.esp=1 FreesideOpenPatch.esp=1 SOSReplacer.esp=1 msexCourtesan.esp=1 msexVeronica.esp=1 SexoutZAZ.esp=1 SexoutClothingEval.esp=1 SexoutPositioning.esp=1 SexoutSS_C.esp=1 SexoutSexAssault.esp=1 SexoutOffspringDialogue.esp=1 Sexout-Wear-And-Tear.esp=1 SexoutFadeToBlack.esp=1 SexoutCheckMeOut.esp=1 SexoutDrugs.esp=1 SexoutDiscounts.esp=1 SexoutConsequences.esp=1 SexoutBreeder.esp=1 Vurt's WFO - SOB patch.esp=1 SexoutEpidemic.esp=1 SexoutFiends.esp=1 SexoutKhans.esp=1 SexoutKings.esp=1 SexoutNCR.esp=1 SexoutPowderGangers.esp=1 SexoutWorkingGirl.esp=1 I had odd issues when using Msex base and the beta tryout with breeder, it worked perfectly after I disabled those mods. Also others have had problems with smallertalk bugging some of the dialogue.
BogBrush82 Posted September 10, 2013 Posted September 10, 2013 hmmm. i took over riverside, but i can't find claire or ashley. is this a bug or does that just happen? Also, i would personally like to have the option to mix and match my mutations (to a point) FLYING DEATHCLAW LADY! RUN! Last time I took over Riverside I saw Ashley standing near the main entrance surrounded by random NPC's. As for Claire, I've seen here alternate between the bar and the deathclaw nest in your basement.
RezTheFatal Posted September 11, 2013 Posted September 11, 2013 Oh man with monster wars, enhanced wasteland spawns, and warzones I'm having a ton of fun defending my deathclaw society in epic battles. In fact I just finished a massive three way fight between the deathclaws, super mutants, and enclave soldiers.
Feralcus Posted September 11, 2013 Posted September 11, 2013 Any chances of some more Willow interaction? How about delilah?
Ellewah Posted September 11, 2013 Posted September 11, 2013 God damn it! It was as you suggested, the freaking sniper rifle! You have no idea how much time I wasted trying to solve this issue, thanks for the help! And man this is really a well done mod! Perfect! Kudos to you my friend! Can't wait to go on with the story and even trying the other episodes. EDIT: Okay I think I ran into another issue here, after knowing what Sara does in the town I followed her on her "hunting" trip, but the thing is after a little bit of walking she stops at one point and I believe that there used to be some geckos in that spot that I killed before entering the town and now things are fucked up..... So is there any way to solve this? EDIT2: Okay problem solved, thanks user29! I tried to follow her after learning about her from the bartender before the eggs even hatch.
Basilisken Posted September 12, 2013 Posted September 12, 2013 I ran into a problem. After you visit ranger station echo, to check on the claws there, you return to riverside and speak with lucy , then she talks about a caravan , after that talk my UI just dissapears and I cant move and I keep standing infront of lucy and nothing happens , I tried EnanblePlayerControls but the quest still tells me to visit lucy and she keeps giving the same dialogue EDIT: It works now, reinstalled breeder and gave it some more tries and titus finaly came out of hiding that sneaky deathclaw
Damicles Posted September 12, 2013 Posted September 12, 2013 Just wanted to ask when you've recruited a few of the girls and see them going into the basement are they suppose to do something because then just stand around and do nothing then just leave.
Ellewah Posted September 12, 2013 Posted September 12, 2013 Sorry for asking too many questions So I took over Rivertown but I think there were some issues: - After recruiting the girls and having the orgy, throughout the next days after, they didn't have pregnant bodies though when speaking to them it indicate that they are. - In the second meeting and when they all begin to deliver, their clothes are removed for a second and their pregnant bodies appear then are equipped back again except for Sara which leads to the other issue where she takes a much more time delivering than the others. Also she was permanently naked with a pregnant body even after taking over the town and when talked to she still has "How's the breeding going?" topic. - After they deliver and when talked to Lucy she asks for my eggs, when I give them to her I can still find them in my inventory and the nest was empty. I used the one day forward book and went to check on the girls and each one had an egg and a deathclaw baby under her feet (I have the offspring growth slider on 1%). Except for Sara because she had several Gecko eggs and babies as well. I had to take each egg and place them manually in the nest. GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Caliber.esm=1FreesideOpen.esm=1Interior Lighting Overhaul - Core.esm=1Interior Lighting Overhaul - L38PS.esm=1Military Explansion Program.esm=1AWorldOfPain(Preview).esm=1NVEC BugFixes.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition_AWOP.esm=1NVStripOpen.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1New Vegas Redesigned II.esm=1MikotoBeauty.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1T6M Equipment Replacer NV.esm=1Sexout.esm=1SexoutSharedResources.esm=1SexoutCommonResources.esm=1SexoutPregnancyV3.esm=1SexoutSlavery.esm=1SexoutLegion.esm=1SexoutStore.esm=1msexBase.esm=1msexTopsOffice.esm=1oHUD.esm=1YUP - Base Game + All DLC.esm=1NVEC Reduce CTD.esp=1StripOpenMain.esp=1DarNifiedUINV.esp=1CASM.esp=1DynamiCamera.esp=1Readius_NV.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1T6M Old World Blues Replace PN.esp=1OWB HeadGear MOD Hair Fix.esp=1populatedcasino.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1CONELRAD 640-1240.esp=1Improved Sound FX.esp=1Improved Sound FX - Weapon Sharing Fix.esp=1Improved Sound FX - GRA.esp=1Improved Sound FX - Merged Major DLCs.esp=1Improved Sound FX - Project Nevada.esp=1ManualReload.esp=1ManualReload-OldWorldBlues.esp=1GRA WRP Compatibility Patch.esp=1Advanced Recon Range Finder.esp=1FlashlightNVSE.esp=1NVR- Recommended.esp=1New Vegas redesigned- Honest Hearts.esp=1AWOPDeadMoney.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOPCaliberXAmmoPatch.esp=1AWOPFSOPatch.esp=1Companion Sandbox Mode3.esp=1UnlimitedCompanions.esp=1UnlimitedCompanions SCRIPT FIX.esp=1NVWillow.esp=1SexoutWillow.esp=1SunnyCompanion.esp=1KDC_Companions_Removable_Armors.esp=1101Billboards.esp=1101Posters.esp=1ShilohDS-Color Maps and Icons.esp=1Bullet Impact Increased LOD.esp=1dD - Enhanced Blood Main NV.esp=1Faster Terminals.esp=1WMXUE.esp=1WMXUE-AWOP.esp=1WMXUE-PN.esp=1EVE FNV - ALL DLC.esp=1WMXUE-EVE.esp=1WMXUE-CouriersStash.esp=1WMXUE-ArenovalisTextures.esp=1WMXUE-ArenovalisTextures-CS.esp=1Project Nevada - EVE All DLC.esp=1Vurt's WFO.esp=1ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp=1Nevada Skies.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - GS Shack.esp=1ILO - NVInteriors Project - AWOP.esp=1ILO - A World of Pain.esp=1DYNAVISION 3.esp=1MiscItemIconsNV.esp=1SmallerTalk.esp=1MikotoBeauty.esp=1Continue After Games Ending 1.9.3.esp=1FreesideOpenPatch.esp=1SOSReplacer.esp=1msexCourtesan.esp=1msexVeronica.esp=1SexoutZAZ.esp=1SexoutClothingEval.esp=1SexoutPositioning.esp=1SexoutSS_C.esp=1SexoutSexAssault.esp=1SexoutOffspringDialogue.esp=1Sexout-Wear-And-Tear.esp=1SexoutFadeToBlack.esp=1SexoutCheckMeOut.esp=1SexoutDrugs.esp=1SexoutDiscounts.esp=1SexoutConsequences.esp=1SexoutBreeder.esp=1Vurt's WFO - SOB patch.esp=1SexoutEpidemic.esp=1SexoutFiends.esp=1SexoutKhans.esp=1SexoutKings.esp=1SexoutNCR.esp=1SexoutPowderGangers.esp=1SexoutWorkingGirl.esp=1
MECHANICALGURU Posted September 13, 2013 Posted September 13, 2013 Enclave Commander for Deathclaws... 'nuf said. Sick and tired of being undermanned? Not anymore! With your very own deathclaw "death" squad!
Golgo13 Posted September 13, 2013 Posted September 13, 2013 I started a new game when I read that the new Easter egg hunt allowed one to wear clothing (so I could work on Tryout quests while I was doing it along the way). I still had two eggs to go (guess which? I believe I basically knew where to go, but they aren't easy to get to) when I'd quit, and hadn't done any of the Tryout quests, mainly because the outfits wouldn't fit. When I got to my second egg this time (in Novac), I got the message that there was a rumbling, an expansion... but, I could only catch it if I didn't blink, because it was resorbed within an eighth of a second. I'd guess that it might be resorbed to let the outfits fit... but, then, why the message about expansion..? I'm guessing that my game isn't working properly. I tried moving Breeder around in the load order, but it didn't affect anything. If moving anything else might help, I'd need to hear about it. This is my load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmCaravanPack.esmMercenaryPack.esmTribalPack.esmClassicPack.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espNVInteriors_Core.esmAWorldOfPain(Preview).esmMikotoBeauty.esmSexout.esmSexoutSharedResources.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmSexoutLegion.esmSexoutStore.esmmsexBase.esmmsexTopsOffice.esmMikotoBeauty.espTypeN_Replacer.espSexout-Wear-And-Tear.espSexoutZAZ.espSmallerTalk.espKDC_Companions_Removable_Armors.espAWOPDeadMoney.espSexoutClothingEval.espCManagerie.espSexoutConsequences.espNeck-id Slaves.espGomorrahProstituteEnable.espGomorrah3rdFloor.espAllCompanionsEssential 2.0.espCentered 3rd Person Camera.espLFox Bottle That Water.espNekhCFinderFix.espDistant Gunfire Sound Fix V2.1 - Machienzo.espED-E avoids traps.espBrainPerkBugfix_Cardiac.espEmilyOrtalDialogueFix.esp12GaSlugHullFix.espGrunt perk fix - DM LR GRA.espHittheDeckandStonewallFix.espCassFix.espunusable shovel fix.espborisniSarahWeintraubVanilaFIX.espAWOP DLC + GRA Conflict Error Fixes.espPipBoysToThePeople.espFellout.espfriendofnightforfellout.espInShiningArmor_ALLDLC_PerkFix.espcompanionannoyances.espNeckchains.espK2_GirlieGirlRaiderWitch_NV.espK2_LadyDeath_NV.espimproved_shades.espimproved_glasses.espPreorderGrenFix.espArenaAnySex.espSexoutBreeder.espSexoutLust.espSexoutSexAssault.espSexoutRex.espRatslayerFix.espSexoutFiends.espSexoutKhans.espSexoutPowderGangers.espTryout-PG Kennel.espSexoutKings.espSexoutNCR.espmsexVeronica.espmsexCourtesan.esppopulatedcasino.espSexoutDiscounts.espSexoutResolutions.espst.espDIM CUSTOM PRESETS V1.3WEB.espSexoutFadeToBlack.espSCS - CombatArmour.espSexoutWorkingGirl.espFO3 Face Presets.espThe Mod Configuration Menu.espTotal active plugins: 89Total plugins: 101 * Playing along like this, I notice that, before, my toon went through the pregnant body stages, but had no pregnancy effects. This time, although the toon constantly maintains the normal body (apart from the split second after activating the egg), it is now "very pregnant" from lugging three Easter eggs around, with the corresponding weight, agility, etc., penalties. ** Did I ask this in the wrong thread or something???
Ellewah Posted September 13, 2013 Posted September 13, 2013 All I can say is WoW! I didn't expect this mod to be this advanced! Love it! So am guessing the Deathcalws episode stops at "The Magnus Deathclaws" quest, right? Also the big guy told me to visit after a week to check on the children but nothing happens when I do, even after two weeks. I am guessing this one also hasn't been finished yet. Off topic: Haven't you considered making a mod for Skyrim as advanced and well thought as this one? not necessarily a bestiality mod.
Soap desu Posted September 13, 2013 Posted September 13, 2013 All I can say is WoW! I didn't expect this mod to be this advanced! Love it! So am guessing the Deathcalws episode stops at "The Magnus Deathclaws" quest, right? Also the big guy told me to visit after a week to check on the children but nothing happens when I do, even after two weeks. I am guessing this one also hasn't been finished yet. Off topic: Haven't you considered making a mod for Skyrim as advanced and well thought as this one? not necessarily a bestiality mod. User29 meddled at bit with Skyrim....but did not like the creation kit and some other things about modding for Skyrim. He is also still working on adding more to the end of the Deathclaws. The current end i believe is where your told to put eggs all over the game world and the user gets a whole bunch of quest makers all over the place.
notfred Posted September 13, 2013 Posted September 13, 2013 I have a problem going into production mode after I unlock the spawning chamber in the ant cave. I can't get it to activate by pressing or holding the " / " or the " \ " key. I restarted from an earlier save before I had all the mutations and unlocked it again and bought the mutations again and still no dice. When I was tooling around i noticed that the " \ " cannot have another function mapped to it, so some plugin has claimed its use. Also my new drone (Breeder Ant) wont fertilize my character. No animation starts after I choose the conversation option. This is true even on old saves. He did it only when I very first created him. If it means anything. My pregnancy stage never seems to go beyond P3 before my character lays more eggs. DeadMoney.esm HonestHearts.esm LonesomeRoad.esm GunRunnersArsenal.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm CASM.esp The Mod Configuration Menu.esp pipboy2500_edisleado.esp MojaveDelight.esp SexoutBreeder.esp I have updated every plugin and data pack to its newest version.
BogBrush82 Posted September 13, 2013 Posted September 13, 2013 All I can say is WoW! I didn't expect this mod to be this advanced! Love it! So am guessing the Deathcalws episode stops at "The Magnus Deathclaws" quest, right? Also the big guy told me to visit after a week to check on the children but nothing happens when I do, even after two weeks. I am guessing this one also hasn't been finished yet. Off topic: Haven't you considered making a mod for Skyrim as advanced and well thought as this one? not necessarily a bestiality mod. User29 meddled at bit with Skyrim....but did not like the creation kit and some other things about modding for Skyrim. I think he got as far as spawning an NPC when praying at a shrine, but that's the last I heard. I don't know if he stopped altogether, I just know that he decided to continue with Breeder for the time being.
Soap desu Posted September 14, 2013 Posted September 14, 2013 I think for the time being he stopped altogether... who knows hopefully he will go back once hes content with all the fallout breeder stuff is finished some where down the line. Still want to see the end / more content to deathclaws and a finishing point to ants.. "production mode". Also a cow girl mutation add in for the farm and his teased spore carrier stuff. :L updateeeeeeeeeeeeeeeee lol
jesterbrown Posted September 15, 2013 Posted September 15, 2013 I kinda wish there was more to do to Miranda after you put on the slave collar. I tend to go past getting even (when I can)
Aureate Posted September 15, 2013 Posted September 15, 2013 I guess I could do without him, but the Alpha Male on the cliff is gone....is that supposed to happen or is something wrong?
Guest Posted September 15, 2013 Posted September 15, 2013 I guess I could do without him, but the Alpha Male on the cliff is gone....is that supposed to happen or is something wrong? evrything fine, he gots abduckted by aliens. you just can see that becouse user29 havnt made it.
Soap desu Posted September 16, 2013 Posted September 16, 2013 Spaaaaaceeee!!! he was taken to space lol
jesterbrown Posted September 16, 2013 Posted September 16, 2013 Sorry for asking too many questions So I took over Rivertown but I think there were some issues: - After recruiting the girls and having the orgy, throughout the next days after, they didn't have pregnant bodies though when speaking to them it indicate that they are. - In the second meeting and when they all begin to deliver, their clothes are removed for a second and their pregnant bodies appear then are equipped back again except for Sara which leads to the other issue where she takes a much more time delivering than the others. Also she was permanently naked with a pregnant body even after taking over the town and when talked to she still has "How's the breeding going?" topic. - After they deliver and when talked to Lucy she asks for my eggs, when I give them to her I can still find them in my inventory and the nest was empty. I used the one day forward book and went to check on the girls and each one had an egg and a deathclaw baby under her feet (I have the offspring growth slider on 1%). Except for Sara because she had several Gecko eggs and babies as well. I had to take each egg and place them manually in the nest. the npc's not looking pregnant when clothed is happening probably because you still need to install the Maternity Clothes Packs. link on the SO pregnancy page. some of the other stuff might be a mod conflict. I'm suspecting Sexout epidemic.
notfred Posted September 16, 2013 Posted September 16, 2013 Haven't added production mode yet sorry. Its the last remaining plan for the ant episode. Lol. Well that explains it.
dmanrox Posted September 16, 2013 Posted September 16, 2013 when do the super mutants let you in to their tribe i waited like an ingame week and nothing happend
Ellewah Posted September 16, 2013 Posted September 16, 2013 when do the super mutants let you in to their tribe i waited like an ingame week and nothing happend user29 didn't finish that episode yet, for now it stops when you get enslaved.
MECHANICALGURU Posted September 16, 2013 Posted September 16, 2013 Okay, what I meant about having a sort of "deathclaw commander" kind of thing? What I mean is that I'm concerned that if I so choose to fully mutate, then I be at a great disadvantage for playing through the main story line ie. everyone attacks you (because you're a deathclaw). If you choose this 4th faction (a breeder faction), how will factor into the end game? Will you lead an assault on New Vegas? Will Hoover dam be taken as well? Will the NCR and Legion put aside their differences to rid the Mojave of the (choose breeder faction) menace? Will there be added dialogue (not voiced, I know) to quest-dependent people? Like, for example, will people comment on your mutation more during conversations (as in, random people that don't directly relate to your mod). All I'm really asking is, do any of the decisions I make in this mod directly affect the game as a whole, or is it just a side-project anyone can pursue so they can look different? I know this mod is already deeply involved and intricate, I just needed to know if my 200+ hours of playing through everything had a reason to it. Is the point of choosing Deathclaws to just breed them and nothing else? Do the ants begin carving their own pieces of territory? Will the NCR's presence expand to combat this? Will Fiends start making more friends to crush this threat too? This mutation take-over has to lead to something, and it seems to be leading to conflict of epic proportions. Suddenly the upcoming battle for Hoover Dam seems insignificant to fighting the encroaching wildlife among the Mojave. Considering these things, would it be possible to only choose one (major) breeder faction -- or a human one -- to do this? And if that were to happen, things would start to get interesting, as in, events that were once influenced by you have been taken up by someone else (such as Lucy leading the Deathclaws instead of you) to advance that party's goals. Suddenly things would become time-specific, and if you were a member of say, the NCR, then quests would be added to harass and/or completely destroy those other factions. And if you were sent to assassinate someone (like Lucy), could they explain their goals and convince the player to join them/leave them alone (territory rights, in other words)? Damn, this is getting complex, but it just feels as if this would be the logical progression of this Mod, a full-blown story arc that can severely influence everything else, like it logically should. Also, I mentioned these things because I'm concerned that HAVE to choose a breeder faction to even experience their "influence" on the Mojave. How about I choose a "traditional" faction and we start warring with the breeders? In that case, a more logical beginning to the Deathclaw arc can be created, because instead of randomly walking with a bunch of NCR on patrol, like you normally would, you're assigned an "elite" squad (probably free-lancers, becaus the NCR can't spare men) to "deal with a problem" of increasing urgency, and then you're suddenly pulled into that story. Likewise, a human faction leader (of your choice) may recognize the sudden "Ant Expansion" to be a problem, and assign you to exterminate them. This can also make the Boomers more useful in the story, because Loyal is the one who gives you a Sonic Emitter in the first place to kill their ants (possible breeder scouts?). Further involvement can be determined by whether or not you got their bomber working, and other stuff like that. You could be a member of 1st recon snipers sent to investigate Novac when you suddenly discover all the Legion dead and replaced with Deathclaws too, in which case a battle may ensue and the main protagonist (Lucy in mutated form; up to legs) would be revealed as their leader (if you decided to escape and not join before). If you engage in combat and not negotiate, an official "declaration of war" may be made and the Deathclaw faction will become enemies, in which case you try to kill their leaders (like Titus, alpha males and Mothers, and Lucy; she escapes if you decide to attack in Novac). If war like this happens, you can be expected to be given higher privileges (like leading Heavy Troopers and Rangers; or their Legion equivalents) and be given the ability to form non-aggression pacts with other factions to combat these guys. Brotherhood would probably be up to their necks in Scorpions and Mutants (from Black Mountain; different way to introduce Tabitha and her "expanded" reign; ie. Mutant Village is an offshoot?) This all seems to be like an... expansion, after the game ends; the surviving factions from the Battle of Hoover Dam may experience more and more aggression from Breeder factions. This may happen if the player has not noticed their movements and not reported them (or joined breeders) and the investigation of Novac has turned nothing up (ie. breeder girls may deny existence of Deathclaw involvement and just say that the Legion "left") if the player does not have the necessary Perception skill to notice (this only happens if your patrol has been delayed). -------- I could probably add so many more ideas to this, but I want to hear from everyone else if this idea is something worth pursuing. I'm not a modder, unfortunately, and I don't have the time to learn either because of college. I know how much time and effort User29 has already dedicated to this mod, but I just really want to see something like this happen. It just seems like a much more logical progression. And no, I'm not asking for you to change your already-created content, I am asking for an expansion to better lace this Breeder Arc into the main game, which will result in more conflict with the Major Powers (not in isolated cases/encounters). I may be a 'little' biased because I've only played Ant and Deathclaws so far, so I can only see how those two may fit into this idea. IF anyone does decide to pursue this, I'd recommend a dedicated team, otherwise a single man could not possibly finish it all. Cheers!
Soap desu Posted September 17, 2013 Posted September 17, 2013 Oh the double post, interesting concept.
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