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  • 3 weeks later...
Posted

"- BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission."
Does it mean that you won't be able to proceed through certain dungeons (even quest ones) unless you're uber powerful?

  • 3 weeks later...
Posted
On 9/12/2021 at 11:52 PM, ifaptome said:

Hi, can anyone help me, i have All the requirements yet the Chimps and the Apes Don't have penises. 

 

I was wondering that myself. Ever figure it out? 

Posted (edited)
On 8/30/2025 at 1:41 PM, shunter said:

"- BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission."
Does it mean that you won't be able to proceed through certain dungeons (even quest ones) unless you're uber powerful?

 

Yes it could mean that or you need to outrun them. I know its not everyone's cup of cake, but for me, with Mantella AI installed, this is a treat! Personally, it makes the game still interesting for me knowing I'm not the strongest one out there in the world.


If you don’t like these features, you can easily lower their level in xEdit/TES5Edit (preferably as a separate patch, though not necessarily):
 

On 9/16/2025 at 4:55 AM, lavatube said:

 

I was wondering that myself. Ever figure it out? 


I've probably already removed the "penises" according to the given heads-up regarding realistic creatures (btw, that info has been removed today). This counts for around 32 animals.

 

 

s.png

Edited by Thor2000
  • 3 weeks later...
Posted

Wasted so much time playing Skyrim without this amazing mod... With this mod, you will never know what kind of creepy enemies are waiting for you. And those animals really make Skyrim come alive. Can't believe you can have almost 400 high quality creatures with just this one mod—it is also performance friendly. And most importantly, it even has interactions with sexlab mods (You konw what I am saying).  I shall call this a masterpiece.

  • 3 weeks later...
  • 2 weeks later...
Posted

Babo's animation AnimObjects such as Spriggan tentacle, Hagraven fly etc don't show up for added demonic creatures of those races/skeletons. Is there any way to get them to show?

  • 2 weeks later...
  • 5 weeks later...
  • 2 weeks later...
Posted

I can't start scenes with some creatures. Can't do that with Defeat and can't even do that with some other mods (like simple sexing). What can I do about it?

  • 1 month later...
Posted

hey

I am currently having some troubles with Demonic Creatures. They keep showing up as Cause of CTDs for various reaons.

 

I also noticed, that many Creatures spawned by Demonic Creatures in the Game lack the Demonic Creatures Keyword. 

For example the Wendigo has the Keyword in the ESP but not in my Game (I check in console, no KWD, I do papyrus keyword check on the same creature -> no Demonic Creatures Keyword).

 

I also noticed, that some Demonic Creatures behave either extremely passive in combat (not attacking) or somehow very stupid (stand in front of me hostile but do not attack), while some that should be clearly hostile are just... not 

 

Apart of that, there seems to be an issue with the JSON file. 

Creature Framework just refused to register some Creatures (Ogrim, Wendigos for example) and so they do not have Schlongs.

They had before, so I wonder what could possibly be broken here. The JSON and mod was unmodified and not updated / changed 

 

I use 1.9 Version on AE.

 

I noticed the mod uses Scripts? Anything I can use for debugging Demonic Creatures?
Or can reinstalling the mod fix these issues?

 

 

Posted
21 hours ago, Nymra said:

hey

I am currently having some troubles with Demonic Creatures. They keep showing up as Cause of CTDs for various reaons.

 

I also noticed, that many Creatures spawned by Demonic Creatures in the Game lack the Demonic Creatures Keyword. 

For example the Wendigo has the Keyword in the ESP but not in my Game (I check in console, no KWD, I do papyrus keyword check on the same creature -> no Demonic Creatures Keyword).

 

I also noticed, that some Demonic Creatures behave either extremely passive in combat (not attacking) or somehow very stupid (stand in front of me hostile but do not attack), while some that should be clearly hostile are just... not 

 

Apart of that, there seems to be an issue with the JSON file. 

Creature Framework just refused to register some Creatures (Ogrim, Wendigos for example) and so they do not have Schlongs.

They had before, so I wonder what could possibly be broken here. The JSON and mod was unmodified and not updated / changed 

 

I use 1.9 Version on AE.

 

I noticed the mod uses Scripts? Anything I can use for debugging Demonic Creatures?
Or can reinstalling the mod fix these issues?

 

 

I was on 1.74 Patch to 1.6. Just upgraded to 1.9 so can give you a response from that perspective. 

Posted
3 hours ago, BigOnes69 said:

I was on 1.74 Patch to 1.6. Just upgraded to 1.9 so can give you a response from that perspective. 

 

can you check with the Creature Framework logging on, if your Creature Registration from Demonic Creatures is complete?
For me it says this 147th creature lacks this and that and for Example Wendigo and Ogrim do not show up at all in the registration log. 

Thats the main point I m working on at the moment since it does not seem to make sense at all

Posted
20 hours ago, Nymra said:

 

can you check with the Creature Framework logging on, if your Creature Registration from Demonic Creatures is complete?
For me it says this 147th creature lacks this and that and for Example Wendigo and Ogrim do not show up at all in the registration log. 

Thats the main point I m working on at the moment since it does not seem to make sense at all

I will check now

 

Posted
21 hours ago, Nymra said:

 

can you check with the Creature Framework logging on, if your Creature Registration from Demonic Creatures is complete?
For me it says this 147th creature lacks this and that and for Example Wendigo and Ogrim do not show up at all in the registration log. 

Thats the main point I m working on at the moment since it does not seem to make sense at all

It is complete on 1.9 upgrade. I did a play through yesterday and it was  good. I just went into the game and all Demonic Creatures are registered with Creature Framework.  

Posted
6 hours ago, BigOnes69 said:

It is complete on 1.9 upgrade. I did a play through yesterday and it was  good. I just went into the game and all Demonic Creatures are registered with Creature Framework.  

 

did you check it in the log? because in the MCM it shows them all as registered with me too, only in the log the errors become visible. 
DOes it register "Ogrim" or "Wendigo"?

Would just help me try to pinpoint the problem, since MNC is already very confusing ^^

Posted
15 hours ago, Nymra said:

 

did you check it in the log? because in the MCM it shows them all as registered with me too, only in the log the errors become visible. 
DOes it register "Ogrim" or "Wendigo"?

Would just help me try to pinpoint the problem, since MNC is already very confusing ^^

Yes I will look.

Posted
17 hours ago, Nymra said:

 

did you check it in the log? because in the MCM it shows them all as registered with me too, only in the log the errors become visible. 
DOes it register "Ogrim" or "Wendigo"?

Would just help me try to pinpoint the problem, since MNC is already very confusing ^^

The only thing in my log was a list of files for creatures already loaded and therefore ignored. None of them were about Ogrim or Wendigo. Everything is working on my system. All the mods that add creatures to Creature framework are all registered and there are no errors listed. 

 

Posted (edited)
14 minutes ago, BigOnes69 said:

The only thing in my log was a list of files for creatures already loaded and therefore ignored. None of them were about Ogrim or Wendigo. Everything is working on my system. All the mods that add creatures to Creature framework are all registered and there are no errors listed. 

 

 

yeah, no errors listed for me either. still not working.
I just give up. Time to brute force the damned aroused skin, CF is just not reliable and never will be :(
thx for the info tho! 

Edited by Nymra
  • 2 weeks later...
Posted

The chimp shlong is not working I saw by accident when I saw a chimp having fun with some npc, I checked all the Json  and its not there and that is why its not in creature framework. The chimp however is in Demonic V1.8 demonicfalmers.json. When I copied that part to this version then reset creature framework the skin showed up in creatures.

However to get the hard shlong need edit the demonic.esp file (I think) with ssedit.  Cant get it to work and I dont risk to mess to much. I only changed the armor addon for info. FormID 07322D61 (DEMnakedchimpAA) was there already and I added 07322D62 (DEMnakedchimphard) and took same values as in version 1.8.

 

The lazy way to *fix* and not to change any file is copy the chimphard (meshes) and rename it to chimp but then its ofcourse always aroused.

Amazing how much time all this took but ofcourse I am a pure beginner for this kind of stuff.

 

  • 2 months later...
Posted

So, I have two questions... One... I had the most bizarre thing occur, which was great, and I THINK it was related to this mod, but I noticed I am not updated. I am at 1.7... is this safe to update mid playthrough? I'm guessing, probably not, especially with such a jump, but thought I'd ask.

 

Second... I don't want to give it away, but I was running from some bandits, and I... ended up somewhere else. LoL. It was actually pretty cool, does this mod have a teleport waypoint like system in it? Without going into detail... I just want to know what mod that came from.

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