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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.


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Posted

I played the mod a Little bit further and i realized that just Sams ai is toasted in some Kind of way. Thats the reason why she dont go to Play with the guard. After a few tricks with the console i managed to escape the cave and become Sam as a follower but she didn't follow me at all. Actually i can talk to her and even say goodbye but she didn't move anymore since the first Problem in the cave. Did anyone had that Problem in the past? What can i do about it? Try again from the beginning? Hope anyone could help.

Posted

when you make a clean save you do it to a save "before" things started to screw up meaning before the "set timescale to 1000" or whatever time the mod sets.
and for the mod list it looks sort of short (could you do a check if you have all This ) i'm sort of tired today so i cant be bothered.

 

(pardon me for being sleepy as i wrote this comment)

Posted

when you make a clean save you do it to a save "before" things started to screw up meaning before the "set timescale to 1000" or whatever time the mod sets.

and for the mod list it looks sort of short (could you do a check if you have all This ) i'm sort of tired today so i cant be bothered.

 

(pardon me for being sleepy as i wrote this comment)

 

Yea I understand that. But the issue is, I've completely deleted Breeder, made a completely new game, as in went through the whole Doc Mitchell scene again, and then went straight to Forlorn Hope. Still had the same bugs.

 

I do have all those, except tryout, which seems to be for the slave corsets, and I don't really care about those. I think it only results in 2 people having invisible bodies, in all the quests I've played, so, not that big of a deal.

Posted

I played the mod a Little bit further and i realized that just Sams ai is toasted in some Kind of way. Thats the reason why she dont go to Play with the guard. After a few tricks with the console i managed to escape the cave and become Sam as a follower but she didn't follow me at all. Actually i can talk to her and even say goodbye but she didn't move anymore since the first Problem in the cave. Did anyone had that Problem in the past? What can i do about it? Try again from the beginning? Hope anyone could help.

 

In my experience, if you have to use the console to get past a scene, you're setting yourself up for major issues down the line. While you're not that far in, I'd start a clean save and start over. It'll definitely beat having to start over when you get way further in. (it's a massive questline)

 

On the other hand though, Sam doesn't seem to have much importance past that point, but I could be wrong. I've only been able to make it to a certain part before mine bugged out, so I can't say for sure. I'd start a clean one, just because it's better safe than sorry.

Posted

Greetings, thanks for this amazing mod, it is one of the mods that encourages me to play FNV a lot.

 

Regarding the scenario with the Super Mutants, is this branch of the mod complete? Do i progress through the episode after being enslaved from them or is it still WIP? I couldn't find anything about it in the original post of the thread while the other episodes' information was given, so i thought i would ask.

 

Thanks in advance!

Posted

Greetings, thanks for this amazing mod, it is one of the mods that encourages me to play FNV a lot.

 

Regarding the scenario with the Super Mutants, is this branch of the mod complete? Do i progress through the episode after being enslaved from them or is it still WIP? I couldn't find anything about it in the original post of the thread while the other episodes' information was given, so i thought i would ask.

 

Thanks in advance!

 

Info about this mod is scattered throughout 192 pages of information, and from my on personal read through of it, User is on a small break. I do know that you go in the cave to find the shovel, and you can dig your way out through the board in the back of the pen. Basically the way I did it was:

 

Get enslaved. (should be self explanatory how to do that)

Go to the cave and find the shovel.

Dig the spot under the board.

Sleep for 8-10 hours.

Dig some more, until finally you're free.

Don't do more than one dig at a time, or you lose resolve.

 

 

 

As for a "go along with it" option, mine was just getting constantly impregnated every time I left the back of the pen. So if there is another branch, I couldn't find it. From what I've read, it's not immensely fleshed out as most of his time has been spent on the Deathclaw episode.

Posted

when you make a clean save you do it to a save "before" things started to screw up meaning before the "set timescale to 1000" or whatever time the mod sets.

and for the mod list it looks sort of short (could you do a check if you have all This ) i'm sort of tired today so i cant be bothered.

 

(pardon me for being sleepy as i wrote this comment)

 

Update: You were right, in a sense. It was the console that was breaking the quest, but not by my doing. I had another mod that I had installed without using the manager so it was in my actual folder and not in my manager. Don't really remember what it was supposed to do when I installed it originally, but got rid of it, no console access = no looping questline.

 

Finally. So to anyone who has any issues like this and makes it this far, looking for a solution: DO NOT USE THE CONSOLE AT ALL DURING! Kinda odd that it breaks it to that extent, but yea. Now to continue the story and see if I can actually finish it. 

Posted

Thanks madmanfox, i went through it and escaped, i guess you are right on the "go along with it" part. Time to check the other episodes of the mod, hehe.

Posted

glad you figured it out madmanfox :)

and regarding the super mutant episode.

as far as i recall user29 have tons of plans.

1/2 plant episodes (one was disabled due to some strange bug? and other was experimenting with new stuff) and it was looking quite amazing!

then there were some alien stuff (there's traces of it in the game as of the latest 2 versions but i wont tell were :D )

there were plans of combining super mutant and death claw quest lines making factions but no definitive plan for super mutant of yet.

lets see...what else were there...

oh then there's user29's favorite episode...death claw!

the death claw episode got seveal leads to what could come next.

 

 

there's NCR who in desperation could in theory ally with the legion and perhaps house himself!

then there's our missing death claw offspring Adam.

 



i know/remember most of the stuff that have gone on with the now 192 pages (wow time passes fast huh?)

 

also note: missing resources (like texture, mesh) or other may cause more then invisible bodies and glichy textures.

there were an update were user29 forgot to upload wings in one of the versions.

i believe it was cause for alot of trouble.

Posted

Alright, FINALLY completed the Deathclaw playthrough, at least what there is of it now, and I noticed a few issues. I got through them eventually, but might wanna look at fixing while you're working on next update.

 

 

1. When you get captured by the Raiders of Nipton, one of the girls has the: "This one looks fertile enough" line and upon selecting it, she begins to mate with an invisible Titus, Sara also has this line, and if you use it, she mates with Titus and then disappears.

2. The book you use to pass 24hrs in Nipton, will sometimes break when another NPC talks to you or "interacts" with you.
Mine didn't have any problems until it gets to the part where you have the eggs and then are told you have to help them. As soon as that dialogue finished my game would CTD. The only work-through I found was immidiately pausing and saving as soon as he finished talking, then reloading that save 4-5 times, and finally it let me through.

3. Also noticed that upon feeding the baby deathclaws, my game faded to black and stuck that way, after using "coc nipton" it tp'd me outside and the dialogue finished and let me move.

4. No matter what size I make the Matriarch Cloak, it auto unequips. I've tried using the Deathclaw Outfit registration, but it unequips too fast for it to work.

 

Posted

use deathclaw registration in the manner of.

1. equip

2. press Esc and enter mcm

3. goto breeder>deathclaw>Deathclaw outfit registration

4. exit

Posted

use deathclaw registration in the manner of.

1. equip

2. press Esc and enter mcm

3. goto breeder>deathclaw>Deathclaw outfit registration

4. exit

 

Ah, didn't think about that. Thanks. So, basically, the one in your inventory is useless?

Posted

it works just fine.
the problem is the inventory outfit registration script starts at the same time as the "remove clothes" script.
its just sort of 50/50 what script will finish first.

 

so use the mcm menu xD

Posted

   This has probably been answered already at some point, but for the sake of not reading 193 pages of comments I'l ask anyway...    How do you start the scorpion event and where and how do you start the ant episode.  This is by far one of my favorite mods for FONV, very nice work.

Posted

scorpion episode: read main post.
ant episode: far south near the legion's safehouse (find a pond south of it and you will find an ant hole at the other side.)

edit:
seems scorpion detail was removed. so i'll say it.

scorpion episode was the first episode.

it have been disabled unfortunately D:

Posted

I just completed the riverside take over and I am currently trying to hunt down the Alpha deathclaw that gave me that quest yet i am not finding him anywhere. Any knowledge of possible where abouts would be greatly appreciated.

Posted

 

I just completed the riverside take over and I am currently trying to hunt down the Alpha deathclaw that gave me that quest yet i am not finding him anywhere. Any knowledge of possible where abouts would be greatly appreciated.

 

I think he's gone from the game.

 

okay thanks. Kind of curious since he had all those options.

Posted

love the idea behind this mod just wish my character's body wouldnt vanish when she get pregnant. hell of an idea though

 

Follow the installation procedure correctly and that problem will go away.

Posted

Well if you are having issues with all the basic mods in the game, mods like this that use other mods that use other mods are going to screw up for sure, you've got something basic wrong somewhere.

Posted

Well if you are having issues with all the basic mods in the game, mods like this that use other mods that use other mods are going to screw up for sure, you've got something basic wrong somewhere.

 

well the sex actions work fine but male bodies vanish during animations and i cant for the life of me get my female character completely naked, just topless and the game puts on these funky undies on her and im sure that doesnt help matters. i have deleted all the mods and started from scratch but it does the same thing. thanks for trying though

Posted

You've incorrectly installed nude body mods.

 

Uninstall them all. Just use the ones built into sexout until everything is working, then try installing your body of choice again -- and follow the instructions on how to install it correctly, whatever they are.

Posted

User29,

 

I am noticing that many people keep having the same problem with not having all the correct mods installed to run this properly.  To resolve this once and for all I recommend adding to the list of requirements all mods needed because many are not mentioned in either your current list or the lists of the mods you have mentioned.  To simplify this I have taken the liberty of making that list and putting them in the proper order (including breeder) for this mod to work.

 

1) Fallout NV

2) Latest version of NVSE

3) Latest version of NVSE Extender (different from plain NVSE)

4) Sexout.esm

5) SexoutCommonResources stable version or SexoutCommonResources Beta (read bottom)

6) SexoutNG

7) Astymma's Compatibility Skeleton (from Fallout Nexus)

8) SexoutPregnancyV3.esm or Sexout PregnancyV3 Beta (read bottom)

9) Breeder

10) MaternityClothes

11) MCM (Mod Configuration Menu)

12) Smaller Talk

13) Sexout Clothing System - Combat Armour damage + P7 body fix (was missing this myself putting them anywhere after SexoutCommonResources should work)

14) Sexout Tryout (for slave corset mesh)

 

You will also need the meshes from the following mods but do not need to nor is it recommended to activate them.

 

Free tribal outfits

NWIaxiaarmor

NV Lady outfit

 

This should cover most if not all cases of floating heads and flashing bodies, if no open the in game console [(`/~) button on left side of keyboard above the tab and left of the number 1] click on the NPC, type INV, identify the clothing they have and install the meshes for it.

 

Some meshes are extra files that either come with the game or other downloads but need to be installed manually.  They should be in the data folder of the games folder itself, just open the game folder via NMM, open the data folder, find the file you want (eg. jailhouse rocket, lady outfit, etc.) open it, open its data folder, copy the meshes, texture, esp. and paste them in the games main data folder clicking yes to make the changes when prompted.

 

Use the latest version of SCR and Pregnancy but keep in mind that the beta version may be used to work out problems in new content before it is released in the stable version.

 

ok my dumb ass cant seem to find the maternityclothes sexout clothing system-combat armour damage or the sexout tryout. im sure im just overlooking them or looking in the wrong place for them in which case sorry but if someone would be nice enough to link them i would be grateful

 

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