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[mod] DWToska-CK3 for Tours & Tournaments (v1.9)


DocToska

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Posted

The toska_battlecapturechance rules are never used in the toskabattles.010X events making the chance of it not triggering an event every battle phase less than 1%.

Additionally the toska_battlecapturechance rules are used in toskabattles.0201 when it should be the toska_siegecapturechance rules.

 

Would it be possible to use existing courtiers instead of generating new ones for the siege events?

Posted (edited)

Some post assault options would be nice. The opportunity to take the character with you after you do the deed or something, or perhaps what to do with them(leave them be/kill them/let your men at them etc.) 

 

Also if the problem with keeping the characters around is that they are too good, I feel like the solution would be to just make them less good wouldn't it? I don't see the point in making them geniuses with high stats if they are a one and done deal. 

 

Also, when you assault someone are you supposed to both be fully clothed? I have Carnalitas which works so they should be naked and all that, though I do also have Character Body Overhaul which might cause a conflict I suppose. That is, assuming that they are not meant to be fully clothed?

Edited by HumpierRogue
  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...
Posted (edited)

I already asked on discord of carnalitas on how to set lowborn. (it's this btw, set_to_lowborn = yes)
What txt file to I need to change to make sure the courtiers that I capture will spawn as lowborn instead of a random dynasty? the reason why I want lowborn spawns is because when I enslave them and I eventually release those slaves from slavery, they don't all suddenly decide to become family members of my house.

edit: I changed a few things in events under pow 1 and 2.

Edited by terrorofmorrowind
  • 4 weeks later...
Posted

Would be nice if you could add a option to 0% capture on battles. I love the raid event but it feels more earned there, battle triggers all the time even at 25% and feels way too overpowered.

Posted

im sorry if i missed anything but is it possible to not spawn superhumans after each raid? Kinda breaks the immersion for me and if i set them free they stays at the court, which keeps me at a disadvantage 

Posted

I would recommend a 10% chance be added. Additionally, i've tweaked this mod to be integrated with BetterBattles -FDL. The two things main things you need to do is reactivate the betterbattles.0001 trigger in the toskabattles_events and either edit or create an override copy of the betterbattles_on_actions and clear out the on_siege completion event.,

  • 4 weeks later...
Posted

I am also not a fan of the randomly generated captives. I want it to be characters from their court. Rape them, then free or ransom them back after and check on them later to see my children. 

  • 1 month later...
Posted (edited)

Did two quick updated version of the mod, with one compatible with Better Battle.

 

I mostly removed the ridiculous character spawned to just make them completely random (Removed the extra prowess and martial that they had, removed the permanent lustful trait and fully made traits random). I also changed the event chance to be equal for each event (Counting a chance for nothing to happens,), you can change it manually if you want. or i might just do a version with.

 

I have no idea how to choose random characters of the court but i can check.

 

DWToska2_betterbattles.zip DWToska2.zip

Edited by dragoduval
Court characters.
Posted

I ended up finding a way to use courtiers from the sieged province but if there's not enough of them it will create new ones. It check that you are attracted to them, they are not away or in an army and they are adult.

 

Did not have time to test them, but if anyone got time to test them and tell me if it work, i would be grateful.

DWToska2_betterbattles.zip DWToska2.zip

Posted (edited)
12 hours ago, dragoduval said:

Did two quick updated version of the mod, with one compatible with Better Battle.

 

I mostly removed the ridiculous character spawned to just make them completely random (Removed the extra prowess and martial that they had, removed the permanent lustful trait and fully made traits random). I also changed the event chance to be equal for each event (Counting a chance for nothing to happens,), you can change it manually if you want. or i might just do a version with.

 

I have no idea how to choose random characters of the court but i can check.

 

DWToska2_betterbattles.zip 95.92 kB · 0 downloads DWToska2.zip 95.82 kB · 1 download


I met the problem when I use the mod.
the mod doesn't appear attractive courtiers after a successful siege. Although the event trigger, I still can't find courtiers.

It seems that courtiers won't appear when I trigger the event.
Did I do something wrong or my game version isn't match?

 

螢幕擷取畫面 2022-08-04 022351.png

Edited by ㄙㄩ512732
Posted
1 hour ago, ㄙㄩ512732 said:


I met the problem when I use the mod.
the mod doesn't appear attractive courtiers after a successful siege. Although the event trigger, I still can't find courtiers.

It seems that courtiers won't appear when I trigger the event.
Did I do something wrong or my game version isn't match?

 

螢幕擷取畫面 2022-08-04 022351.png

 

It more than likely my mistake, so let me look into it. Im still learning how event modding work, so i can easily make mistakes.

 

Are you using the normal version or the one with better battle included ?

 

Posted

I believe that i fixed it, and i will go try it right now. I also added a game_rule to decide if characters should stay or disappear once a event is done, of course courtiers wont disappears from a court. 

 

I believe that my mistake was making it a temporary list instead of a permanent list, so let's try it.

 

Edit : So i just removed the courtier part of the mod, now it's all random characters.. Could not fix it and it kept bugging my game.

DWToska2_betterbattles.zip DWToska2.zip

Posted
On 8/5/2022 at 1:09 AM, dragoduval said:

I believe that i fixed it, and i will go try it right now. I also added a game_rule to decide if characters should stay or disappear once a event is done, of course courtiers wont disappears from a court. 

 

I believe that my mistake was making it a temporary list instead of a permanent list, so let's try it.

 

Edit : So i just removed the courtier part of the mod, now it's all random characters.. Could not fix it and it kept bugging my game.

DWToska2_betterbattles.zip 97.28 kB · 10 downloads DWToska2.zip 96.93 kB · 25 downloads

image.png.694adf06d029d6b3b5ad1c0780b2737a.png
 

thanks for updating!
but I encounter game crush in loading regardless of two version.
Moreover, Game crush also happen when I only use Dwtoska and Carnalitas without other mods.
 

Posted
On 8/8/2022 at 9:40 AM, ㄙㄩ512732 said:

image.png.694adf06d029d6b3b5ad1c0780b2737a.png
 

thanks for updating!
but I encounter game crush in loading regardless of two version.
Moreover, Game crush also happen when I only use Dwtoska and Carnalitas without other mods.
 

Huh, that's weird i havent had a crash in awhile, so either i fixed this bug and forgot to upload the patch or a miracle  happened. Let me check it and ill update it.

  • 1 month later...
Posted
On 8/11/2022 at 1:08 AM, dragoduval said:

Huh, that's weird i havent had a crash in awhile, so either i fixed this bug and forgot to upload the patch or a miracle  happened. Let me check it and ill update it.

 

FYI: I'm having the same crash (1.7.2)

  • 4 weeks later...
Posted
On 8/4/2022 at 1:09 PM, dragoduval said:

Edit : So i just removed the courtier part of the mod, now it's all random characters.. Could not fix it and it kept bugging my game.


Maybe one day you can come back to that or find someone else to do it/help you out. Having actual characters instead of only randomly generated ones is too good a feature to pass up. Just depends if someone can get it working properly or not

  • 5 weeks later...

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