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SLSF Fame Comments Reloaded


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Posted
17 hours ago, NymphoElf said:

 

Such as what? Did you bring these issues up on my support page?

 

The old SLSF is heavily outdated and honestly shouldn't be used anymore, and I'm not saying that just to promote my own mod. The original SLSF is incredibly broken.

I believe it's not an issue with Reloaded itself; it's most likely an incompatibility with other mods that are related to the original version. But I'm too lazy to troubleshoot it.:sleepy:Anyway, thank you—Reloaded is such a amazing work

Posted
On 2026/4/21 at AM7点12分, Gristle said:

我检查了代码,没发现任何问题。对话结束后你是在第45关吗?你可以在控制台里运行“sqv SLSF_Comments_Bull”来检查。

你是指第65关(让你的配偶在繁忙的城市酒馆里花时间寻找情人)吗?在这个阶段,模组会等待NPC的随机搭讪。如果你在不忙的时间去酒馆,可能会花点时间。你的配偶通常会收到NPC的性邀约吗?

After starting a completely new game, everything works fine. It might have been caused by me constantly progressing through the cuckold quests. By the way, is this mod incompatible with any mod that modifies Breezehome? I installed Elianora's Breezehome Overhaul (EBO), and I found that my wife always sleeps in the original bed, but it's already transparent. The key issue is that whenever a quest triggers a bed sex animation, the people who are supposed to be on the bed are nowhere to be found — including in the follower quests.

Posted

Are there any recommended Breezehome mods? The vanilla Breezehome is too small and has too few beds. I want to add several stud followers to live in the same room to keep my wife company, but I'm worried about affecting animation playback.

Posted
On 2026/4/21 at AM7点12分, Gristle said:

我检查了代码,没发现任何问题。对话结束后你是在第45关吗?你可以在控制台里运行“sqv SLSF_Comments_Bull”来检查。

你是指第65关(让你的配偶在繁忙的城市酒馆里花时间寻找情人)吗?在这个阶段,模组会等待NPC的随机搭讪。如果你在不忙的时间去酒馆,可能会花点时间。你的配偶通常会收到NPC的性邀约吗?

I started a new game and uninstalled all the mods that modify Breezehome. The bug I mentioned before appeared again — actually, it had always been there, I just hadn't paid much attention to it before.

The Bull quest got stuck at stage 40. I tried using the console to set it to 41, but nothing happened. Then I set it to 45, which advanced the quest. The Bull quest eventually ended with a bestiality scene, and the quest log no longer showed it. I checked the stage again and found it was at 70, with '85' written below it — I'm not sure if there's more content after that.

The Cuckold quest still has bugs. It never triggered in my previous saves. Now it's stuck at the point where you're supposed to find a guard and bring him to Breezehome — the guard just follows my wife, but nothing progresses.

For context, here are my mods: among the SexLab-related mods, the only one I have that adds quest triggers is SLSF Comments.

Posted (edited)
10 hours ago, SilenceChan said:

I started a new game and uninstalled all the mods that modify Breezehome. The bug I mentioned before appeared again — actually, it had always been there, I just hadn't paid much attention to it before.

The Bull quest got stuck at stage 40. I tried using the console to set it to 41, but nothing happened. Then I set it to 45, which advanced the quest. The Bull quest eventually ended with a bestiality scene, and the quest log no longer showed it. I checked the stage again and found it was at 70, with '85' written below it — I'm not sure if there's more content after that.

The Cuckold quest still has bugs. It never triggered in my previous saves. Now it's stuck at the point where you're supposed to find a guard and bring him to Breezehome — the guard just follows my wife, but nothing progresses.

For context, here are my mods: among the SexLab-related mods, the only one I have that adds quest triggers is SLSF Comments.

 

The only thing I can think about Breezehome mods it that the not only move the bed but many replace it with there own object. The keywords and ownership however are the same. 

 

I Use TNF Breezehome plus and while I've not played the cuck quest, I likely never will, I have no issue with the mod, I suppose I could look at both mods and patch it if I needed.

Edited by eflat01
Posted

Hey, I have a issue with the reloaded version of this mod. When it is installed all Event-Based Fame Increases as per NymphoElfs guide: 

no longer work. As in all of the categories never increase.

However all of the Periodic Fame Increase categories still work fine.

When this mod is not installed all of the categories increase as expected, could you verify if this is an issue on your end.
Any help would be appreciated, been troubleshooting this for 4 hours now.

Posted

About Elianora's Breezehome Overhaul (EBO), the workaround doesn't work because not only is the bed replaced, half the bedroom is gone. Instead of a large room with the bed at the back, the room is basically cut in half and turned into more of a loft. The bed is much closer to the door and rotated 90 degrees. 

Suggestion: is there a way to enable the player to designate a bed as the player bed for the home? Something that only would need to be used if the bed is replaced/moved/etc. by a mod? 

If I'm in (modded) Breezehome, put a bed in my crosshairs, open the mcm and toggle something to select it as my Breezehome bed? And another for Proudspire, etc.?

Posted

 

I really love cuckold content, but the required mod SLSF Reloaded conflicts with Menu Maid2, causing constant CTDs. Are there any other mods that can replace it? I love this content so much that I'd rather not play than remove the mod.

I'd like to share some of my preferred gameplay ideas: Let the wife marry another man, with the player character serving as the priest to officiate the wedding. They should address each other as husband and wife and change how they address the player. They should frequently have SexLab scenes at home. The player would receive quests from the other man: when they have conflicts, the player needs to mediate and help them reconcile.

crash-2026-04-27-20-42-49.log

Posted

Hey, who is Revna? I found her at Nightgate Inn and the console says she's from this mod. No mention of her in the description, or this support section. :classic_blink:

Posted
5 hours ago, misssweetsugar said:

 

I really love cuckold content, but the required mod SLSF Reloaded conflicts with Menu Maid2, causing constant CTDs. Are there any other mods that can replace it? I love this content so much that I'd rather not play than remove the mod.

I'd like to share some of my preferred gameplay ideas: Let the wife marry another man, with the player character serving as the priest to officiate the wedding. They should address each other as husband and wife and change how they address the player. They should frequently have SexLab scenes at home. The player would receive quests from the other man: when they have conflicts, the player needs to mediate and help them reconcile.

crash-2026-04-27-20-42-49.log 289.69 kB · 0 downloads

Just as a data point... I am running SLSFR and MenuMaid2 together with no issues.

Posted
9 hours ago, Seeker999 said:

关于Elianora的Breezehome大修(EBO),这个变通方法不管用,因为不仅床被换了,卧室的一半也没了。房间不是大房间,床放在后面,而是被一分为二,变成了更像阁楼的空间。床离门更近,旋转了90度。

建议:有没有办法让玩家指定一张床作为家的玩家床?只有在模组更换/移动床面等情况下才需要用的吗?

如果我在(moded)Breezehome,把一张床放在我的十字线上,打开MCM并切换什么选项,把它选为我的Breezehome床?还有Proudspire等的?

I've tried many old, lightweight Breezehome-modifying mods. Most of them only make small tweaks here and there — they don't change the bed positions or bed types. The animations still don't happen on the bed; instead, they happen deep underground. Also, in the Bull quest, there's an animation involving the player character. After that animation finishes, the character cannot automatically get out.

Posted

Hey Gristle

 

Will there be a version of the quest where MC's husband/wife is a cuckold( like the current version where PC is one)?

Will new updates bring other content in near future?

 

Sorry if this was responded to already.

Posted
On 4/21/2026 at 6:25 AM, eflat01 said:

There's a Quest SLSF_Comments_TAPBrothel which may trigger other comments instead? You tell us, It's hard for me to know where some comments are coming from because I have so many mods spitting them out.

Currently that's a placeholder quest. My intention is to use it to hold positive comments on nudity of a type that would occur in a brothel.

Posted
On 4/21/2026 at 7:24 AM, Seeker999 said:

Is it possible to add the condition at the quest level? if yes, then

Yes. Voice type or actor ID conditions can be added at the quest level. The question is what can be picked up by the voice generation software. For example, I've learned the following:

 

* At least some voice generation methods can't figure out the right voice to use for scene dialogue, despite the fact that the alias used in the scene has a unique actor assigned to it.

* If I set up a line of dialogue that can be spoken by two or more voice types or actors (with an OR condition), at least some voice generation methods can't handle this. In other words, they can only generate one voice type per line of dialogue.

* If I assign a line of dialogue to a faction, at least some voice generation methods can't generate voices for the one or more actor IDs or voice type in the faction.

 

Note that, with all of the above, the CK gives me a correct list of all possible voice types for any line of dialogue. Nonetheless, (at least some) voice generation software can't handle more than one voice per dialogue line.

 

So, even if the voice generation software picked up the actor ID or voice type from the quest condition, that still leaves the issue of whether the voice generation software can generate the needed multiple voices for each single dialogue line.

 

So, your suggestion is logical, but I'm not sure if it can be implemented. However, the incremental approach could still be used.  New quests could be set up for voice types, and then over time, existing "everyone can say it" dialogue could be copied and moved into one or two or three of those voice type quests - of course, being narrowed to a couple of voice types in the process. 

On 4/21/2026 at 7:24 AM, Seeker999 said:

***As a side note, if you want to set the repeat cycle to have a greater cooldown, I wouldn't complain. Then again, once dialogs are in the above groups there's bound to be less repetition anyway. And if it's easier to move dialogs in the navigation pane rather than individually editing them, then definitely don't bother with the repeat cycle.

The maximum native cooldown that can be set on an individual line of dialogue is 24 hours.  Currently, the individual cooldown on dialogue lines varies from 1-24 hours, depending upon type. Making individual dialogue lines less frequent would involve using days of the week as conditions. For example, you might have Mon-Wed-Sat only dialogue. Is that what you mean? 

Posted
On 4/21/2026 at 8:06 AM, nuclearstorm said:

While messing with your Dibella's Love mod I've noticed that Fame Comments seems to do its own check for nudity probably with the same clothing keyword method.

Would it be possible to let Advanced Nudity Detection handle this functionality as it's also integrated into the fame framework reloaded and has much finer adjustments without a single tiny item acting as a 0 and 1 switch?

 

Yes, Dibella's Love and this mod both use the same naked detection method - if your PC isn't wearing something with an ArmorCuirass or ClothingBody keyword, you are considered naked. This is the same system the vanilla game uses for naked comments.

 

I'd rather not add another dependency, especially since the main advantage of AND appears to be support for partial nudity. Also, I haven't read all the AND guides, but it looks like AND's functionality is also keyword-based. What I could perhaps do is recognize some of the AND keywords for partial nudity in this mod. But I don't think it would make sense for Dibella's Love, where more complete nudity is required.

Posted
On 4/21/2026 at 10:02 AM, Sithrix said:

The only place I can think of would be in this area. Above the Temple of the Divines on the left side. 

Yeah. That could work. It technically would cut into the temple a bit, but there's no windows on that side, so I don't think it would be too bad. It might be hard to find though.

Posted
On 4/23/2026 at 2:15 PM, matekun said:

I've tried hundreds of times asking money for sex,but the npc always rejects to pay and leaves,is there some hidden requeriment i don't know,like some quest to do before or have high speech?

There's a condition that your PC have at least 1 point of SLSF whore fame. Otherwise, it's a 70% chance the NPC accepts the PC's whore offer.

Posted
On 4/25/2026 at 2:15 PM, SilenceChan said:

After starting a completely new game, everything works fine. It might have been caused by me constantly progressing through the cuckold quests. By the way, is this mod incompatible with any mod that modifies Breezehome? I installed Elianora's Breezehome Overhaul (EBO), and I found that my wife always sleeps in the original bed, but it's already transparent. The key issue is that whenever a quest triggers a bed sex animation, the people who are supposed to be on the bed are nowhere to be found — including in the follower quests.

The cuckold quest in the mod defaults to having all sex in Breezehome in the vanilla PC bed. However, the mod checks to see if that bed exists. If the Breezehome vanilla bed does not exist, the mod then switches to have all sex take place at a spot upstairs in Breezehome in front of where the vanilla bed normally is. 

On 4/25/2026 at 2:22 PM, SilenceChan said:

Are there any recommended Breezehome mods? The vanilla Breezehome is too small and has too few beds. I want to add several stud followers to live in the same room to keep my wife company, but I'm worried about affecting animation playback.

I don't use any Breezehome mods, so I can't say. Per the above, a Breezehome mod should 1) keep the vanilla bed, or 2) leave some space in front of where the vanilla bed goes.

On 4/27/2026 at 12:39 PM, Seeker999 said:

About Elianora's Breezehome Overhaul (EBO), the workaround doesn't work because not only is the bed replaced, half the bedroom is gone. Instead of a large room with the bed at the back, the room is basically cut in half and turned into more of a loft. The bed is much closer to the door and rotated 90 degrees. 

Suggestion: is there a way to enable the player to designate a bed as the player bed for the home? Something that only would need to be used if the bed is replaced/moved/etc. by a mod? 

If I'm in (modded) Breezehome, put a bed in my crosshairs, open the mcm and toggle something to select it as my Breezehome bed? And another for Proudspire, etc.?

That's a good idea, but the programming is probably beyond my abilities. How about if the sex simply takes place at the nearest double bed? Sexlab has a FindBed() function, and also an IsDoubleBed() function. Those could be combined to filter a search. 

On 4/27/2026 at 10:07 PM, SilenceChan said:

I've tried many old, lightweight Breezehome-modifying mods. Most of them only make small tweaks here and there — they don't change the bed positions or bed types. The animations still don't happen on the bed; instead, they happen deep underground. Also, in the Bull quest, there's an animation involving the player character. After that animation finishes, the character cannot automatically get out.

Yes, but it's still possible the bed's object ID might have changed. Even if the bed is still in the same position and same type. 

 

As for the PC not getting out, that sounds like a typical problem with a four-poster bed. PCs always get stuck in those. Also, if the bed has four posts, then it's not the vanilla bed.

Posted
On 4/26/2026 at 4:56 AM, SilenceChan said:

The Bull quest got stuck at stage 40. I tried using the console to set it to 41, but nothing happened. Then I set it to 45, which advanced the quest.

Is your bull Nazeem or Ysolda?

On 4/26/2026 at 4:56 AM, SilenceChan said:

The Bull quest eventually ended with a bestiality scene, and the quest log no longer showed it. I checked the stage again and found it was at 70, with '85' written below it — I'm not sure if there's more content after that.

The dog sex is the current end of the bull quest. However, the quest does not stop, and the bull will still want your spouse and/or Lydia.

On 4/26/2026 at 4:56 AM, SilenceChan said:

The Cuckold quest still has bugs. It never triggered in my previous saves. Now it's stuck at the point where you're supposed to find a guard and bring him to Breezehome — the guard just follows my wife, but nothing progresses.

There is no quest to bring a guard to Breezehome. What quest stage are you on?

Posted
6 hours ago, wHOaMiEH said:

Hey Gristle

 

Will there be a version of the quest where MC's husband/wife is a cuckold( like the current version where PC is one)?

Will new updates bring other content in near future?

 

Sorry if this was responded to already.

Eventually, but I plan to do the "hotwife" scenario next. That will be in the next major update.

Posted
14 minutes ago, Gristle said:

So, even if the voice generation software picked up the actor ID or voice type from the quest condition, that still leaves the issue of whether the voice generation software can generate the needed multiple voices for each single dialogue line.

 

I know different vp authors use different software, but I think that even if their program of choice can't distinguish some of the conditions and parameters. they should (as I understand it) be able to manually choose which voice types to use and can then only run selected voice types against a quest. It's not an elegant solution. As I said, my concern was about custom voiced followers and npc's, or npc's whose voices have been replaced by a non-vanilla voice, being cut off from content because they wouldn't even have subtitles. That's why I was thinking conditions that excluded instead of included. Too bad there isn't a condition like 'voice type = unknown' to make things easier. 🙃

 

15 minutes ago, Gristle said:

The maximum native cooldown that can be set on an individual line of dialogue is 24 hours.  Currently, the individual cooldown on dialogue lines varies from 1-24 hours, depending upon type. Making individual dialogue lines less frequent would involve using days of the week as conditions. For example, you might have Mon-Wed-Sat only dialogue. Is that what you mean?

No. I just wanted to spread out the repetition. I'm going to see if I overlooked another mod that might be introducing same or similar comments, or doesn't have a cooling period. I've gotten so used to thinking of this as my comments mod I forget that it might not be the only mod with comments in similar situations. Time to get my shovel and start digging. 👷‍♂️ 

Posted (edited)
16 hours ago, Gristle said:

Yes, Dibella's Love and this mod both use the same naked detection method - if your PC isn't wearing something with an ArmorCuirass or ClothingBody keyword, you are considered naked. This is the same system the vanilla game uses for naked comments.

 

I'd rather not add another dependency, especially since the main advantage of AND appears to be support for partial nudity. Also, I haven't read all the AND guides, but it looks like AND's functionality is also keyword-based. What I could perhaps do is recognize some of the AND keywords for partial nudity in this mod. But I don't think it would make sense for Dibella's Love, where more complete nudity is required.

Thanks for the reply.

Solving this with keywords to let users mark items to be considered naked would be cool.

Removing keywords from existing clothing mods is much harder than adding new ones via Quick Armor Rebalance or similar tools ingame without xedit or CC and causes less friction with other mods.

A lot of accessoires mods which add ganters, weapon belts, wigs, piercings etc mark them as armor of some kind so even though the character is pretty much visibly naked your mods still treat them as fully clothed. 

Edited by nuclearstorm
Posted
13 hours ago, realnewsman said:

what are the requirements for getting ysolda as the bull? 

If your spouse's partner gender preference is set to Female Only in the MCM, you will get Ysolda as the bull.

Posted
2 hours ago, SyamsQ said:

Do you really have to start a New Game to use this mod?

 

Do you really have to ask questions without reading anything?

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