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YII-TECHNIQUES-LABORS *Children of the Sky* -R2- UPD-09.02.


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Posted

Okay, so I updated NMM and the installer version of the mod showed up all of a sudden, so I gave it another shot and it seems to be working, aside from a few issues. 

 

The most annoying issue is all of the female children have the gray face bug. My PC doesn't have it, and neither do the male children. I don't understand why. I don't have any other mods that effect children, as far as I know. Other issues seem to include random CTDs from entering the race menu while playing as a child of the sky (works just fine for other races), and I'm not sure if it's this mod specifically that's causing it, but I now have two Nord races listed in my race menu for some reason. No differences between the two. 

 

Annnd another issue. A few NPCs here and there have mismatched body and face textures. I've noticed it only seems to be with NPCs that seem to have been affected by this mod seemingly forcing apachii hair on random characters. Why does it do that? It happened when I tried manually installing, too. I don't like it. 

 

Anyway, here's my load order, sorted by BOSS. 

 

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
RaceCompatibility.esm
BBLuxurySuite.esm
moonpath.esm
SPIKE.esm
UndergroundBathhouse.esm
Solstheim Climate Overhaul.esm
Brishome.esm
SexLab.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Delphine Makeover.esp
Ysolda.esp
Dragonbornfogdistance.esp
Additional Player Voices for Skyrim.esp
IceBreaker's Improved Reverb-v0.02-Cleaned.esp
Improved Combat Sounds v2.2 no splatter.esp
Prometheus_BeastSkeletons.esp
Dead Body Collision.esp
NS_HuntingGroundsOutfit.esp
Skyrim Immersive Creatures.esp
Tamriel Compendium - Skill Books.esp
Tamriel Compendium.esp
Chesko_LoreBasedLoadingScreens.esp
Footprints.esp
Footprints - Ash.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
iHUD.esp
Dread Huntress Armor.esp
hothtrooper44_ArmorCompilation.esp
LustmordVampireArmor.esp
Medusa and Drakul Armors.esp
Nordic Adventurer's Armor.esp
Schwertleite Set.esp
SilverDragonArmor.esp
Sword Master Armor.esp
Thanatos Dragonx.esp
ViceroyInquisitor.esp
yangyang_SavageArmor.esp
Aurora.esp
BBLuxurySuiteExt.esp
BBLSHousecarlsmovein.esp
BBLSspouse.esp
BBLSVisitors.esp
BBLuxurySuiteDisplayRoom.esp
RIC_Dawnstar.esp
moonpath_questdata.esp
Run For Your Lives.esp
When Vampires Attack.esp
Solstheim - The Lost Levels.esp
Immersive Weapons.esp
SkaalKidAetaCoat.esp
TheChoiceIsYours.esp
TheChoiceIsYours_Dawnguard.esp
xvisionchildren.esp
YChildren of the Sky.esp
ImpeREAL Empire - Unique Cities - Falkreath.esp
WhiterunAlivePiano.esp
FNISspells.esp
NoSneakAttackSound.esp
NiruinsBusinessPlan.esp
LovelyHairstylesLITE.esp
TheEyesOfBeauty.esp
3DNPC.esp
Kamille.esp
Serana1.3.esp
AmazingFollowerTweaks.esp
Random Alternate Start.esp
RAS - Riverwood CharGen.esp
ethereal_elven_overhaul.esp
TTYM - Think to Yourself Messages.esp
WATER.esp
WATER Plants.esp
WATER DB Waves.esp
GreenWaterFix_v2withDawnguard.esp
03_solstheim_extendend.esp
02_solstheim_extended.esp
BLEED.esp
AK- Clothe Dead NPCs.esp
EW_GQ_Dunmerification.esp
Corpse_Preparation.esp
Dragonborn_Enhanced.esp
NewmillerElvenSniper.esp
Mjoll-test2.esp
MorrowindImports.esp
Ordinator Armor.esp
Orc Enhancer.esp
prostitutes.esp
Render Unto Solstheim.esp
Dragonborn - Dorethi.esp
Shadow of Morrowind.esp
Shadow of Morrowind_Weather Module.esp
humbleabode_1.0.1.esp
SumOverPath.esp
CraftableArmouredchildclothes.esp
Bri.esp
FOL_Anduniel.esp
LPSleep.esp
BBLS-Combined-BoM-HF+DB.esp
AdaliaFollower.esp
PCEA - 0 - DG and DB DLC - All Races.esp
FZGuildOutpostsDLC02.esp
FZGuildOutpost_DLC01.esp
FZDBFalkreathResurrect.esp
FZGuildOutposts.esp
Witch Elf Race.esp

Posted

Hi guys, i need a little help. Everytime i try to edit the xvision file in ck i get this as a result.

i0o4.jpg

 

 

I don't even need to change anything. I just save the loaded xvision and get that result...

 

And this is my ck log: 

 

DataFiles.txt

 

Data File Loaded 'Skyrim.esm'...

Data File Loaded 'xvisionchildren.esp'...

--------------------------------------------------

EditorWarnings.txt

 

MASTERFILE: ===========================================================

MASTERFILE: Armor 'ClothesChildrenPanty' (0101A734) used invalid Biped Object slot 52 for race 'DefaultRace'.

MASTERFILE: Armor 'ClothesChildrenPanty2' (0101B1FF) used invalid Biped Object slot 52 for race 'DefaultRace'.

MASTERFILE: Armor 'ClothesChildrenTop' (0101B201) used invalid Biped Object slot 49 for race 'DefaultRace'.

MASTERFILE: ArmorAddon 'ChildrenPantyAA' (0101A733) used invalid Biped Object slot 52 for race 'DefaultRace'.

MASTERFILE: ArmorAddon 'ChildrenTopAA' (0101B200) used invalid Biped Object slot 49 for race 'DefaultRace'.

MASTERFILE: ArmorAddon 'ChildrenPantyAA01' (0101B1FD) used invalid Biped Object slot 52 for race 'DefaultRace'.

MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring

MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'AutoLoadDoor01' (00031897)

Ref: '' (00015E1D)

Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'WRShackDoorMinUse01' (000FE471)

Ref: '' (0006767F)

Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'AutoLoadDoor01' (00031897)

Ref: '' (0001779F)

Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'ShipTrapdoor01MinUseHidden' (00061435)

Ref: '' (00099315)

Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'dunda14PortalDoor01' (0003DC41)

Ref: '' (0003DC3F)

Cell: 'DA14Interior' (0003D62B)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'AutoLoadDoor01' (00031897)

Ref: '' (00015D12)

Cell: 'WolfskullCave01' (000151F6)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'ImpDoorSingleLoad01' (0004203A)

Ref: 'HelgenKeep01btoExteriorREF' (000909D2)

Cell: 'HelgenKeep01' (0005DE24)

 

See Warnings file for more information.

MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.

MASTERFILE: Errors were encountered during InitItem for reference:

 

Base: 'ImpDoorDoubleLoad01' (000439C4)

Ref: 'HelgenKeeptoExterior01REF' (0005DF95)

Cell: 'HelgenKeep01' (0005DE24)

 

 

Does anybody know what's wrong?

 

I am haveing the same I think it has something to do with Kids of Skyrim for Xvision Children?

 

Posted

Edit: 

Never mind... Problem gone. :/

Don't ask me how..

 

----------------

 

Hello,

 

My CotS character auto-heals, even in combat, very fast without the use of anything in-game that could cause it... Is this normal?

This basically makes my character immoral, which I don't want.

 

So if this is normal: Is there a way to turn it off?

If this is not normal: What could be the cause? Any suggestions on disabling it?

Posted

Has anyone seen issue where the head color doesn't match rest of body?  I have brown skin faces that don't match body.  I had this working perfectly and I must have done something, but I'm not sure what :(.   Trying to backtrack but any points in the right direction would be helpful. Tried reinstalling the mod and didn't work.

Posted

Has anyone seen issue where the head color doesn't match rest of body?  I have brown skin faces that don't match body.  I had this working perfectly and I must have done something, but I'm not sure what :(.   Trying to backtrack but any points in the right direction would be helpful. Tried reinstalling the mod and didn't work.

 

You have to do CTRL-F4 while you have the actor open in the CK to create a file which has the correct colors etc for the head.  Why they didn't make that an automatic action or why they decided all that needed it's own separate file instead of being in the actor record where it belongs is anyone's guess.

 

Just another thing you have to know and remember when using the CK.

Posted

I don't have too much experience with CK, is it just a matter of:

 

1.  making the xvisionc esp the active file, (do any of the other files need to be selected?)

2. Selecting the actor and hit CTRL-F4?

 

I'm getting many errors in CK when I try to do this such as:

Quests: Could not find previus info (01003ED1) for TopicInfo (01003DeD2) in Topic "RelationshipAdoption_SharedInfos" (01003d00)

And similar errors for "RelationshipAdoption_JustAdpotedBranchTopic" and "RelationshipAdoption_FGPet Topic" and "BYHHousePalePurchase Topic"

 

Other errors I'm getting:

 MASTERFIle: Armor used invalid Biped Object slot 52 for race 'DefaultRace'.....
MASTERFILE" Errors were encountered during InitItem ...

Pleasae do not use empty TRI file errors....

Posted

I don't have too much experience with CK, is it just a matter of:

 

1.  making the xvisionc esp the active file, (do any of the other files need to be selected?)

2. Selecting the actor and hit CTRL-F4?

 

I'm getting many errors in CK when I try to do this such as:

Quests: Could not find previus info (01003ED1) for TopicInfo (01003DeD2) in Topic "RelationshipAdoption_SharedInfos" (01003d00)

And similar errors for "RelationshipAdoption_JustAdpotedBranchTopic" and "RelationshipAdoption_FGPet Topic" and "BYHHousePalePurchase Topic"

 

Other errors I'm getting:

 MASTERFIle: Armor used invalid Biped Object slot 52 for race 'DefaultRace'.....

MASTERFILE" Errors were encountered during InitItem ...

Pleasae do not use empty TRI file errors....

 

When you select xvisionc as the active file any master files it uses will get selected automatically so no, you can just select that one file.

 

Double-click on the actor's line in the Object window to open the actor record before you do the CTRL-F4, just as if you were going to modify the record.

 

Ignore the errors, the CK likes to complain.

 

 

Posted

I have the same issue. I wasn't able to resolve it. >.>

 

This is my first time using the CK. I followed your instructions precisely, but when I loaded up my save, they still had the gray face bug. I'm gonna try again, though. I have a feeling I might have somehow missed something. 

 

 

Posted

I have the same issue. I wasn't able to resolve it. >.>

 

This is my first time using the CK. I followed your instructions precisely, but when I loaded up my save, they still had the gray face bug. I'm gonna try again, though. I have a feeling I might have somehow missed something. 

 

Look for any mod you have loaded that may also alter that character, the last mod loaded that changes a character "wins" and that will be the mod you have to use this trick with if you have the grey face.

Posted

Yeah, I checked for that, too. Load order wasn't changing anything. I had the esp for xvision near the very end of the load order, right above PCEA, because that's supposed to be at the very bottom. I decided to go ahead and uninstall children of the sky and xvision for the time being. Too many issues for my liking as it stands. I also didn't like how it forced apachii hair on adult characters, too. That also resulted in some face / skin texture mismatches. 

Posted

skyrim crashes as soon as i reach the main menu? 

 

You're probably missing (or simply haven't ticked on) a required .esm. That's usually what causes such a crash. 

 

Anyway, I've decided to take another shot at fixing these faces with the CK...only because, for whatever reason, deactivating children of the sky and xvision made it so I couldn't play Skyrim. It would crash immediately. Reactivating children of the sky fixed it...so I guess I'm stuck with it. o.O 

 

Here's the steps I've been taking in the CK to no avail...

 

1. Set xvisionchildren.esp as the active file. 

2. Wait for it to load.

3. Select all child actors and hit ctrl-f4 to export facegen data. 

4. As far as I know, that's all you need to do, right? At this point, I click the 'save' button in the CK, just to make sure. 

5. Load up Skyrim. 

6. Cry pitifully upon realizing that all female children in the game (as well as various female NPCs that this mod forces apachii hair onto) still have the dark face texture. 

 

Is there something I'm missing? I have xvision and children of the sky as close to the bottom of my load order as possible, just above PCEA. 

Posted

 

skyrim crashes as soon as i reach the main menu? 

 

You're probably missing (or simply haven't ticked on) a required .esm. That's usually what causes such a crash. 

 

Anyway, I've decided to take another shot at fixing these faces with the CK...only because, for whatever reason, deactivating children of the sky and xvision made it so I couldn't play Skyrim. It would crash immediately. Reactivating children of the sky fixed it...so I guess I'm stuck with it. o.O 

 

Here's the steps I've been taking in the CK to no avail...

 

1. Set xvisionchildren.esp as the active file. 

2. Wait for it to load.

3. Select all child actors and hit ctrl-f4 to export facegen data. 

4. As far as I know, that's all you need to do, right? At this point, I click the 'save' button in the CK, just to make sure. 

5. Load up Skyrim. 

6. Cry pitifully upon realizing that all female children in the game (as well as various female NPCs that this mod forces apachii hair onto) still have the dark face texture. 

 

Is there something I'm missing? I have xvision and children of the sky as close to the bottom of my load order as possible, just above PCEA. 

 

 

 

     I know you probably hate hearing this ... but did you try on a brand new game? Move all of your save files to another folder, so it's completely emtpy (that way you don't start brand new characters on save number 500 for example -- it'll be Save #1) -- and start a new game.

 

The only thing else I can imagine that would mess things up, is some of the killable children mods on the nexus. I don't use those anymore, since it was easy as hell just to un-tick "is a child" or something within the CK for all the kid races  .. Now I can kill/steal/..whatever else to them :3

 

     I have about 700 or so hours logged in Skyrim. I have made countless brand new games, installs, and everything you can think of. To lose a 150 hour save means nothing to me anymore, as I have come to expect many many bugs and glitches from bethsoft.

After many uninstalls, .ini edits, tweaks and many mods later .. I have a super-super clean and almost flawless running Skyrim game (and my Papyrus log is to DIE for -- so clean!I have about 150 mods and toooooooooooons of retextures and everything else under the sun.

 

Many mods will log "harmless" errors in papyrus logging - I am anal as hell and almost always check it after installing new mods and making sure everything is running smoothly. If I did not run any mods that logged even harmless errors/checks, my log would be about 3KB after a 4 hour session of playing.

 

 

whhew... sorry for all that text. Just letting you know - although you probably already know how it is, with these types of games from beth : )

 

 

EDIT: I just looked over your load order from a page back and .. I don't like it very much. I'm suprised BOSS sorted everything like that. Are any of your mods "touched' with TESVSnip or whatever? Before the CK came out, some modders used a "harmful" version of TES-something-or-another (NOT TES5edit - that program is GODLY)

 

First of all, your WATER and WATER-DB.esp's should be all the way on the bottom. Move RaceCompatibility.esm to the bottom of the .esm list also... and you're using the version that came with latest CoTS and hotfix updates right? Do not use the PlayerVampireQuestScript.pex, PlayerWerewolfChangeScript.pex or the same versions in the source folder either ..

 

 

Jiitek has mentioned that running the mod on saved games that aren't brand new, may cause visual glitches. Before I had latest hotfix updates (that fixed many NPC's faces - especially the redguards) and brand new game, I also incountered many messed-up faces.

 

the grey face bug is not really a bug, I used to have tis problem also .. what it is, is ... it is searching for a file in a location that doesn't exist .. you need to create it .. and just noticed you replied and mentioned you fixed it yourself .. nice! xD

 

 

Posted

Haha, I just recently reinstalled Skyrim, actually, so I have no problem just starting up a new game. Only have a few saves at the moment anyway. Not sure why I haven't bothered to do so yet, as that normally occurs to me. I guess every other time I've run into the gray face bug, I've been able to fix it pretty easily, so it didn't really pop into mind to start a new game. I'll give it a shot. :D

Posted

Haha, I just recently reinstalled Skyrim, actually, so I have no problem just starting up a new game. Only have a few saves at the moment anyway. Not sure why I haven't bothered to do so yet, as that normally occurs to me. I guess every other time I've run into the gray face bug, I've been able to fix it pretty easily, so it didn't really pop into mind to start a new game. I'll give it a shot. :D

 

Woot. All right. Let us know how it goes : ) And don't use those files I mentioned in my edited post two above this one ... They will cause problems and do not log any errors if you're missing them. i also recommened, just in case, to do all the main/important story missions before accecpting to become a vampire or werewolf (Dawnguard and Companions storyline).

 

The only scripts I use from Jiitek is: companionshousekeepingscript.pex, GenericRaceController.pex, OrientalRaceController.pex and RaceDispatcherScript.pex (and their source equivalent of course)

 

And in case no one knows .. EVERYONE should be using the fixed fxDustDropRandomSCRIPT.pex as well (Not the source-only one bethsoft "provides")... You can just google to find it easily.

Posted

Just tried a new game. Damn kids still have gray face. -.-

 

Just saw your edit to your prior post -- no, as far as I know, none of 'em have been touched by TESVSnip. 

 

As for BOSS...yup, just sorted it again, and this is what it came up with.

 

 

Update.esm

Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
RaceCompatibility.esm
BBLuxurySuite.esm
ClimatesOfTamriel.esm
moonpath.esm
SPIKE.esm
UndergroundBathhouse.esm
Solstheim Climate Overhaul.esm
Brishome.esm
SexLab.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Delphine Makeover.esp
Ysolda.esp
Dragonbornfogdistance.esp
ClimatesOfTamriel-Sound.esp
IceBreaker's Improved Reverb-v0.02-Cleaned.esp
Improved Combat Sounds v2.2 no splatter.esp
Prometheus_BeastSkeletons.esp
Dead Body Collision.esp
NS_HuntingGroundsOutfit.esp
Skyrim Immersive Creatures.esp
Tamriel Compendium - Skill Books.esp
Tamriel Compendium.esp
Chesko_LoreBasedLoadingScreens.esp
Footprints.esp
Footprints - Ash.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
iHUD.esp
Collar.esp
Dread Huntress Armor.esp
hothtrooper44_ArmorCompilation.esp
LustmordVampireArmor.esp
Medusa and Drakul Armors.esp
Nordic Adventurer's Armor.esp
Schwertleite Set.esp
SilverDragonArmor.esp
Sword Master Armor.esp
Thanatos Dragonx.esp
ViceroyInquisitor.esp
yangyang_SavageArmor.esp
Aurora.esp
BBLuxurySuiteExt.esp
BBLSHousecarlsmovein.esp
BBLSspouse.esp
BBLSVisitors.esp
BBLuxurySuiteDisplayRoom.esp
RIC_Dawnstar.esp
Inconsequential NPCs.esp
moonpath_questdata.esp
Run For Your Lives.esp
When Vampires Attack.esp
Solstheim - The Lost Levels.esp
Immersive Weapons.esp
SkaalKidAetaCoat.esp
TheChoiceIsYours.esp
TheChoiceIsYours_Dawnguard.esp
xvisionchildren.esp
xvisionchildren - hearthfire.esp
YChildren of the Sky.esp
ImpeREAL Empire - Unique Cities - Falkreath.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Interiors-Warm.esp
FemaleWerewolf.esp
FNISspells.esp
NoSneakAttackSound.esp
NiruinsBusinessPlan.esp
LovelyHairstylesLITE.esp
TheEyesOfBeauty.esp
Witch Elf Race.esp
3DNPC.esp
Kamille.esp
Serana1.3.esp
AmazingFollowerTweaks.esp
Random Alternate Start.esp
RAS - Riverwood CharGen.esp
ethereal_elven_overhaul.esp
TTYM - Think to Yourself Messages.esp
WATER.esp
WATER Plants.esp
WATER DB Waves.esp
GreenWaterFix_v2withDawnguard.esp
03_solstheim_extendend.esp
02_solstheim_extended.esp
BLEED.esp
AK- Clothe Dead NPCs.esp
EW_GQ_Dunmerification.esp
Corpse_Preparation.esp
Dragonborn_Enhanced.esp
NewmillerElvenSniper.esp
Mjoll-test2.esp
MorrowindImports.esp
Ordinator Armor.esp
Orc Enhancer.esp
prostitutes.esp
Render Unto Solstheim.esp
Dragonborn - Dorethi.esp
Shadow of Morrowind.esp
Shadow of Morrowind_Weather Module.esp
humbleabode_1.0.1.esp
SumOverPath.esp
CraftableArmouredchildclothes.esp
Bri.esp
FOL_Anduniel.esp
LPSleep.esp
BBLS-Combined-BoM-HF+DB.esp
FZGuildOutpostsDLC02.esp
FZGuildOutpost_DLC01.esp
FZDBFalkreathResurrect.esp
FZGuildOutposts.esp
Fhaarkas Font Mod - SkyUI.esp
TavernClothes-MTM.esp
Northgirl.esp
AdaliaFollower.esp
PCEA - 0 - DG and DB DLC - All Races.esp

 
So I should move the WATER esps close to the bottom, put race-compatibility at the bottom of the ESM order, and have xvision right above PCEA to make sure it "wins" over any other mods, correct? 
 
As far as which version of those scripts I'm using, I'm using the ones that came with the NMM installer version of children of the sky, so, uh, I think they're the right ones. xD
Posted

I just noticed you have two xvisionchildren.esp's loaded. You can not do this.

 

You must either use the hearthfires one, or if you dont have hearthfires, use the non-HF one.

 

The NMM installer will automatically install those problem scripts - if it asks you to overwrite the problem files I mentioned, you should select "No."

 

If you like, I can attach the correct and updated scripts you should be using.

 

Water should be at the very very bottom, and Water-DB under that.

 

And I have no idea what PCEA is .. PlayerCharacter---? Is that the mod that makes it so only YOU have certain idles and movements? I thought I had read it may cause certain "problems" .. I never used it. I really don't mind if all the old ladies have a "sexy catwalk" .. I would just rather not have yet-another-mod that really does nothing other than not make those oldies sway those hips : )

 

The grey face "bug" is not a bug - you're just missing some files .. you have to move/copy them from on place, into your folder that it is searching for.

 

And whilst all people's mods they have added are of personal taste, i would really cut down on some really not needed mods you may have ... Don't get me wrong, I have TON'S of mods.. but I do not have any that change the landscape/add place places and etc that you have ... you have many many from the looks of it.

 

For example, are these mods super necessary?

 

"FZGuildOutpostsDLC02.esp

FZGuildOutpost_DLC01.esp
FZDBFalkreathResurrect.esp
FZGuildOutposts.esp"
 
Things like that. But speaking of that... that load order doesn't seem correct - or is that how the author said to load the files? I would assume it SHOULD look like this:
 
"FZGuildOutposts.esp
FZGuildOutpost_DLC01.esp
FZGuildOutpostsDLC02.esp
FZDBFalkreathResurrect.esp"
 
Boss is not 100% .. make sure you manually move some files around yourself, and ALSO load them how the author said how to load them (if they mention it at all).
 
Let me give you an example of my load order...
 

 

Posted

Really? The HF version I have lists xvisionchildren.esp as a master... o.O 

 

Okay, I gotcha. Yeah, with my recent reinstallation, I didn't have to overwrite anything when I installed children of the sky. I later installed the witch elf custom race and was asked to overwrite the scripts installed by CoTs and declined. So I think I have the correct scripts, but I'd be appreciative nonetheless if you could attach 'em just so I can make sure. :D

 

Yes, PCEA is the player character exclusive animation path mod. The only time I ever ran into a problem with it is when I was using Sexis, which I quickly learned wasn't compatible with PCEA. I have a feeling that some Sexlab mods might run into some issues with PCEA, depending on what the mod in question did, but so far, no problems. 

 

I don't really have many mods that specifically alter the landscape, actually. At least, I don't think so. You could be right. I don't know what's considered the 'usual' amount, so... xD Game runs just fine so far, though. I use SMCO to reduce texture size and that really helps it run smoothly. 

 

Also, I managed to partially fix the grayface issue -- adults no longer suffer from it. :D So now I just have to work on these damn kids...I've tried everything I can think of, haha. Tried setweightnpc to see if that would change their face (which has worked in the past for me), and it just made their faces darker. Tried the 'resurrect' console command, did nothing. I'll keep at it, though, and I really do appreciate all your help! 

Posted

This is what you need in your textures folder for oriental/x117:

 

Eyes

female

femalebrows

male

malebrows

tintmasks

 

----

 

This should be in your xvisionc folder:

 

bretonfemale

Character Assets

darkelffemale

eyes

female

femalebrows

highelffemale

imperialfemale

redguardfemale

 

-----

 

 

You may be missing one folder that it is attempting to search for. i had this problem also, until I moved (forget which, but I'm sure you'll let me know which one you're missing) a folder into x117 and the purple/grey face went away.

 

 

As for the scripts, you should not have ANY Playervampire or playerwerewolf scripts at all in the scripts folder. You should ONLY have these CoTS scripts in the main folder:

 

companionshousekeepingscript.pex

GenericRaceController.pex

OrientalRaceController.pex

RaceDispatcherScript.pex

 

Remove the vampire and werewolf scripts. Replace everything with what i am attaching, and make a backup folder just in case. You should also run papyrus logging AFTER you select your character (Sky Child) in the beginning and after you have your binds cut; to check for any kind of crazy errors of spam in your log. Although you may see tons of spam from other mods you have added...

 

I am also including that dustdrop script file. i would also go into STEAM and select "Do not automatically update this game/tool" for Skyrim and the CK... because everytime the CK updates, it updates/replaces your SOURCE files. So you need to re-add certain ones MANUALLY every time.

 

EDIT: I also added the VANILLA CK untouched SOURCE script files for the werewolf and vampire. ALSO use these files (replace them more like -- it'll replace the ones that were installed during CoTS .. you need these as well)

CoTS Scripts.rar

Default CK VampireWerewolf Source.rar

Posted

Thanks for the scripts, and I'll make sure not to allow Steam to automatically update from now. :)

 

And I have all those folders exactly where they're supposed to be. Checked inside the folders -- all the textures seem to be in place, from what I can tell. Ugh, this is maddening...xD

 

Before I reinstalled Skyrim, I briefly toyed around with xvision by itself without CoTs. I didn't run into the gray face, but none of the female children moved their mouth when speaking. So I know at one point, I at LEAST had the proper textures in place, though I had another issue altogether...hmmm...

 

I swapped the facegeom data from my current folder with the ones included in the R2 fix folder, just because I had no idea what else to do, but it changed nothing for the females and now the boys have the gray face, too. -_____-

 

I really just have no clue whatsoever what I'm doing wrong. I'm gonna take a break, go have lunch, and try again later. Again, I appreciate all your help. 

Posted

Could you try the following?

 

Uninstall CoTS completely. Open up the NMM version and extract everything. Make sure EVERYTHING CoTS related is GONE (You can compare and see whats left over if you also have another window open showing which files installed during the CoTS process).

 

Un-tick the skyrim and CK "Do not automatically update this game/tool" so it can update again -- proceed to chose "Verify File Integrity" and let it update. After that's finished, do not automatically update again.

 

Download the MANUAL CoTS and update files. Do not install with NMM (make your own .OMOD/.rar style file if you like yourself if you're worried about removing every single file manually, and install that way if you don't want to risk manual).

 

Manually drag the files to your skyrim folder(s). Only use one xvision file, not two.

 

Use the updated CoTS files and .esp also ...

 

Remember not to use most of the scripts. The only ones you want are the ones I included above. I believe jiitek had folders like

 

"If you have dawnguard .. use this! If you have USKP use this! .. if you have USKP and UFO ... use this! etc .." ignore them except the USKP/UFO ones if you have either/both.

 

Posted

I've tried downloading the manual versions before. It didn't work out. That's why I ended up going with the NMM version. First few times I tried downloading, the passwords didn't work. I tried multiple links, too. I tried again the next day; passwords worked this time, but when I extracted the files, I got an 'unknown method' error, so that failed, too. I've tried redownloading them a couple times since. I run into the same issues with the links for the CoTs followers and gear. I guess I could maybe try uninstalling it in NMM and extract the stuff from the mod's archive, but I don't think that'd make much of a difference, really...

 

So...I don't know what it is about this mod, but it absolutely hates me. xD

 

I have a bit of an unorthodox idea. If it's not too much trouble, could you upload the meshes and textures folders you have for CoTs, as well as the .esp you use? I'd like to try injecting them into my data folder to see if that makes a difference. I mean, you don't have to, it's cool. I know it's a bit much to ask, but at this point I'm contemplating just uninstalling and reinstalling Skyrim for the second time in a week, which is a pain. @_@ 

 

EDIT - Just to clarify, I do have the manual files for xvision downloaded off of that bagserk site or whatever. Those are the current xvision esps I'm using. I just don't have the manual version of CoTs.

 

In the instructions, this is what it says for the hearthfire esp --

 

"You need xvision children for this to work, and you'll need it if you have xvision children and hearthfire, or you'll get default faced childrens for the new ones added by the DLC.

 
ONLY USE THIS IF YOU HAVE HEARTHFIRE.
 
Install
=======
1. Extract the Data folder in the .7z to your Skyrim install directory.
2. Start any launcher which lets you adjust the load order.
3. Put "xvisionchildren - hearthfire.esp" after "xvisionchildren.esp".
4. Activate "xvisionchildren - hearthfire.esp".
5. Play."
 
That's why I have two xvision esps. I'll try playing with the first xvision unticked just to see what happens, but I'm pretty sure I'll crash when I reach the menu screen. I'll cross my fingers, though. 
 
And yeah, just tried extracting one of the manual downloads of CoTs yet again. I included a screenshot. You can tell by the (2) that this is my third attempt downloading the same file, haha. Same 'unknown method' error as before. And I get the same message for the other thing I manually downloaded. So that's not an option. >.<
 
As I said above, I can deactive the mod in NMM and extract the necessary files from the NMM archive to my data folder, but I highly doubt that'll fix my gray face issue. When installing with NMM, I did choose the dawnguard and hearthfire compatibility options you advised against choosing, but that wouldn't cause the gray faces, would it? 

post-40646-0-29241700-1373320790_thumb.png

Posted

Pffft, I didn't even think to use 7-Zip. I'm way too used to just using Winrar all the time. :P Thanks! That successfully extracted it. Hopefully it'll work this time. I'll post back later. :D 

Posted

Ok, so the kids have the proper coloured bodies, but the heads are wrong colours like Nord might have the darker skin of redguards for their head. What gives?

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