elfisho404 Posted September 4, 2013 Posted September 4, 2013 May i ask, if those magnus detclaws grow, they seems to dont grow for me? they should go from egg, to baby, to children wondering around; but titus says that it would take a while after that for them to mature so i guess they stay children until later versions, or indefinitely.
snakeleafclover Posted September 4, 2013 Posted September 4, 2013 You are right I got some other deathclaws spawned and they attack only this big one called Dragon doesn't. I guess it's just a mod that isnt working well for me. Sorry for bothering you with this. :7 I thought it's all deathclaws as it said it makes them friendly and early in the game I don't see many others. Dragon? The one in the schoolhouse? I believe he is for a future update. He doesnt fight anything.
Damicles Posted September 6, 2013 Posted September 6, 2013 I was wondering if you were going to add a bit to lucy when you and sam return to the cave after escaping it always seemed a bit odd when you return she says nothing.
zonderbunny Posted September 7, 2013 Posted September 7, 2013 How about some new Den Mother interaction involving her 'jealousy' as your new status as the Alpha's favorite? The Den Mother approaches you, anger limning her already intense feral eyes. She seems intent on reclaiming her place as the Alpha's favorite. [Terrifying Presence] You lunge at the Den Mother with a snarl pinning her to the ground. She whines pitifully subdued and largely uninjured. You let her up after a few moments to reinforce her place in the pack before letting her back up to tend to pups. (some ability check) You snarl in a feral manner at the Den Mother. Sensing your superior (ability) she quickly backs down. (failed check) The Den Mother pushes you over and nips at your neck. The Alpha wags his tail and licks the Den Mother's face marking her as the new favorite for the moment. Looks like you'll have to work your way back into the Alpha's good graces. (possible mini-quest or just successfully asserting dominance over the Den Mother)
Feralcus Posted September 7, 2013 Posted September 7, 2013 It has always bugged me about the den mothers akward interaction, I think this sounds good
Guest Posted September 7, 2013 Posted September 7, 2013 would like to play a fenris race, but its a bit to big i think. the kojete quest is good as it is. thanks for making it.
Feralcus Posted September 7, 2013 Posted September 7, 2013 To be honest just having gennerally more social options among the various wolves ya meet would be awsome, there are those two or three misc wolf packs you meet and having some optional quests like, "Free some pups kidnapped by the local pound" or "take out a competing pack" or "(Wild wasteland) narrowly avoiding a coyote finding out you're a courier followed by helping said coyote hunt down and kill a mutant mailman" And or maybe some general pleasant fetch quests for food, medicine etc.. Maybe if certain conditions are met (Heavy radiation, low health, quest conditional etc.) then when the time comes it becomes a very hard birth (pc takes some damage perhaps a debuff for a while) and when it's over one of the pups is a very sickly super runt, and you get the choice of mercy killing for a slight karma hit, nursing it back to health and receiving various good things, or keeping it alive but failing to nurse it back to health wherein it dies and you receive a Massive karma loss, & possibly fenris hates you for a little while.. Perhaps a reverse Balto scenario- That doctor, up in jacobstown? He just got a dog and he loves it but it appears to have a horrible (but not contagious) disease, and only a very specific concotion wil cure him. Turns out the legion is very fammiliar with this peticular disease(As it's very common amongst their mongrols) but they ain't in the habit of curing stuff for free(Or at all really...) Cue sexual fetch quest! Oh, and there's that "coyote den" just north of nipton. Perhaps you can find a wolf pack (possibly comprised of wolves with a color scheme simmilar to fenris except they have white fur with black highlights) that has no pack leader, although you find evidence of a great stuggle quite a few bodies even. (Now I know IRL a wolf pack would just move but this is fallout) Now upon finding this poor abandaned pack you get the quest "Old yeller ain't got nothing..." (or something.) Which sends you across the wasteland ripping out throats and finding clues like a deranged Sherlocke Holmes (Possibly setting things up for the wolf takeover quest arc?) eventually ending up at the "NCR biological evolution mutatation and sexology center" where you catch the NCR performing bizzare experiments on the various creatures of the wasteland. I could elaborate on all these but it might be too much so I'll hold off... Any y'all like?
saladboy21 Posted September 7, 2013 Posted September 7, 2013 Couple things 1) Some Override to get Fenris off your back would be good. Fenris is fun, but sometimes difficult to seize Alpha from so you can make him go to his cave and stay there. I eventually got to the point where taking him out was not worth the long time to put him back, so I took him to his cave and just left him there. It can even be a debug to maintain immersion. If you don't want to make becoming Alpha be automatic, just a "put Fenris in his cave" option would be fine. 2) Something to have him mount Companions would be interesting. Maybe a quest to have him impregnate Veronica, Cass and Sunny. Failing that, just something you can tell him to have him mount them (like Rex) or tell them to be mounted (like Rocket). Willow Support would rock, but that may be too much extra trouble...it worked for Rex, but Rex had a separate Willow-friendly plugin. 3) A BJ thing would rock, but probably beyond what you can do. 4) Maybe a general dialogue you can imitate with females to talk them into becoming breeders. Generic would work, but some character specific for major characters (Trudy, the doctor with the Followers, Red Lucy) would be awesome.
RezTheFatal Posted September 7, 2013 Posted September 7, 2013 I finally had the spare time to complete the Novac takeover and if the Dr Krieger in the Novac firehouse is an Archer reference I compliment User29 on his fine taste.
snakeleafclover Posted September 7, 2013 Posted September 7, 2013 I finally had the spare time to complete the Novac takeover and if the Dr Krieger in the Novac firehouse is an Archer reference I compliment User29 on his fine taste. Wouldnt be surprised. User29 likes putting references in. I like Sam Carter.
YumiChan19 Posted September 8, 2013 Posted September 8, 2013 I do love my Archer. I can't take credit for sam, that was EvilRunner's reference. The mass effect ones in riverside are mine. Like Miranda Lawson, I'm a huge Mass Effect fan and i loved that
jesterbrown Posted September 8, 2013 Posted September 8, 2013 I saw in an earlier post that the ootheca no longer removes the mutation. is there another way to do it?
Argobarg_Soup Posted September 8, 2013 Posted September 8, 2013 A Fenris suggestion? Finding Nicky (or whatever her name was) and making her Fenris's beta bitch. Have her distract Fenris for ya. Speaking of Nicky, the whole "have the coyote pack hunter mount her for revenge" thing only gets her pregnant if the player's currently at P3 pregnancy. Otherwise she just talks to you again for an endless loop of coyote buggering until you off her or tell her to go away.
Feralcus Posted September 8, 2013 Posted September 8, 2013 Am I the only one who thinks this would work well for the mod? http://newvegas.nexusmods.com/mods/48474/?
Basilisken Posted September 8, 2013 Posted September 8, 2013 definatly would love a quest with sunny in the fenris story. Or a quest where you can take over the pack of the alpha male by helping fenris kill him and then the denmother can become fenris beta, so Fenris keeps you as boss. Kinda irritating when he starts dominating you during an important quest. You can still submit to him if you want to. Also with that doctor in jacobstown , he could maybe alter fenris and make him stronger or bigger in certain areas >.<
017333 Posted September 8, 2013 Posted September 8, 2013 Fenris expansion, you say? I've already contributed so many ideas for him in the past that I simply must go back and search my posts to quote them. Any of these things could be used. Take your pick. Will there be anything Coyote-den related in the next update, or is that episode finished? Buf/dialogue fixes and I think I'll get the heat system to play off the pregnancy fertile system, but nothing else. Oh, so the events during the heat system won't come until later? That's how I thought it was going to be implemented, and Fenris would get wound up because of it. I guess that doesn't matter. From the sounds of things you've already done a ton of interesting stuff with the ants. But, it is starting to make those ideas for the coyotes look a bit bland in comparison. Not quite as epic when all the mutation lets you do is howl to summon two more when the ants will receive a breedable army with acid projectile marking and deathclaws can leap over buildings with night vision. If there was some other mechanic they could get that fit and was close in the cool factor... The best thought that comes to mind is an expansion along similar lines of the ants, where instead of straightforwardly having sex and spawning minions you could rear coyotes on an individual basis. You could go to them or they could come to you, their den mother. Maybe you'd have to hunt stuff with them to provide experience until they can join you permanently, or you could play with them somehow. I'm reminded of that random event where a pup will come to you asking for food... Perhaps it could be grown from there and become a repeatable thing? The stage four mutation might also let you feed them without running out of your milk. I'm just thinking it would be nice if you could interact with the coyotes more because after a while, the den becomes quite full of them and they just wander around aimlessly without really doing anything. If adding things like that would encroach on the uniqueness of an army for the ants too much, you could give them special restrictions. For example, you're only able to create a small pack of two or three, but they could level up in some way after their kills, becoming better hunters. That gives them a flavor that is different from the ants; you want to keep them alive instead of thinking of them as cannon fodder. Maybe your mutation could be involved in this somehow by healing or buffing them if they feed from you? That way it's a complimentary system... I'm done with the sudden burst of inspiration, so I'll stop there. Those are actually really good ideas! Did you also have the miranda payback mini quest idea or am i thinking of someone else? Awesome, I'm glad you like them. And no, that wasn't me. The only other major idea that I contributed was some outlining of how the heat system could work since the coyote episode is my favorite. Besides that, that's the second most I've wrote concerning my thoughts on what else you could do. Speaking of which... If the howl ability would become redundant if you could raise your own pack from Fenris' den, you could create a setup where you can link the coyotes you've chosen to raise in dialogue to have the howl quickly summon them instead. With their progress or levels preserved, and all that stuff. That way it reworks the howl to fit in with the idea of building up your own. Though that's more work, so it might be better to leave it as is for your cannon fodder. Or, the howl could have a different effect, like a rallying cry to give you and your coyotes another buff or a debuffing wave for enemies. If it worked that way, it'd be another path to making it synergize with raising your own pack better. Up to you if this sounds good enough to work with. I'm going to work on the wolves a bit tonight. I'll use your thoughts. I like the difference in play styles. Ants are about numbers, with the wolves, there'll just be the 4 of you. Yeah, that seemed to be the best angle to justify it. Make their focus different. Individual strength and adaptation (learning) over sheer numbers. The idea that you'd get to hand pick the ones you'd like to raise out of the bunch you've turned in to Fenris and nurture them to companion status is also very different. I know I'm probably overloading you with ideas already but, here's another one just for the fun of it. To introduce yet another dynamic, you could have it so that there are certain "classes" of wolves to choose from in the den, maybe more than the two you're allowed to keep so this forces a choice onto the player to pick wisely. Things like strength based, agility based, etc. That's just to give you a very rough example. It would be ideal if they weren't permanent, though. The two that you pick to raise up can die and you'd lose all of the progress you made with them. To keep this from being too frustrating, they probably shouldn't have too many levels of growth. Maybe five maximum, with a fairly brief experience curve if they aren't scripted stages where they grow the instant it's triggered. I'm assuming it would be the latter because that would be easier than adding an experience system for them on kills? Just some thoughts of how to balance it, but that stuff is probably better suited to a future project if you want to do it. Okay, really, I'm done for now. There, now you have all of my most recent ideas for reference in one single post. But, if you go even farther back... There might be a few more.
BogBrush82 Posted September 8, 2013 Posted September 8, 2013 How about Fenris mounting Samantha? She's always said she wanted to be knocked up by other animals.
zonderbunny Posted September 8, 2013 Posted September 8, 2013 Awww *sad face* I guess that's alright. It's not like you're working on this awesome mod and spending time on it for free or anything....
017333 Posted September 8, 2013 Posted September 8, 2013 I don't see any real reason to. Tired now, but tomorrow I'm thinking of sprucing up Fenris a bit. Including Getting the heat system functional. (happens every time you have the "fertile" status. Debuffs you and Fenris until he finally impregnates you.) Getting the bitch system working (instead of just switching between alpha and beta Fenris, you need to work a bit more to slowly change your status.) While Fenris's beta, if you wander too far instead of just coming back to find you, he'll come back and mount you. But all that shouldn't take too long, so here's another opportunity to get something in breeder. Hit me with anything you'd like to see having to do with Fenris. Events that pop up when you come across some place. Events that pop up randomly. Maybe a little mini mission. Whatever. Keep it short and simple and it has a better chance of getting in. Write some dialogue for it, and it's got an even better shot of getting in. If you don't want to post your work here, just shoot me a private message. One thing I'd like to mention... Fenris currently has an event when you're his bitch where he'll stay in one spot and wait for you to go out and fetch him some food. If you're going to create a system where he punishes you for wandering off too far from him when he's in control, you might want to take this into account before the update just in case it might conflict with it. Try to catch any oversights before they happen, you know? But I do like that idea, though. That he'll be more controlling when he's the alpha. Other than that, the only thing I can think of to say is that the heat system should probably add a flag of some sort so that events that are specific to it could be built around it in the future, maybe? Events with him that you wouldn't see otherwise. Same goes for the bitch system. But I think I've said stuff like that before.
Damicles Posted September 9, 2013 Posted September 9, 2013 How about Fenris mounting Samantha? She's always said she wanted to be knocked up by other animals. It would be nice if the mod author would add Samantha to all the other breeder episodes if you decided to do the deathclaw part first. Would be interesting.
jesterbrown Posted September 10, 2013 Posted September 10, 2013 hmmm. i took over riverside, but i can't find claire or ashley. is this a bug or does that just happen? Also, i would personally like to have the option to mix and match my mutations (to a point) FLYING DEATHCLAW LADY! RUN!
poosh Posted September 10, 2013 Posted September 10, 2013 Howdy! I was poking through the Textures data hoping to find the .dds for the Deathclaw Mutation in the hopes of adjusting it's texture to more closely resemble Titus (or even the mutated black deathclaw coloration), but I couldn't tell for sure which texture was being used for that - I was hoping you might point me in the right direction, or even entertain this tweak yourself
Ellewah Posted September 10, 2013 Posted September 10, 2013 I have an issue with the Deathclaw story, so after repairing the radio and giving Jess the weapons I still don't get the topic from Lucy to distract the guard. I even reached lvl 150 in friendship with her but no luck... Also one other issue, the offsprings have double the topics when spoken to. Using the latest version of all the mods. GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Caliber.esm=1FreesideOpen.esm=1Interior Lighting Overhaul - Core.esm=1Interior Lighting Overhaul - L38PS.esm=1Military Explansion Program.esm=1AWorldOfPain(Preview).esm=1NVEC BugFixes.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition_AWOP.esm=1NVStripOpen.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1New Vegas Redesigned II.esm=1MikotoBeauty.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1T6M Equipment Replacer NV.esm=1Sexout.esm=1SexoutSharedResources.esm=1SexoutCommonResources.esm=1SexoutPregnancyV3.esm=1SexoutSlavery.esm=1SexoutLegion.esm=1SexoutStore.esm=1msexBase.esm=1msexTopsOffice.esm=1oHUD.esm=1YUP - Base Game + All DLC.esm=1NVEC Reduce CTD.esp=1StripOpenMain.esp=1DarNifiedUINV.esp=1CASM.esp=1DynamiCamera.esp=1Readius_NV.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1T6M Old World Blues Replace PN.esp=1OWB HeadGear MOD Hair Fix.esp=1populatedcasino.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1CONELRAD 640-1240.esp=1Improved Sound FX.esp=1Improved Sound FX - Weapon Sharing Fix.esp=1Improved Sound FX - GRA.esp=1Improved Sound FX - Merged Major DLCs.esp=1Improved Sound FX - Project Nevada.esp=1ManualReload.esp=1ManualReload-OldWorldBlues.esp=1GRA WRP Compatibility Patch.esp=1Advanced Recon Range Finder.esp=1FlashlightNVSE.esp=1NVR- Recommended.esp=1New Vegas redesigned- Honest Hearts.esp=1AWOPDeadMoney.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOPCaliberXAmmoPatch.esp=1AWOPFSOPatch.esp=1Companion Sandbox Mode3.esp=1UnlimitedCompanions.esp=1UnlimitedCompanions SCRIPT FIX.esp=1NVWillow.esp=1SexoutWillow.esp=1SunnyCompanion.esp=1KDC_Companions_Removable_Armors.esp=1101Billboards.esp=1101Posters.esp=1ShilohDS-Color Maps and Icons.esp=1Bullet Impact Increased LOD.esp=1dD - Enhanced Blood Main NV.esp=1Faster Terminals.esp=1WMXUE.esp=1WMXUE-AWOP.esp=1WMXUE-PN.esp=1EVE FNV - ALL DLC.esp=1WMXUE-EVE.esp=1WMXUE-CouriersStash.esp=1WMXUE-ArenovalisTextures.esp=1WMXUE-ArenovalisTextures-CS.esp=1Project Nevada - EVE All DLC.esp=1Vurt's WFO.esp=1ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp=1Nevada Skies.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - GS Shack.esp=1ILO - NVInteriors Project - AWOP.esp=1ILO - A World of Pain.esp=1DYNAVISION 3.esp=1MiscItemIconsNV.esp=1SmallerTalk.esp=1MikotoBeauty.esp=1Continue After Games Ending 1.9.3.esp=1FreesideOpenPatch.esp=1SOSReplacer.esp=1msexCourtesan.esp=1msexVeronica.esp=1SexoutZAZ.esp=1SexoutClothingEval.esp=1SexoutPositioning.esp=1SexoutSS_C.esp=1SexoutSexAssault.esp=1SexoutOffspringDialogue.esp=1Sexout-Wear-And-Tear.esp=1SexoutFadeToBlack.esp=1SexoutCheckMeOut.esp=1SexoutDrugs.esp=1SexoutDiscounts.esp=1SexoutConsequences.esp=1SexoutBreeder.esp=1Vurt's WFO - SOB patch.esp=1SexoutEpidemic.esp=1SexoutFiends.esp=1SexoutKhans.esp=1SexoutKings.esp=1SexoutNCR.esp=1SexoutPowderGangers.esp=1SexoutWorkingGirl.esp=1
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