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Arrok's SexLab Animations & Resource for Modders (Updated 11/28/2014)


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Posted

 

 

 

that being said I'm pretty confident its gonna work

 

 

Mission Accomplished people,...I just witnessed my own scaling genital animation in Skyrim.

 

This never happens,..something just working first try,....I was pumped to begin troubleshooting.

 

All I did was name my animation SOSSlowErect.hkx,...and replaced the default animation in the auxbones folder,..

 

loaded up skyrim,...opened the console and typed player.sae sosslowerect,...and there she blew,...

 

as expected the animation also blended with the default swaying when you move,...couldn't have gone any better.

 

 

Don't really understand what you said, but it sounds amazing :)

 

 

 

It just means that I can manipulate the SoS penis in my animations, directly controlling its motion and size.

 

So now I can sling a penis around in animations,.....instead of having it limited to the default SoS animation,...like slowerect, fast erect, flaccid, bend up,...ect.

Posted

Any chance you could also animate tails in your old anims? And if you're playing with SoS anims, maybe you could look at a "sheathed" flaccid animation for werewolves / beast races?

Posted

Any chance you could also animate tails in your old anims? And if you're playing with SoS anims, maybe you could look at a "sheathed" flaccid animation for werewolves / beast races?

 

If I understand it correctly,...tails are modular animations just like SoS genitals,...meaning they can be applied to all other animations.  So you should be able to shop around for a tail animation you like and have it added to the animations somehow.

 

 

 

I could animate the tail bone,..but I don't know how to get them in the sex animations. 

 

I'm relying on Ashal to get my genital animations into the SexLab animations.

 

 

I'll let you know once I hear back from him.

Posted

 

 

This is what it should show :

 

attachicon.gifAnim7.gif

 

Heres the test file:

 

attachicon.gifSpring Test(rename to animation to replace).rar

 

If I can get this to export,...then I wont really even need to deal with HDT for my animations.  As you can see its a pretty accurate simulation. 

 

Way better than my crappy hand made breast motion.

 

 

I realized last time I tested this, I tested it with the new xpmse which doesn't support pre-animated tbbp animations anymore. The new xpmse only supports HDT. (Didn't know that at the time)

So I tested it again with the legacy edition and the breast motion does work. However, It's not as wild as shown in the gif, probably because of the weighting of the body mesh I'm using (ct77 body from remodeled armor for bodyslide mod, similar to cbbe tbbp body).

 

Posted

 

Any chance you could also animate tails in your old anims? And if you're playing with SoS anims, maybe you could look at a "sheathed" flaccid animation for werewolves / beast races?

 

If I understand it correctly,...tails are modular animations just like SoS genitals,...meaning they can be applied to all other animations.  So you should be able to shop around for a tail animation you like and have it added to the animations somehow.

 

 

 

I could animate the tail bone,..but I don't know how to get them in the sex animations. 

 

I'm relying on Ashal to get my genital animations into the SexLab animations.

 

 

I'll let you know once I hear back from him.

 

 

If you get tails working properly,  let me know.  I put the better part of a week into trying to figure out how to get them to work in game without going silly. 

 

They do work just like the SoS does in that you export the tail bones out via the tail skeleton with Havok.  They animate just fine. 

 

The problem is, the Max animation and in game animation don't quite match up for some reason.  I have a pretty good amount of frustration going on over in my own thread about it, so I won't put it all in here.  Short version is:  While the tail anims look good in Max, once in game they are a bit " off " for lack of a better word to use.  Things like the tails anchorpoint moving,  or even the angle being completely out of whack.  ( Max = 90 degree angle coming off of actor, Skyrim = 10 degree angle :| )

 

Like I said, if you get it working, let us know lol because it's probably the root cause of why I'm taking a break from animating for now :D

 

Posted

 

 

Any chance you could also animate tails in your old anims? And if you're playing with SoS anims, maybe you could look at a "sheathed" flaccid animation for werewolves / beast races?

 

If I understand it correctly,...tails are modular animations just like SoS genitals,...meaning they can be applied to all other animations.  So you should be able to shop around for a tail animation you like and have it added to the animations somehow.

 

 

 

I could animate the tail bone,..but I don't know how to get them in the sex animations. 

 

I'm relying on Ashal to get my genital animations into the SexLab animations.

 

 

I'll let you know once I hear back from him.

 

 

If you get tails working properly,  let me know.  I put the better part of a week into trying to figure out how to get them to work in game without going silly. 

 

They do work just like the SoS does in that you export the tail bones out via the tail skeleton with Havok.  They animate just fine. 

 

The problem is, the Max animation and in game animation don't quite match up for some reason.  I have a pretty good amount of frustration going on over in my own thread about it, so I won't put it all in here.  Short version is:  While the tail anims look good in Max, once in game they are a bit " off " for lack of a better word to use.  Things like the tails anchorpoint moving,  or even the angle being completely out of whack.  ( Max = 90 degree angle coming off of actor, Skyrim = 10 degree angle :| )

 

Like I said, if you get it working, let us know lol because it's probably the root cause of why I'm taking a break from animating for now :D

 

 

 

Well I'm thinking because of SoS,..the modular genital animations are less of a hassle to get into skyrim and working properly.

 

Honestly, if I was dealing with tails,....I wouldn't even know where to begin to trigger the animation in-game. Is there some kind of modular animation mod for tails you're working with? If not,...I dont see any accurate results being possible at all without some kind of framework like SoS to smooth it out.

 

SoS has "offset" files for each skeleton type to place the "anchor" (genitalbase in my case) at the correct point.  Also it has specific behaviors for each actor (male, female, werewolf ect.)

 

So I think thats why we got different results with modular animations,....

 

When you think about it,...for the normal SoS animations like erect and flaccid to work correctly,....all the problems you describe like anchor points and angle changes need to be addressed for the animations to work like we see them in-game.

 

Since they work,...that means that all the behaviors in SoS are probably mostly correcting those problems that plague modular animations like tails ect.

 

You just need a SoS for tails,...ToS tails of skyrim XD

 

 

If SoS didn't exist,...I can tell you now I wouldn't even attempt genital animation with a skeleton alone,...and if thats what you were attempting without behavior script support from a mod like SoS,...then I sympathize with your frustration, and admire your courage.

 

 

Posted

 

 

 

This is what it should show :

 

attachicon.gifAnim7.gif

 

Heres the test file:

 

attachicon.gifSpring Test(rename to animation to replace).rar

 

If I can get this to export,...then I wont really even need to deal with HDT for my animations.  As you can see its a pretty accurate simulation. 

 

Way better than my crappy hand made breast motion.

 

 

I realized last time I tested this, I tested it with the new xpmse which doesn't support pre-animated tbbp animations anymore. The new xpmse only supports HDT. (Didn't know that at the time)

So I tested it again with the legacy edition and the breast motion does work. However, It's not as wild as shown in the gif, probably because of the weighting of the body mesh I'm using (ct77 body from remodeled armor for bodyslide mod, similar to cbbe tbbp body).

 

 

 

its not as wild in the animation in the gif because I accidently exported only the first second of a 5 second animation,....

 

Also, this animation was with springs on Breast01 bone,...since then I've switched it to just plain Breast, and the animations are much better.

 

Thanks for your help though,...and yes XPMS extended is only for HDT,...It will overwrite my animations with HDT enabled,...and just show no animation with HDT disabled.

 

Its really up to you guys if you want HDT or the Springs I make in future animations,...maybe someone will even make a in-game HDT toggle mod or something.

 

its really just a matter of preference 

Posted

Here is TBBP Cowgirl,..replaces stages 2-5 with new breast springs, and butt animation,..

 

Make sure you disable HDT,..and you're not using XPMS extended (normal XPMS is what you wanna use)

or you wont get the full motion.

 

Theres an alternative to stage 5,...I didnt do stage 1 and 6 yet because I'm planning SoS for those 2 stages, eventually the alternative stage 5 should be added when the cowgirl script expands to past 7 stages.

 

 

TBBP Cowgirl.rar

 

stage 2-3

post-2323-0-21096000-1407481947_thumb.gif

 

 

stage 4

post-2323-0-15043200-1407481961_thumb.gif

 

 

stage 5

post-2323-0-23395900-1407481978_thumb.gif

 

 

stage 5 alt

post-2323-0-61853700-1407481992_thumb.gif

 

 

Lol,...i haven't tested them in skyrim,..but they should work fine XD im getting lazy

 

Posted

OK I finished the SoS animations for testing,..im uploading them AS A MODDER RESOURCE for further testing.  I sent a copy to Ashal for Sexlab as well.

 

Yes the animations will work,...but no,...the penis will not align correctly like the .gifs until a mod (like SexLab) can activate them through SoS

 

VectorPlexus and Smurf are credited for SoS, and have given me the rig files for testing, so I dont have permission to give anyone permission to edit or reupload the genital files. 

 

SoSBlowjob.rar

 

 

Stage 1

 

 

 

Stage 1 Genitals

 

 

 

Stage 2

 

post-2323-0-61659400-1407495542_thumb.gif

 

Stage 2 Genitals

 

post-2323-0-73584100-1407495547_thumb.gif

 

 

Posted

Thanks guys, and yea theres gonna be more cowgirl,...I requested an 8 stage script,..we'll get it eventually.

 

Just got my new apartment,..hooking up internet next friday,...so any work I do I'll upload then.

Posted

I tested the animations, the woman seems reversed on them...Im sure I did something wrong.  What animations can I replace that you know will work?

Posted

I tested the animations, the woman seems reversed on them...Im sure I did something wrong.  What animations can I replace that you know will work?

 

Sounds like you replaced an AP animation,...they are the ones that have reversed scripts.

 

 

Most of the Arrok animations are scripted -100 male (which is what the SOS animations are offset)

 

so replace one of mine,...I know for a fact arrok reverse cowgirl is exactly -100 male no actor rotation

 

The penis will not line up though, even with SoS,....the genital animation needs to play at the same time for that to happen. Meaning it needs to be scripted to play by SexLab or something else.

Posted

OK I need the opinion of the public,........I need your..

 

1. Favorite sex positions

 

2. Favorite cup size

 

3. Favorite skeleton (like do you use TBBP, BBP, XPMS,....or do you use XPMS extended and HDT instead)

 

 

The answers I get will determine how I animate in the future,..whether to animate butt and breasts anymore (I wont if everyone is pretty much on HDT)

 

I need to know the average cup size I'm animating for (a pic will work if you dont know size)

 

And I need to know which sex positions I need to start with,...or which I need to make more variations of.

 

Anyone can post,...ill take every suggestion I can get.  I'm making this for you guys, lol I already made all the stuff I like.

Posted

Do you only do human or also work with the bestiary as well?

 

1. Doggy style on also female on top. 

 

2. Mid Sized breasts, give or take a cup size.

 

3. Xms, BBP and TBBP, Collision, Like to see the butt do the wave mostly during impact! :P

 

Great to see you back, I wish you luck and hope you do not work yourself too hard that you get frustrated! I know it can get that way. been there done that!

 

Ruff!

Posted

Do you only do human or also work with the bestiary as well?

 

1. Doggy style on also female on top. 

 

2. Mid Sized breasts, give or take a cup size.

 

3. Xms, BBP and TBBP, Collision, Like to see the butt do the wave mostly during impact! :P

 

Great to see you back, I wish you luck and hope you do not work yourself too hard that you get frustrated! I know it can get that way. been there done that!

 

Ruff!

 

Perfect,...this is what I need,...everyone post this stuff,......and yes I want to do bestiary,...but I haven't found the perfect rig for beasts yet.

 

I was starting with werewolf,...but I had to postpone the work to take care of other things,..like seeing if we could get custom SoS animation into skyrim.

 

That way I could also add genital animation to beasts,...which kinda super-ceded the beast animation progress. 

Posted

Welcome Back!

 

I would really like to see furniture animations.  Such as, guy sitting in a chair with a girl grinding or a girl on a stool with her ass hanging out and the guy going to town. 

 

2.  Whatever is game vanilla max

 

3. XPMSe + HDT  Been with it since it came out, never going back

 

 

Posted

Welcome Back!

 

I would really like to see furniture animations.  Such as, guy sitting in a chair with a girl grinding or a girl on a stool with her ass hanging out and the guy going to town. 

 

2.  Whatever is game vanilla max

 

3. XPMSe + HDT  Been with it since it came out, never going back

 

me too,...really wanna do some chair blowjobs and cowgirl

 

I'll ask about furniture linking,....I can easily make animations for invisible air chairs,...but I'm sure theres a way to do this.

 

I tried to implement chairs into an animation as an anim-object,..that would appear just for the animation like zaz animations bring in objects, but I never figured it out.

 

Maybe I could just make an air chair animation and SexLab could direct the scene to a nearby real chair,...doesn't seem impossible.

Posted

Human animations for sure. C-cups. Any animation is fine but I am definitely preferential to cowgirls and missionarys. I am definitely an HDT user. In particular, currently, I use the "my body is not jello" type settings lol. Far more realistic and reasonable.

Posted

Human animations for sure. C-cups. Any animation is fine but I am definitely preferential to cowgirls and missionarys. I am definitely an HDT user. In particular, currently, I use the "my body is not jello" type settings lol. Far more realistic and reasonable.

 

 

It seems people are generally in the C-DD cup range,...

 

 

And I usually animate with what is probably an H+ cup size,...

 

So I'll keep that in mind,....

 

Looks like im gonna need to generate a new female template mesh :P

Posted

Realistic proportions will always trump the more exaggerated, in my book. And as far as more cowgirl goes, all I can say to that is...I fully support that endeavor lol. 100%.

Posted

Realistic proportions will always trump the more exaggerated, in my book. And as far as more cowgirl goes, all I can say to that is...I fully support that endeavor lol. 100%.

 

Yea, I forget people actually play skyrim for the realistic freedom,...and not everyone has it look like a game filled with nympho NPCs.

 

When I load up skyrim it literally looks like a hentai sex game set in the elder scrolls universe XD.

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