Guest Posted June 19, 2024 Posted June 19, 2024 4 hours ago, Canceller said: @Arielo Try this: meshes.7z 1.89 MB · 1 download 3 hours ago, Arielo said: Hi, it worked! Thank you very much! I'm going to create a patch for this pretty quick.
FRosTy76 Posted June 22, 2024 Posted June 22, 2024 Having some trouble with the new creature. I have 1.8 and the patch installed.ScreenShot4.bmp
Guest Posted June 22, 2024 Posted June 22, 2024 7 hours ago, FRosTy76 said: Having some trouble with the new creature. I have 1.8 and the patch installed.ScreenShot4.bmp I've uploaded a patch for the missing eye textures. I'm wondering if anyone else has that schlong bone error?
Foolzero Posted June 24, 2024 Posted June 24, 2024 22.06.2024 в 15:13 Thor2000 сказал: Я загрузила патч для отсутствующих текстур глаз. Мне интересно, есть ли у кого-нибудь еще эта ошибка с костями шлонга? I have a problem with the new goblins and squirrels. The squirrels simply had a skeleton and a model replaced. It didn’t work out that way with the goblins; the weight distribution of the vertices in the ...HARD model was broken. You need to edit it in a 3D editor. Unfortunately, there is no time for this yet.
Guest Posted June 25, 2024 Posted June 25, 2024 14 hours ago, Foolzero said: The squirrels simply had a skeleton and a model replaced. Not by me. I didn't change anything with them. 14 hours ago, Foolzero said: I have a problem with the new goblins. It didn’t work out that way with the goblins; the weight distribution of the vertices in the ...HARD model was broken. Canceller, did you have issues with the new riekling goblins? I suspect there is differences between LE/SE when it comes to riekling skeletons. Saw the same thing on the little Bjaergtroll.
Canceller Posted June 25, 2024 Posted June 25, 2024 1 hour ago, Thor2000 said: Canceller, did you have issues with the new riekling goblins? I suspect there is differences between LE/SE when it comes to riekling skeletons. Saw the same thing on the little Bjaergtroll. Like this one? Spoiler Oh, BTW. Is it possible to use the SOS Light skeleton on Mihail's Goblins? Just realized they're using human skeleton.
Guest Posted June 25, 2024 Posted June 25, 2024 3 hours ago, Canceller said: Like this one? Reveal hidden contents Oh, BTW. Is it possible to use the SOS Light skeleton on Mihail's Goblins? Just realized they're using human skeleton. Yeah that's one. It's defently a LE / SE incompability. About the SOS light Skeleton. It could be. Never tried it myself.
Canceller Posted June 26, 2024 Posted June 26, 2024 12 hours ago, Thor2000 said: Yeah that's one. It's defently a LE / SE incompability. About the SOS light Skeleton. It could be. Never tried it myself Yup. It also happens on some armors (especially with physics) when backported. I'll try experimenting with the SOS stuff... Might fail or I might not, we'll see😆
Foolzero Posted June 26, 2024 Posted June 26, 2024 There may have been confusion and problems with more than one type of goblin. I'm talking about the goblin Bitterfish (Thora) (Slimgoblin) But he is Riekling with a different skin. So the problem is not in the skeleton but in the weight distribution of the vertices
Guest Posted June 26, 2024 Posted June 26, 2024 55 minutes ago, Foolzero said: There may have been confusion and problems with more than one type of goblin. I'm talking about the goblin Bitterfish (Thora) (Slimgoblin) But he is Riekling with a different skin. So the problem is not in the skeleton but in the weight distribution of the vertices Yes we're talking about the same one. Like I said earlier, it was the exact same issue with the bjaergtroll which also is a riekling. It worked flawlessly in LE cause I rigged for LE but not for SE. I experienced that myself when I swtiched over to SE. Now it's the same thing but the other way around. That said... I'm wondering if LE version of the bjaergtroll got overwritten by a converted SE version? Does give bone errors too?
Guest Posted June 26, 2024 Posted June 26, 2024 (edited) 1 hour ago, Foolzero said: There may have been confusion and problems with more than one type of goblin. I'm talking about the goblin Bitterfish (Thora) (Slimgoblin) But he is Riekling with a different skin. So the problem is not in the skeleton but in the weight distribution of the vertices Try out the Bjaergtroll in any xxx animations. See if it produces the same bone error as the Bitterfish goblin. If it does, download patch v1.83 and report back please. . The patch contains the original LE rigged Bjaergtroll. EDIT: I don't know why, but SE don't use belly bones on rieklings, but LE does. So if you're up for it, open one of those goblin aroused meshes in outfitstudio, set your reference skeleton to use the riekling skeketon in settings. Then import as reference the aroused vanilla riekling body and use that body as reference and copy its belly weight over to the slimgoblin body. That should be the fix. Same thing I did with the Bjaergtroll but opposite 😝. Edited June 26, 2024 by Thor2000 Got my memory back.
Foolzero Posted June 27, 2024 Posted June 27, 2024 (edited) After trial and error I found the problem with goblins. It turned out to be (BSDismemberSkinInstance). After its removal, the goblin model stopped being compatible. (this model works correctly) I don’t know why this parameter is in the creature model. Could you tell? I'm posting the files. SlimGoblin.zip Edited June 27, 2024 by Foolzero 1
Guest Posted June 27, 2024 Posted June 27, 2024 (edited) 57 minutes ago, Foolzero said: After trial and error I found the problem with goblins. It turned out to be (BSDismemberSkinInstance). After its removal, the goblin model stopped being compatible. (this model works correctly) I don’t know why this parameter is in the creature model. Could you tell? I'm posting the files. SlimGoblin.zip 6.97 MB · 1 download Great. But you did remove the bellybone? I can't find them in the bones list. What happens in LE if you just convert BSDismemberSkinInstance to NiskinInstances and let the Goblin have its belly weights intact? Screw that. I'm gonna upload a new patch with the updated meshes. Reason why it was still a BSDismemberSkinInstance may be because I've forgot to convert it to NiSkiInstance. I never thought that would lead to broken bones in game though. We learn as we live I guess. Edited June 27, 2024 by Thor2000
Foolzero Posted June 28, 2024 Posted June 28, 2024 Oh, this may seem strange, but the belly bones are not used at all by the model. the abdominal bone is not listed as (active). it's just there as ballast. The bone remained, I did not remove it. I understand that in BSDismemberSkinInstance there is a link to the belly bone, but it is not used, so a conflict arises and the model breaks.
FRosTy76 Posted June 30, 2024 Posted June 30, 2024 Everything seems to work fine with 1.84 as far as i can tell. One question about enemy spawning variation. I always play on expert ,but tried adept for destruction mage and i encountered rockbiter shamans with warpaint on 2 different playtrough around lvl 10. Meanwhile on expert I didn't see a single one on many playtroughs ,not even on a lvl 30 character. Is it normal?
Canceller Posted July 8, 2024 Posted July 8, 2024 BTW. This mod's leveled creatures work so well in Hammet's Dungeon Pack 1.
btj1234 Posted July 11, 2024 Posted July 11, 2024 hmm...Slim Goblin's physic vagina doesn't work. And the face and body color of the female NPC added as a demonic creature appears different. ScreenShot29.bmp
DorkundusChungus Posted July 18, 2024 Posted July 18, 2024 Any possibility of adding support for the recently released dragonborns bestiary mod? https://www.nexusmods.com/skyrimspecialedition/mods/123521 1
Deliah Blue Posted July 18, 2024 Posted July 18, 2024 6 hours ago, glock88 said: Any possibility of adding support for the recently released dragonborns bestiary mod? https://www.nexusmods.com/skyrimspecialedition/mods/123521 Just posted about this in the sse thread, the existing mihail addon should cover some of the creatures
unwashed biomass Posted July 21, 2024 Posted July 21, 2024 (edited) Are frost giant's hands fixed in this version? does minotauruses use proper animation set (not draugr). Wont update now (1.6) because im deep in currrent playthrough but maybe i can incorporate fixes themself. Edited July 21, 2024 by unwashed biomass
tihos9 Posted September 26, 2024 Posted September 26, 2024 Thor please if you still have this the LL link is broken Thanks in advance.
Guest Posted September 26, 2024 Posted September 26, 2024 3 hours ago, tihos9 said: Thor please if you still have this the LL link is broken Thanks in advance. https://www.mediafire.com/file/qzxn1hncm090qqv/Female_Draugrs_Str*p_*n_OLDRIM.7z/file
tihos9 Posted September 26, 2024 Posted September 26, 2024 4 minutes ago, Thor2000 said: https://www.mediafire.com/file/qzxn1hncm090qqv/Female_Draugrs_Str*p_*n_OLDRIM.7z/file I can't believe it Thanks a lot, LL the best community on the internet. 👍
Dakhma Posted October 9, 2024 Posted October 9, 2024 Hello, how can we check or know which creatures are already covered by mihail's mods so we don't download twice?
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