ar01xph Posted October 27, 2024 Posted October 27, 2024 Still nor working for me, any newss for fix of update ? 1
mannotowned Posted October 30, 2024 Posted October 30, 2024 Would really appreciate somebody update this mod! 3
Emperor Taaraz Posted January 12, 2025 Posted January 12, 2025 Apparently it doesn't work with the newest version of the game. But it also needs Carnaliats, so we can't just use any older version of the game. Does anyone know a combination of a game version, Carnalitas and this mod that works? 1
snowmiku223 Posted January 16, 2025 Posted January 16, 2025 This mod he doesn't work, showing that it is under 18, and there is no boss in the dungeon to fix this bug 😇
shotx Posted February 12, 2025 Posted February 12, 2025 Would be fantastic if this mod gets an update 1
Sikici69 Posted February 13, 2025 Posted February 13, 2025 i play this game only because of this mod. friends who understand modding and updating mods, could please update this mod?
Tyrranus Posted February 14, 2025 Posted February 14, 2025 hmm here's hopin for an update, I did enjoy this one and it appears to be the only remaining one on my mod list that wont fly 2
Sikici69 Posted February 14, 2025 Posted February 14, 2025 14 minutes ago, Tyrranus said: hmm here's hopin for an update, I did enjoy this one and it appears to be the only remaining one on my mod list that wont fly someone who understands modding and updating needs to help with updating this mod. mod creator hasn't been active for a long time. 1
Ven_Detta Posted February 22, 2025 Posted February 22, 2025 The notification window says that I can start training a partner. But when I try to start it, the activation button is not active, the reasons say "child" and "in custody" at the same time, although this is not the case. Has anyone encountered such a problem?
Mbongo Posted February 24, 2025 Posted February 24, 2025 As someone has already mentioned. This mod uses the old scheme mechanic, which is now outdated and incompatible. 1
FallenSully Posted March 1, 2025 Posted March 1, 2025 (edited) Sigh I was really hoping I would never have to take a look at how the hell the new scheme system works. I'll try to look at it later. Is there any other problems or is it just the scheme? I also never actually used the mod in game before so I have some questions. Is the training aspect handled solely through schemes? What exactly is the pose interaction supposed to do? Im looking at the events and im not sure what exactly its trying to do. Also does the clothing rule just give a trait? And how stable was it? Ive never seen a mod have everything redirect to on_actions instead of events directly and does this mod have anything to do with the activity tab? I see some of its events are in the activity event folder despite there being no activity Edited March 1, 2025 by FallenSully 2
madrox69 Posted March 2, 2025 Posted March 2, 2025 On 3/1/2025 at 11:56 AM, FallenSully said: Is the training aspect handled solely through schemes? Also does the clothing rule just give a trait? yes
Frozen Lake Posted March 13, 2025 Posted March 13, 2025 (edited) This is an updated version of the mod for 1.15+. I tried to preserve the content of the original mod as much as possible. 1. The original mod uses a scheme to train the target character in submission but that scheme, no matter what character is the target or what choices you make, basically has a 100% chance of success. So, if the character is valid, i.e., you can use the scheme on them, you will always succeed. This has been reflected in this version by setting the UI success rate at 95% regardless of anything (traits, opinion, etc.). This is only visual, the actual success rate is still 100%. 2. The original mod uses traits to determine the submission receptiveness of the character. Some traits are good for submission, others are bad, and yet others are neutral. This is only for flavor and has no effect on the final result. This version uses these traits to determine the odds of the scheme. Characters having more bad submission traits will have poor odds and will show as very difficult to train in submission. However, currently this has absolutely no effect on the final result, the success rate is still 100%. 3. The original mod has three milestones where you get to change the traits of the target character. This version uses a base phase length of 120 days to reach each milestone. Currently this is modified by your martial skill, the target’s martial skill, and the target’s rank. So, training a king with high martial skill in submission is going to take some time. 4. The original scheme modifiers are shown in the scheme UI. However, they have no effect on the final outcome or the phase speed. 5. Clothing rules, chastity rules, and posing work as in the original mod. No changes have been made there. Submissive-Partners 1.2.3.zip Edited March 13, 2025 by Frozen Lake 16
Tyrranus Posted March 14, 2025 Posted March 14, 2025 22 hours ago, Frozen Lake said: This is an updated version of the mod for 1.15+. I tried to preserve the content of the original mod as much as possible thou art a scholar and a gentlebeing, many thanks
madrox69 Posted March 14, 2025 Posted March 14, 2025 On 3/13/2025 at 7:51 AM, Frozen Lake said: This is an updated version of the mod for 1.15+. I tried to preserve the content of the original mod as much as possible. Submissive-Partners 1.2.3.zip 558.45 kB · 20 downloads you're great lord!
Tyrranus Posted March 15, 2025 Posted March 15, 2025 @Frozen Lake wanted to let ya know I ran with your mod active in my regula magistiri game yesterday for several hours and it works w/o issue. Fully trained 2 women and working on a third.... I do wonder why the mod(and I think its probably a leftover from the original mod) likes to get rid of the just trait, and a few other ones but that was the only oddity I noticed
Frozen Lake Posted March 15, 2025 Posted March 15, 2025 2 hours ago, Tyrranus said: @Frozen Lake wanted to let ya know I ran with your mod active in my regula magistiri game yesterday for several hours and it works w/o issue. Fully trained 2 women and working on a third.... I do wonder why the mod(and I think its probably a leftover from the original mod) likes to get rid of the just trait, and a few other ones but that was the only oddity I noticed Hi there, Yes, that is definitely from the original mod, I haven't touched the traits at all. "Just" is listed as a neutral trait and as such it can be selected for replacement by the mod. Also, looks like even good submission traits like "trusting" can be selected for replacement if the target character does not have bad or neutral traits. This is a comment I found in one of the scripted effects files: "selects a random sub trait to be removed from the worst valid category (bad > questionable > neutral > good)" So, it seems that bad traits are given a priority for replacement but if the character has no bad traits, then it's going to go for one of the neutral traits, and eventually even good traits. 1
fulltek Posted March 16, 2025 Posted March 16, 2025 I have a question. When I set clothing rules to "revoke all clothing privilege", my wife gain "forced nudity but why i didn't see her naked, she still appers with dress
Frozen Lake Posted March 16, 2025 Posted March 16, 2025 4 hours ago, fulltek said: I have a question. When I set clothing rules to "revoke all clothing privilege", my wife gain "forced nudity but why i didn't see her naked, she still appers with dress Hi there, I can't really tell what is going on there but the "forced nudity" trait adds a "flag = is_naked" to the character, which usually does the trick. On my end all characters with that trait are naked. A mod, maybe? Carnalitas is a requirement for this mod, make sure it is above Submissive Partners in the load order. Other than that it is really hard to tell...
madrox69 Posted March 28, 2025 Posted March 28, 2025 On 3/16/2025 at 6:48 PM, Frozen Lake said: Hi there, I can't really tell what is going on there but the "forced nudity" trait adds a "flag = is_naked" to the character, which usually does the trick. On my end all characters with that trait are naked. A mod, maybe? Carnalitas is a requirement for this mod, make sure it is above Submissive Partners in the load order. Other than that it is really hard to tell... hi, as far as i remember, when this mod was combined with CBO, we could have sex with obedient characters, but now we only gain a strong 'hook' from them as. Is there a way to fix this?
Frozen Lake Posted March 29, 2025 Posted March 29, 2025 21 hours ago, madrox69 said: hi, as far as i remember, when this mod was combined with CBO, we could have sex with obedient characters, but now we only gain a strong 'hook' from them as. Is there a way to fix this? Hi there, So, the way it plays out in my runs is that to have an obedient character you need to train them with a scheme, and to be able to do so the character needs to be valid. i.e., needs to satisfy at least one of the triggers below: sub_has_sub_relation_trigger = { OR = { is_consort_of = $DOMINANT$ has_relation_lover = $DOMINANT$ has_relation_soulmate = $DOMINANT$ has_relation_dominant = $DOMINANT$ AND = { has_game_rule = sub_incestuous_training_enabled OR = { is_child_of = $DOMINANT$ is_sibling_of = $DOMINANT$ is_parent_of = $DOMINANT$ } } } } In other words, the character that will become obedient has to be either your consort, or lover, or soulmate, or if you have the game rule incestuous training enabled, then either of the specified relatives in the code. Of course, all of these need to be adults. By default, you should be able to have sex with all your consorts, lovers and soulmates, and if you have the relevant game rule enabled, then with relatives too. Again, all of these need to be adults. Now, if they stop being any of the above, then you can only use the demand sex interaction, even if they are still your subs. So, that is what it boils down to. Maybe you could check your game rules, see if other mods do not interfere somehow..... 1
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