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SLSF Fame Comments Reloaded


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Posted
On 7/30/2026 at 1:41 PM, outcast said:

I thought about making it for myself by simply removing all references to ZAP in SSEEdit but I wasn't sure what some of them do and was worried that it will be a broken mess if I do it this way.

Coming very soon.

Posted (edited)

I just uploaded version 1.3 of Fame Comments Reloaded.  Changes are as follows:

  • Removed Dibellan Whore of Markarth quest
  • Removed ZaZ dependency
  • Removed Skooma comments
  • Corrected/completed hooks into SLSF Reloaded to increment Whore, Masochist, Unfaithful, and Cuck fame levels based on Fame Comments events
  • Cleaned mod

Why remove the Markarth quest?

 

Because it fits better in the Dibella's Love quest I am working on (and will reappear there in an improved form). It's the first quest mod I ever wrote, and it's frankly pretty crudely put together. Also, because I think this mod should remain a dedicated dialogue/relationship mod. Quest mods require world changes, and world changes cause conflicts. As a more pure dialogue mod, this mod is essentially conflict free. And also because voice generation is getting better and better, but this mod has a huge amount of lines and voices, and trimming the quest out will help some.

 

Why remove the ZaZ dependency? 

 

It was never the focus of the mod. Legacy SLSF had it as a dependency, so I figured why not use it. Also, removing the Markarth quest removed some of the key places it was used (i.e.,  "cover self" animation, masturbation idle marker). And, it's a lot of overhead considering very little of it is used. That doesn't mean it's all gone, however, The rope bindings were swapped with the vanilla player bindings, and two ZaZ items were pulled into the mod (per ZaZ permissions). The hoods were lost, however. And chastity devices lost their keywords, so they won't block sex. I think probably simple ZaZ/DD patches can be made to add those keywords back to the devices for ZaZ/DD users.  

 

Why remove Skooma comments?

 

Because the next version of SLSF Reloaded won't support Skooma fame. 

 

So, this may seem a step backwards to some, but it will focus the mod better and set it up better for the next project, which is the huge job of trying to reorganize the mod around voice types (and their associated personalities) -- so every line in the mod can't be spoken by dozens of voices -- for voice generation / voice file size purposes. 

Edited by Gristle
Posted

I was thrilled to see the new update, but then noticed the Dibella quest removed...
but then I read your post stating that you are cooking something entirely new where it's going to be used....
so I guess I'm kind of thrilled again? 🤔
 

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