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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

I am reading about this orgy problém of GingerKing and i must say that i had similar problems to this. It was in ant episod, the drone ant didn t want to mate my character. I checked if everything is install corectly, it was no problem, but than i noticed that fomod somehow managed to autonomusly "upgrade" my sexout esm to few versions back, i don t know till now how it made it, but it happened. So try to carefully check what version of sexout are you using and also try to check nvse extender if there is not a new wersion and try it again. i ll also look if i have save just befor that orgy and if you still need it, i can try to post it here and we ll try if it will work from my save.

 

Just checked, still running version 2.6.78

Posted

 

I have tried multiple saves, but I did keep my old one on file so I'll delete all of the existing saves and see if that fixes the issue. Appreciate the help man - GingerKing

You don't really have to "delete" anything. you know where they are just copy it for a backup then start fresh. You should be able to use the tmm 1 command to get you there. I might advise to teleport somewhere near. I don't remember where the activation point is for the coyote mission is. It might just start right away or might mess somethings up. Perhaps jump to the map marker in Primm or the one that you go for Lonesome Road above and north of the drive through.

 

Don't get frustrated. Sometimes a mod just wants to be bad and can't be fixed. I have had situations like that that many of the major modders  here that know most of this code back and forth couldn't fix. Later it started working again. It happens. Your a tech you know that sometimes even when everything is correct it still don't work correctly.

 

I assume that you did verify the Steam cache as well. Good luck

 

Posted

Hello i want to present m idea for fenris expansion. Maybe he will communicate you somehow about getting new bitch. For example sunny smiles and then you go to convince her to get to fenris place and then enslave her . The point of quest is to beak or train sunny to be bitch maybe or mutate her or something like this :) . What do you guys think?

 

 

ps. sorry for my poor english

 

I think that would have to be a custom made NPC, or one of the already existing ones like say from the deathclaw episode.

I seem to recall User saying something about it being too troublesome to alter a vanilla NPC to be compatible with the mods content. But, a crossover between episodes could be reasonable depending on how it's done. For example, say you start the deathclaw episode and have Sam tagging along with you. If you go in the direction of the coyote episode instead, maybe you're both held up by the thugs and in the aftermath the alpha notices her after dominating you and takes an interest in doing the same thing to her. A bit sloppy but simple. Or, when you're with Fenris, if you talk to her at the camp before you've even started anything she notices him and something can develop from there. Maybe she likes animals, thinks he's a pet, wants to pet him and something happens. Or Fenris does something else to goad her into following him out of town and takes advantage of her then, like jumping up on her and stealing something of hers. There's a lot of potential to create branching paths and link things together, even more in this case since Fenris can be either dominant or submissive and whatever is done could be made to recognize his status.

 

I think that's enough idea splurge for now.

Posted

Just curious, is there somewhere I can view the full content list? Or well.. Rather is it unchanged since the last listed update from 2012 or has content been added since?

Posted

Just curious, is there somewhere I can view the full content list? Or well.. Rather is it unchanged since the last listed update from 2012 or has content been added since?

I am not User but It is very safe to say that content has been added, changed, fixed and added, changed, fixed, and added, changed, fixed, since 2012.

 

I am also not aware of the "full content list" of his mod except to fire it up in the GECK and start looking at it.

 

That being said if you liked it in 2012 you should love it in 2013.

Posted

Found a few mods that can make the deathclaw mutation a lot more powerful.

 

signature weapons (leveling system for a weapon of your choice...like the claws!)

http://newvegas.nexusmods.com/mods/43557//

 

Signature armor - same thing, but for armor... or lack thereof :)

http://newvegas.nexusmods.com/mods/43842//?

 

fallout heroes - adds superpowers. some of which boost your DT and unarmed damage

http://newvegas.nexusmods.com/mods/43842//?

Posted

Found a few mods that can make the deathclaw mutation a lot more powerful.

 

signature weapons (leveling system for a weapon of your choice...like the claws!)

http://newvegas.nexusmods.com/mods/43557//

 

Signature armor - same thing, but for armor... or lack thereof :)

http://newvegas.nexusmods.com/mods/43842//?

 

fallout heroes - adds superpowers. some of which boost your DT and unarmed damage

http://newvegas.nexusmods.com/mods/43842//?

That's so friggin awesome.

Thank you so much for linking those!

Posted

 

 

I have tried multiple saves, but I did keep my old one on file so I'll delete all of the existing saves and see if that fixes the issue. Appreciate the help man - GingerKing

You don't really have to "delete" anything. you know where they are just copy it for a backup then start fresh. You should be able to use the tmm 1 command to get you there. I might advise to teleport somewhere near. I don't remember where the activation point is for the coyote mission is. It might just start right away or might mess somethings up. Perhaps jump to the map marker in Primm or the one that you go for Lonesome Road above and north of the drive through.

 

Don't get frustrated. Sometimes a mod just wants to be bad and can't be fixed. I have had situations like that that many of the major modders  here that know most of this code back and forth couldn't fix. Later it started working again. It happens. Your a tech you know that sometimes even when everything is correct it still don't work correctly.

 

I assume that you did verify the Steam cache as well. Good luck

 

 

I didn't really have any important save files, and it's only the riverside episode that isn't working. the rest of the mod itself seems to be working fine. I've started re-progressing through the deathclaw story line. I'll wait until the new data pack is released before I actually start the riverside episode. 

Posted

 

Gingerking, are you knocked up when trying to do this? (by that i mean, do you have in your inventory a pregnant token)

 

edit: i hate looking at old code. I can think of 10 ways to improve this now.

 
 
if iBreedState == 1 && bImpregnated == 0
if player.getitemcount SexoutP3PregnantTokenF > 0
set bNotReadyForBreeding to 1
elseif (player.getitemcount SexoutP3PregnantTokenF == 0)
set bNotReadyForBreeding to 0
endif
endif
 
if iBreedState == 1 && bImpregnated == 0
if player.getincell A4PlayerHomeBasement
if gamehour >= 2 && gamehour <= 5 && bNotReadyForBreeding != 1
set fSuspicionDelay to GameDaysPassed + 1
A4LucyRef.moveto A4RSPlayerHouseBasementMarker
rBreedee1.moveto A4RSBreedee1Marker
rBreedee2.moveto A4RSBreedee2Marker
rBreedee3.moveto A4RSBreedee3Marker
rBreedee4.moveto A4RSBreedee4Marker
set iBreedState to 2
rBreedee1.evp
rBreedee2.evp
rBreedee3.evp
rBreedee4.evp
A4LucyRef.addscriptpackage A4RSLucyReadyToBreedPackage
endif
endif
endif

 I made sure that there wasn't a pregnancy token, also verified that using the fertility scanner.

 

Is the new data pack released yet?

Posted

 

Found a few mods that can make the deathclaw mutation a lot more powerful.

 

signature weapons (leveling system for a weapon of your choice...like the claws!)

http://newvegas.nexusmods.com/mods/43557//

 

Signature armor - same thing, but for armor... or lack thereof :)

http://newvegas.nexusmods.com/mods/43842//?

 

fallout heroes - adds superpowers. some of which boost your DT and unarmed damage

http://newvegas.nexusmods.com/mods/43842//?

That's so friggin awesome.

Thank you so much for linking those!

 

I haven't had a chance to check these out but they sound awesome. Gave some likes for the post.

Posted

Having a problem here with the deathclaw cave part...in other words the very beginning.Right after the promontory attack as the PC wakes up in the cave,Sam is nowhere to be found!I have tried this and that and nothing...even uninstalled and only got what is needed for breeder to run and still she is not there.

 

My load order is:First the game and it's 4 DLC adventures and after that is:

 

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSharedResources.esm

The Mod Configuration Menu.esp

SexoutBreeder.esp

 

Is there something I'm missing or something wrong with the load order?

Posted

Having a problem here with the deathclaw cave part...in other words the very beginning.Right after the promontory attack as the PC wakes up in the cave,Sam is nowhere to be found!I have tried this and that and nothing...even uninstalled and only got what is needed for breeder to run and still she is not there.

 

My load order is:First the game and it's 4 DLC adventures and after that is:

 

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSharedResources.esm

The Mod Configuration Menu.esp

SexoutBreeder.esp

 

Is there something I'm missing or something wrong with the load order?

 

Untick the SexoutSharedResources I think that causes problems with the mod.

Posted

 

Having a problem here with the deathclaw cave part...in other words the very beginning.Right after the promontory attack as the PC wakes up in the cave,Sam is nowhere to be found!I have tried this and that and nothing...even uninstalled and only got what is needed for breeder to run and still she is not there.

 

My load order is:First the game and it's 4 DLC adventures and after that is:

 

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSharedResources.esm

The Mod Configuration Menu.esp

SexoutBreeder.esp

 

Is there something I'm missing or something wrong with the load order?

 

Untick the SexoutSharedResources I think that causes problems with the mod.

 

Even if it doesn't it not being developed and modders are encouraged to move their mods from using SSR. Most have already. Breeder never used it. So if no other mods you have currently loaded require SSR delete the esm. No harm will come. If you do still have any mods with SSR as a requirement you need to upgrade those mods to SCR versions then and only then delete the SSR.esm. Otherwise you will constantly have a crash on start.

Posted

Lucy keeps falling through the floor in the deathclaw episode... lol anybody know a quickfix for this? already tried the player.placeatme command. console wont recognize the id

 

EDIT: fixed! just restart the game and after the animation the player won't fall through

Posted

Last time I played I used CASM mod for that very reason. If she ended up missing I could go back in time and fix the issue. Not ideal but better than getting involved in what is going on and finding the main characters have went missing.

Posted

Kudoes for the new weighty milky boobs user29!

 

post-27178-0-49743300-1381374542_thumb.jpg

 

Also, while digging through FNVEdit during troubleshooting ...

 

 

I came across a few dialogue lines in regards to a LakeLurk King creature - were these pieces incomplete like the Spore Plant 'episode'? Not asking/requesting an update to them; just curious is all ;)

 

Posted

ginger, you don't need to go back and redo the entire mod to try the updated esp i gave you.

 

Just got to it a few minutes ago, only getting to step 1. here's a screenshot, this is after 2am, tried leaving and waiting in the basement. 

post-211228-0-53730600-1381384887_thumb.jpg

Posted

Lucy's hands appear to be invisible I've tried reinstalling both breeder and sexout but neither has fixed the problem.

 

You might have an issue with a body mod that you installed.

 

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