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Posted (edited)
2 hours ago, Archon459 said:

Does anyone know the console command to see what level you're at for being able to transport slaves?

look at the main mod paige, 3. img (Termial) 

 

Slaves following  0/2 ,   2 is the Slave following capacity

Edited by LarryJD8822
Posted (edited)

Tested out the Underground Hideout: works great. There's even a secret NPC idle spot where they'll huff Jet, and there's a small room adjacent to that space with drugs in it.

 

Vault 57: So far, so good. Wow there's a *ridiculous* amount of space in there. I'm remiss there's no way to simulate running water in a natural sense (streams, springs), as I had once upon a time dream of turning Blackreach into a giant slave pleasure palace/theme park...but this place is so big I can get close to it!

 

Resting place: the spot right where it goes from a narrow opening to a huge, open space - about 10 feet in front of the door - has a navmesh problem whereby followers will NOT walk through that space. You can use "moveto player" after clicking on them to move them to the other side of that space, and then it works fine. The problem will come when you realize your customers and creatures might not be able to enter. I haven't tested it to see how well it works when warp out and then back in, but I imagine it works fine when you're literally not there.

 

Lexington Apartments: *fantastic* player home. You can clean up almost all of the debris (only a small spot at the top floor remains). Delete the ice machine in the stairwell and you will have zero NPC pathing issues.

Edited by Archon459
corrected a typo
Posted
On 5/26/2025 at 4:47 PM, Archon459 said:

 

Thank you for the response. I browsed this thread (jesus christ it's 68 pages) and finally got what I needed working.

 

For starters, a fresh save was needed.

 

Second "Just Business" seems to want to interfere with the whole "managing prostitution and slave trade" thing, so that should be listed as a soft "not-compatible" on the "the fucking manual" thread.

 

Other questions of mine I had answered

-all slaves start off only being used for breeding

-once they are used for breeding, they are made submissive

-when they are submissive, then they can be made prostitutes

 

I created a 'Menagerie' construction site for my breeding pen/brothel: an all-glass building.

 

I would post pictures but it seems LL doesn't like the images I uploaded...

 

Incidentally, I found that when you take submissive slaves with you to other settlements - that is, you change their assignment in the terminal from prostitute to follower - you can then have them prostitute themselves literally wherever you want and they will generate a fortune in caps for you.

 

I have hoes slutting it up in Diamond City, and even one of my settlements where they're not designated according to the terminal. It's like having a follower sandbox in a random location. I think you can have an unlimited number this way. Certainly a lot more than what the Terminal will allow.

Posted

Holy mother of ass. I finally visited Vault 88... it's basically the Blackreach of Fallout 4. It's gigantic. It's not as tall as Blackreach, but in place of the gem and mineral deposits and Nirnroot you have mountain of Uranian Ore and Marble, as well as a massive stockload of building materials to discover. It's epic. It's easily about 10,000+ each of concrete, steel, and wood, in addition to a LOT of other scrap.

Posted

@HR_Sinop

 

Just ran into a problem I've never had before.

 

My newest HR terminal is currently set up in Graygarden, however it think it's currently in another settlement! It misidentified itself as being in Sebos Loft, a custom settlement where I do have another terminal set up, instead of being in Graygarden. Safe and beacon are installed and identified by the terminal.

Posted
Just now, Archon459 said:

@HR_Sinop

 

Just ran into a problem I've never had before.

 

My newest HR terminal is currently set up in Graygarden, however it think it's currently in another settlement! It misidentified itself as being in Sebos Loft, a custom settlement where I do have another terminal set up, instead of being in Graygarden. Safe and beacon are installed and identified by the terminal.

...and just as simple as alt-tabbing out to this forum to type that post, and then back into the game, I was able to back out of the Terminal, go back into it, and it correctly identified its location. The mystery...

Posted

Okay. Had the same thing come up again just now. Visited Nu Cafe Ola and worked with some girls there, and accessed the terminal and did stuff, and then went to Lexington Apartments and accessed the terminal and saw Nu Cafe Ola on the HR terminal. I backed out of the terminal and then went back into it, and it fixed itself.

 

Any idea what is causing this?

Posted
9 hours ago, Archon459 said:

Okay. Had the same thing come up again just now. Visited Nu Cafe Ola and worked with some girls there, and accessed the terminal and did stuff, and then went to Lexington Apartments and accessed the terminal and saw Nu Cafe Ola on the HR terminal. I backed out of the terminal and then went back into it, and it fixed itself.

 

Any idea what is causing this?


That's "known behavior" (to me, at least)
happens all the time when you set up a terminal the first time - it displays the name of the last settlement that you accessed a HR terminal at. (not sure whether it also pops up for established ones.... I hardly notice anymore)
back to start menu (of the terminal) and back in -> shows the correct name.
(unless it's one of those settlements where HR did not register successfully)


speaking of weird HR terminal behavior:
at the one in the slave market, I always have to go back-back-back-back-back-back-back..... to exit the terminal - as the "exit" screen does not give me an "exit" option (just: "back", instead)
 

I tried to look at how those terminal menus worked once, but couldn't figure it out. couldn't find a console command to simply "fast exit" the terminal, either
Just one of "the usual" little, not-game-breaking bugs, I guess.
well, nothing's perfect - and there's usually more important bugs / mechanical quirks to spend time on / obsess about....
 

Posted

re, the "back back back": I've had that come every time, too. The simplest solution would be to look at the terminal functionality between the slave market and the HR settlement terminal. I mention this as a simple solution because they're both packaged in the same mod, so the code is within one literal package to examine.

 

Separate issue I've had come up: when I access the terminal, when it shows me how many followers I have, if I have 2 followers it's supposed to say "2 / x", where X is my current maximum limit, so if my limit is 14 followers, it should show "2 / 14" . Instead, it's showing "2 / placeholder", and when I first go to the option to sell slaves it's supposed to show the value of each slave but instead says "placeholder". When I then select a slave to sell, it shows the value of the slave, I sell them, then go back to the list of slaves to sell, and it shows the correct value of each slave.

 

Meanwhile, even when having just a small handful of slaves (say, less than 5), the terminal moves extremely slowly through each of the screens. It was previously only doing this when I came in with a huge gaggle of like 10+ slaves, so the big performance hit has definitely been noticeable.

 

Is there anything I can do to resolve this?

Posted
4 hours ago, egonm68 said:


speaking of weird HR terminal behavior:
at the one in the slave market, I always have to go back-back-back-back-back-back-back..... to exit the terminal - as the "exit" screen does not give me an "exit" option (just: "back", instead)

 

I don't know if it works on the keyboard, I play with an xbox controller, but if I hold B (pipboy button), I get out of the terminal, try holding down the pipboy button on the keyboard, whichever that is

Posted
On 6/18/2025 at 3:21 PM, LarryJD8822 said:

I don't know if it works on the keyboard, I play with an xbox controller, but if I hold B (pipboy button), I get out of the terminal, try holding down the pipboy button on the keyboard, whichever that is

 

I tried it out, and it works. Thanks! Just press and hold <TAB> (the default for the pip boy). I can't believe I didn't know that. I've been playing FO4 on and off for 7 years...

Posted
On 6/18/2025 at 1:17 PM, Archon459 said:

 

 

Separate issue I've had come up: when I access the terminal, when it shows me how many followers I have, if I have 2 followers it's supposed to say "2 / x", where X is my current maximum limit, so if my limit is 14 followers, it should show "2 / 14" . Instead, it's showing "2 / placeholder", and when I first go to the option to sell slaves it's supposed to show the value of each slave but instead says "placeholder". When I then select a slave to sell, it shows the value of the slave, I sell them, then go back to the list of slaves to sell, and it shows the correct value of each slave.

 

Meanwhile, even when having just a small handful of slaves (say, less than 5), the terminal moves extremely slowly through each of the screens. It was previously only doing this when I came in with a huge gaggle of like 10+ slaves, so the big performance hit has definitely been noticeable.

 

Is there anything I can do to resolve this?

 

If this does come up for you, know that it cleared up on its own for me. I literally did nothing except continue to play.

Posted (edited)

Help, my slaves are not listening to me
i'm trying to get them to tend to some crops and they won't do anything
LAZY

edit: I figured out you need the human resources terminal
only ONE slave per settlment? THAT FUCKING SUCKS.
how about a cheat that lets me have infinite slaves? or a cheat that gives me fame
I hate this shit just let me have as many slaves as I want, I went through the trouble of capturing them alive

Edited by DumCumpster
Posted
21 hours ago, DumCumpster said:

Help, my slaves are not listening to me
i'm trying to get them to tend to some crops and they won't do anything
LAZY

edit: I figured out you need the human resources terminal
only ONE slave per settlment? THAT FUCKING SUCKS.
how about a cheat that lets me have infinite slaves? or a cheat that gives me fame
I hate this shit just let me have as many slaves as I want, I went through the trouble of capturing them alive

I can understand your ire, but patience grasshopper.

Setup the terminal, customer mat, the safe and the human resources broadcast tower.  Set your first slave as a breeding slave.  Turn on the broadcast tower (or not, but it's faster with it on).  Also, there are MCM settings which you can set to speed up the fame increase and submission rate.  Then make that first slave a prostitute for more money and fame.  As your brothel becomes more famous, you can have more slaves.  Make the first few breeding slaves and then prostitutes.

 

In the meantime, park any extra you have captured by telling them to "Wait on your knees" (or something like that).  When a new slave slot opens you can then add them to the active slave list.

 

I haven't looked, but most likely there is a global variable to you could set in the console to increase fame.

 

Posted

not a bug per say, but the brothel girls are not always listed as the receiver in animations, this is often the case when 3 actors are involved.   This would not be an issue normally, but 2 things happen often.   1. they do not unequip the strap-on all the time 2. the act is not always counted towards submission/fame.

 

I guess the question is there a way to force them to always be on the receiver side?  I mean I get that there are Kinks out there but I think this is a little too high a percentage.

 

last question, why only Males as clients.   Females like some action also but this mod only brings the Males to the brothel.

 

Settlement Visitors works great with this mod, but sadly the Females it brings are just for me I guess.

Posted
22 hours ago, tinkerbelle said:

I can understand your ire, but patience grasshopper.

Setup the terminal, customer mat, the safe and the human resources broadcast tower.  Set your first slave as a breeding slave.  Turn on the broadcast tower (or not, but it's faster with it on).  Also, there are MCM settings which you can set to speed up the fame increase and submission rate.  Then make that first slave a prostitute for more money and fame.  As your brothel becomes more famous, you can have more slaves.  Make the first few breeding slaves and then prostitutes.

 

In the meantime, park any extra you have captured by telling them to "Wait on your knees" (or something like that).  When a new slave slot opens you can then add them to the active slave list.

 

I haven't looked, but most likely there is a global variable to you could set in the console to increase fame.

 


It's fine, AWHA2 posted a tweak that fixes every god damn grievance I have with this otherwise good mod
 

 

Posted (edited)

Human resources.esp has a load of PreVis Reference Index errors, save to be ignored?
Furthermore, the slave market door location conflicts with Plenty o Explore, I'd suggest to consider moving the door elsewhere to an unused house. I haven't performed such an edit before but would be willing to have a look if you do not care or no one with experience steps forward.

 

Edit: This new non lethal Zetan weapon could be an interesting addition to the enslavement mechanic.

Edited by plutocene
Posted (edited)

Something is making all the HR NPCs be dressed, does anyone know why this happens? I can't figure out what's causing it but it's dressing settlers in settler clothes sometimes and raiders are always in heavy armour. If I use console to look at their inventory I can't unequip it.

 

TJ7pS5M.jpeg

Edited by Dont Tell My Parents
  • 3 weeks later...
Posted

Hi all. There is an option in the menu to command Human resources settler as regular settler. I have some Human resources NPCs that enslaved before I enable it. Is it any way to apply this setting to them?

I mean can i simply use commands
 

addkeyword WorkshopAllowCommand

setpv bCommandable true

or they can break some mod logic?

Posted
1 hour ago, Tempest_Art said:

Hi all. There is an option in the menu to command Human resources settler as regular settler. I have some Human resources NPCs that enslaved before I enable it. Is it any way to apply this setting to them?

I mean can i simply use commands
 

addkeyword WorkshopAllowCommand

setpv bCommandable true

or they can break some mod logic?

I have same problem, have ack ack and whiplash that i cant command, want to add them to other furniture like raider reform school or crx crosses

 

Posted
5 hours ago, ahsdg said:

I have same problem, have ack ack and whiplash that i cant command, want to add them to other furniture like raider reform school or crx crosses

 

Have you come up with any solution? Its looks like addkeyword WorkshopAllowCommand stop work when i leave settlement.

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