Culaio Posted February 3, 2014 Posted February 3, 2014 love how the mod turned out, i have a problem with the coyote den. i get gang raped then i get the dialogue about something stiring behind the car and a night stalker comes out and just starts attacking me until i die, i tried the kill command but then nothing happens. I also have this problem is there any way to fix it ?
Guest Posted February 3, 2014 Posted February 3, 2014 i had that issue spike and culaio(it was long ago so forgive me for the lack of description)in short it seems my mod "order" was fucked....i bet its the sameif that's not the case try and use "moveto" command method in details o.o click on the coyote dog/wolfi and have it selected for teleportation! say "moveto 14" (note 14 is player in case you didnt know ) if user29 programmed those two with seperate factions that wants to kill each other...well the vanilla combat movement should resolve the rest as the next part is triggered by coyote dog/wolfi killing the night stalker.if you cant find the coyote dog/wolfi at all then try tfc and find it.if these 3 tips dont work then i dunno...
Culaio Posted February 3, 2014 Posted February 3, 2014 i had that issue spike and culaio (it was long ago so forgive me for the lack of description) in short it seems my mod "order" was fucked....i bet its the same if that's not the case try and use "moveto" command method in details o.o click on the coyote dog/wolfi and have it selected for teleportation! say "moveto 14" (note 14 is player in case you didnt know ) if user29 programmed those two with seperate factions that wants to kill each other...well the vanilla combat movement should resolve the rest as the next part is triggered by coyote dog/wolfi killing the night stalker. if you cant find the coyote dog/wolfi at all then try tfc and find it. if these 3 tips dont work then i dunno... I tried that and it somewhat worked: sometimes it did and sometimes didn't, regardless of load order and plugins active so I tried many things and finally found the reason: coyote was "afraid" to come closer because of my companions, after I send away my companions and tried again I had no problem . But now I have new problem , I can continue to do coyote quest until I bring back gecko meat to get accepted into pack,I give coyote meat, do it with coyote once again and after that.............nothing happens, no one has nothing new to say neither alpha, den mother or hunter coyote in cave, even after I give birth to puppies.
Guest Posted February 3, 2014 Posted February 3, 2014 reminds me of my android with superhero modone of the superpowers are fear relatedbasically friend or foe (EVERYONE) are scared as hell around the player.very amusing thoooo... oh and when you give birth to puppies you'r meant to dump them off at the mother that hates you from the bottom of her heart. also the hunter should want to hunt but i guess you know that. regardless its clear you have something messed up either loading order, incorrect versions of stuff, missing certain resources OR you'r save-game is somehow screwed...or incompatibility.in any case what i'm trying to say is that it should work but you seem to have broken it somehow (well its quite common)post you'r load order in spoiler or something and let people have a look. also let us know the version of the mods here on loverslab you have enabled.
Culaio Posted February 4, 2014 Posted February 4, 2014 reminds me of my android with superhero mod one of the superpowers are fear related basically friend or foe (EVERYONE) are scared as hell around the player. very amusing thoooo... oh and when you give birth to puppies you'r meant to dump them off at the mother that hates you from the bottom of her heart. also the hunter should want to hunt but i guess you know that. regardless its clear you have something messed up either loading order, incorrect versions of stuff, missing certain resources OR you'r save-game is somehow screwed...or incompatibility. in any case what i'm trying to say is that it should work but you seem to have broken it somehow (well its quite common) post you'r load order in spoiler or something and let people have a look. also let us know the version of the mods here on loverslab you have enabled. My load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm NosCo Companion System.esm RRCompanionVault.esm Caliber.esm CFWNV.esm domecity.esm Eve.esm EVE-900.esm FOOK - New Vegas DLCs.esm Goodsprings Hideout.esm AWorldOfPain(Preview).esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm NCCS Nos' Premade Companions.esm Sexout.esm SexoutCommonResources.esm Weapon Mod Expansion.esm FOOK - New Vegas.ESM WME - GRA.esm WME - DLCs.esm wsex.esm Lings.esm QSkunkwaterGulch.esm LargeGoodspringsPlayerHome.esm NCR CF - Wsex.esp Foxy Fiends.esm MAC.esm SexoutPregnancyV3.esm DonationFix.esp CASM.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp NewCass.esp NiceCass.esp SweetVeronica C.esp 00 red cross.esp Brahmin Bess.esp Dalls_Birds_Nest.esp New Vegas Trade Center.esp The New Bison Steve Hotel.esp UHNV.esp UHNV-Dead Money.esp Underground Home.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp PerkEveryLevel.esp avangraffscorned.esp NewVegasBounties.esp NewVegasBountiesII.esp wsexInnuendoAnims.esp wsexInnuendoNPCs.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp Animated Prostitution.esp SaveCass.esp Smalltalk.esp AEVegas.esp Omegared99-M2081.esp RHINO45-70MX_NV.esp Tactical Weapon Pack.esp THOR.esp Weathered10mmFixed.esp bzArmour.esp bzBodySuits.esp DIM TYPE3clothesRETAIL_NV.esp Neckchains.esp AWOPDeadMoney.esp Companion Sandbox Mode.esp Follower Home Marker.esp Jade.esp NVWillow.esp RWKNV.esp Sorter - Combined.esp Level Cap 100.esp WME - FOOK.esp WME - DLCs.esp WME - FOOK DLCs.esp ShilohDS-Desert Succubus CORE.esp ARESproject.esp housemod.esp Merged armor pack.esp WME - AWOP - FOOK.esp DWPPC357_NV.esp MadScience02.esp SarahConner.esp CyberEve.esp FPT EDE.esp factions reloaded followers.esp TheNCR.esp Fallout Heroes.esp Scorpion_Queen_Type3.esp Foxy Fiends NPC ONLY.esp I5K-TVReplacerLPtopless.esp I5K-TVReplacerKBtopless.esp I5K-TVReplacerMMtopless.esp I5K-TVReplacerSHtopless.esp CasinoDealerOutfit.esp BabyDoll.esp 1CazyTestEsp.esp _Fh hair test.esp SexyCorsets.esp MAC - NOSCO PATCH.esp SexoutBreeder.esp SCS - CombatArmour.esp Even If I remove most of the mods nothing really changes, is there any mod especially that I should watch out for on my list ? by the way when I drop puppies on the ground they take shape of purple squares/boxes, is it normal ?
Guest Posted February 4, 2014 Posted February 4, 2014 if i were you i would wait for someone better then me to answer by the way you forgot to include the version's of the sexout mods.you could have made the common mistake of installing "stable build" and not "experimental release build" or what i should call it. when it comes to the load order...well it looks fine to me but perhaps disable everything but dlc's and sexout content then try again...fresh save ofc
Culaio Posted February 4, 2014 Posted February 4, 2014 I am using: Sexout 2.6.82b1 SexoutPregnancyV3 20131028.1 SexoutCommonResources 20131028.1 where I can get "experimental release build" ? EDIT: also should I always try to get newest possible version of "experimental release build" ?
Halstrom Posted February 4, 2014 Posted February 4, 2014 I am using: Sexout 2.6.82b1 SexoutPregnancyV3 20131028.1 SexoutCommonResources 20131028.1 where I can get "experimental release build" ? EDIT: also should I always try to get newest possible version of "experimental release build" ? It's in the WIP/beta section of the Downloads area
Guest Posted February 4, 2014 Posted February 4, 2014 here you go. with these it should work. SexoutCommonResources latest beta http://www.loverslab.com/files/file/104-scr-beta-experimental-test-release-wip/ SexoutPregnancyV3 latest beta http://www.loverslab.com/files/file/103-so-preg-beta-experimental-test-release-wip/
Culaio Posted February 5, 2014 Posted February 5, 2014 Thanks for all the help , installing it didn't help BUT when I was about to try new game I remembered reading somewhere in this topic that "smalltalk" mod can sometimes create problems for this mod so I turned it off and now everything works XD
SoberGhost Posted February 5, 2014 Posted February 5, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. It would cool if you made it more dangerous to carry Titus's young with added effects or something.
ren54642 Posted February 5, 2014 Posted February 5, 2014 I would like to see an episode where Adam is rescued from an ncr base and the base female scientist are converted to slaves would also like to be able to do something with the 50 eggs i have turned into Sara. But any thing you want to put out there I guarantee that I will give it a run this mod has been super awesome so far I look everyday for updates and follow it closely. I like a lot of people are glad your here user29
Shazzam Posted February 5, 2014 Posted February 5, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. The only major bugs I’ve seen are disappearing Sara and Eve. I managed to fix Sara somehow, and Eve disappeared after I’d finished everything so I didn’t think too much about it. Don’t go chase them down on my account, but I think others might have mentioned it too. As for ideas, I have plenty: I like the idea someone else had of changing Adam’s storyline so he is captured, with a rescue mission, but if that’s not in your vision for the character I understand. It’s just a shame that he was used so little compared to everyone else. Black Mountain could be a pretty epic mission. Titus has decided that the Mojave should hear his side of the story, but those darned Super Mutants are in the way. Knowing our heroine, she’ll help by allowing herself to be captured and letting the muties do all kinds of deviant things to her as a distraction. Or she leads a diplomatic mission to politely ask permission for a broadcast,with the same result. Titus realizes that growth, and maintaining all the humans, may require trade, which will require caps. You go on a trade mission to develop profitable contacts - especially to The Thorn. We know they run through livestock very fast, and you DO have an easy way to generate more.... Replace 'trade' with anything else that sets up a meeting with Red Lucy. Eve has a great intro/teaching mission, but then not as much. What about more dialogues/events with her? Maybe after all the deathclaws she wants some variety, and you help her “raid” the NCR prison/a bandit camp/etc if she’s not pregnant. And I know you’ve probably moved past them, but what about more experiments with those NCR captives? They have so much potential, but haven’t been built on for a while. Something like: Titus has the idea to distill deathclaw “squeezin’s” into a potent drug/perfume/something that can instantly kick a woman into heat, and make them extremely attracted to deathclaws. The goal is to have something to covertly “pre-treat” new areas with before they’re taken over, so there’s a ready supply of new breeders once Titus’ forces move in. Naturally you want to test it, and maybe it causes some random effects - permanent lactation? The subject doesn’t feel different, but she gives off pheromones that attract any male within a mile? Or she goes sex-crazy and chases down and forces herself on any male she sees?
Ya_akira Posted February 6, 2014 Posted February 6, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. The only major bugs I’ve seen are disappearing Sara and Eve. I managed to fix Sara somehow, and Eve disappeared after I’d finished everything so I didn’t think too much about it. Don’t go chase them down on my account, but I think others might have mentioned it too. As for ideas, I have plenty: I like the idea someone else had of changing Adam’s storyline so he is captured, with a rescue mission, but if that’s not in your vision for the character I understand. It’s just a shame that he was used so little compared to everyone else. Black Mountain could be a pretty epic mission. Titus has decided that the Mojave should hear his side of the story, but those darned Super Mutants are in the way. Knowing our heroine, she’ll help by allowing herself to be captured and letting the muties do all kinds of deviant things to her as a distraction. Or she leads a diplomatic mission to politely ask permission for a broadcast,with the same result. Titus realizes that growth, and maintaining all the humans, may require trade, which will require caps. You go on a trade mission to develop profitable contacts - especially to The Thorn. We know they run through livestock very fast, and you DO have an easy way to generate more.... Replace 'trade' with anything else that sets up a meeting with Red Lucy. Eve has a great intro/teaching mission, but then not as much. What about more dialogues/events with her? Maybe after all the deathclaws she wants some variety, and you help her “raid” the NCR prison/a bandit camp/etc if she’s not pregnant. And I know you’ve probably moved past them, but what about more experiments with those NCR captives? They have so much potential, but haven’t been built on for a while. Something like: Titus has the idea to distill deathclaw “squeezin’s” into a potent drug/perfume/something that can instantly kick a woman into heat, and make them extremely attracted to deathclaws. The goal is to have something to covertly “pre-treat” new areas with before they’re taken over, so there’s a ready supply of new breeders once Titus’ forces move in. Naturally you want to test it, and maybe it causes some random effects - permanent lactation? The subject doesn’t feel different, but she gives off pheromones that attract any male within a mile? Or she goes sex-crazy and chases down and forces herself on any male she sees? I like this a lot. Personally i'd love to see this added. Would be really cool.
Culaio Posted February 6, 2014 Posted February 6, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. I was using smalltalk, was only using it because I needed it for another mod and I didn't know that there is better alternative.
zhaozihui111 Posted February 6, 2014 Posted February 6, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. The only major bugs I’ve seen are disappearing Sara and Eve. I managed to fix Sara somehow, and Eve disappeared after I’d finished everything so I didn’t think too much about it. Don’t go chase them down on my account, but I think others might have mentioned it too. As for ideas, I have plenty: I like the idea someone else had of changing Adam’s storyline so he is captured, with a rescue mission, but if that’s not in your vision for the character I understand. It’s just a shame that he was used so little compared to everyone else. Black Mountain could be a pretty epic mission. Titus has decided that the Mojave should hear his side of the story, but those darned Super Mutants are in the way. Knowing our heroine, she’ll help by allowing herself to be captured and letting the muties do all kinds of deviant things to her as a distraction. Or she leads a diplomatic mission to politely ask permission for a broadcast,with the same result. Titus realizes that growth, and maintaining all the humans, may require trade, which will require caps. You go on a trade mission to develop profitable contacts - especially to The Thorn. We know they run through livestock very fast, and you DO have an easy way to generate more.... Replace 'trade' with anything else that sets up a meeting with Red Lucy. Eve has a great intro/teaching mission, but then not as much. What about more dialogues/events with her? Maybe after all the deathclaws she wants some variety, and you help her “raid” the NCR prison/a bandit camp/etc if she’s not pregnant. And I know you’ve probably moved past them, but what about more experiments with those NCR captives? They have so much potential, but haven’t been built on for a while. Something like: Titus has the idea to distill deathclaw “squeezin’s” into a potent drug/perfume/something that can instantly kick a woman into heat, and make them extremely attracted to deathclaws. The goal is to have something to covertly “pre-treat” new areas with before they’re taken over, so there’s a ready supply of new breeders once Titus’ forces move in. Naturally you want to test it, and maybe it causes some random effects - permanent lactation? The subject doesn’t feel different, but she gives off pheromones that attract any male within a mile? Or she goes sex-crazy and chases down and forces herself on any male she sees? That's a very good idea. I think everyone is happy to see next update. Sorry for my poor English。
zhaozihui111 Posted February 6, 2014 Posted February 6, 2014 Good ideas. I'm not going to do it tonight, but I'm very likely to get a little bit done this weekend. And I'll make sure I get whatever I do get done released. So keep the ideas coming. And you should keep them simple. I just don't have the time to do giant additions. Shazzam has the right idea on length. Thank you for your mod.!! tata
JohnGlock Posted February 7, 2014 Posted February 7, 2014 Just one quick thought, I'm not sure if this was intended, but I feel like it doesn't make sense for the deathclaws in Riverside after the takeover to force greet you into sex animations. After all, you're kinda one of their leaders at that point...the scripting from the queens chambers where one will approach you and offer you some food would fit better, I think.
Damicles Posted February 8, 2014 Posted February 8, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. The only major bugs I’ve seen are disappearing Sara and Eve. I managed to fix Sara somehow, and Eve disappeared after I’d finished everything so I didn’t think too much about it. Don’t go chase them down on my account, but I think others might have mentioned it too. As for ideas, I have plenty: I like the idea someone else had of changing Adam’s storyline so he is captured, with a rescue mission, but if that’s not in your vision for the character I understand. It’s just a shame that he was used so little compared to everyone else. Black Mountain could be a pretty epic mission. Titus has decided that the Mojave should hear his side of the story, but those darned Super Mutants are in the way. Knowing our heroine, she’ll help by allowing herself to be captured and letting the muties do all kinds of deviant things to her as a distraction. Or she leads a diplomatic mission to politely ask permission for a broadcast,with the same result. Titus realizes that growth, and maintaining all the humans, may require trade, which will require caps. You go on a trade mission to develop profitable contacts - especially to The Thorn. We know they run through livestock very fast, and you DO have an easy way to generate more.... Replace 'trade' with anything else that sets up a meeting with Red Lucy. Eve has a great intro/teaching mission, but then not as much. What about more dialogues/events with her? Maybe after all the deathclaws she wants some variety, and you help her “raid” the NCR prison/a bandit camp/etc if she’s not pregnant. And I know you’ve probably moved past them, but what about more experiments with those NCR captives? They have so much potential, but haven’t been built on for a while. Something like: Titus has the idea to distill deathclaw “squeezin’s” into a potent drug/perfume/something that can instantly kick a woman into heat, and make them extremely attracted to deathclaws. The goal is to have something to covertly “pre-treat” new areas with before they’re taken over, so there’s a ready supply of new breeders once Titus’ forces move in. Naturally you want to test it, and maybe it causes some random effects - permanent lactation? The subject doesn’t feel different, but she gives off pheromones that attract any male within a mile? Or she goes sex-crazy and chases down and forces herself on any male she sees? The idea for Adam was that he was captured by the ncr and is stuck in a hidden research facility and one of the scientist had been corrupted by him sends a message to you to help him subvert the female army and civ members of the facility.
NullNullion Posted February 8, 2014 Posted February 8, 2014 Had a hard drive fail on me tuesday, and while I can go and search through this thread could I perhaps get a list or a pile of links to get things working again for this mod? Never-mind, managed to pull off some voodoo with the old drive and saved my whole FNV folder. Also the latest update, the milker had vanished from when you use the milkatron.
BogBrush82 Posted February 12, 2014 Posted February 12, 2014 Are you using smalltalk or smallertalk? Smalltalk is very old and outdated/abandoned. I use smallertalk and obviously haven't had any issues with it. So I feel like scripting tonight. Has anyone discovered any game breaking bugs that need repairing? I'm thinking about adding dragons to the town based on how many you give to the nursery. Anyone have any requests for Titus? I'm not starting a new episode, but if you have any deathclaw related requests, today would be a good time to say them. The only major bugs I’ve seen are disappearing Sara and Eve. I managed to fix Sara somehow, and Eve disappeared after I’d finished everything so I didn’t think too much about it. Don’t go chase them down on my account, but I think others might have mentioned it too. As for ideas, I have plenty: I like the idea someone else had of changing Adam’s storyline so he is captured, with a rescue mission, but if that’s not in your vision for the character I understand. It’s just a shame that he was used so little compared to everyone else. Black Mountain could be a pretty epic mission. Titus has decided that the Mojave should hear his side of the story, but those darned Super Mutants are in the way. Knowing our heroine, she’ll help by allowing herself to be captured and letting the muties do all kinds of deviant things to her as a distraction. Or she leads a diplomatic mission to politely ask permission for a broadcast,with the same result. Titus realizes that growth, and maintaining all the humans, may require trade, which will require caps. You go on a trade mission to develop profitable contacts - especially to The Thorn. We know they run through livestock very fast, and you DO have an easy way to generate more.... Replace 'trade' with anything else that sets up a meeting with Red Lucy. Eve has a great intro/teaching mission, but then not as much. What about more dialogues/events with her? Maybe after all the deathclaws she wants some variety, and you help her “raid” the NCR prison/a bandit camp/etc if she’s not pregnant. And I know you’ve probably moved past them, but what about more experiments with those NCR captives? They have so much potential, but haven’t been built on for a while. Something like: Titus has the idea to distill deathclaw “squeezin’s” into a potent drug/perfume/something that can instantly kick a woman into heat, and make them extremely attracted to deathclaws. The goal is to have something to covertly “pre-treat” new areas with before they’re taken over, so there’s a ready supply of new breeders once Titus’ forces move in. Naturally you want to test it, and maybe it causes some random effects - permanent lactation? The subject doesn’t feel different, but she gives off pheromones that attract any male within a mile? Or she goes sex-crazy and chases down and forces herself on any male she sees? Absolutley fantastic. However, what would you use to trade with Red Lucy? I'm not sure Titus would be willing to part with any of his deathclaw kin. I suppose you could offer the McBrides in Novac an ultimatum (assuming they survive the assault on Novac, which at the moment they don't). If Mr McBride agrees to raise the various animals that Lucy demands on his farm, then his life is spared along with his wife (who becomes more potential breeding stock for either the Deathclaws or Brahmin, depending on the players actions). The alternative is his death, and his wife becoming the source of eggs for the Thorn.
NoGround Posted February 12, 2014 Posted February 12, 2014 user29, I'm not sure if you noticed this, but 4 days ago BellyBunKicker submitted a resource mod for modders that seperates SexoutPregnancy's offspring handling to it's own ESM. Here's the link, I'm sure it would help with a few things if you can get it implemented. http://www.loverslab.com/topic/26789-sexoutoffspring/
DissocialPersonality Posted February 12, 2014 Posted February 12, 2014 great mod so far ive found 2 small bugs Ive got permanent deathclaw cum withdrawal and my belly doesnt grow when im a deathclaw Hybrid
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