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Posted
1 hour ago, DonQuiWho said:

 

If HSH was working Ok before you installed the Cart - it was, wasn't it? - I've not much idea really

 

Other than reinstalling the HSH mod perhaps?

 

If you are using the SE version of SlaveCart, there is also a necessary script fix mentioned further up this page, which you will probably need to carry out anyway

 

The attached file contains what you need, in a format that you can just install straight into MO2

 

You could try that too, just in case it makes a difference

 

Otherwise, I'm not sure what will help

Hat auch nicht geklappt, gibt es ein Chat?

Didn't work either, is there a chat?

Posted
40 minutes ago, Anime Player said:

Hat auch nicht geklappt, gibt es ein Chat?

Didn't work either, is there a chat?

 

If I were you, I'd reinstall HSH, AYGAS, and SlaveCart

 

Make sure you have the right load order - particularly in relation to PAHE and Diary of Mine.  Look on the mod pages there for what they say

 

As LL search seems to be a bit borked, you can also use Google to search for the what others recommend as recommend as load orders/best file version combinations

 

I'm not a techie, and really, I'm truly sorry but that's about as much help as I can give you

 

Persevere and you will get it all working.  And it's worth the effort too

 

 

Posted
Vor 42 Minuten sagte DonQuiWho:

 

Wenn ich du wäre, würde ich HSH, AYGAS und SlaveCart neu installieren

 

Stellen Sie sicher, dass Sie die richtige Ladereihenfolge haben - insbesondere in Bezug auf PAHE und Diary of Mine. Schauen Sie auf den Mod-Seiten dort nach, was sie sagen

 

Da die LL-Suche etwas gelangweilt zu sein scheint, können Sie auch Google verwenden, um nach dem zu suchen, was andere empfehlen, wie Ladereihenfolgen / beste Dateiversionskombinationen

 

Ich bin kein Technikfreak, und wirklich, es tut mir wirklich leid, aber das ist ungefähr so viel Hilfe, wie ich Ihnen geben kann

 

Halten Sie durch und Sie werden alles zum Laufen bringen. Und es lohnt sich auch, sich zu bemühen

 

 

Danke, ich habe es geschaft

Posted (edited)

Jetzt habe ich ein anderes Problem die qeust mit der sklavenauktion geht nicht da kommen keine Animation und Dialogen da passiert garnix könnt ihr mit bitte weiterhelfen vielen lieben dank 

 

Now I have another problem, the quest with the slave auction doesn't work, there are no animations and dialogues, nothing happens, can you please help me, many thanks

Edited by Anime Player
  • 6 months later...
Posted

hello....i wanted to figure out a loophole way to make the slave cart follow me without having to mount it. after using a mod to make animals follow, im able to get the horse to follow, but it is stuck because the cart is basically static and cant move. all i need is the command to make it free and moveable again. do you perhaps know it, or is there any other way you could help? thanks, and love the mod btw!

 

 

 

 

 

 

 

 

  • 2 weeks later...
Posted (edited)
On 2/18/2023 at 8:47 AM, banditguy said:

hello....i wanted to figure out a loophole way to make the slave cart follow me without having to mount it. after using a mod to make animals follow, im able to get the horse to follow, but it is stuck because the cart is basically static and cant move. all i need is the command to make it free and moveable again. do you perhaps know it, or is there any other way you could help? thanks, and love the mod btw!

have you tried to summon the cart to another location?

(use the horn to do it)

since in theory it's a re spawn maybe it could help

 

  

On 8/17/2022 at 8:45 PM, Anime Player said:

Jetzt habe ich ein anderes Problem die qeust mit der sklavenauktion geht nicht da kommen keine Animation und Dialogen da passiert garnix könnt ihr mit bitte weiterhelfen vielen lieben dank 

 

Now I have another problem, the quest with the slave auction doesn't work, there are no animations and dialogues, nothing happens, can you please help me, many thanks

if there are no animations the it's probably a FNIS issue. almost all of Musje's mods need to run FNIS after every installation.

but the no dialogue is either a missing or incompatible fuz ro doh!

or you installed Diary of mine lol (at least it blocked the questline for me)

----------------------------------------------------------------------------------

and on other topics. anyone knows how to get rid of the pack horse? I have a stalker now lol

edit: aaa found it @fatrapper THANK YOU!

Edited by elfdrow
Posted
On 3/4/2023 at 1:02 PM, elfdrow said:

have you tried to summon the cart to another location?

(use the horn to do it)

since in theory it's a re spawn maybe it could help

thanks for the response but summoning didnt help

Posted
3 hours ago, banditguy said:

thanks for the response but summoning didnt help

All of the source scripts are included in the mod download, you can poke around in there and maybe find the one that does what you're looking for. Should be under scripts/source folder, and you can open them with Notepad or something similar.

Posted

So when I installed this to test I noticed that Racemenu had two extra races listed to pick from - a second Breton and a Horse. Checking the esp file I notice that there are four race records, two new races that are marked as playable in their flags and an edit to the vanilla horse race and vanilla the Altmer/High Elf race.

 

Am I missing something in the description that explains the playable races or should it be OK to remove the playable flag from them.

 

And for conflict resolution are there specific records from the vanilla edits that I need to ensure get forwarded from this for it to work properly? 

  • 2 weeks later...
Posted
On 3/10/2023 at 2:28 AM, grosaprap said:

So when I installed this to test I noticed that Racemenu had two extra races listed to pick from - a second Breton and a Horse. Checking the esp file I notice that there are four race records, two new races that are marked as playable in their flags and an edit to the vanilla horse race and vanilla the Altmer/High Elf race.

 

Am I missing something in the description that explains the playable races or should it be OK to remove the playable flag from them.

 

And for conflict resolution are there specific records from the vanilla edits that I need to ensure get forwarded from this for it to work properly? 

 

No idea why this is.  BTW did you try play as a horse?

Posted
On 3/9/2023 at 5:28 PM, grosaprap said:

So when I installed this to test I noticed that Racemenu had two extra races listed to pick from - a second Breton and a Horse. Checking the esp file I notice that there are four race records, two new races that are marked as playable in their flags and an edit to the vanilla horse race and vanilla the Altmer/High Elf race.

 

Am I missing something in the description that explains the playable races or should it be OK to remove the playable flag from them.

 

And for conflict resolution are there specific records from the vanilla edits that I need to ensure get forwarded from this for it to work properly? 

i am getting the same bug as you! ever figure it out?

Posted
On 3/19/2023 at 8:58 AM, Musje said:

 

No idea why this is. BTW did you try play as a horse?

 

7 hours ago, thelastten said:

i'm getting the same bug as you! ever figure it out?

 

Unfortunately just after asking the question I had a hard drive crash which wiped out part of my mod list and convinced me I needed a better way of backing up and documenting the list so that it could be recovered if it happens again, and I'm down that rabbit hole ATM trying to setup a sane version control for the list and a way to keep track of the changes I make to mods that I've installed so I don't have to keep 'rediscovering' fixes each time I'm forced to start over. But to be clear here, I actually had not run into any 'bugs' per say. I was looking at adding Slave Cart to my list and when I started a new save to check it out, noticed the extra races in Racemenu, then popped open the esp to see what was going on. That was about as far as I got before the crash. AFAIK, the mod works perfectly I just was confused why I had an extra Breton race and a horse option in the Racemenu.


Once I get my list back to at least a semi-stable state, I'll dig into it further. "Fixing" that would just be removing the extra race records overwriting the vanilla records and removing the 'playable' flag from the two new races in xedit (under the assumption that they need to exist for a script or something. But I wasn't sure if they were suppose to be there or not and didn't want to go in assuming they weren't suppose to be there.

  • 3 months later...
  • 7 months later...
  • 2 months later...
Posted

Hi, I'm using the SSE version and also using a combination of Nemesis and FNIS but this mod seems to break some horses in that they're t-posing for me. I've narrowed it down to this mod. It's not all the horses but most. Any help would be appreciated.

  • 3 weeks later...
Posted
On 5/20/2024 at 8:07 PM, jbrooketh said:

Hi, I'm using the SSE version and also using a combination of Nemesis and FNIS but this mod seems to break some horses in that they're t-posing for me. I've narrowed it down to this mod. It's not all the horses but most. Any help would be appreciated.

 

Can you point out which horses get bugged?

  • 3 months later...
Posted

Not sure if it's within the scope of the mod, but is it possible to expand this a bit?

I'm thinking a bit more immersive early enslavement of npcs, where player would have to be careful not to attract any attention and initial training would be harder. Something like:

1. You have to knock slave out and gag them

2. You carry the slave in a sack to the cart

3. If you're detected by guards, they will approach you. Then you have to either pass a persuasion check or use your Thane status.

4. Fade to Black/Slave is placed in a cart

4. When in a home, or a secure location, you put slave into any of Pahe holding devices ( as early on, they will non stop try to escape or attack you, so you have to break their initial resistance)

5. Then slave training resumes as usual.

 

  • 6 months later...
  • 5 months later...
Posted
38 minutes ago, MadWhitWolf said:

Hi. How do I buy a carriage if there is no dialogue? I've read almost the entire forum, but nothing is working...

 

Just use the item in your inventory. Its called "summon..."

Posted
1 hour ago, Fraying9981 said:

 

Just use the item in your inventory. Its called "summon..."

I don't have anything even close to anything from this mod in my inventory.

I tried to install it 10 times, it never worked.

  • 2 months later...
  • 3 weeks later...
Posted
On 3/16/2025 at 6:24 AM, Fraying9981 said:

this mod is awesome.


I wish there were a chest attached to the cart to store items such as outfits, i would use it all the time!

How is this mod awesome? Every time I try to use the cart for more than 3 minutes, crazy skyrim physics kick in and the cart goes flying around the horse at crazy speeds. I am staying on the roads and not doing any crazy turns or anything. It seems like if the cart bumps ANY object or dip it will just go flying out of control. Even a wild wolf attack will bump the cart and send it spazzing around the horse. I looked through about every comment here and it seems to be a me problem. But for not this mod is completely unpractical for me to use. 

  • 6 months later...
Posted

I'm having a problem, the option to buy the car appears, but after I hand over the money, it doesn't say anything or deliver anything, and I can't get the car. Could someone please help me?

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