monkeycid Posted February 23, 2014 Posted February 23, 2014 For those of us that like to rush to "end game", what is the correct id for adding more eggs via the console? Collecting enough eggs for the nests can be a chore at times especially on a new game.
Galickarn Posted February 23, 2014 Posted February 23, 2014 So I guess the fact that sam isnt following me AT ALL is pretty much it
JohnGlock Posted February 23, 2014 Posted February 23, 2014 For those of us that like to rush to "end game", what is the correct id for adding more eggs via the console? Collecting enough eggs for the nests can be a chore at times especially on a new game. It's just the vanilla deathclaw eggs. There's 20 of them in a fridge in Riverside.
monkeycid Posted February 23, 2014 Posted February 23, 2014 For those of us that like to rush to "end game", what is the correct id for adding more eggs via the console? Collecting enough eggs for the nests can be a chore at times especially on a new game. It's just the vanilla deathclaw eggs. There's 20 of them in a fridge in Riverside. Ah, thank you. The 20 free eggs I often use up quite quickly when Lucy asks for 3 eggs bout 5 or 6 times, heh.
Galickarn Posted February 23, 2014 Posted February 23, 2014 *sigh* bout ready to ditch this, i have followed everey obscure installation iinstructions i can find. I am pretty sure everything is more or less setup right now. If anything, at least some of the stuff that was broken before is fixed now after reading the installation stuff. I got sam to finally follow me, did the whole thing where she gets the supplies, we have a chat about those supplies, she tells me we need to give birth in order to explore the cave...then it stops. my stomach is flat, though I have pregnancy tokens and what have you....and no matter how many 24 hour days i wait, nothing changes, plain and simply, its just stopped, and I dunno why. =( I did not see breeder needing the pregnancy mod, nor do I see an MCM for pregnancy mod...nor did i find instructions for the pregnancy mod. So I am not entirely sure if thats 100%, but it seems to be.
ren54642 Posted February 23, 2014 Posted February 23, 2014 Galickarn Did you read the first page of the post it states the fact that you need pregnancy for this mod to work it is an awesome mod if you give it a chance a lot of work has went into it take the time to read the first page and it may go better for you
JohnGlock Posted February 23, 2014 Posted February 23, 2014 1. Try using the betas of SCR and Pregnancy 2.Why would a breeder mod not need pregnancy?
Halstrom Posted February 23, 2014 Posted February 23, 2014 *sigh* bout ready to ditch this, i have followed everey obscure installation iinstructions i can find. I am pretty sure everything is more or less setup right now. If anything, at least some of the stuff that was broken before is fixed now after reading the installation stuff. I got sam to finally follow me, did the whole thing where she gets the supplies, we have a chat about those supplies, she tells me we need to give birth in order to explore the cave...then it stops. my stomach is flat, though I have pregnancy tokens and what have you....and no matter how many 24 hour days i wait, nothing changes, plain and simply, its just stopped, and I dunno why. =( I did not see breeder needing the pregnancy mod, nor do I see an MCM for pregnancy mod...nor did i find instructions for the pregnancy mod. So I am not entirely sure if thats 100%, but it seems to be. Damn someone must have stole the instructions from the first post they were there earlier today. If you're not seeing Pregnancy MCM, somethings broken in your install, could be incorrect load order or just MCM being quirky at times too
Galickarn Posted February 23, 2014 Posted February 23, 2014 Yes, I did fully read the first page. I did not see any obvious mention of installation instructions for pregnancy v3. I saw some requirements for the mod on the download page itself for pregnancy. I also don't know what or why there is a debugpreg.esp in the download list. I put it in there simply because at this point I just want it to work. Why would a breeder mod not use pregnancy mod? Simple, there was always the possibility that it could be integrated, and it may have been conflicting with pregnancy mod, I wouldnt know. This isnt terribly important in the long run... I cant seem to find the load order file like I did for skyrim, I will try to compile my load order in case thats the problem, but yea. I dont know what i installed incorrectly in terms of pregnancy mod, I am pretty good with installations. GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1Interior Lighting Overhaul - Core.esm=1AWorldOfPain(Preview).esm=1More Perks.esm=1More Traits.esm=1Primary Needs HUD.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Sexout.esm=1SexoutCommonResources.esm=1SexoutSlavery.esm=1SexoutLegion.esm=1SexoutPregnancyV3.esm=1SexoutOffSpring.esm=1Weapon Mod Expansion.esm=1WME - DLCs.esm=1Lings.esm=1MikotoBeauty.esm=1Shojo Race Vegas.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1Children of the Wasteland.esm=1Interior Lighting Overhaul - L38PS.esm=1SexoutBreeder.esp=1Mission Mojave - Ultimate Edition.esp=1CASM.esp=1Psychoelfs Veronica shojo.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1CONELRAD 640-1240.esp=1More Perks Update.esp=1More Traits Update.esp=1LingsPrettyThings.esp=1AWOPDeadMoney.esp=1NVWillow.esp=1UnlimitedCompanions.esp=1Sorter - Combined.esp=1Sorter - Dead Money.esp=1Weapon Mod Expansion.esp=1SexoutPregDebug.esp=1The Mod Configuration Menu.esp=1Project Nevada - WME.esp=1WME - DLCs.esp=1WME - DLCs Arenovalis.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - EVE All DLC.esp=1Fellout.esp=1Fellout-OWB.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - A World of Pain.esp=1MikotoBeauty.esp=1AWOPDeadMoneyVendorPatch.esp=1UseableToilets.esp=1EVE FNV - NO GRA.esp=1EVE FNV - NO DLC.esp=1Children of the Wasteland - No Essential.esp=1Project Nevada - EVE No DLC.esp=1Project Nevada - EVE No GRA.esp=1SexoutZAZ.esp=1SmallerTalk.esp=1SexoutFiends.esp=1SCS - CombatArmour.esp=1SexoutRapist.esp=1 keep in mind, BOSS did a lot of the load order stuff, I did only a little, and could not find a specific post regarding how pregnancy/mcm/breeder loadout should be like.
Nomenklacher Posted February 23, 2014 Posted February 23, 2014 Any updates for the mutant quest arriving in the near future?
regrius Posted February 23, 2014 Posted February 23, 2014 Actually installed NV and this again, just to run through the scorpion episode, or what there is of it. For the person who asked exactly what had to be done to enable it: 1- Need to find the load order number Breeder is currently using. Easy way to do this is to find something in the world you know absolutely belongs to User29's mod, like the bloatfly safe, if you're traveling that way anyhow. Open the console, click on it, and make sure the text top center names the right object. Then write down the first two characters of it's id. 2- Replace the ?? characters below with the two you wrote down from the other object, they will be different for everyone. "prid ??001BF1", hit enter. "enable", hit enter. (This activates everything up until you have to leave the cave) 3- The cave exit is locked, and I see nothing at all in the geck to unlock it, so you need to use the console again to leave. "prid ??000D8B", hit enter. "unlock", hit enter. (You can leave now, no idea if it will reset to locked sometime later, or not) Now if only I could get sexout to stop leaving me stuck with a twisted upper body pose and unusable pipboy.
JohnGlock Posted February 23, 2014 Posted February 23, 2014 Couldn't find any info on this so thought I'd ask here. I'm stuck in the "slightly pregnant" phase--I've tried debugging and waiting for weeks, but nothing seems to be happening. Edit: Some MCM fiddling seems to have fixed it.
monkeycid Posted February 24, 2014 Posted February 24, 2014 I'm stuck. How exactly do we escape from the raider house? Is there a bed somewhere to advance time to speed up birth?
Ya_akira Posted February 24, 2014 Posted February 24, 2014 I'm stuck. How exactly do we escape from the raider house? Is there a bed somewhere to advance time to speed up birth? In the back room in between the two stair cases is a book on a shelf, use it and it will speed up a day.
Galickarn Posted February 24, 2014 Posted February 24, 2014 No matter how I do this, it does not change...there is just NOT a pregnancy setting in MCM, its not there, ive reinstalled with NMM, with FOMM, ive tried multiple load orders. The only clue to something bein wrong with MCM is a message that comes up saying "The Mod configuration menu has detected multiple entries for MCM." basically saying check the faq for how to fix it or something. Honestly I could not find a way to fix that little message, not just yet anyway, multiple reinstalls...plain and simply, the MCM listing should be there, I see absolutely no reason why it would not be there, but despite that, it isnt...and its frustrating =P
Halstrom Posted February 24, 2014 Posted February 24, 2014 Yes, I did fully read the first page. I did not see any obvious mention of installation instructions for pregnancy v3. I saw some requirements for the mod on the download page itself for pregnancy. I also don't know what or why there is a debugpreg.esp in the download list. I put it in there simply because at this point I just want it to work. Why would a breeder mod not use pregnancy mod? Simple, there was always the possibility that it could be integrated, and it may have been conflicting with pregnancy mod, I wouldnt know. This isnt terribly important in the long run... I cant seem to find the load order file like I did for skyrim, I will try to compile my load order in case thats the problem, but yea. I dont know what i installed incorrectly in terms of pregnancy mod, I am pretty good with installations. GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 Interior Lighting Overhaul - Core.esm=1 AWorldOfPain(Preview).esm=1 More Perks.esm=1 More Traits.esm=1 Primary Needs HUD.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 Sexout.esm=1 SexoutCommonResources.esm=1 SexoutSlavery.esm=1 SexoutLegion.esm=1 SexoutPregnancyV3.esm=1 SexoutOffSpring.esm=1 Weapon Mod Expansion.esm=1 WME - DLCs.esm=1 Lings.esm=1 MikotoBeauty.esm=1 Shojo Race Vegas.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 Children of the Wasteland.esm=1 Interior Lighting Overhaul - L38PS.esm=1 SexoutBreeder.esp=1 Mission Mojave - Ultimate Edition.esp=1 CASM.esp=1 Psychoelfs Veronica shojo.esp=1 Project Nevada - Dead Money.esp=1 Project Nevada - Honest Hearts.esp=1 Project Nevada - Old World Blues (No Cyberware).esp=1 Project Nevada - Lonesome Road.esp=1 Project Nevada - Gun Runners' Arsenal.esp=1 CONELRAD 640-1240.esp=1 More Perks Update.esp=1 More Traits Update.esp=1 LingsPrettyThings.esp=1 AWOPDeadMoney.esp=1 NVWillow.esp=1 UnlimitedCompanions.esp=1 Sorter - Combined.esp=1 Sorter - Dead Money.esp=1 Weapon Mod Expansion.esp=1 SexoutPregDebug.esp=1 The Mod Configuration Menu.esp=1 Project Nevada - WME.esp=1 WME - DLCs.esp=1 WME - DLCs Arenovalis.esp=1 EVE FNV - ALL DLC.esp=1 Project Nevada - EVE All DLC.esp=1 Fellout.esp=1 Fellout-OWB.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 ILO - A World of Pain.esp=1 MikotoBeauty.esp=1 AWOPDeadMoneyVendorPatch.esp=1 UseableToilets.esp=1 EVE FNV - NO GRA.esp=1 EVE FNV - NO DLC.esp=1 Children of the Wasteland - No Essential.esp=1 Project Nevada - EVE No DLC.esp=1 Project Nevada - EVE No GRA.esp=1 SexoutZAZ.esp=1 SmallerTalk.esp=1 SexoutFiends.esp=1 SCS - CombatArmour.esp=1 SexoutRapist.esp=1 keep in mind, BOSS did a lot of the load order stuff, I did only a little, and could not find a specific post regarding how pregnancy/mcm/breeder loadout should be like. NMM is known to cause issues with Sexout for whatever reason, try FOMM.
JohnGlock Posted February 24, 2014 Posted February 24, 2014 Everything seems to work now, awesome. Thanks for this awesome mod user29! After poking around in the G.E.C.K a little, I noticed an empty quest entitled "Primm Takeover." Might we see an implementation of that at some point?
Womb Raider Posted February 24, 2014 Posted February 24, 2014 Which location do you start the giant ant episode at?
JohnGlock Posted February 24, 2014 Posted February 24, 2014 The ant episode is located at the ant burrow, just south of the Legion safe house.
Womb Raider Posted February 24, 2014 Posted February 24, 2014 The ant episode is located at the ant burrow, just south of the Legion safe house. awesome, and is there a certain way to start the radscoprion ep? I walked into the radscorption gulch and the paralyzers just killed me.
atrix Posted February 24, 2014 Posted February 24, 2014 The ant episode is located at the ant burrow, just south of the Legion safe house. awesome, and is there a certain way to start the radscoprion ep? I walked into the radscorption gulch and the paralyzers just killed me. The scorpion episode has bugs and was disabled. I think user29 said it wasn't up to the standards of the rest of the content and there are no plans to re-enable it.
Womb Raider Posted February 24, 2014 Posted February 24, 2014 The ant episode is located at the ant burrow, just south of the Legion safe house. awesome, and is there a certain way to start the radscoprion ep? I walked into the radscorption gulch and the paralyzers just killed me. The scorpion episode has bugs and was disabled. I think user29 said it wasn't up to the standards of the rest of the content and there are no plans to re-enable it. gotcha
YumiChan19 Posted February 24, 2014 Posted February 24, 2014 is Titus supposed to come find you if you are away from nipton too long? I wanted to see what the punishment he mentioned was for staying away too long and I've been away for over a week and he hasnt come to get me.
Nihtgenga2 Posted February 25, 2014 Posted February 25, 2014 Hey, I'm loving the Deathclaw storyline so far, but I'm stuck- I've given Samantha the battery and 2 scrap metals. She's fixed the radio and now is telling me to have Jess fix my weapons. Whenever I talk to Jess at this point, there's no new dialogue though. Is there something I'm missing?
ChianasGeek Posted February 25, 2014 Posted February 25, 2014 Hey, I'm loving the Deathclaw storyline so far, but I'm stuck- I've given Samantha the battery and 2 scrap metals. She's fixed the radio and now is telling me to have Jess fix my weapons. Whenever I talk to Jess at this point, there's no new dialogue though. Is there something I'm missing? Go explore the caves and you'll find some broken assault rifles, a broken sniper rifle, plus some more scrap metal. Then you can go to Jess
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