NotAPersonJustACat Posted January 6, 2023 Posted January 6, 2023 8 hours ago, Thor2000 said: High Poly head? Yes, I have High Poly Head and its requirement expressive face morph installed. So I'll just wait for a hot fix? Or is this something that could be done myself?
fmilluminatus Posted January 7, 2023 Posted January 7, 2023 (edited) I want to say this is probably the best / most interesting creature mod I've downloaded, sexlab functions aside even. I really love it. I did find one problem though, the "lisa armor" on Sanguine's succubus can be picked up by the player, but will either crash the game, or display a bugged out mesh that stretches into infinity if worn by the player. I'm not sure if it's even meant to be worn, but if it is, I guess it needs a fix. If not, then I guess it shouldn't drop. Either way, just an FYI. Otherwise, again, great creature mod, really love it. Edited January 7, 2023 by fmilluminatus
Gundalypse Posted January 7, 2023 Posted January 7, 2023 1 hour ago, fmilluminatus said: I want to say this is probably the best / most interesting creature mod I've downloaded, sexlab functions aside even. I really love it. I did find one problem though, the "lisa armor" on Sanguine's succubus can be picked up by the player, but will either crash the game, or display a bugged out mesh that stretches into infinity if worn by the player. I'm not sure if it's even meant to be worn, but if it is, I guess it needs a fix. If not, then I guess it shouldn't drop. Either way, just an FYI. Otherwise, again, great creature mod, really love it. Do you know how to use xEdit? Change the armor to non-playable.
Naps-On-Dirt Posted January 7, 2023 Posted January 7, 2023 Something I keep forgetting to mention, Skunks and Tree Duck Bill variants don't respect Voice of the Sky, the 24 hour buff you get for reading all the plaques on the way up the 7000 steps to High Hrothgar that is supposed to make all animals friendly.
Guest Posted January 7, 2023 Posted January 7, 2023 On 1/5/2023 at 11:12 PM, RoninDog said: Tried it but then I can't load my save. I was lucky to have a backup of my esps. Thanks anyway. NP. One last thing you can try is to clean your savegame after editing away the wolf pack. On 1/6/2023 at 7:08 AM, kape001 said: Yes, I have High Poly Head and its requirement expressive face morph installed. So I'll just wait for a hot fix? Or is this something that could be done myself? You could try to open the dwarven doll nif fil in Outfitstudio and select all shapes connected to the head (not neckparts) and scale them up. That might hidden the HPH underneath. If that is really the cause. Many are using that mod, but I haven't heard anyone else commenting it yet. 7 hours ago, fmilluminatus said: sexlab functions aside even. I really love it. Many thanks for this exact comment. This is where 90% of my modding time goes ?. About the Lisa armor, yes, it shouldn't be worn by player since we all use different bodies. I've done as Gundalypse suggested and its hidden now. 6 hours ago, Gundalypse said: Do you know how to use xEdit? Change the armor to non-playable. Many thanks for this. It did the trick. 2 hours ago, Naps-On-Dirt said: Something I keep forgetting to mention, Skunks and Tree Duck Bill variants don't respect Voice of the Sky, the 24 hour buff you get for reading all the plaques on the way up the 7000 steps to High Hrothgar that is supposed to make all animals friendly. I wasn't really sure what could have caused this. It may be that they lacked skeeverfaction or preyfaction. Seems this Voice of the Sky effect relies on Kyne's peace effect, so hopefully my edits did the trick. Secondly, I've gone through all undead actors in the mod and added the proper Undead tag so that they respond to the "turn undead" spell.
iguchi Posted January 9, 2023 Posted January 9, 2023 Does this mod keeps the usual spawn locations for Mihail's creatures?
Guest Posted January 9, 2023 Posted January 9, 2023 9 hours ago, iguchi said: Does this mod keeps the usual spawn locations for Mihail's creatures? Nope. They spawn mostly through leveled lists.
Guest Posted January 11, 2023 Posted January 11, 2023 (edited) Could someone walking by Mixwater Mill tell me the different times for Gilfre's daily routine? She is supposed to leave her house at 0800am and work at the mill until 0200pm. Then she proceeds to her house for a 2 hour lunch break. That is how the AI packages are set up. Screw that. Experimenting with eye textures on the riekling goblins. 1 or 2? Edited January 12, 2023 by Thor2000
btj1234 Posted January 13, 2023 Posted January 13, 2023 On 1/11/2023 at 6:35 PM, Thor2000 said: Could someone walking by Mixwater Mill tell me the different times for Gilfre's daily routine? She is supposed to leave her house at 0800am and work at the mill until 0200pm. Then she proceeds to her house for a 2 hour lunch break. That is how the AI packages are set up. Screw that. Experimenting with eye textures on the riekling goblins. 1 or 2? lore is yellow in the 1st eye.
zer02 Posted January 13, 2023 Posted January 13, 2023 https://www.nexusmods.com/skyrimspecialedition/mods/82621
Gundalypse Posted January 13, 2023 Posted January 13, 2023 On 1/11/2023 at 4:35 AM, Thor2000 said: Experimenting with eye textures on the riekling goblins. 1 or 2? 1 is friendly to the LOOOOOOORE but 2 is very Goblin Slayer looking. Eyes like that are for cave or underground dwellers. If you plan on doing a large underground or cave area, I would do 2. If you are gonna keep these as woodland or tundra goblins, do 1.
WCSC Posted January 13, 2023 Posted January 13, 2023 Was there ever a fix for the Skaven ignoring the PC but attaching everyone else like city guards etc?
razzor69 Posted January 13, 2023 Posted January 13, 2023 On 1/11/2023 at 4:35 PM, Thor2000 said: Could someone walking by Mixwater Mill tell me the different times for Gilfre's daily routine? She is supposed to leave her house at 0800am and work at the mill until 0200pm. Then she proceeds to her house for a 2 hour lunch break. That is how the AI packages are set up. Screw that. Experimenting with eye textures on the riekling goblins. 1 or 2? 1st one would be great, is that second one goblin slayer style from outlawer?
razzor69 Posted January 13, 2023 Posted January 13, 2023 6 hours ago, zer02 said: https://www.nexusmods.com/skyrimspecialedition/mods/82621 This is great, he is got fur so much 3
Guest Posted January 13, 2023 Posted January 13, 2023 2 hours ago, WCSC said: Was there ever a fix for the Skaven ignoring the PC but attaching everyone else like city guards etc? When in villages they should be friendly to everyone. In bandit camps they will be hostile. Are sure it wasn't a bandit nearby when they attacked guards? I've never seen them attacking anyone near settlements except for merchants from Skyrim Immersive patrols. Maybe I should give them an AI package that change their in hostility when inside bandit camps. Now it's faction driven. 33 minutes ago, razzor69 said: 1st one would be great, is that second one goblin slayer style from outlawer? Like the rest here I also like nr 1. Nr 2 is the default they use now and as you say, very goblinslayer like. Nice werewolf by the way. I doubt I'll bother to ask for permission. Everytime time a modder have an active patreon AND "ask for permission clausul before use" 9 out of 10 says no.
WCSC Posted January 13, 2023 Posted January 13, 2023 1 hour ago, Thor2000 said: When in villages they should be friendly to everyone. In bandit camps they will be hostile. Are sure it wasn't a bandit nearby when they attacked guards? I've never seen them attacking anyone near settlements except for merchants from Skyrim Immersive patrols. Maybe I should give them an AI package that change their in hostility when inside bandit camps. Now it's faction driven. Like the rest here I also like nr 1. Nr 2 is the default they use now and as you say, very goblinslayer like. Nice werewolf by the way. I doubt I'll bother to ask for permission. Everytime time a modder have an active patreon AND "ask for permission clausul before use" 9 out of 10 says no. Oh my bad, I assumed they were hostile. Anyway I can make them hostile to the PC?
Guest Posted January 14, 2023 Posted January 14, 2023 10 hours ago, WCSC said: Oh my bad, I assumed they were hostile. Anyway I can make them hostile to the PC? I guess you can remove the factions that makes them friendly to people (and PC). But doing so will make them crazy in settlements. I doubt you get them to just chase you. I'll see if I can test some new location based packages on them. Say they are friendly towards the player as long as they are around the settlements. But when you encounter them outside in the wild, then they attack.
WCSC Posted January 14, 2023 Posted January 14, 2023 10 hours ago, Thor2000 said: I guess you can remove the factions that makes them friendly to people (and PC). But doing so will make them crazy in settlements. I doubt you get them to just chase you. I'll see if I can test some new location based packages on them. Say they are friendly towards the player as long as they are around the settlements. But when you encounter them outside in the wild, then they attack. Like, maybe change the Shaven Faction to DLC2Riekling?
bobbokins Posted January 15, 2023 Posted January 15, 2023 I'm getting a ctd every time when entering bleak falls barrow. Went through my whole mod list via binary search and isolated it to demonic creatures. Tried disabling creature framework before entering but no dice.
Guest Posted January 15, 2023 Posted January 15, 2023 20 hours ago, WCSC said: Like, maybe change the Shaven Faction to DLC2Riekling? Yep, that would make them go crazy against the villagers and you. I like the attitude ? 8 hours ago, bobbokins said: I'm getting a ctd every time when entering bleak falls barrow. Went through my whole mod list via binary search and isolated it to demonic creatures. Tried disabling creature framework before entering but no dice. Hard to say what is causing it. Only random spawns in that cell. It could be a faulty mesh (I expect more reports on it if so), mod conflicts etc. One solution just to get passed it is to sleep 11 days outside the barrow and then go back in again. It should respawn every actor inside. If you still ctd there is a chance it's not actor related.
BetLV Posted January 15, 2023 Posted January 15, 2023 On 1/13/2023 at 12:31 PM, Thor2000 said: Nice werewolf by the way. I doubt I'll bother to ask for permission. Everytime time a modder have an active patreon AND "ask for permission clausul before use" 9 out of 10 says no. I requested perms for recolors + to put the model/textures in an upcoming werebeast mod and got the OK, maybe the question is worth asking.
bobbokins Posted January 16, 2023 Posted January 16, 2023 10 hours ago, Thor2000 said: Yep, that would make them go crazy against the villagers and you. I like the attitude ? Hard to say what is causing it. Only random spawns in that cell. It could be a faulty mesh (I expect more reports on it if so), mod conflicts etc. One solution just to get passed it is to sleep 11 days outside the barrow and then go back in again. It should respawn every actor inside. If you still ctd there is a chance it's not actor related. think i may have tracked it down, the female sobbing zombies don't have any armor addons attached to their armor. i agree that it would be strange that more people would not report errors of this nature however once i deleted the sobbing zombies, i no longer experience ctds. it might be worth a look on your end.
Gundalypse Posted January 16, 2023 Posted January 16, 2023 2 hours ago, bobbokins said: think i may have tracked it down, the female sobbing zombies don't have any armor addons attached to their armor. i agree that it would be strange that more people would not report errors of this nature however once i deleted the sobbing zombies, i no longer experience ctds. it might be worth a look on your end. You know... in all of my hours playing with Demonic Creatures in SE. I don't think I actually have come across any Sobbing Zombies. I am going to test it out.
Omnishade Posted January 16, 2023 Posted January 16, 2023 Mushrooms as creatures now? Seriously why? I thought it was a bug until I checked the console and noticed it had stats. ?
Guest Posted January 16, 2023 Posted January 16, 2023 (edited) 13 hours ago, bobbokins said: think i may have tracked it down, the female sobbing zombies don't have any armor addons attached to their armor. i agree that it would be strange that more people would not report errors of this nature however once i deleted the sobbing zombies, i no longer experience ctds. it might be worth a look on your end. I just checked the SE esp. It's not missing any armor addons. Can you show me with a screenshot what you mean? 11 hours ago, Gundalypse said: You know... in all of my hours playing with Demonic Creatures in SE. I don't think I actually have come across any Sobbing Zombies. I am going to test it out. I'm betting you have. She just have a really stupid name ?. Picture below. 7 hours ago, RoninDog said: Mushrooms as creatures now? Seriously why? I thought it was a bug until I checked the console and noticed it had stats. ? I fell in love with them. They're so cute ??? 20 hours ago, BetLV said: I requested perms for recolors + to put the model/textures in an upcoming werebeast mod and got the OK, maybe the question is worth asking. Hmmm.... ?. Maybe I should give it a go then. Edited January 16, 2023 by Thor2000
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