ProjectXzone Posted August 5, 2025 Posted August 5, 2025 (edited) for some reason I have the make love option set to no cooldown in setting but when they make love it wont let me do it despite it being on no cooldown Edited August 5, 2025 by ProjectXzone
ZekiZeki Posted August 26, 2025 Posted August 26, 2025 I have a rather unusual problem: the list of vassals is on top of the family list, but everything works fine in EK2 (the problem occurred suddenly, and everything used to work fine) 2
Hyxis Posted August 26, 2025 Posted August 26, 2025 On 8/6/2025 at 12:49 AM, ProjectXzone said: for some reason I have the make love option set to no cooldown in setting but when they make love it wont let me do it despite it being on no cooldown Same 1
CrimsonAsh Posted August 27, 2025 Posted August 27, 2025 hey there. quick question, if i wanted to use this with the RUI:Character mod, could it work? Is there a patch for it or something?
dewstyTR Posted August 28, 2025 Posted August 28, 2025 There’s a bug in the AGOT mod where maester/physician events don’t trigger, making plagues much deadlier. I removed the following files: 20_health_triggers, carn_health_triggers, zzz_carn_20_health_triggers_original, zzz_carn_20_health_triggers_overwrite That seems to have solved the issue for now.
Im_Duct Posted September 3, 2025 Posted September 3, 2025 Cant find the Carnalitas.mod file only the Carnalitas one
FrostyDracan Posted September 4, 2025 Posted September 4, 2025 how does the fetish system actually work becasue i cant figure it out for the life of me, i have the deviant trait yet nothing happens, i dont see anything that shows fetishes. i genuinely just dont understand it
xyzxyz Posted September 11, 2025 Posted September 11, 2025 Many mod sex events that use the carnalitas mechanic never create children anymore. Fertility is not the problem. Any idea why nothing happens?
laomao Posted September 16, 2025 Posted September 16, 2025 When installed on the latest version of CK3, CV_TAB_Vassals and the UI will break, making it difficult to use. I think an update or fix is needed.
ShalolaAuthor Posted September 20, 2025 Posted September 20, 2025 Carnalitas - Additional Translation.7z I made this for all the missing localization. Enjoy 😏✌️ 1
madeofcrust2 Posted September 23, 2025 Posted September 23, 2025 Hi, I just have the issue that the traits added by carnalitas appear as pink squares without proper name or description (althougth the effects in game work), anyone knows the cause of this? I am playing CK3 1.16.0 Thanks!
NativeEngoyer Posted September 24, 2025 Posted September 24, 2025 1 hour ago, godchi said: 如何下载旧版本 https://gitgud.io/cherisong/carnalitas/-/releases
lykaia Posted October 1, 2025 Posted October 1, 2025 On 8/26/2025 at 9:01 AM, ZekiZeki said: I have a rather unusual problem: the list of vassals is on top of the family list, but everything works fine in EK2 (the problem occurred suddenly, and everything used to work fine) I don't have EK2 but I also have the vassals list completely covering up the family list. Does anyone know a fix?
xyzxyz Posted October 2, 2025 Posted October 2, 2025 (edited) I set the cooldown of the "make love" interaction very low in the game rules but it still says it has no effects (pregnancy and stress changes) because it was used in the last 12 month. How can i change that? Edited October 2, 2025 by xyzxyz
NativeEngoyer Posted October 2, 2025 Posted October 2, 2025 56 minutes ago, xyzxyz said: I set the cooldown of the "make love" interaction very low in the game rules but it still says it has no effects (pregnancy and stress changes) because it was used in the last 12 month. How can i change that? It has been discussed in this thread multiple times. Use search
xyzxyz Posted October 2, 2025 Posted October 2, 2025 1 hour ago, NativeEngoyer said: It has been discussed in this thread multiple times. Use search Instead of beeing smug and telling me this you could just have given me the page or the direct solution...
xyzxyz Posted October 2, 2025 Posted October 2, 2025 (edited) On 4/11/2023 at 10:33 AM, bakon_bitz said: I ran into a similar problem when using the "no cooldown" rule a while back. After diving into the files I believe the mod may be working as intended, but if it is it's not the way most people will reasonably expect it to work, leading to the confusion. To the best of my understanding "cooldown = { months = carn_sex_interaction_cooldown }" in the carn_sex_interaction file determines the cooldown for the interaction. By default, the interaction is only able to be used every 12 months, however with the "no cooldown" rule the interaction is always available: Hide contents carn_sex_interaction_cooldown_base = { value = 12 } carn_sex_interaction_cooldown = { value = carn_sex_interaction_cooldown_base if = { limit = { has_game_rule = carn_sex_interaction_no_cd } multiply = 0 } } This is fairly straightforward. However, the problem arises when you get to the section of the carn_sex_interaction file that determines the effects of the interaction (I omitted the stress effects as they aren't relevant to this discussion): Reveal hidden contents if = { limit = { NOT = { has_character_flag = carn_sex_interaction_effect_cd } } show_as_tooltip = { carn_had_sex_with_effect = { CHARACTER_1 = scope:actor CHARACTER_2 = scope:recipient C1_PREGNANCY_CHANCE = pregnancy_chance C2_PREGNANCY_CHANCE = pregnancy_chance STRESS_EFFECTS = yes DRAMA = yes } } add_character_flag = { flag = carn_sex_interaction_effect_cd months = carn_sex_interaction_cooldown_base } } else = { custom_tooltip = carn_sex_interaction_effect_cd_tt add_character_flag = carn_block_next_had_sex_with_effect } Even though the interaction is always available when using the "no cooldown" rule, after the player uses the interaction for the first time in a 12 month period they will be given the "carn_sex_interaction_effect_cd" character flag for 12 months regardless of game rules since the duration is defined with "months = carn_sex_interaction_cooldown_base". For every use of the interaction while this character flag is active the player will be given the "carn_block_next_had_sex_with_effect" character flag, negating the effects of the event even though it still fires. You can test this yourself by using the interaction for the first time in a 12 month period on a woman who's already pregnant (so she can't get pregnant again with the initial interaction), then wait until she gives birth and use the interaction as many times as you'd like within a 12 month period. She will never get pregnant, until you wait for the 12 month period to elapse, causing the "carn_sex_interaction_effect_cd" character_flag to expire and allowing the effects to trigger once again. As it stands now when using the "no cooldown" rule, the interaction itself doesn't have a cooldown but its effects only trigger every 12 months. If you want the effects to trigger every time when using the "no cooldown" rule, while preserving the cooldown when using the other game rules the simplest solution is to replace "months = carn_sex_interaction_cooldown_base" in carn_sex_interaction with "months = carn_sex_interaction_cooldown" like it is higher up in the same file. Does this only work on a new char? I changed it but the ingame message stayed the same "no effect because 12month..." Is it correct like this? carn_sex_interaction.txt Edited October 2, 2025 by xyzxyz
Jamryl Posted October 30, 2025 Posted October 30, 2025 Does Carnalitas still work with All Under Heaven upgrade ?
Peregrinus22 Posted October 30, 2025 Posted October 30, 2025 1 hour ago, Jamryl said: Does Carnalitas still work with All Under Heaven upgrade ? It seems to be working fine 1
Expg Posted November 1, 2025 Posted November 1, 2025 Umm... I think it doesn't work on enslaving and raping prisoners.
Lyskorie Posted November 1, 2025 Posted November 1, 2025 On 10/30/2025 at 8:57 PM, Peregrinus22 said: It seems to be working fine The character window GUI will act a bit funny and lack some info due to AUH adding certain elements. The mechanical stuff otherwise works fine.
Allafterme Posted November 1, 2025 Posted November 1, 2025 11 hours ago, Lyskorie said: The character window GUI will act a bit funny and lack some info due to AUH adding certain elements. The mechanical stuff otherwise works fine. Came to say this. Tried to amend it myself but with version difference & mod additions I couldn't figure it out. Does Cherry still support the mod? I don't exactly have the bandwidth to rollback to 1.17 & back just for comparing one file but if not I can try to get old gui file from an uncompressed download later.
Lyskorie Posted November 1, 2025 Posted November 1, 2025 41 minutes ago, Allafterme said: Came to say this. Tried to amend it myself but with version difference & mod additions I couldn't figure it out. Does Cherry still support the mod? I don't exactly have the bandwidth to rollback to 1.17 & back just for comparing one file but if not I can try to get old gui file from an uncompressed download later. Carnalitas is more or less in maintenance mode - Cheri maintains the git repository and packs official releases and manage merge requests, but the updates (and new features, if any) nowadays are done by other members contributing to the git repo. Pharaox, who maintains the newer versions of Carnalitas, has said on the Carnalitas workshop that he plan to work on updating for AUH in the weekend. 4
ScrubPub Posted November 3, 2025 Posted November 3, 2025 Truly hack solution for anyone just looking to get treasury to show up in character window. Using notepad++, with the compareplus plugin. Compare the window_character.gui from game files with carnalatis file, and copy/paste the section starting with # Radiance (enabled). Other things might have changed/ be borked. But I'm not a programmer or a modder, and just wanted to get that working playing an administrative realm.
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