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[mod] DWToska-CK3 for Tours & Tournaments (v1.9)


DocToska

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Posted (edited)
7 hours ago, DocToska said:

 

Yeah, this is intentional.

 

After all, when the Vikings were out raiding and abducting women, they didn't steal ugly ones, right? ?

 

With that in mind all randomly generated "bonus victims" get the following traits to start with:

  • lustful
  • tits_big_good_3
  • dick_big_good_3
  • prostitute_3
  • beauty_good_3
  • physique_good_3
  • intellect_good_3

Plus three random personality traits from a list. Is this over the top? Absolutely! But like said: In my personal head-canon these victims are the top of the crop from the whole barony. They can keep the hares and hunchbacks for themselves.

 

As for giving both tits_big_good_3 and dick_big_good_3 to a male or female? If you give both to a non-futanari, then Carnalitas seems to automatically weed out the one that doesn't match the assigned gender. At least the 1.6.1 development version that I grabbed off the developer repository seems to do that. So I kept it this simple on my end and just hand out the whole fruit basket.

Ah ok thanks for clearing it up! That actually makes sense and I like it.

 

As for the dick boobs thing it I guess since I'm running with traits off carnalitas got confused, I'll later see if turning it on makes it realize that non-futa shouldn't have dick and boobs.

 

Edit: Update: yeah turning on the trait options game rules makes carnalitas understand dicks and boobs don't go on non-futas.

Edited by Kuneus
Posted
9 hours ago, DocToska said:

 

Yeah, this is intentional.

 

After all, when the Vikings were out raiding and abducting women, they didn't steal ugly ones, right? ?

 

With that in mind all randomly generated "bonus victims" get the following traits to start with:

  • lustful
  • tits_big_good_3
  • dick_big_good_3
  • prostitute_3
  • beauty_good_3
  • physique_good_3
  • intellect_good_3

Plus three random personality traits from a list. Is this over the top? Absolutely! But like said: In my personal head-canon these victims are the top of the crop from the whole barony. They can keep the hares and hunchbacks for themselves.

 

As for giving both tits_big_good_3 and dick_big_good_3 to a male or female? If you give both to a non-futanari, then Carnalitas seems to automatically weed out the one that doesn't match the assigned gender. At least the 1.6.1 development version that I grabbed off the developer repository seems to do that. So I kept it this simple on my end and just hand out the whole fruit basket.

 

Wish I was good enough with programing on Ck3 to setup a random percentage chance for all the traits as the problem I'm running into is if I don't execute the vast majority of the generate character then I'll have super lowborn running around which will get marry at some point really make that region imbalance traits wise

Posted
9 hours ago, Celedhring said:

AI still won't perform rape actions against PC characters in this mod as of Royal Court version 1.5?

 

 

No, the AI will not perform any actions from this mod.

Posted
7 hours ago, Kuneus said:

Edit: Update: yeah turning on the trait options game rules makes carnalitas understand dicks and boobs don't go on non-futas.

 

I'll upload v2.0.1 later today (time permitting) and will fix it, so that no tits/dicks get added when the Carnalitas traits are disabled in the game settings.

Posted
4 minutes ago, DocToska said:

 

I'll upload v2.0.1 later today (time permitting) and will fix it, so that no tits/dicks get added when the Carnalitas traits are disabled in the game settings.

Also when you rob & free captured women after a siege, they stay imprisoned so you get the benefits of "freeing them", but they sitll stay in your prison.

Posted
5 hours ago, Jaghave said:

 

Wish I was good enough with programing on Ck3 to setup a random percentage chance for all the traits as the problem I'm running into is if I don't execute the vast majority of the generate character then I'll have super lowborn running around which will get marry at some point really make that region imbalance traits wise

 

I hear you. I like it the way it is, but I understand your point of view. I'm inclined to make it configurable via a game setting with the following options:

 

Assigned traits for randomly created victims:

  • Full bombshell mode (as it is now - as default setting)
  • Ramdom high end (good tits/penis level 1-3, beauty level 1-3, random chance for amazonian/herc, etc.)
  • Fully random (you get average Joe's/Jane's)
Posted
Just now, Admiral Awesome said:

Also when you rob & free captured women after a siege, they stay imprisoned so you get the benefits of "freeing them", but they sitll stay in your prison.

 

Robbed victims stay imprisoned? Oh oh! That's indeed a bug. Many thanks for reporting it! I'll fix it in v2.0.1!

Posted
18 minutes ago, GinaT23 said:

I turned on "we will rape and pillage" but nothing happens after a seige or a war. What are the chances of this even triggering?

Very high. Are you using other mods? Do you have Carnalitas active?

Posted
57 minutes ago, GinaT23 said:

I turned on "we will rape and pillage" but nothing happens after a seige or a war. What are the chances of this even triggering?

make sure the commander is your player character or it won't trigger.

Posted
2 hours ago, DocToska said:

 

I hear you. I like it the way it is, but I understand your point of view. I'm inclined to make it configurable via a game setting with the following options:

 

Assigned traits for randomly created victims:

  • Full bombshell mode (as it is now - as default setting)
  • Ramdom high end (good tits/penis level 1-3, beauty level 1-3, random chance for amazonian/herc, etc.)
  • Fully random (you get average Joe's/Jane's)

That would be awesome, can't wait till that version comes out. Otherwise Great Job

Posted (edited)

Version 2.0.1 has been released!

 

Changes in v2.0.1:

  • toskabattles.0010: Robbed random victims are now released from prison instead of remaining imprisoned.
  • Added game rule to allow to specify the set of traits for randomly generated victims
  • Added game rule to specify capture chances after siege/raids of holdings
  • Added game rule to specify capture chances during battles and added a two day delay between them
  • Added Chinese translation. Provided by LL-user "jimho1990". Many thanks!
  • Added Chinese translation for new game rule localization (machine translation)
  • Added French translation (machine translation)
  • Added German translation (machine translation)
  • Added Korean translation (machine translation)
  • Added Russian translation (machine translation)
  • Added Spanish translation (machine translation)

The changelog basically says it all.

 

There are now three game rules with which you can adjust the following:

 

Victim Body Part Traits (for randomly generated victims)

  • Top of the line: Total knockouts
  • High-End: Random good set of "hard- and software" and random good traits and abilities
  • Common: No special traits

This now also honors if you have Carnalitas traits enabled/disabled via the Carnalitas game rules. At least it should do it. Let me know if it doesn't. This now also prevents that both tits and dicks are handed out to randomly generated victims at the same time. Which previously used to happen if the Carnalitas traits were disabled.

 

Siege/Raid Victim Capture Chance

  • Almost always
  • 50% Chance
  • 25% Chance

 

Battle Victim Capture Chance

  • Almost always
  • 50% Chance
  • 25% Chance

There is also now a two day delay between this event firing. That way you get it less frequently during longer battles.

 

As stated above: Most of the translations are machine translations of dubious quality (mostly Deepl and for some Google Translate). I cleaned up the German and Spanish a bit, but the rest I just checked for formatting errors or if it had translated something it shouldn't have. If you find errors and can be bothered, please fix the translation files and send me a copy for inlcusion in an update. Many thanks! Also many thanks to LL-user "jimho1990", who provided the Simplified Chinese language files for 2.0.0. I did a machine translation for the parts that were added during v2.0.1.

 

 

DWT2-11.png

Edited by DocToska
formatting fix
Posted

Thanks for the update! Do you plan to add even more cool stuff? Like, you know, there's always prisoners or bad people at other courts we could do all kinds of stuff to without catching them in an actual battle... ;) 

Posted

I just published v2.0.2 for a small bugfix:

  • Incorrect file name for one Chinese translation file fixed.
If you have 2.0.1 and don't play CK3 with the language set to Simplified Chinese, then you don't need this update.
Posted
3 hours ago, Admiral Awesome said:

Thanks for the update! Do you plan to add even more cool stuff? Like, you know, there's always prisoners or bad people at other courts we could do all kinds of stuff to without catching them in an actual battle... ;) 

 

There are a couple of other mods already on LL ("Daughters of Lust" for example) that allow to do quite a bit of mischief to foreign rulers or courtiers after a seduction scheme or romance. I recall seeing a mod (either here or on the Steam Workshop) that allows to wreak havoc with "black magic" and witchcraft. Which is not my beer, so I haven't tried it.

 

All in all I'm not sure if I want to tap into areas that other modders have already covered in a more detailed and perhaps better fashion. I rather have this mod do only one thing, but do it well.

 

I'm currently thinking about some fine tuning of the events in this mod. Like giving selected options a chance to fail during the encounters. Based on skill, proficiency, traits and a bit of randomness. Imagine your ruler is a wheezing and spindly little shit and tries to rape an enemy courtier that's a strong amazone, well versed in combat and is 200 pounds all bones and muscles. That shouldn't have a 100% success rate, but rather lead to some hillarity and at least a set of new scars for your ruler.

 

I might also add more flavor. Like some of these failures could broach out into other events or event chains that might or might not happen days or weeks later. Like you try to kill the enemy general after a battle, but he somehow manages to run off with the artifact you had in your pocket, or your prized sword and now you have to get it back somehow and every couple of weeks you have to deal with another event that brings you closer (or further away) from success. Or someone you had your fun with comes back to hound you later. Stuff like that.

 

We'll see.

Posted

Hey thanks for the update. i have one problem but i dont know if its on my part. the launcher says "installation of this mod failed. the path in this mod´s descriptor file is invalid or dose not exist" its the only mod that dose this.

Posted

It'd be cool to see some bonuses (+5 opinion maybe?) from certain cultures for allowing rape and pillage. Perhaps +10 opinion from an AI commander who successfully raids/battles and 'uses' his job perks?

 

Hell, your court would probably have a positive/negative view of rape and pillage depending on culture, religion, and personal characteristics. A zealous nord would be much happier taking his dues versus a chaste catholic (unless it's an infidel of course!)

Posted
10 hours ago, Odinator said:

Hey thanks for the update. i have one problem but i dont know if its on my part. the launcher says "installation of this mod failed. the path in this mod´s descriptor file is invalid or dose not exist" its the only mod that dose this.

 

Try to close the launcher and open it again. That automatically does the necessary edit in "DWToska2.mod" to set the correct and full "path" variable to /mod/DWToska2.

Posted
7 hours ago, valwiggin said:

It'd be cool to see some bonuses (+5 opinion maybe?) from certain cultures for allowing rape and pillage. Perhaps +10 opinion from an AI commander who successfully raids/battles and 'uses' his job perks?

 

Hell, your court would probably have a positive/negative view of rape and pillage depending on culture, religion, and personal characteristics. A zealous nord would be much happier taking his dues versus a chaste catholic (unless it's an infidel of course!)

 

I thought about it and also played a bit around with it.  For starters all rapes pre-configure the Carnalitas "carn_had_sex_with_effect" like this:

 

        show_as_tooltip = {
            carn_had_sex_with_effect = {
                CHARACTER_1 = scope:player_commander
                CHARACTER_2 = scope:barony.holder
                C1_PREGNANCY_CHANCE = pregnancy_chance
                C2_PREGNANCY_CHANCE = pregnancy_chance
                STRESS_EFFECTS = no
                DRAMA = yes
            }

 

As you can see, as far as effects goes it sets "STRESS_EFFECTS" to "no" and "DRAMA" to "yes".  That drama is handled by Carnalitas. Likewise the stress impact of performing rapes on you and the victim *would* be applied according to the Carnalitas settings and traits - if I had set it to "yes". I tried it and just doing a few event based rapes with a player character without the correct traits caused so much stress, that it was totally counter-productive. So I left it at "no".

 

Victims of rapes, their spouses, relatives and lieges already hate you due to the way Carnalitas handles things. So there is no need for me to mess with that further. Except that I set up a rivalry between the victim and you.

 

As for other cultures liking/hating you? I could throw something in, but to be honest: Your prestige and dread gain from the actions of this mod already does enough in my opinion and I'm not sure if I want to complicate things further than I already did today. You'll see what I mean when I publish it in a moment. Am just doing a final play-test and preparing the new images.

Posted
4 hours ago, Kyra_Star said:

Is there a chance that enemy lords and what not can rape and pillage your own characters or vassals?

 

No, sorry. I don't want to go there. It would be really difficult to get the ballance of that right. Unless when play-testing I try to play an underdog rag-to-riches ruler, who starts weak and I try to grow his or her dynasty into power over the centuries. Neighbouring rulers would wipe the floor with weaker player characters if they had access to the full feature set of this mod.

 

However: In the upcomming version of this mod there is no longer is a 100% success chance for rapes to succeed. Instead there is a prowess check and if you loose that, the tables can turn and/or someone can get hurt or die in the process and that includes the player. For the moment this is as far as I want to go. Even there finding a good ballance was pretty tricky and I already suspect that I might have to tweak it in one direction or another in subsequent releases.

Posted (edited)

Version 2.0.3 has been released!

 

Changelog v2.0.3:

  • Added feature to duel (to the death) enemy lieges, commanders and knights after battles, sieges and raids.
  • All rapes now have a proficiency check for prowess. High chance of success, but attacker/victim can die or attacker can get hurt or violated.
  • If captured lieges are underage, we no longer show the option that allows to rape or duel them.
  • Small bugfixes and changes to tooltips and descriptions.

The changelog basically says it all, but let me elaborate:

 

Previously you could rape, imprison, kill or rob most captured victims. All of these events are still there. But instead of always succeeding they now have a chance of failing in several ways. The victim might die, you might get hurt. Or you can die. This is chance based on your prowess. With good or excellent prowess you do have good chances of winning, though. Any you have a very, very high chance of surviving.

 

Another new feature is that you can fight duels with encountered high ranking victims. These duels are always to the death and you fight them bare-chested, because: Why not? /shrug

 

As mentioned further up in the discussion: I might have to reballance the success/failure chance of the prowess checks based on your feedback. If you think it's too hard or too forgiving, then let me know.

 

Other than that: I'll think this is it as far as new features go for the next couple of days.

 

 

DWT2-8a.png

DWT2-8b.png

DWT2-8c.png

Edited by DocToska
formatting fix
Posted
26 minutes ago, DarksideRevan said:

Are we supposed to be able to rape prisoners? I don't seem to have an option for it after the initial raid event.

 

Carnalitas handles that out of the box, provided you allow it. Check your game rules for Carnalitas. Sex interactions must be enabled and non-consent interactions must be allowed. In that case you get the respective on-actions for adult prisoners that aren't on cooldown for recent sex or torture.

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