KONTOL222 Posted November 5, 2021 Posted November 5, 2021 (edited) UPDATE : after making bashed patch, they working correctly. so bashed patch is a must here Edited November 5, 2021 by KONTOL222
Guest Posted November 5, 2021 Posted November 5, 2021 5 hours ago, KONTOL222 said: UPDATE : after making bashed patch, they working correctly. so bashed patch is a must here Good that it works, I still believe there is "something" here so still investigating. Haven't ventured down there myself yet. The way Bethesda set up these dungeons spawns is that the creatures spawns when you go through that load door. If you reload a save from outside the load order and go through it again, a new set of creatures will spawn. That also might be the reason it worked for you the second time. Wrye patch is always good to have.
Guest Posted November 5, 2021 Posted November 5, 2021 On 11/3/2021 at 5:53 PM, Nimius said: Got an issue with the "Mummy". It's invisible. I can only see its weapon and the glowing eyes. I've checked MO2 and SSEEdit, no conflicts so far. I think there are missing texture paths in nifskope but I don't know how to handle it... The mummy has only two textures attached, all other creatures (drowner in this case) got three or more... Or maybe it's something totally different... Reveal hidden contents I overlooked this one. Does anyone else has this issue too(LE or SE) ? The Creature is called "Mummy Thrall" I checked the texture paths for NIF inside the SE download. They point to a vanilla folder. So everyone should have these textures in place. Mesh path to nif file in ESP is also correct. So no errors there. Nimius: Do you have Skyrim Underground installed?
Nimius Posted November 5, 2021 Posted November 5, 2021 (edited) 7 hours ago, Thor2000 said: I overlooked this one. Does anyone else has this issue too(LE or SE) ? The Creature is called "Mummy Thrall" I checked the texture paths for NIF inside the SE download. They point to a vanilla folder. So everyone should have these textures in place. Mesh path to nif file in ESP is also correct. So no errors there. Nimius: Do you have Skyrim Underground installed? Nope. But it's not a big deal... Just makes them hard to spot in a dungeon. Only need to look for glowing eyes and/or a wandering sword/bow Edit: Found one in Saarthal Spoiler Edited November 5, 2021 by Nimius
Doramatsurugi Posted November 6, 2021 Posted November 6, 2021 Hi, are there any spells or anything to just spawn these different monsters?
KONTOL222 Posted November 6, 2021 Posted November 6, 2021 16 hours ago, Thor2000 said: Good that it works, I still believe there is "something" here so still investigating. Haven't ventured down there myself yet. The way Bethesda set up these dungeons spawns is that the creatures spawns when you go through that load door. If you reload a save from outside the load order and go through it again, a new set of creatures will spawn. That also might be the reason it worked for you the second time. Wrye patch is always good to have. its a new playthru that i used bashed patch btw, not the same one.
donttouchmethere Posted November 6, 2021 Posted November 6, 2021 (edited) On 11/4/2021 at 5:24 PM, Gukahn said: but considering the different ways people play the game it might be a too much. you just need a good defeat mod ? Edited November 6, 2021 by donttouchmethere
ViolentFoxFA Posted November 6, 2021 Posted November 6, 2021 21 hours ago, Thor2000 said: I overlooked this one. Does anyone else has this issue too(LE or SE) ? The Creature is called "Mummy Thrall" I checked the texture paths for NIF inside the SE download. They point to a vanilla folder. So everyone should have these textures in place. Mesh path to nif file in ESP is also correct. So no errors there. Nimius: Do you have Skyrim Underground installed? Yes, i have the same. Skyrim SE. Mummy is just invinsible, only floating draugr eyes. Like it don't have a textures at all. Also yes, i'm using Skyrim Underground.
Guest Posted November 6, 2021 Posted November 6, 2021 (edited) 1 hour ago, ViolentFoxFA said: Yes, i have the same. Skyrim SE. Mummy is just invinsible, only floating draugr eyes. Like it don't have a textures at all. Also yes, i'm using Skyrim Underground. ViolentFoxFa, Nimius, Try this patch to see if it makes a difference. I used the draugr model from morenastycritters SE instead of one I converted. Got no idea what is happening here, but we'll fix it. Nimius: sword/bow ? This is one called "mummy thrall" is supposed to be unarmed. Meaning it will pick up loose wepaons lying around like all draugr do. when you kill it his inventory should contain 1 bonemeal, 1 ruinslinen and some gold. Just to make sure we're talking about the same creature here PS: When you see it open console command and click it. Check last modifying ESP. It's not supposed to be named "Mummy", but Mummy Thrall (as of version v1.5) Invisible Mummy Patch SE.rar Edited November 6, 2021 by Thor2000
ViolentFoxFA Posted November 6, 2021 Posted November 6, 2021 14 minutes ago, Thor2000 said: ViolentFoxFa, Nimius, Try this patch to see if it makes a difference. I used the draugr model from morenastycritters SE instead of one I converted. Got no idea what is happening here, but we'll fix it. Nimius: sword/bow ? This is one called "mummy thrall" is supposed to be unarmed. Meaning it will pick up loose wepaons lying around like all draugr do. when you kill it his inventory should contain 1 bonemeal, 1 ruinslinen and some gold. Just to make sure we're talking about the same creature here PS: When you see it open console command and click it. Check last modifying ESP. It's not supposed to be named "Mummy", but Mummy Thrall (as of version v1.5) Invisible Mummy Patch SE.rar 369.46 kB · 1 download Just tested it and spawned few of them. Now i can see them, yes, but they don't have their glowing eyes. Normal and HARD works norman now. Not sure about SMP patch, i need to reinstall it first.
Nimius Posted November 6, 2021 Posted November 6, 2021 57 minutes ago, Thor2000 said: Nimius: sword/bow ? This is one called "mummy thrall" is supposed to be unarmed. Meaning it will pick up loose wepaons lying around like all draugr do. when you kill it his inventory should contain 1 bonemeal, 1 ruinslinen and some gold. Just to make sure we're talking about the same creature here PS: When you see it open console command and click it. Check last modifying ESP. It's not supposed to be named "Mummy", but Mummy Thrall (as of version v1.5) Invisible Mummy Patch SE.rar 369.46 kB · 1 download Yes, that's the one. I'll check the patch. Thank you ?
Gukahn Posted November 6, 2021 Posted November 6, 2021 7 hours ago, donttouchmethere said: you just need a good defeat mod ? Don't really want my male Pc getting raped by a Argonian on steroids ??
donttouchmethere Posted November 6, 2021 Posted November 6, 2021 1 hour ago, Gukahn said: Don't really want my male Pc getting raped by a Argonian on steroids ?? That's a small price to pay for "immörchen" Spoiler 1
Gundalypse Posted November 6, 2021 Posted November 6, 2021 Hey Thor, is there any way you could implement these four creatures into the next version? I have them as separate into my current game but in striving to only use one creature addon pack (yours), I thought I would ask. I don't know your relationship with Outlawer, so I don't know if it is even feasible.
Guest Posted November 6, 2021 Posted November 6, 2021 28 minutes ago, Gundalypse said: Hey Thor, is there any way you could implement these four creatures into the next version? I have them as separate into my current game but in striving to only use one creature addon pack (yours), I thought I would ask. I don't know your relationship with Outlawer, so I don't know if it is even feasible. Well ?.... I've considered that beast from the Bloodborne. I've asked Outlawer for permission earlier but I failed converting it to LE. Planning to do a full re-rig of it instead. I just don't hope I run into trouble with copyrights. I did the stupid thing and asked permission to use a model from a video game and got an essay back with blabla and a solid no ?
Gundalypse Posted November 6, 2021 Posted November 6, 2021 16 minutes ago, Thor2000 said: Well ?.... I've considered that beast from the Bloodborne. I've asked Outlawer for permission earlier but I failed converting it to LE. Planning to do a full re-rig of it instead. I just don't hope I run into trouble with copyrights. I did the stupid thing and asked permission to use a model from a video game and got an essay back with blabla and a solid no ? That is interesting... I always figured that with modded content, especially on LoverLab was sort of that darkweb area that just sort of slipped through the cracks of copyrights and other legal jargon.
Gukahn Posted November 6, 2021 Posted November 6, 2021 59 minutes ago, Gundalypse said: That is interesting... I always figured that with modded content, especially on LoverLab was sort of that darkweb area that just sort of slipped through the cracks of copyrights and other legal jargon. Nope, everyone who does some skyrim modding finds out about LL in, maybe a few minutes if they look deep enough. It's not illegal or shaddy or anything ? so yeah, even here you have to mind copyright 1
Guest Posted November 6, 2021 Posted November 6, 2021 26 minutes ago, Gukahn said: Nope, everyone who does some skyrim modding finds out about LL in, maybe a few minutes if they look deep enough. It's not illegal or shaddy or anything ? so yeah, even here you have to mind copyright I know I want to keep myself on the correct side of this, so I ask if in doubt. On the nexus wicki there is an overview of which gaming companies allow re-use if their assets, but if you look closely there's so many conditions to be met that there isn't really many options left ? https://wiki.nexusmods.com/index.php/Porting_content
KONTOL222 Posted November 6, 2021 Posted November 6, 2021 i think fixing bugs is more important than adding more creature
LoveNothing Posted November 6, 2021 Posted November 6, 2021 (edited) 11 hours ago, ViolentFoxFA said: Just tested it and spawned few of them. Now i can see them, yes, but they don't have their glowing eyes. Normal and HARD works norman now. Not sure about SMP patch, i need to reinstall it first. @Thor2000 You forgot to add HDT-PE to your Draugr I think, but that's if it's for LE I saw the SE part, dumb me What's the connection with DC and Skyrim underground again? Here, a quick addtion of SMP to Thor's mummyHARD.nif Edited November 6, 2021 by LoveNothing
ViolentFoxFA Posted November 6, 2021 Posted November 6, 2021 1 hour ago, LoveNothing said: @Thor2000 You forgot to add HDT-PE to your Draugr I think, but that's if it's for LE I saw the SE part, dumb me What's the connection with DC and Skyrim underground again? Here, a quick addtion of SMP to Thor's mummyHARD.nif 766.58 kB · 1 download Thanks, i will test it. I didn't explore Skyrim Underground fully, but as i recall, it have almost the same creatures. So, you can think that, for example, a mummy from DC is broken, but that not a mummy from DC, it is a mummy from Skyrim Underground and etc.
Guest Posted November 6, 2021 Posted November 6, 2021 1 hour ago, ViolentFoxFA said: So, you can think that, for example, a mummy from DC is broken, but that not a mummy from DC, it is a mummy from Skyrim Underground and etc. 2 hours ago, LoveNothing said: What's the connection with DC and Skyrim underground again?mummyHARD.nif 766.58 kB · 2 downloads Yes. Exactly. Some DD creatures uses same races as Sk Underground. This was tested in advance and turned out to be fine, but you never now. Since Nimius showed me a screenshot of a creature named "Mummy" I wondered if it was a mod conflict. In DD there is no "Mummy". Only "Mummy Thrall"
3320190 Posted November 7, 2021 Posted November 7, 2021 Hi there, I really like this mod. Is it possible to change monsters' level like high level enemies? Some monsters are pretty strong at beginning of the game, but they will become extremely weak in the late game. Surrendering to low level monsters instead of being knocked down is kind of weird. Overall, thanks for your hard work.?
Dreamer1986 Posted November 7, 2021 Posted November 7, 2021 When starting a new game with DC 1.51 I noticed in the left corner a few popups saying "creature with number 31,32, etc from demoniccreatures.json is missing its race or name". Is that a normal error to ignore?
Guest Posted November 7, 2021 Posted November 7, 2021 9 hours ago, Dreamer1986 said: When starting a new game with DC 1.51 I noticed in the left corner a few popups saying "creature with number 31,32, etc from demoniccreatures.json is missing its race or name". Is that a normal error to ignore? It is something wrong somewhere. I did try to look inside that json file at those creatures (mihaildeerfallforest and... can't remember no 2). It looked correct. Worst thing that happens us that sexlab won't launch animations with these two.
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